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 1 
 on: Yesterday at 07:17 
Started by the_scented_llama_of_doom - Last post by the_scented_llama_of_doom
Whoo hoo! First Angelic! With two bonus diamonds!

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Ashannar, level 7 Arch-Vile Lt. General Scout,
 defeated the Mastermind at the City of Dis.
 He survived 162569 turns and scored 153212 points.
 He played for 2 hours, 24 minutes and 43 seconds.
 He opposed the Nightmare!

 He killed 1092 out of 1255 hellspawn. (87%)
 He was an Angel of Shotgunnery!
 He was also an Angel of Overconfidence!

-- Special levels --------------------------------------------

  Levels generated : 4
  Levels visited   : 1
  Levels completed : 0

-- Awards ----------------------------------------------------

  Mastermind's Brain
  UAC Star (gold cluster)
  Shottyman Gold Badge
  Shottyman Platinum Badge
  Shottyman Diamond Badge
  Shottyman Angelic Badge
  Daredevil Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ###########.............%..................################
  ##########...............####.X.............###############
  #########.......####.....####.....####.......##############
  ########........####.....####.....####........#############
  #######.........####.....####.....####.........############
  ######..........####..............####..........###########
  #####............................................##########
  #####....####............................####....##########
  #####....####............................####....##########
  #####....####............................####&...##########
  #####....####............................####....##########
  #####............................................##########
  ######..........####..............####..........###########
  #######.........####.....####.....####.........############
  ########........####.....####.....####........#############
  #########.......####.....####.....####.......##############
  ##########...............####...............###############
  ###########................................################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 21008/7
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Scout

    Hellrunner       (Level 2)
    Son of a bitch   (Level 3)
    Intuition        (Level 2)

  SoB->SoB->SoB->HR->HR->Int->Int->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Medical Powerarmor [4/4] (94%)
    [b] [ Weapon     ]   assault shotgun (7d3) [5/6] (T1)
    [c] [ Boots      ]   steel boots [1/1] (100%) (A)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] green armor [1/1] (72%)
    [b] shotgun shell (x50)
    [c] shotgun shell (x50)
    [d] shotgun shell (x50)
    [e] shotgun shell (x50)
    [f] shotgun shell (x50)
    [g] shotgun shell (x50)
    [h] shotgun shell (x50)
    [i] shotgun shell (x50)
    [j] shotgun shell (x50)
    [k] shotgun shell (x50)
    [l] shotgun shell (x19)
    [m] shotgun shell (x50)
    [n] shotgun shell (x50)
    [o] shotgun shell (x50)
    [p] shotgun shell (x50)
    [q] large med-pack
    [r] large med-pack

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    6 former humans
    914 former sergeants
    40 former captains
    16 imps
    21 demons
    30 lost souls
    2 cacodemons
    10 hell knights
    27 barons of hell
    9 former commandos
    3 pain elementals
    1 revenant
    8 mancubi
    4 arch-viles
    1 Spider Mastermind

-- History ---------------------------------------------------

  On level 2 he found the Medical Powerarmor!
  He left level 5 as soon as possible.
  On level 6 he entered the Lava Pits.
  He decided it was too hot there.
  Then at last he found Dis!
  On level 8 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 You reload the assault shotgun.
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 You reload the assault shotgun.
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 You reload the assault shotgun.
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 You reload the assault shotgun.
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 The Spider Mastermind dies. Congratulations! You defeated the Spider
 Mastermind! Press <Enter>...

-- General ---------------------------------------------------

 846 brave souls have ventured into Phobos:
 786 of those were killed.
 1 of those was killed by something unknown.
 10 didn't read the thermonuclear bomb manual.
 And 29 couldn't handle the stress and committed a stupid suicide.

 20 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 14 killed the bitch and survived.
 3 showed that it can outsmart Hell itself.

--------------------------------------------------------------

I got lucky with the first 2 levels - nice layouts and I was able to farm a few hundred sergeants on level 2. Had a bad moment on level 1 when I got caught by a Mancubus/Baron tag team. I'd been camping so they were respawning faster than I could kill them! Luckily I managed to make to the level exit... Level 2 was better and left as my kill count hit 1000 - I thought that would be enough to carry me through :-) Level 3 had a great layout and an invulnerability sphere next to the stairs. I was doing really well when I got caught between a Mancubus and a Hell Knight, again! This time I was in a tight spot and what saved my bacon was a hastily slammed door (breaking line of sight with the Mancubus), an env suit and a mad dash to the invulnerability. I just made it! My kill count was good so I basically stair dived from there. Level 7 spawned me right next to a Mancubus Vile pack. Luckily I had a spare env suit and the stairs weren't too far...

I used the Tormuse Method (check out his Everyman Angelic - it's required viewing!) to take down the Spider Mastermind and it worked like a charm!

I get why everyone says this is the easiest Angelic to get - just takes a bit of luck and persistence. I had a great run yesterday when I found a plasma shotgun - was going amazingly until I ran out of ammo on level 6. Oh well - got it today!

 2 
 on: October 13, 2018, 04:21 
Started by the_scented_llama_of_doom - Last post by the_scented_llama_of_doom
Quote
Oh, hey!  I just realized I forgot to reply to your other post requesting tips for AoMr.  :o  Sorry about that, but I guess you didn't need them after all.  Well done!  :D  (Blaster looks like it was a super lucky find!)

No worries - your videos helped a ton (although you're a little too good - I just can't pull off some of those strategies yet. I find 'be very lucky' is my current manoeuvre of choice :-) ). Blaster was a great find - I've been getting really depressed since the RNG seems to take sadistic glee in never generating pistols in a marksman game...

Quote
feel like I want to do a Gun Kata version of this game at some point, just for a change of pace.

I think I played about 10 Technicians to every Scout and the Scouts had a much better average - the Hellrunner levels make quite a difference in the early game. I just haven't got the feel for Gun Kata though - after Sharpshooter my game ramps up nicely but after Gun Kata I feel like things start to slip... Probably because I don't play it enough. My best run prior to this was a masterless Scout that was basically a Gun Kata build with a few SoB levels - worked really well too. I might actually recommend Gun Kata over Sharpshooter because it makes the early game so much easier and makes the 'run like hell through the anomaly' strategy much more reliable... Just take a level of Eagle Eye at some point because good grief do Scouts miss a lot :-/

 3 
 on: October 12, 2018, 12:54 
Started by the_scented_llama_of_doom - Last post by Tormuse
Oh, hey!  I just realized I forgot to reply to your other post requesting tips for AoMr.  :o  Sorry about that, but I guess you didn't need them after all.  Well done!  :D  (Blaster looks like it was a super lucky find!)

Sharpshooter seems to be the favourite for this kind of challenge, even though it's the hardest to get off the ground.  I feel like I want to do a Gun Kata version of this game at some point, just for a change of pace.  (And just because I love the concept of that trait)  :)

 4 
 on: October 12, 2018, 00:43 
Started by the_scented_llama_of_doom - Last post by the_scented_llama_of_doom
Quote
great job! are you going to post the run on youtube?

Thanks! I'm not sure if I'll post on youtube to be honest, I play the console version and used a console recorder. I could do a conversion but I don't know if anybody would be interested enough for it to be worth the effort. If you'd like to see the run I uploaded it to my blog here: http://thescentedllamaofdoom.com/marksman-diamond.html. It's a 65 meg file so it takes a while to load unfortunately. If you're running on linux and have asciinema installed there's a 6meg zip at http://thescentedllamaofdoom.com/ttyrecs/marksascii.zip.

If you do watch you'll see I pause for long periods every now and then - that's generally me getting up to get coffee or to clear my head :-) You can use the <> keys to speed up or slow down the playback. Looks decent sped up but you see all the mistakes at normal speed (good grief, so many mistakes!)

Actually it's been really nice analyzing my own play style - there's ton of things I can improve on!

 5 
 on: October 11, 2018, 09:30 
Started by the_scented_llama_of_doom - Last post by khiijol
great job! are you going to post the run on youtube?

 6 
 on: October 11, 2018, 03:01 
Started by the_scented_llama_of_doom - Last post by the_scented_llama_of_doom
I just checked my mortems and this was my 90th attempt in the past 3 months :-) I've been after this badge for years (since 2013 when I got the Marksman Platinum for the first time). It's quite a relief to finally get it and the icing on the cake: I have a recording of the run for posterity!

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Ilya Bely, level 14 Arch-Vile Lt. General Technician,
 defeated the Mastermind at the City of Dis.
 He survived 288905 turns and scored 544114 points.
 He played for 2 hours, 37 minutes and 53 seconds.
 He opposed the Nightmare!

 He killed 755 out of 932 hellspawn. (81%)
 He was an Angel of Marksmanship!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 3
  Levels completed : 1

-- Awards ----------------------------------------------------

  Mastermind's Brain
  UAC Star (bronze cluster)
  Marksman Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #####################................................######
  ####################...............####...............#####
  ###################.......####.....####.....####.......####
  ##################........####.....####.....####........###
  #################.........####.....####.....####.........##
  ################..........####..............####..........#
  ###############............................................
  ###############....####............................####....
  ###############....####............................####....
  ###############....####..............%.............####&...
  ###############....####............................####....
  ###############...............X............................
  ################..........####..............####..........#
  #################.........####.....####.....####.........##
  ##################........####.....####.....####........###
  ###################.......####.....####.....####.......####
  ####################...............####...............#####
  #####################................................######
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 81648/14
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Hellrunner       (Level 3)
    Son of a gun     (Level 5)
    Eagle Eye        (Level 3)
    Intuition        (Level 2)
    Sharpshooter     (Level 1)

  SoG->SoG->SoG->EE->EE->EE->MSs->Int->Int->HR->HR->SoG->SoG->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (100%)
    [b] [ Weapon     ]   high power pistol (2d6) [3/4]
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   blaster (2d5) [10/10] (P1)

-- Inventory -------------------------------------------------

    [a] pistol (2d4) [6/6] (T1)
    [b] nanofiber red armor [2]
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x19)
    [j] small med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] phase device
    [o] phase device
    [p] homing phase device
    [q] homing phase device
    [r] homing phase device
    [s] envirosuit pack
    [t] thermonuclear bomb
    [u] agility mod pack
    [v] Hellwave Pack

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    124 former humans
    80 former sergeants
    65 former captains
    147 imps
    44 demons
    69 lost souls
    51 cacodemons
    18 hell knights
    27 barons of hell
    43 arachnotrons
    19 former commandos
    10 pain elementals
    25 revenants
    9 mancubi
    21 arch-viles
    1 nightmare demon
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 5 he assembled a high power weapon!
  On level 6 he assembled a tactical boots!
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a nanofiber armor!
  He left the Armory without drawing too much attention.
  On level 12 he found the City of Skulls.
  He fled the City in terror!
  On level 16 he found the Tower of Babel!
  On level 17 he found the Hellwave Pack!
  On level 23 he stumbled into a complex full of arch-viles!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 Your weapon is empty.
 You reload the high power pistol.
 Fire -- Choose target...
 You see : Ilya Bely (unhurt) | floor | [ m ]ore
 Find a more constructive way to commit suicide. Targeting canceled.
 You are hit!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind dies.
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...

-- General ---------------------------------------------------

 743 brave souls have ventured into Phobos:
 687 of those were killed.
 1 of those was killed by something unknown.
 10 didn't read the thermonuclear bomb manual.
 And 26 couldn't handle the stress and committed a stupid suicide.

 19 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 13 killed the bitch and survived.
 3 showed that it can outsmart Hell itself.

--------------------------------------------------------------

This was a very lucky game - I had a good supply of medpacks, great level layouts, lots of timely berzerks and maps and a power/bulk mod combo in the Chained Court gave me a high power pistol which I relied on heavily. This is the first AoMr game I've managed that actually spawned a pistol I could use: blaster. It helped a ton with the Revenants.

The other extremely lucky bit was an invulnerability globe just before the anomaly which helped me get through it in one piece. That more than anything else probably made the run.

Worst moment was the first door I opened in Deimos. I had to get up and walk around a bit to catch my breath and when I got back I got greeted with a rocket to the face from a Mancubus. I lost a very promising run recently in almost exactly the same way but for once I managed to do the right and the knock back from the pistol saved me. From there on the run was comfortable.

For me my biggest problem is playing too fast and screwing things up so I took a leaf out of Tormuse's book and took a lot of short breaks to clear my head when I needed it.

Overall I'm super chuffed.

 7 
 on: October 11, 2018, 02:15 
Started by the_scented_llama_of_doom - Last post by the_scented_llama_of_doom
Quote
nice run, the chainsaw stairdives are a lot of fun and can get pretty intense at the end, especially when the clock is ticking

Thanks! It's a real adrenaline rush... Tons of fun :-)

Quote
re marksman diamond, i never really got anywhere with that one, but in addition to tormuse's run, there are these two gunkata runs on youtube

You might not believe this - but I just got it! Mortem to follow!

 8 
 on: October 10, 2018, 08:17 
Started by the_scented_llama_of_doom - Last post by khiijol
nice run, the chainsaw stairdives are a lot of fun and can get pretty intense at the end, especially when the clock is ticking

re marksman diamond, i never really got anywhere with that one, but in addition to tormuse's run, there are these two gunkata runs on youtube

https://www.youtube.com/watch?v=DEGKushTuBQ
https://www.youtube.com/watch?v=xlNbEAadq9s

 9 
 on: October 10, 2018, 01:08 
Started by the_scented_llama_of_doom - Last post by the_scented_llama_of_doom
Quote
Hey, you beat my time!  Good job!  :D

Thanks! I'm kinda proud of the time - seems to be slightly faster than average for a UAC :-) Then again, having seen your run I can confidently say it's faster because I'm not as good a player - I skipped the Cathedral (didn't want my invulnerability to run out) and zerked up at the chained court and just ran for it...

So... While you're here and the forums are quiet: any advice for the Marksman Diamond? I've managed to get a few good runs going but I keep screwing things up in Deimos - I've underestimated the Armory three times now and got flattened by the Revenants in Deimos as well (got out alive but burnt all my medpacks - didn't get much further) so I'm tempted to just skip all special levels. The problem is the Anomaly uses up all my resources. My strategy there is to use not assemble the speedloader pistol but rather use the agility mod to try and get tactical boots. Then I run like hell through the anomaly and hope for the best. It works pretty well but you tend to burn through med packs...

 10 
 on: October 09, 2018, 20:20 
Started by the_scented_llama_of_doom - Last post by Tormuse
Hey, you beat my time!  Good job!  :D

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