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Messages - Shoop da Whoop

Pages: 1 ... 5 6 [7] 8 9 ... 11
91
Requests For Features / Re: New unique items
« on: January 20, 2011, 10:54 »
Neutron Bomb
""50 kilotons". And how much in BFG's?"

Before use: %
After use: 0

Sister (perhaps, elder) of Thermonuclear Bomb. Destroys everything living (and undead), but leaves all the items, walls and stuff. Same 5000 damage, but more careful. So, needs to be more rare.

92
Requests For Features / Re: New Lever Effects
« on: January 20, 2011, 05:00 »
+6 levers? Too easy to get wossaname-25-levers-badge. But minigame idea is good. My add:

Instant exit level
Presence text: "You feel there's a shortcut somewhere."
Anctivation text: "To the hell all this! I go out!"
Uses: 1, of course.
You remember that some levels in Doom was finished with lever/button/something activation? I just remembered, heh.

93
Requests For Features / Re: New Level Event: Single Monster-Type
« on: January 17, 2011, 11:17 »
"You can't see, but you hear them coming..." Invisible demons, yeah

94
Discussion / Re: Screenshots: ASCII and Graphics
« on: January 07, 2011, 06:12 »
You feel that water pulls you! You cannot overpower it! You are falling down from edge! A-a-a-a-a-a!!!

Doomguy, died by falling with waterfall.

95
Forum / Wrong loginning?
« on: January 06, 2011, 06:42 »
I login, using option "stay forever". But from some days ago seems that "forever" changed, because I'm often logged out somewhy.

96
Now this is crazy idea! But I like it, if player will know about possible combos.

97
Off Topic / Re: Now Playing: ...
« on: January 05, 2011, 14:46 »
Rush - Manhattan Project

98
Discussion / Re: Screenshots: ASCII and Graphics
« on: January 04, 2011, 16:13 »
Rare case of positive bugd... But wait. B's!

99
0.9.9.1 / Re: [H|AoSg|100%|YAAM] Masterless build - Shottywhiz.
« on: January 04, 2011, 05:54 »
If non-decreasing 200 hp with red armor cannot keep you alive - I don't know then...

100
0.9.9.1 / [H|AoSg|100%|YAAM] Masterless build - Shottywhiz.
« on: January 03, 2011, 14:04 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 Moom, level 11 Cacodemon Sergeant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 97689 turns and scored 152202 points.
 He played for 1 hour, 18 minutes and 52 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 591 out of 591 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Shotgunnery!


-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (silver cluster)
  Veteran Bronze Badge
  Veteran Silver Badge
  Shottyman Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #...........###..........###...............................
  #...........###..........###......................###......
  #...........###..........###................###...###......
  #...........................................###...###......
  #...........................................###............
  #.............###..........................................
  #.............###..###.............................###.....
  #........|....###..###.............................###..###
  #.........|}.......###.............................###..#>#
  #............X........................###..###..........###
  #.........................###.........###..###.............
  #.........................###.........###..###.............
  #.........................###..............................
  #..........................................................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 34/50   Experience 52728/11
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Finesse          (Level 2)
    Tough as nails   (Level 2)
    Reloader         (Level 2)
    Juggler          (Level 1)
    Whizkid          (Level 2)
    Badass           (Level 1)
    Shottyman        (Level 1)

  Fin->Rel->Rel->SM->Jug->Fin->WK->WK->TaN->TaN->Bad->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified red armor [1/4] (2%) (AB)
    [b] [ Weapon     ]   modified assault shotgun (9d3) [5/8] (B1P2T2)
    [c] [ Boots      ]   modified protective boots [2/2] (100%) (A)
    [d] [ Prepared   ]   assault shotgun (7d3) [6/6]

-- Inventory -------------------------------------------------

    [a] shotgun shell (x8)
    [b] shotgun shell (x50)
    [c] shotgun shell (x50)
    [d] shotgun shell (x50)
    [e] shotgun shell (x50)
    [f] shotgun shell (x50)
    [g] shotgun shell (x50)
    [h] shotgun shell (x50)
    [i] shotgun shell (x50)
    [j] shotgun shell (x50)
    [k] shotgun shell (x50)
    [l] shotgun shell (x50)
    [m] large med-pack
    [n] large med-pack
    [o] homing phase device
    [p] Hell Staff

-- Kills -----------------------------------------------------

    76 former humans
    72 former sergeants
    53 former captains
    69 imps
    49 demons
    128 lost souls
    31 cacodemons
    29 barons of hell
    1 Cyberdemon
    9 hell knights
    25 arachnotrons
    3 former commandos
    9 pain elementals
    11 arch-viles
    12 mancubi
    12 revenants
    2 bruiser brothers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 15 he encoutered the Phobos Hellgate.
  On level 17 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 22 he found the Hell Staff!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 Fire -- Choose target... 
 Fire -- Choose target... 
 The Cyberdemon fires! You dodge!
 Fire -- Choose target...   The Cyberdemon reloads his rocket launcher.
 Fire -- Choose target... 
 Fire -- Choose target... 
 The Cyberdemon fires! You are hit! Your red armor is damaged!
 You use a large med-pack. You feel fully healed. The Cyberdemon reloads his
 rocket launcher.
 You start running!
 Fire -- Choose target... 
 Fire -- Choose target... 
 Fire -- Choose target...   The Cyberdemon fires! You are hit!
 Fire -- Choose target... 
 Fire -- Choose target...   The Cyberdemon dies. You feel relatively safe

-- General ---------------------------------------------------

 Before him 356 brave souls have ventured into Phobos:
 324 of those were killed.
 7 didn't read the thermonuclear bomb manual.
 And 25 couldn't handle the stress and committed a stupid suicide.

--------------------------------------------------------------

Well, first AoSh win and first win ever. Sweet!
2 tech-mods and Finesse 2 gave me 0.49 shot time, 2 power mods are just cool, and one bulk helped to reload not so often.
Good, by the way, that I prefered to choose TaN, not SoB - else I could not survive. No, thanks.
Hell Staff... Useless, that's what I say.
Ammo got from sarges packs at 20th levels. Thank you, nameless zombies.
PS: marine was supposed to be named Moon... Well, when you win, you can despite this. :)

101
Requests For Features / Ironman-based traits
« on: January 03, 2011, 12:06 »
We have a lack of this for now. So, I propose such trait:

Medicine addict
You can take more of it.
Now all small medpacks act for you as small health globes, so you can heal youself over 100%. Same thing with big ones.

With Badass this can make some master trait. Don't know which - maybe, +1 armor for every 50 of current health. We can call it Terminator, heh. MTe.

Another propositions?

102
I'd like if there was random empty places in mazes.
And, maybe, the special level maze with minotaurs B's.

103
Off Topic / Re: Now Playing: ...
« on: November 21, 2010, 06:43 »
Music from Heroes of Might and Magic 3.

104
(9d4)x9 is 81-324 damage! Even if it is capped by 255, average is still 182.25...
*Shoop da Whoop just blinks in amazement*

105
0.9.9.1 / [H|AoSh|99,75%|23|YASD] A's of Destruction!
« on: November 12, 2010, 20:23 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 Doppler, level 11 Cacodemon Sergeant, killed by a baron of hell
 on level 23 of the Phobos base.
 He survived 100107 turns and scored 114798 points.
 He played for 1 hour, 34 minutes and 45 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 798 out of 800 hellspawn. (99%)
 He was a real killing machine...
 He was an Angel of Shotgunnery!


-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Grim Reaper's Badge
  Skull Bronze Badge
  Reaper Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  .#.........#...0.................==....#.#.#.........#....#
  ##.#.#.....#.#######.#...#.#####===#.#.#.#.#.#####...#.####
  ...#.#...;.......|...#...#.....0===#.#....>......#........#
  ####.#.#####%#.###...#V..#.####=====0#.#.#.......#.###....#
  .....#..0#...#.0...}.............>.#=#.#.#..==.=...#......#
  .###.#...#...#.###.#.#..##.#######.#==##.#.=.#=###.#.#.####
  .........#...#.....#.#....%........X==.....#=#=#...#.#....#
  ...###.#.#===###%..#|#.#######.####=.#.####===.###.#.#....#
  .....#.#.=====.....#.............#...#...#=====....#......#
  ####.#.#.=====.#...#.#.###...###.#B###.#.#.=.=.#.###.###..#
  .........=.===.#...%.........#...#.....#....=..#.....#....#
  ####.###.#===#.#.#######.#...#...#...###.#####.#.#.###.#=.#
  ...#..|#.#...#.#.#.#.}.....................#...#.#...#.#==#
  .#.#.#.#.###.#.#.#.#####.#####.#########...#.#.#.###.#.#.=#
  .#...#.......#.#.#...........................#.....#.=.#.=#
  .#|#.#.#####.#.#.#.#####.###.#...#.....###.#######.==#=#..#
  ...#.#.......................#...#.................===....#
  ####################################################=#===##
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/70   Experience 50835/11
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman          (Level 2)
    Tough as nails   (Level 3)
    Reloader         (Level 3)
    Badass           (Level 1)
    Shottyman        (Level 1)
    Army of the Dead (Level 1)

  Rel->TaN->Rel->SM->TaN->Bad->MAD->TaN->Rel->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified phaseshift armor [2/2] (102%) (B)
    [b] [ Weapon     ]   modified assault shotgun (8d3) [6/6] (P1)
    [c] [ Boots      ]   modified phaseshift boots [4/4] (100%) (T)
    [d] [ Prepared   ]   modified double shotgun (8d3)x3 [2/2] (B1)

-- Inventory -------------------------------------------------

    [a] modified red armor [4/4] (85%) (B)
    [b] Angelic Armor [7/7] (54%)
    [c] shotgun shell (x5)
    [d] shotgun shell (x50)
    [e] shotgun shell (x50)
    [f] shotgun shell (x50)
    [g] shotgun shell (x50)
    [h] shotgun shell (x50)
    [i] shotgun shell (x50)
    [j] shotgun shell (x50)
    [k] shotgun shell (x50)
    [l] shotgun shell (x50)
    [m] shotgun shell (x50)
    [n] shotgun shell (x50)
    [o] shotgun shell (x50)
    [p] shotgun shell (x50)
    [q] shotgun shell (x50)

-- Kills -----------------------------------------------------

    70 former humans
    89 former sergeants
    61 former captains
    128 imps
    99 demons
    178 lost souls
    38 cacodemons
    35 barons of hell
    30 hell knights
    21 arachnotrons
    11 former commandos
    10 pain elementals
    15 arch-viles
    6 mancubi
    5 revenants
    2 bruiser brothers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 13 he ventured into the Halls of Carnage.
  On level 15 he encoutered the Phobos Hellgate.
  On level 17 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 22 he was foolish enough to enter the Mortuary!
  On level 22 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 23 he finally was killed by a baron of hell.

-- Messages --------------------------------------------------

 You reload the assault shotgun with shotgun shell.
 Fire -- Choose target...   The baron of hell dies.
 You reload the assault shotgun with shotgun shell.
 Your assault shotgun is already loaded.
 Fire -- Choose target... 
 The arachnotron hits you. There is a pistol (2d4) [6/6] lying here.
 Fire -- Choose target...   The arachnotron dies. There is a pistol (2d4)
 [6/6] lying here.
 There is rocket (x3) lying here.
 You dodge!
 You start running!
 Fire -- Choose target...   The arch-vile raises his arms! You are engulfed
 in flames! The arch-vile raises his arms! You are engulfed in flames!
 You wear/wield : a modified phaseshift armor [2/2] (120%) (B) You start to
 float! The baron of hell fires! You are hit! You die!... Press

-- General ---------------------------------------------------

 Before him 302 brave souls have ventured into Phobos:
 273 of those were killed.
 7 didn't read the thermonuclear bomb manual.
 And 22 couldn't handle the stress and committed a stupid suicide.

--------------------------------------------------------------

Well, I started this run with no back thoughts, like the Yet Another Doomguy Run. First levels were hard because of no combat shougun until level 7 or 8; nothing better with armours - only green.
Somewhere near there I also found my phaseshift boots. Add one T-mod... No more knockback for such a good boots! By the way, there were a plenty of mods, something like dozen of them... and even more. Where they all had gone? I modded armors. Why should I keep them? And modded armor is any way better than unmodded.
After the Halls of Carnage I found the second part of set - phaseshift armor! Lava and acid, goodbye! P-mod was the most useful of the mods set that time (A-mod? No, thanks, I'm already fast enough.).
Then was the City of Skulls. One succesful phase out of the crowd, and they're all dead.


There is a Small Health Globe lying here.                                     
 There is a Megasphere lying here.                                             
 ##############################################################################
 #>.......=.................=====..==........=======.........................>#
 #........=.................=.===...==.........==.===.........................#
 #.......=..===..............=====..===.=.....=.=..=..........................#
 #.....=======.=..............==......==......==..............................#
 #......====....=..............=.....===.....==...............................#
 #.^^...=======.=....................=.==....=................................#
 #.......=======......}.............#...#......|||..%.................|.......#
 #.......=.==..................................=.=......|...................0=#
 #.@........................0.................====.......................=====#
 #............................................|.===......................=.=.=#
 #..................................#...#.....===.....................====...=#
 #...0.......................|.................==..=........=.........0===...=#
 #..................0.......0......................==....==.==.......0.==.....#
 #..................................................==...======.......=====...#
 #.................0............0.............0......===.==.===.0.....==.===.=#
 #........................................====.......=====..====.....=....====#
 #.......................................=.=..[...==...=.......=.========...}=#
 #>......................................=.......=.............====.======...>#
 ##############################################################################
 Doppler                    Armor : modified green armor [1/1] (44%) (A)       
 Health: 54%  Exp:  9/60%   Weapon: modified combat shotgun (8d3) [5/5] (P1)   
 tired                                                       Phobos Hell  Lev5 


During next levels nothing interesting happened, excluding Megasphere smile.
And then was the Judgement day Mortuary. I survived only because of 8 or 9 large medpacks and 3 supercharges (including one on the previous level, heh). First phase was unsuccessful - from centre to centre. But otside of walls. Second threw me to the right part of the map. There is no need to describe the meaty and painfull process of wiping out all enemies. At the end, having near 40% health, I was hoplessly crawling from centre to the left. Imp... Former sarge... Another... Or, maybe, the same? No! It was the last, I feel it! And now, Angelic Armor waits for Angel of Shotty! As a pleasurable bonus, there were also assault shotgun and power mod for it. And 2 unused supercharges plus large medpack.
The 23rd level was the end. Three or four archviles at the centre of little rooms map, with only one little medpack and one little health globe at the right, as map informed me. Exit was on right side too. And I was on the left... First rush to the exit failed, and I tried to phase. Of course, it was to the left. Crap. 7% of health and nothing to heal with... Somehow passing at the lower corridors, I grabbed the medpack and sphere. The end you can see at mortem - running left from the vile, I met that damned baron of hell. 16th A of Destruction.
...If I tried to walk the lava, even running, then I had to die! Well, I died anyway this time.

So, that is my very first gold badge! But I still need one more silver to become Sergeant Major. There's no logic, dammit.

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