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Messages - ih8regin

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316
Discussion / Re: Shotgun Build discussion.
« on: March 13, 2012, 00:42 »
sure enough hoard shells. I had 8 stacks in that game with a Jackhammer, and burned through all of them. Granted, I did stupid things - first, I didn't go to Halls of Carnage, second, I did both City of Skulls and Arachnid Lair, and to add injury to injury, no sergeants in Deimos-7 to feed me with shells, and also none of them in Hell-1. He-he. (I was left with 2 shell boxes, but I was really frustrated by that point so I quit.)

Archvile-farm sergeants? Well, this sounds like a plan, though I still like them stay dead more than play "down-up". It can help on higher difficulties, of course, thanks.

About Int-Int start vs Rel-Rel - I want to practice untouchability, so that I am forcing a gameplay compying with taking no damage directive. Last game went stupidly wrong at Phobos Anomaly - was stupid enough to allow souls to surround me, pwned 3 large medpacks and an armor, with the oh so needed help received from cacodemons, blowing part of those skulls into oblivion, then frantically running back to hide and heal. Also was wielding a combat shotty instead of double shotty, it works a whole lot better against multiple targets at close range. (Well, I am still a novice, despite winning one HMP and a bunch of challenges.) So far being at Deimos-5 (ran out of time this morning), with tactical shotty in primary and shotgun/P1 plus double/T1 for backups. And 12 stacks of shells, and two shell boxes :) Int-Int-HR-HR-DM-Rel-Rel-SM-Fin, don't remember did I already get that Fin or not.

317
Discussion / Re: Shotgun Build discussion.
« on: March 12, 2012, 22:15 »
played today an AoSh run, got blessed with a Jackhammer - ruined it all when ran out of ammo at level 1 Hell, rage quit. Whacking with Jackhammer against lost souls is counter-productive :) I didn't have shottyman at that point, as I went into Int2, Juggler and DM first.

SO far I expect the best dedicated shotgun build with the scout is Int-Int-Rel-Rel-SM-HR-HR-DM-Fin-either into MSH or WK, depending of mods abundance. Tactical shotgun is a must I guess.

318
Discussion / Re: Quick questions thread!
« on: March 12, 2012, 04:48 »
oh thanks :)

319
Discussion / Re: Quick questions thread!
« on: March 12, 2012, 03:44 »
How to look the list of known assemblies mid-game? (So far I was using Wiki in a browser window, but seeing there is a way to do it in-game I'd prefer that.)

320
Bug Reports / Re: [0.9.9.6G] No credit for badge
« on: March 11, 2012, 22:39 »
it's normal, badges are awarded on the victory event, be it self-nuke alongside mastermind, normal defeat of the mastermind or nuking the mastermind and defeating JC. They do not get awarded if you lose to JC.

321
Play-By-Forum / Re: Doom: The Text Adventure
« on: March 11, 2012, 20:30 »
SEARCH STRANGE ROOM

It's best to see if there are cameras or other stuff around. I don't like this feeling.

322
Play-By-Forum / Re: Doom: The Text Adventure
« on: March 10, 2012, 00:28 »
RELOAD SHOTGUN
RELOAD PISTOL (didn't keep track of this, probably it's reloaded already)
ARM SHOTGUN
ENTER HANGAR ROOM #4 AND STEP LEFT (so that the doomguy won't be seen alight)

323
Requests For Features / Re: DoomRL on different languages
« on: March 08, 2012, 22:27 »
PRoMt translations are IMO the worst of all made, and there is a lot of them.

324
so, in order to wipe the Arena one needs to lead demons and cacos to either shoot at previous corpses to gib them, or to die over others' corpses so to leave no corpse? Owww, this is going to be hard to pull with my current skill. I wish there would be a door at the arena :) Ohh, one can use stairs as one! Hmmmm...

325
0.9.9.6 / Re: [M|99%|YAVP] Dafuq, melee is OP
« on: March 08, 2012, 22:07 »
I've earned conqueror badge only recently after several tries not because of this, but because I missed the stairs, first to the lavat pits, then the vaults and even to hell's armoury. That was really stupid.

So far I only managed to clear the mortuary twice (not counting nuking it) and it was with a melee build both times. I've yet to clean it out with some other build.
AoMC with MCe works wonders as well :) especially with that nuclear plasma rifle from Spider's Lair. :) Did two yesterday, once missed Armory :( both full clears. Still, I like clearing Mortuary with melee too :) It worked better in 0.9.9.5 with any kind of indestructible armor, and I won't enter there without one when playing melee, that's for sure.

326
how do you people manage to clear Hell Arena when monsters respawn?

327
0.9.9.6 / Re: [M|99%|YAVP] Dafuq, melee is OP
« on: March 08, 2012, 08:32 »
yes, you need to turn the level blue (look at its name in lower right corner, it's normally red, and turns blue once all enemies get killed) for the level to count as "completed".

328
Discussion / Re: Angel of Darkness monster respawning
« on: March 07, 2012, 23:47 »
Yes they say it's normal, and is intended to be. I was hit with this as well :)

329
hheh, platinum is now more difficult than 0995's diamond. LOL.

330
could it be that Strongman Platinum does not get awarded in 0.9.9.6? I have played two games yesterday within same constraints (easy fist-only), and first said I didn't kill everything (I have said no to response at the arena first wave, and the game apparently didn't count that as completed area, while I'm positive I have cleared everything else), and second didn't award me the badge probably because I was meleeing with a pistol in my hand for a little time in CC. I'd say it's stupid. Still, I need more tests.

I have found it better to employ Fin over Iro after getting MVm, given that DPS is essential in so many fights.

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