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Messages - Potman

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331
Requests For Features / Re: RFE's for the next version
« on: May 08, 2007, 03:03 »
Totally agreeing to above. In Doom II, the double shotgun has one of the most awesome weapon sounds ever.

332
Pre-0.9.9 / Re: [H|99%|L17] If I hadn't have missed...
« on: May 08, 2007, 03:01 »
One question: If you have EE on 2, why on earth would you want to be on Aggressive?

333
Pre-0.9.9 / Re: [H|99%|L17] If I hadn't have missed...
« on: May 08, 2007, 01:56 »
But I've never missed with BFG.

334
Requests For Features / Re: New artifacts
« on: May 08, 2007, 01:00 »
Googled it and it seems to be reference to Gaunt's Ghosts... gaaaah, hate, hate, HATE (as an explanation: here in poland only First&Only, Ghostmaker and Necropolis got released and I managed to miss the last one... havn't had mony when it was available and it was gone when I checked recently)
Lolz, I've got the first nine books. Gonna buy the last two the very second the last one comes out.

Also Straight Silver, as you should now know, is their very own special combat knife.

335
Pre-0.9.9 / Re: [H|99%|L17] If I hadn't have missed...
« on: May 07, 2007, 14:01 »
I've always lived in an impression that the ball always explodes on the exact tile you aim it on.

336
Pre-0.9.9 / Re: [M|AoMR|87%|L7] OHSHI-
« on: May 07, 2007, 13:12 »
I guess I just panicked.

337
Pre-0.9.9 / [M|AoMR|87%|L7] OHSHI-
« on: May 07, 2007, 11:58 »
A flick of monster generator switch creates...

--------------------------------------------------------------
 DoomRL (v.0.9.8.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Potman, level 7 Demon Lieutenant, killed by a arch-vile
 on level 18 of the Phobos base.
 He survived 64754 turns and scored 41334 points.
 He didn't like it too rough.

 He killed 262 out of 301 hellspawn. (87%)
 He was an Angel of Marksmanship!

 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
-- Graveyard -------------------------------------------------

  ###########################################################
  ========............=.==.......0........V.................#
  ========..0.........====...........0.X.....####....####...#
  =.==.=.=..............===.............V.......#.==.#..#...#
  .=======.......######|===########....#.V...V..#.===#0.#...#
  ##===.|........#....#}==========/....#........#..=./..#...#
  .%#.=..........#....#.#========&#....#%....B..=..=.####...#
  =.#=.....==....#..=.#.#=========#...^###.....==...=.......#
  .==.....=......##=###.#=========#..........==..==.==.}....#
  ^.#...==.}.=......=.%.###########..........=.=..=.==......#
  ###..===..|.=.[..===.........................=..==........#
  ......===.=.=.....==.....}....................=###=######.#
  ........==..#===##===.###=|.................==.#.=......#.#
  ............===...=.=\#.===....................#.=..&...=.#
  ..#/#####...#.......=====#.......############..#.=.....==.#
  ..#...i.#...########===.=+.......#..V.......#..#+#=##=====#
  ..#.....#............==###.......#MV........#...0=.====..=#
  ..#######......................0.#########+##.....====....#
  ........................0................|........=.....|.#
  ###########################################################

-- Statistics ------------------------------------------------

  Health -2/50   Experience 21254/7
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Finesse        (Level 2)
    Son of a gun   (Level 2)
    Dualgunner     (Level 1)
    Whizkid        (Level 2)

  SoG->SoG->DG->Fin->Fin->WK->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [2/4] (31%)
    [b] [ Weapon     ]   advanced pistol (2d7) [8/8] (D3R2S3M1)
    [c] [ Boots      ]   protective boots [4/4] (83%)
    [d] [ Prepared   ]   rapid pistol (2d4) [0/6]

-- Inventory -------------------------------------------------

    [a] green armor [1/1] (100%)
    [b] green armor [1/1] (90%)
    [c] blue armor [1/2] (48%)
    [d] blue armor [1/2] (40%)
    [e] blue armor [1/2] (48%)
    [f] blue armor [1/2] (37%)
    [g] blue armor [2/2] (100%)
    [h] blue armor [2/2] (100%)
    [i] red armor [1/4] (25%)
    [j] 10mm ammo (x58)
    [k] small med-pack
    [l] small med-pack
    [m] large med-pack
    [n] large med-pack
    [o] phase device
    [p] thermonuclear bomb
    [q] weapon magazine mod
    [r] weapon magazine mod

-- Kills -----------------------------------------------------

    44 former humans
    25 former sergeants
    15 former captains
    18 imps
    45 demons
    28 lost souls
    18 cacodemons
    6 barons of hell
    8 hell knights
    9 arachnotrons
    4 former commandos
    7 pain elementals
    3 arch-viles
    3 mancubi

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 6 he stormed the Chained Court.
  On level 14 he ventured into the Halls of Carnage.
  On level 18 he finally was killed by a arch-vile.

-- Messages --------------------------------------------------

 The arch-vile raises his arms! You are engulfed in flames! The arch-vile
 loses blood.
 You use a large med-pack. You feel fully healed. The arch-vile raises his
 arms! You are engulfed in flames! The arch-vile stops bleeding. The
 arch-vile raises his arms! You are engulfed in flames! The arch-vile hits
 you.
 Unknown command. Press "?" for help.
 The arch-vile raises his arms! You are engulfed in flames! The arch-vile
 raises his arms! You are engulfed in flames!
 Unknown command. Press "?" for help.
 Unknown command. Press "?" for help.
 Unknown command. Press "?" for help.
 The arch-vile hits you. The arch-vile raises his arms! You are engulfed in
 flames! Your red armor is damaged! The arch-vile raises his arms!
 You are engulfed in flames! You die!...

-- General ---------------------------------------------------

 Before him 258 brave souls have ventured into Phobos:
 241 of those were killed.
 10 of those were killed by something unknown.
 And 6 couldn't handle the stress and commited a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 1 souls claim to have killed him...
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

... Five Arch-Viles. Tough luck.

338
Requests For Features / Re: New Traits
« on: May 07, 2007, 11:46 »
Three more Master Traits:

Speedfreak:
Requires: 2 for Hellrunner, 2 for Finesse, 2 for Reloader
Everything, and I mean everything, is done 15% faster.

Deadeye:
Requires: 3 for Eagle Eye, 2 for Inituition, 2 for Son of a Bitch
Allows the player to find weak points of an enemy, and thus commit "critical hits". All attacks do +3 damage, and have an additional 50% chance of doing double damage.

Joker:
Requires: Level 8
Picks two random traits or advanced traits and adds maximum points on them. Won't pick any traits the player has himself added any points to.

339
Pre-0.9.9 / Re: [H|30%|AoMr|L2] ... there are no words.
« on: May 07, 2007, 09:54 »
Ah, the old "A ton of barrels and a sudden former sergeant from out of nowhere" that I hate oh so much.

340
Requests For Features / Re: RFE's for the next version
« on: May 07, 2007, 09:19 »
1) Seconded.
2) Seconded.
3) Seconded. Also would be jolly great if there was an internal volume setting, so you'dn't need to mess up with configuration files.
4) Would be easier to second if I knew about those.

341
Requests For Features / Re: New Traits
« on: May 07, 2007, 09:07 »
Well now that you mention it, they could have different effects on your body. Like:

Speed mod ---> Adds movement speed
Reload mod ---> Healing powers - med packs, globes, meditech depots - become more powerful
Magazine mod ---> Allows to carry more ammo, like a mini-backpack
Damage mod ---> Durr... Dunno.

342
Discussion / Re: Greetings and a Backpack Question
« on: May 07, 2007, 04:19 »
So no double ammo? No plasma bunches of 100 and 10mm bullets of 200?

343
Discussion / Re: Greetings and a Backpack Question
« on: May 06, 2007, 14:10 »
Wait, so it's in the Wall? No wonder I never found it: Both AoB and AoMR, which I've been playing on lately, prevent me of using rocket launcher, and even when I don't play with those, my primary rocket launcher source, Hell's Arena, has once again become impossible. I swear, Hell's Arena becomes more difficult in each version: Now even those cacodemons never miss me, even on coward.

344
My second damage mod didn't take effect at all.

345
Requests For Features / New artifacts
« on: May 06, 2007, 06:11 »
Got some ideas. Will share them here. Feel free to share yours if ya got any. All these items would only be found once during the game, from some special levels.

---Armor---

Power armor:
- Armor: 5
- +20% to firing speed
- +5 chance to hit
- +2 to ranged damage
- +20% to movement speed (i.e. 20% slower)
- Immunity to berserk

Spirit armor:
- Armor: 4
- Will be merged with your body: Meaning that it's always on, and can't be taken away.
- Its effectiviness is inversely proportional with your hit points: The less HP, in better condition the armor. On max HP, it's armor value is 1, on 50% or less, it's 2, and on 25% or less, 4.
- Is compatible with other armor.

Cursed armor:
- Armor: 7
- +5 to melee damage
- 5% chance to go berserk on each melee attack (works together with Berserker)
- Each time the player takes damage, there's a 10% chance that he will be immobilized for several turns, and can't move or do anything else. This effect will be negated if the player's wielding
Spoiler (click to show/hide)

---Weapons---

Straight Silver:
- Type: Combat Knife
- +4 to melee damage
- -50% to attack speed
- -40% to movement speed
- Gives +1 to Inituition
(Can anyone guess the reference?)

Excalibur:
- Type: Sword
- Damage: 1d8 + 1d10 + 1d12 / 3-30
- -20% to attack speed
- -30% to movement speed
- Enemies will always know the location of the player (i.e. they have Inituition x3)

Demon Flare:
- Type: Plasma rifle
- Fits 50/50 plasma shots
- Fires 10 shots per round instead of normal 8
- +2 to damage
- +10% to attack speed
- +1 to vision range
- -2 to armor

---

So, that's it, for now. Comments?

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