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Messages - Jorge Alonso

Pages: [1] 2 3
1
It's a bug!:

Spoiler (click to show/hide)

- Odd sentence in the history section:
Code: [Select]
On level 5 he finally killed by a soldier.- Misterious post-mortem sentences in the messages section:
Code: [Select]
Argh!!! Lava! You die!... Press <Enter>...
 The former human misses you. You dodge! The missile hits the former human.
But in the map you can see there are no one nearby to shoot me!

2
Announcements / Re: DoomRL 0.9.9.6 RELEASED!
« on: March 06, 2012, 08:43 »
Level 2, AoB: I pulled a lever, and the lava filled the floor. I tried to run away, but eventually I died. But the mortem said I was killed by a soldier!

EDIT: It's a bug! I put it in the alredy existent "Death by lava = "Killed by a soldier".

3
Announcements / Re: DoomRL 0.9.9.5 RELEASED!
« on: January 04, 2012, 23:07 »
You cand drop an item on top of an opened door. Then, if you try to close the door, the game says that there is no door to close.

4
Requests For Features / Re: Survivors
« on: April 28, 2008, 10:19 »
If I see a survivor, I shoot him: He could become a zombie! Trust no one! ;-)

5
...and random monster too. Imagine The Wall with mancubus :-)

6
Bug Reports / Re: Playing DoomRL 0989
« on: February 16, 2008, 02:54 »
- I finish the A100 challenge alive (Health 21/50), but in the postmortem says "killed by something..." Also, in the player info screen, it only says "level 100", but not that I won the challenge.

- A100 (ultraviolence) is very monotonous, and in a lot of levels don't appeared imps, demons, lost souls, pain elementals or former commandos. In the last levels you know that you don't go up a XP level, so I run to the exit.

7
Bug Reports / Re: Playing DoomRL 0989
« on: February 11, 2008, 08:03 »
A100, ultraviolence:
Code: [Select]
There is a lever here.
 You pull the lever... Game saved. Press <Enter> to exit.
                                                         ####+####+#
                                                         +·····\···#
                                                         #····|····#
                                                         #·········+
                                                         #·········#
                                                         +········An unhandled e
xception occurred at $00483BE9 :                         ####+####+#
ERangeError : Range check error
  $00483BE9  TROOM__ADDBEING,  line 174 of doomroom.pas
  $00483475  TROOM__RECLEVER,  line 97 of doomroom.pas
  $0045103E  TPLAYER__DOUSE,  line 706 of dfplayer.pas
  $004523E4  TPLAYER__AICONTROL,  line 956 of dfplayer.pas
  $00463E7C  TBEING__ACTION,  line 776 of dfbeing.pas
  $00463FE7  TBEING__CALL,  line 789 of dfbeing.pas
  $0046E32D  TLEVEL__TICK,  line 782 of dflevel.pas] (100%)
  $0040F30A  TDOOM__RUN,  line 275 of doombase.pasl (2d5) [8/8] (D1M1A1)
  $004019A0  main,  line 22 of doomrl.pas                    Phobos Hell  Lev48

8
Bug Reports / Playing DoomRL 0989
« on: February 11, 2008, 00:02 »

- Playing A100, no music in first level, and this text :-)

"Welcome to the Doom Roguelike... The smell of a massacre... In the
State of Denmark there was the odor of decay..."

I save the game and play another day, and at restored, level 32, no music in this level. In level 33, no music; in 34, no music...

- The evolution of traits in the postmortem of A100 gets out of the screen.

- Look to this strange way of LoF: There are an * that appear out of the line!:
Code: [Select]
########
·······#
····@··#···
·····********·X
······%#·····*
······%# ··•··
····%%•#   %·
I had cateye level 1.

9
Requests For Features / Re: Closing doors on items.
« on: January 24, 2008, 00:11 »
I think this is fixed on new version, and this text it's because the door is destroyed.

10
Requests For Features / Re: seeing lava/acid under items
« on: January 24, 2008, 00:09 »
Well, I also think that acid/lava must destroy items, so...

11
Requests For Features / Re: seeing lava/acid under items
« on: January 23, 2008, 00:44 »
I agree.

12
Requests For Features / Cell-gun
« on: January 17, 2008, 09:00 »
Cell-gun: It's like a plasma gun, but when R-eloaded, its next shoot will be like a BFG shoot. (So you get a plasma gun, that also works like a BFG with only one shoot; but if you R-eload and don't shoot, you know that when you need to use it like a plasma gun, you must wasted a BFG shoot.)

13
Requests For Features / A coffeebreak game
« on: January 17, 2008, 08:53 »
I think DoomRL is too long, 25 levels + special levels, so it isn't a coffeebreak game. I would like a shorter game... for a coffeebreak. Maybe only 6 levels, full of action, and PX-levels must grow faster.

14
Requests For Features / New system of icons for monsters
« on: January 17, 2008, 03:25 »
By "icon", I mean the letter and color asigned of every monster. I wish a icons' system in which I can see directly the health state of every monster, instead using the look command. I think in two posibilities:

- A normal human is "H", and when he has <50% of health, his icon change to "h".

- A normal human is "h" (or "H"), and his color depends of his health state: Less health, more red his color is.

15
Requests For Features / Get experience by doing
« on: January 17, 2008, 02:58 »
I know that this idea, at actual state of the code, will be hard to implement, but it could be useful if someone try the 7-days-RL. The *crazy* idea is:

- You shoot to your enemies with the pistol, then you get experience in "son of a gun".
- You reload your shotgun with enemies in your LoV, then you get experience in "reloader".
- You run when there are enemies in your LoV, then you get experience in "hellrunner".
- You carry so much mods in your inventory, then you get experience in "whizkid".
- And so on.

Between levels, the experience screen is show and then you see:

- Son of a gun: 120%
- Reloader: 100%
- Hellrunner: 10%
- Whizkid: 0%
- Etc.

So you know you can level up "son of a gun" or "reloader", but only one trait (or nothing).

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