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Messages - Yholl

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16
Ah, I love making the really freaking weird assemblies in DoomRL actually useful in some manner. Ah, High Power Nuclear BFG9000 and Plasmatic Shrapnel Plasma Shotgun, you are so silly. Ah, they make me giggle. Pity I can't really do the Combat Translocator with vanilla enemies, or I could do the ever so awesome High Power version of that too.

And I should take this as an impulse to finally ASCII-fy the few remaining Doom 2 enemies I haven't touched yet. Could be fun.

Oh yeah, and if you are going to make a full thing out of this, I'll remake all the normal enemies for it too. All the same size hitboxes, no letters being backwards when facing a certain direction, all that stuff.

17
Nice! I have to check it out...

Maybe it could be combined with this: http://forum.chaosforge.org/index.php/topic,5092.30.html

It's a work in progress, though, and I haven't touched it for a very long time now, unfortunately.

Haha, that's awesome! If you were willing to do the sprites for all the DoomRL weapons in that manner, I'd be more than happy to make them into a compatibility patch for DoomRL Arsenal. I can even make the custom monsters like the Agony Elemental for you, if you are going to continue making that at some point.

18
A 3D FPS clone of a rogue-like based on an iconic 3D FPS?

Sir, my mind is blown!

I'll check it out tomorrow... gotta get some sleep now.  Oh and welcome to the forums!  =)

Thanks, and I hope you enjoy it! :)

Whoa does this mod somehow blend its content into the main Doom campaign? If so that'd be pretty dang sweet.

Yup, play as one of four classes and go forth through any Doom maps you want with the DoomRL weapons, exotics, uniques, assemblies and modpacks. It really shines in coop 32-map megawads, where you have something to keep looking for, rather than just finding the BFG9000. (The fourth class is just one without any traits or bonuses.)

EDIT: Man, I'm not getting much feedback at all in either thread. Or maybe I'm just impatient. I dunno.

19
Discussion / DoomRL Arsenal - Beta 6 out now
« on: August 16, 2013, 08:21 »
Hey there guys, I've finally gotten around to releasing a DoomRL mod for ZDoom, a sourceport for the original Doom games. There's no leveling system, just the classes, weaponry, armor, boots, set bonuses and the amazing modpacks. There's also a WIP monsterpack you can use as well. Check out the link below to read about the details of the mod, just so I don't have to write up everything again.

Current version - Beta 6
ZDoom Thread

Please share with me your thoughts and questions, and I'll do my best to answer them. :)
Just remember that it is not an exact copy of DoomRL stuff, many things are different because of the difference in gametypes and/or because I am a benevolent dictator.

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