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Messages - Simon-v

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166
I've adapted some of the tweaks (M for Medium, Pu for Purity and `tr -cd`) into the original script. I assume the cygwin implementation of grep is different than in my distribution.

I can't for the love of Torvalds figure out why `tr -cd` works, but it does.

Since the script thread is locked, i'm attaching it here.

167
I'd just like to say that the script above is very handy, I've been using it with some small modifications.

Do share!

168
0.9.9.1 / Re: [M|AoB|92%|YASD] Epic. Fail.
« on: August 13, 2010, 14:35 »
what bug is that?
This one: http://forum.chaosforge.org/index.php/topic,3082.0.html

It is interesting to note that on this particular AoD fight the zerk bug did not happen, however on subsequent attempts it did.

169
0.9.9.1 / Re: [M|AoB|92%|YASD] Epic. Fail.
« on: August 11, 2010, 07:03 »
Seeing that a new release is unlikely in the near future and that the only other options on Gold Badges are Ultra-Violence games (and the Vaults), i don't think i have much of a choice.

170
0.9.9.1 / Re: [M|AoB|92%|YASD] Epic. Fail.
« on: August 10, 2010, 15:40 »
In retrospect, i should have used a phase device (a regular one). This might have allowed me to see what the heck was that something really valuable here! that got me into the mess in the first place.

The "funny" thing is i witnessed the synergy message from the Angelic Armor and i knew it was indestructible. I just got distracted and didn't pay enough attention to put the two together.
Learning new rules by dying an unexpected, cruel, stupid, humiliating death? Why yes! Of course! What a superb idea!

I'm sure the Cleaver on floor 20 was a bit of a kick in the crotch.
It was. On the other hand, the last time i got the Cleaver on floor 2, i got slaughtered immediately afterwards in Hell's Arena.
What was my point again?

171
0.9.9.1 / [M|AoB|92%|YASD] Epic. Fail.
« on: August 10, 2010, 14:22 »
Due to significant public demand, i present you a failure story of truly epic proportions.

--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 Simon, level 9 Cacodemon 1st Lieutenant, killed by a arch-vile
 on level 23 of the Phobos base.
 He survived 66250 turns and scored 60741 points.
 He played for 1 hour, 16 minutes and 50 seconds.
 He didn't like it too rough.

 He killed 512 out of 552 hellspawn. (92%)
 He held his right to remain violent.
 He was an Angel of Berserk!


-- Awards ----------------------------------------------------

  Grim Reaper's Badge
  Berserker Silver Badge
  Longinus Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ......0+.......#.........+...........}...../..[..../.......
  .#######......^#.........#.#######+#######.#/#######0......
  .#^....#0......+.........#.#.............#.#..0....#.......
  .#[....#.......#.......|.#.#0............#.#..^....#.......
  .+.....+.......#.........+.#.............#.+....|..#.......
  ###+#######+####+####+==####./...#/####+#######/####+####/#
  .......+...=.........==..V.........#.......+...............
  .......#+#=#==##+###==##/#....X==..#.......#.......0..0....
  .......#..=..===.#..==...#...=====R/.......#...............
  .......#.=..^..#.#.......#...=====/#########........}......
  .......+......}#.#......./...=====........./...............
  ###+#######+####+####+#######/#=##/####+#######/####+####/#
  ..==...+.......+0....|...+.#.............#.+.#.............
  .===...#+#######........}#.#.V.......=[=.#.#.#.............
  }.=....#.......#.........#.#..^...>======#.#.#.............
  ######+#.......#.........#.#######==#==##=.#.#######/######
  .......+.......#.......|.+..........[.=....+...............
  ###########################################################
  ###########################################################

-- Statistics ------------------------------------------------

  Health -1/60   Experience 35126/9
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

    Ironman          (Level 1)
    Tough as nails   (Level 2)
    Brute            (Level 3)
    Berserker        (Level 1)
    Badass           (Level 1)
    Vampyre          (Level 1)

  Bru->Bru->Ber->TaN->TaN->Bad->MVm->Bru->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   modified protective boots [2/2] (100%) (A)
    [d] [ Prepared   ]   combat knife (2d5)

-- Inventory -------------------------------------------------

    [a] modified red armor [4/4] (200%) (B)
    [b] modified red armor [6/6] (100%) (P)
    [c] modified phaseshift armor [2/2] (100%) (B)
    [d] Angelic Armor [7/7] (100%)
    [e] small med-pack
    [f] small med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] phase device
    [q] phase device
    [r] phase device
    [s] homing phase device
    [t] homing phase device
    [u] thermonuclear bomb

-- Kills -----------------------------------------------------

    68 former humans
    47 former sergeants
    19 former captains
    74 imps
    80 demons
    116 lost souls
    39 cacodemons
    10 barons of hell
    21 hell knights
    11 arachnotrons
    3 former commandos
    1 Angel of Death
    5 pain elementals
    7 arch-viles
    8 mancubi
    3 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 4 he stormed the Chained Court.
  On level 15 he encoutered the Phobos Hellgate.
  On level 16 he invaded the Unholy Cathedral!
  On level 16 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 20 he found the Butcher's Cleaver!
  On level 22 he was foolish enough to enter the Mortuary!
  On level 22 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 23 he finally was killed by a arch-vile.

-- Messages --------------------------------------------------

 There is a double shotgun (8d3)x3 [2/2] lying here.
 There is a Small Health Globe lying here.
 You open the door.
 You hit the revenant. The revenant dies.
 The arch-vile raises his arms! You are engulfed in flames! Your red armor
 is damaged! The arch-vile raises his arms! You are engulfed in flames!
 Unknown command. Press "?" for help.
 The arch-vile raises his arms! You are engulfed in flames!
 You start running!
 The arch-vile raises his arms! You are engulfed in flames! Your red armor
 is damaged! The arch-vile raises his arms! You dodge!
 The revenant fires! You are hit! Your red armor is completely
 destroyed! The revenant fires! You are hit!
 The revenant dies. The barrel explodes! The arch-vile raises his arms! You
 are engulfed in flames! The arch-vile raises his arms! You are

-- General ---------------------------------------------------

 Before him 42 brave souls have ventured into Phobos:
 23 of those were killed.
 4 didn't read the thermonuclear bomb manual.
 And 3 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 12 souls claim to have killed him...
 2 sacrificed itself for the good of mankind.
 9 killed the bastard and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

Dying moments after emerging victorious from the Mortuary, armed with the Loginus Spear and having the Angelic Armor, with NINE large medkits, TWO homing phases and a nuke, and only because You feel there is something really valuable here!? Why yes! Of course! What a superb idea!

I kid you not, when i scrolled through five pages of --more--, only to find that You die... <Press Enter>, i exploded with a forty second barrage of the word for sexual intercourse.

"Hey, i'm doing so well, maybe i should save and scum, just in case i get killed in an incredibly stupid way one level later... Nah."

I would have won.

Vengeance will be mine.

172
0.9.9.1 / Re: [M|AoP|90%|YAVP] Wise Asset Use
« on: August 05, 2010, 16:55 »
My Mortem directory says this is the sixth try:
Quote
2010-07-18 19-29-49 N-AoP-09 Simon.txt
2010-07-18 21-46-49 N-AoP-04 Simon.txt
2010-07-22 17-05-19 N-AoP-03 Simon.txt
2010-07-25 22-20-24 N-AoP-05 Simon.txt
2010-07-31 15-36-10 N-AoP-04 Simon.txt
2010-08-06 00-07-10 N-AoP-St Simon (Very Low Ammo, Many Uniques, No Nuke Victory).txt
That is on 0.9.9.1 only; On 0.9.9 i won on my first try without anything interesting happening.

173
0.9.9.1 / [M|AoP|90%|YAVP] Wise Asset Use
« on: August 05, 2010, 16:07 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 Simon, level 10 Cacodemon 2nd Lieutenant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 106809 turns and scored 91495 points.
 He played for 2 hours, 49 minutes and 32 seconds.
 He didn't like it too rough.

 He killed 571 out of 634 hellspawn. (90%)
 He held his right to remain violent.
 He was an Angel of Purity!


-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Aurora Medallion
  Hell Champion Medal
  Inquisitor Bronze Badge
  Inquisitor Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .......................###......###.......................#
  ..........###..........###......###.......................#
  ..........#>#...........##......###.......................#
  ..........###.............................................#
  ..........................................................#
  ..........................}.....................#.........#
  ...................................X......................#
  ............###.................................#.........#
  ###...###...###...........................................#
  ###...###...###...................#..###..................#
  ###...###........................##..###....###...........#
  .....................................###....###...........#
  ............................................###...........#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 80/80   Experience 43212/10
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman          (Level 3)
    Finesse          (Level 1)
    Hellrunner       (Level 2)
    Tough as nails   (Level 3)
    Dodgemaster      (Level 1)

  TaN->TaN->TaN->Iro->Iro->Iro->HR->HR->DM->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (100%)
    [b] [ Weapon     ]   Revenant's Launcher (7d6) [0/1]
    [c] [ Boots      ]   modified protective boots [2/2] (70%) (A)
    [d] [ Prepared   ]   Butcher's Cleaver (5d6)

-- Inventory -------------------------------------------------

    [a] modified missile launcher (6d7) [0/4] (P1)
    [b] modified BFG 9000 (10d8) [0/130] (B1)
    [c] modified BFG 9000 (10d8) [0/130] (B1)
    [d] BFG 10K (6d6)x5 [0/40]
    [e] modified blue armor [2/2] (100%) (A)
    [f] rocket
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] Hell Staff

-- Kills -----------------------------------------------------

    87 former humans
    58 former sergeants
    17 former captains
    76 imps
    71 demons
    169 lost souls
    38 cacodemons
    12 barons of hell
    1 Cyberdemon
    14 hell knights
    6 arachnotrons
    2 former commandos
    6 pain elementals
    2 arch-viles
    8 mancubi
    2 revenants
    2 bruiser brothers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he found the Butcher's Cleaver!
  On level 6 he stormed the Chained Court.
  On level 8 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 10 he found Hell's Armory.
  On level 10 he found the Revenant's Launcher!
  On level 11 he ventured into the Halls of Carnage.
  On level 15 he encoutered the Phobos Hellgate.
  On level 17 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 20 he found the BFG 10K!
  On level 22 he found the Hell Staff!
  On level 23 he entered the Lava Pits.
  He decided it was too hot there.
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 rocket launcher.
 The Cyberdemon fires! You dodge! You hear an explosion!
 Fire -- Choose target...   The missile hits the Cyberdemon. The Cyberdemon
 reloads his rocket launcher.
 The Cyberdemon fires! You dodge! You hear an explosion!
 You reload the Revenant's Launcher with rocket. The Cyberdemon reloads his
 rocket launcher.
 The Cyberdemon fires! You dodge!
 Fire -- Choose target...   The missile hits the Cyberdemon. The Cyberdemon
 reloads his rocket launcher.
 The Cyberdemon fires! You dodge! You hear an explosion!
 You reload the Revenant's Launcher with rocket. The Cyberdemon reloads his
 rocket launcher.
 The Cyberdemon fires! You dodge! You hear an explosion!
 Fire -- Choose target...   The Cyberdemon dies. You feel relatively safe

-- General ---------------------------------------------------

 Before him 33 brave souls have ventured into Phobos:
 19 of those were killed.
 3 didn't read the thermonuclear bomb manual.
 And 3 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 8 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.
 7 killed the bastard and survived.

--------------------------------------------------------------

There are three things that are interesting about this run.

First, for the first time in my DoomRL history, i managed to clear the first level keeping both med-packs and taking no damage whatsoever. Seeing that med-packs are worth their weight in gold on Angel of Purity, it is not a vain achievement. Here is the proof:

Fire -- Choose target...   You hear the scream of a freed soul! You feel       
 relatively safe now.                                                           
 #############                                                                 
 #.............                                 ....                           
 #..............                               .......                         
 #...............                               .......                         
 #..................          ########          ........                       
 #..................   ########......########   .........                       
 #..................   #....../....../..%...#   .........                       
 #.................#####@######....%.######+#####.........                     
 #.................#..........########..........#.........                     
 #.................#.........|}...   #........../..........                     
 #.................#..........########..........#..........                     
 #.................#####/######......######/#####..........                     
 #.....................#....../....../..%...#..............                     
  .....................########......########.............                     
   ...........................########....................                     
    .....................................................                       
     ....................................................                       
      ..................................................                       
       ................................................                         
        ##############################################                         
 Simon                      Armor : none                                       
 Health: 100% Exp:  1/35%   Weapon: pistol (2d4) [1/6]                         
 cautious                                                    Phobos Base Entry 


Second, i was showered with uniques. First the oh-so-hated Cleaver, then Revenant's Launcher, then BFG10K and, finally, the Hell Staff. However, i had to use every one of them to stay alive near the end, which brings us to the third and the most interesting point: The Game Story.

I began feeling uneasy near level 16, when i realized i had an of ammo starvation problem. Med-packs may be worth their weight in gold on AoP, but ammo is worth its weight in gold on almost every play mode. My supplies went down too quickly and soon i would rather chase Mancubi down with the Cleaver than rocket them into oblivion. The City of Skulls was cleared almost exclusively with the Cleaver to conserve my rocket supplies. On level 22 i encountered a Vile and a bunch of Mancubi and had to use up every weapon and every piece of ammo i had. In the end, i had to butcher another Vile and the remaining Mancubi in melee to collect my treasured six rockets and Hell Staff. I skipped level 23 and the Lava Pits. Level 24 was an arena level, which i had to run across three (!) times, using my two phases to escape from enemies and collecting another three rockets from an overly clingy and therefore dead Revenant.

When i entered the Phobos Arena, i had only eleven rockets, no phase devices, five large med-packs, several empty and almost empty weapons and no nuke. The Cyberdemon spawned too close to me, forcing me to use the Hell Staff. I examined my supplies, unloaded the cells from one BFG and loaded them into another, bringing it to one (1) shot, and unloaded the missile launcher in favor of Revenant's Launcher - every shot had to count and i couldn't afford to miss. Having finished that, i stepped out to face my destiny.

I fired, dodged and reloaded. With every fired shot i hoped my supplies would be enough. If they ran out, i would have to enter melee with the Cyberdemon, and i wasn't built for that. Without a nuke, my chances to survive the melee were slim. Then, just before i ran out of rockets, there was an explosion.

I won. And it was the most satisfying victory i had in a very long time.

174
--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 Simon, level 20 Cacodemon 2nd Lieutenant, completed 100 levels of torture
 on level 100 of the Phobos base.
 He survived 286741 turns and scored 725229 points.
 He played for 7 hours and 54 minutes.
 He didn't like it too rough.

 He killed 1685 out of 1685 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of 100!


 He saved himself 3 times.

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)
  Centurial Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #%......%..................................................
  #.....%..%..................................+...../........
  #...%................../...................+...............
  #..........................................................
  #................................../.......................
  #......%.................................../...............
  #.............................===..........................
  #............................=====....===..................
  #............................=.===...=====.................
  #............................=.==....=====......../........
  #../......................%...===....=====......=.=........
  #..................................======......=====..\....
  #..................................====........=.=.=.....+.
  #..+........===.X...............%..====..".=...=====...}...
  #.0.........======...%.............====...==....==........=
  #........^[========................===....=.............%.=
  #..........======.=......................................=.
  #...........=======........................%...............
  ###########################################################

-- Statistics ------------------------------------------------

  Health 160/80   Experience 466538/20
  ToHit Ranged +0  ToHit Melee +2  ToDmg Ranged +0  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Ironman          (Level 3)
    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Tough as nails   (Level 3)
    Reloader         (Level 2)
    Brute            (Level 1)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Whizkid          (Level 2)
    Badass           (Level 1)
    Shottyman        (Level 1)
    Fireangel        (Level 1)

  Fin->Jug->Rel->Rel->SM->TaN->TaN->Bad->HR->HR->DM->MFa->Iro->Iro->Iro->TaN->Fin->WK->WK->Bru->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified onyx armor [4] (APT)
    [b] [ Weapon     ]   modified rocket launcher (6d9) [1/1] (F1N1P3)
    [c] [ Boots      ]   modified plasteel boots [4/4] (200%) (AB)
    [d] [ Prepared   ]   modified plasma shotgun (8d3) [1/66] (B3P1)

-- Inventory -------------------------------------------------

    [a] Trigun (3d6) [6/6]
    [b] small med-pack
    [c] large med-pack
    [d] large med-pack
    [e] large med-pack
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] homing phase device
    [o] homing phase device
    [p] homing phase device
    [q] homing phase device
    [r] homing phase device
    [s] homing phase device
    [t] envirosuit pack
    [u] envirosuit pack

-- Kills -----------------------------------------------------

    99 former humans
    162 former sergeants
    136 former captains
    95 imps
    27 demons
    33 lost souls
    114 cacodemons
    213 barons of hell
    39 hell knights
    187 arachnotrons
    6 former commandos
    2 pain elementals
    171 arch-viles
    155 mancubi
    146 revenants
    22 nightmare imps
    29 nightmare cacodemons
    31 nightmare demons
    18 bruiser brothers

-- History ---------------------------------------------------

  On level 17 he found the Nano Pack!
  On level 33 he found the Trigun!
  He nuked level 50!
  On level 61 he found the Grammaton Cleric Beretta!
  He nuked level 62!
  On level 63 he found the Necroarmor!
  He nuked level 73!
  He nuked level 94!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 The nightmare cacodemon fires! You dodge! Boom!
 Fire -- Choose target...   The missile hits the nightmare cacodemon.
 Fire -- Choose target...   The missile hits the nightmare cacodemon. The
 nightmare cacodemon fires! You are hit!
 Fire -- Choose target...   The nightmare cacodemon fires! You are hit!
 Fire -- Choose target...   The missile hits the nightmare cacodemon. The
 nightmare cacodemon dies. You hear the scream of a freed soul! You
 feel relatively safe now.
 There is a Megasphere lying here.
 MegaSphere!
 There is a rocket launcher (6d6) [1/1] lying here.
 There is a small med-pack lying here.
 You picked up a small med-pack.
 There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press

-- General ---------------------------------------------------

 Before him 28 brave souls have ventured into Phobos:
 15 of those were killed.
 3 didn't read the thermonuclear bomb manual.
 And 3 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 7 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.
 6 killed the bastard and survived.

--------------------------------------------------------------
Thinking back about it, i must've been insane. True, i've had pleasant experiences with the Badass Fireangel build recently, but the ammo starvation makes an Ao100 run a crazy gamble.

Luckily, i failed to foresee the shortcomings of my decision, leading to one of my most epic DoomRL experiences so far.

I began with a generic Juggler, switching shotguns around and hoarding ammo for later stages. When i was running low, i wielded dual rocket launchers, which turned out to be extremely fun, although somewhat wasteful. An assault shotgun found later made shotgun dual wielding unnecessary.

"Little feels as satisfying as beating a Revenant to death with your bare hands... Except beating a Mancubus to death with your bare hands!"

On level 26 i ran dry on ammo for all weapons. Public opinion strongly stood in favor of applying the carefully saved Nano mod to a rocket launcher, which i did, dumping the second rocket launcher and the assault shotgun. I had to be careful, as i was not fire immune yet. A few levels later, this was fixed.

"Note to self: Just because you're an angel of fire it doesn't mean you're immortal. It just means you can sneak up on enemies and blow a rocket into their face point-blank with impunity."

I rushed to add as many levels of Ironman and TaN as quickly as possible to negate the ReveVile problem. What was left was thrown into Whizkid, allowing to mod the heck out of the now self-powered rocket launcher and onyx armor, quickly turned into an indestructible red armor by a single power mod.

I spent the next fifty levels looking for additional power mods to maximize the damage output from my now rocket launcher. Unfortunately, the large blast area and power of the rocket launcher made looking for items very difficult. Fortunately, a backpack with 14 large medkits  and 6 homing phases proved i don't actually needed the items that much. Furthermore, the problem was slightly negated with a triple-bulk-modded plasma shotgun which was used sporadically to clear hordes of enemies without destroying potentially useful gear.

When the third power mod was applied to the rocket launcher, it was abusive enough to be worthy of a unique name. Here's the #chaosforge transcript of the related conversation:

Quote
(15:46:33) Simon-v: Ahaha. A 6d9, self-powered, wide-area rocket launcher. What should i call it?
(15:47:00) Raven-Girl: A.M.A.Z.I.N.G.
(15:47:03) Malek Deneith: Mr Cuddles :P
(15:47:05) thelaptop: "the mother-in-law"
(15:47:33) Simon-v: The Mother-In-Law wins.

Armed with The Mother-In-Law, the rest of the game was a blast... Literally. No combination of Viles, Revs or Mancubi could endanger me enough to spend more than one medpack. I kept walking around with 200% health.

Obviously, if not for the unlikely event of finding the Nano mod, the entire ordeal would have been suicidal.

I don't think i'll try this again anytime soon.

175
Coincidentally, i just happened to have doom2.wad extracted on my hard drive. Finding the correct sound took very little time.

Attached: Demon attack sound, Demon activation sound.

Don't ask me why they're named like this.

176
Modding / Re: Infinite Arena (0.9.9.1)
« on: April 26, 2010, 14:40 »
Implemented the new code in Angel of Patience. It makes much more sense now. Thanks for the update!

177
Modding / Re: Angel of Patience (0.9.9.1)
« on: April 25, 2010, 17:50 »
Removed Arch-Viles and the Angel, upped regeneration to 1 per 1.5sec.

This should be winnable now, providing that you are very, very patient about it.

Pain elementals will still be a pain, but i figure you already figured what to do with them.

178
What about mods that are nothing more than a lua file?

You can either run them as you did until now, or repackage them to fit the new standard. The choice is yours.

EDIT: I, personally, would prefer that people followed the standard, as it ends up making things a lot less cluttered. But, in the end, you are your own master.

179
Modding / DoomRL Mod Loader Script & Mod Packaging Guidelines
« on: April 25, 2010, 12:33 »
Long ago, there were some requests regarding an easier way to load sandbox mods.
Here is one such way, used until a mod loading menu was implemented by an all-powerful entity (from 0.9.9.1 until 0.9.9.4 RC1).

Attached to this post are the following files:

1. doomrl-mod - The Mod Loader Script (Linux version) by me.
2. doomrl-mod.bat - The Mod Loader Script (Windows version) by Malek Deneith.
3. doomrl-mod-packaging-guidelines.txt - The official Mod Packaging Guidelines specification, a collective effort by the modding community.

The current version of the files is 2.0.

HOW TO USE THE SCRIPT:

1. Download the script, picking the variant appropriate for your operating system.

2. (Linux only) Make the script executable. One way to do it is with the `chmod +x doomrl-mod` command.

3. Edit the script to your liking. Pay special attention to the "Script Configuration" section, as it contains the variables which define the script's working. Some important variables:

* DOOMRL_DIR - (all variants) - Change this to your DoomRL directory.
* DOOMRL_SHELL - (Linux only) - Change this to your preferred terminal emulator.
* DOOMRL_SHELL_OPS - (Linux only) - This customizes the running options of the terminal emulator selected above. Please note that using the default (gnome-terminal) requires no additional configuration.
* POSTRUN_COMMAND - (all variants) - Put here any command you wish to have executed after the script execution is complete.

4. After you've finished, you can run it from the terminal with `doomrl-mod {MOD_NAME}` (on Linux), or `doomrl-mod.bat {MOD_NAME} (on Windows).

The script will link the custom sound and music files, run the mod and revert everything to the original state when done.


INFORMATION FOR MOD MAKERS:

The script assumes a very specific mod packaging scheme, henceforth referred to as "Mod Packaging Guidelines".

To learn about the essence of the Mod Packaging Guidelines, see the attached doomrl-mod-packaging-guidelines.txt file, which contains the complete specification.

The suggested packaging scheme is regarded as solid, clear and uncluttered - enough to consider pushing it onto all sandbox modding from this point onwards. I, for one, will be porting and re-uploading all my files, repackaged according to the scheme to show a good example.

The 0.9.9.2 release of DoomRL introduces a new sandbox hook, core.play_music(musicID), that can be used to play music as well, which can be used instead of supplying a music.lua.

INCOMPATIBLE MODS:

Some existing mods are not packaged according to the Mod Packaging Guidelines.

Some yet consist of no more than a single .lua file.

To run these mods with the Mod Loader Script, create a directory for the mod under the "sandbox" directory and put the .lua file there. The Mod Loader Script will load such mods, but will not link any custom sound and music binds which may or may not cause DoomRL to crash. To resolve this, either request the mod author to repackage the mod in accordance with the Mod Packaging Guidelines, or make the necessary changes yourself.

Alternatively, you can simply use the existing `doomrl -sandbox {PATH_TO_MOD_FILE}` command, bypassing the Mod Loader Script altogether.


VERSION AND UPDATES:

You are encouraged to check for new versions from time to time, but the script is expected to generally remain backwards compatible.

Previous updates (oldest to newest):
- File uploads complete. Also, set the default POSTRUN_COMMAND="", because, as i've been pointed out, not everyone has fix-doomrl-mortem (http://forum.chaosforge.org/index.php/topic,2904.0.html), even though they should seriously consider it.
- Fixed a small, insignificant error. Silly me.
- Uploaded the script and spec files (version 1.1). Rewrote the post to reflect the current state of events.
- Updated the scrips and spec files to version 2.0. The Windows version is attached a few posts below.
- Kornel promised that the capability in this script is going to be implemented in one of the next releases and asked that the desired capabilities are listed in a related forum thread, urging the modding community to participate in the discussion: http://forum.chaosforge.org/index.php/topic,4470.0.html
- Mod Packaging Guidelines updated to version 2.1, relaxing some of the requirements and updating the phrasing for DoomRL 0.9.9.3 and modified the loader script to match.
- A proper mod loading infrastructure has been implemented in DoomRL since 0.9.9.4 RC1. This module loading script is, thankfully, deprecated.

180
Modding / Re: Restless (0.9.9.1)
« on: April 24, 2010, 15:58 »
What. The. Hell.

Gargulec, you evil bastard!

This is very well-written, the theme is very distinct and vivid. And the horror, the horror!

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