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Post Mortem / [1.6a|I|Endless|Ma|YAAM] I guess there's an end after all. :) (Endless Diamond)
« on: July 28, 2023, 17:00 »
Someone told me that the "Endless" trial actually does have an end on level 666, so I decided to see for myself, and confirmed that to be true. :) (With 100% kills on Inferno difficulty!) :D Endless Diamond badge too! WOO! :D
I've been working on this particular run since... Mid-March, I think? It took just over four months from beginning to end, playing a few levels at a time each day. I did it with a Survivor build, which wouldn't have been my first choice, but it's the first one that took off after a whole bunch of failed attempts with other classes and builds. (Most of which didn't get further than level 2)
I was helped from the beginning by Inferno difficulty randomly giving me the "lethal" buff, which gave me a 50% damage bonus for the entire game. (I haven't seen Kornel comment on that, but I suspect it might be unintended; I sure took advantage of it, though) :P
The other big help was the AV2 grenade launcher you see in slot 3 which kept me alive in the early game, since it has a "haze" modifier on it, which basically acted as unlimited smoke grenades, for keeping enemies from shooting at me, and was useful enough that I kept it around for the entire game.
My real workhorse weapon, though, was that "Git Gud" rifle (okay, the AWP long rifle, if you prefer) :P which I found on level 20 and gets a bonus for each kill, so in a game with as long a timeline as this one, it got up to almost 30,000% crit bonus, and I spent a majority of the game being able to one-shot anything, including charging archmedusae.
I also had a super shotgun with second chambre as backup, which was pretty nice. Once I got all the damage bonuses from low health, (including a damage bonus from the Kerberos' Heart relic) very little could survive two shots from it, so it was good for getting enemies that were around corners or hiding in smoke or otherwise couldn't be hit reliably with the GG rifle. :)
I also streamed myself live playing the last six levels, as you can see here. :)
I've noted before that you have to get really good at killing medusae in this challenge, as evidenced by the fact that it was the number one most common enemy. This frequently meant I had to tank at least one hit from each of them, so I could do a wait action to guarantee a hit from the GG rifle, but it was very doable. Other things I noticed: I found 8 Mk3 manufacturing stations in the whole game, 7 of which were before level 364, and the last being on level 660. Also, I found 6 uniques in the whole run, all of which were after level 400. (Gives some interesting insight into RNG distribution)
I'm sure there's plenty more to say about this run, but I can't think of it right now, so I'll just say... yay! I've finally finished this thing! :D
I've been working on this particular run since... Mid-March, I think? It took just over four months from beginning to end, playing a few levels at a time each day. I did it with a Survivor build, which wouldn't have been my first choice, but it's the first one that took off after a whole bunch of failed attempts with other classes and builds. (Most of which didn't get further than level 2)
I was helped from the beginning by Inferno difficulty randomly giving me the "lethal" buff, which gave me a 50% damage bonus for the entire game. (I haven't seen Kornel comment on that, but I suspect it might be unintended; I sure took advantage of it, though) :P
The other big help was the AV2 grenade launcher you see in slot 3 which kept me alive in the early game, since it has a "haze" modifier on it, which basically acted as unlimited smoke grenades, for keeping enemies from shooting at me, and was useful enough that I kept it around for the entire game.
My real workhorse weapon, though, was that "Git Gud" rifle (okay, the AWP long rifle, if you prefer) :P which I found on level 20 and gets a bonus for each kill, so in a game with as long a timeline as this one, it got up to almost 30,000% crit bonus, and I spent a majority of the game being able to one-shot anything, including charging archmedusae.
I also had a super shotgun with second chambre as backup, which was pretty nice. Once I got all the damage bonuses from low health, (including a damage bonus from the Kerberos' Heart relic) very little could survive two shots from it, so it was good for getting enemies that were around corners or hiding in smoke or otherwise couldn't be hit reliably with the GG rifle. :)
I also streamed myself live playing the last six levels, as you can see here. :)
I've noted before that you have to get really good at killing medusae in this challenge, as evidenced by the fact that it was the number one most common enemy. This frequently meant I had to tank at least one hit from each of them, so I could do a wait action to guarantee a hit from the GG rifle, but it was very doable. Other things I noticed: I found 8 Mk3 manufacturing stations in the whole game, 7 of which were before level 364, and the last being on level 660. Also, I found 6 uniques in the whole run, all of which were after level 400. (Gives some interesting insight into RNG distribution)
I'm sure there's plenty more to say about this run, but I can't think of it right now, so I'll just say... yay! I've finally finished this thing! :D
Tormuse, level 122 Marine,
defeated The Summoner against all odds.
He survived for 184583 turns.
The run time was 50h 44m 45s.
World seed was 92869.
He scored 305250 points.
He challenged the INFERNO!
He challenged the Endless trial.
Endless L30 - Exalted Curse
Endless L31 - Infestation
Endless L36 - Secure Vault
Endless L38 - Secure Vault
Endless L50 - The Hunt
Endless L68 - Exalted Summons
Endless L72 - Toxic Contamination
Endless L83 - The Hunt
Endless L98 - Lockdown
Endless L100 - Exalted Summons
Endless L107 - Secure Vault
Endless L110 - The Hunt
Endless L119 - Exalted Summons
Endless L125 - Low Power
Endless L127 - The Hunt
Endless L131 - Exalted Curse
Endless L135 - Secure Vault
Endless L173 - Exalted Summons
Endless L178 - Low Power
Endless L182 - Lockdown
Endless L194 - The Hunt
Endless L200 - Exalted Curse
Endless L203 - The Hunt
Endless L209 - The Hunt
Endless L215 - The Hunt
Endless L222 - Exalted Summons
Endless L233 - Lockdown
Endless L237 - The Hunt
Endless L239 - The Hunt
Endless L266 - The Hunt
Endless L272 - Exalted Curse
Endless L283 - Exalted Curse
Endless L287 - Lockdown
Endless L295 - Secure Vault
Endless L305 - Exalted Summons
Endless L312 - Exalted Summons
Endless L313 - The Hunt
Endless L319 - Low Power
Endless L323 - Volatile Storage
Endless L327 - Exalted Summons
Endless L333 - Lockdown
Endless L340 - Lockdown
Endless L344 - Exalted Summons
Endless L354 - Toxic Contamination
Endless L355 - Secure Vault
Endless L359 - The Hunt
Endless L363 - Toxic Contamination
Endless L367 - The Hunt
Endless L375 - Secure Vault
Endless L392 - Toxic Contamination
Endless L400 - Secure Vault
Endless L400 - found BFT 10K
Endless L405 - Lockdown
Endless L407 - Secure Vault
Endless L417 - Lockdown
Endless L420 - The Hunt
Endless L444 - Secure Vault
Endless L447 - The Hunt
Endless L456 - Exalted Summons
Endless L463 - Exalted Summons
Endless L479 - The Hunt
Endless L484 - Exalted Curse
Endless L491 - Infestation
Endless L497 - Secure Vault
Endless L497 - found Shadowhunter
Endless L502 - Toxic Contamination
Endless L508 - Toxic Contamination
Endless L524 - Secure Vault
Endless L529 - found Void
Endless L530 - Infestation
Endless L532 - Exalted Summons
Endless L538 - Infestation
Endless L541 - found Wavedancer
Endless L551 - The Hunt
Endless L553 - Exalted Summons
Endless L560 - Exalted Curse
Endless L574 - Exalted Curse
Endless L584 - Low Power
Endless L588 - The Hunt
Endless L596 - Exalted Summons
Endless L609 - Secure Vault
Endless L620 - The Hunt
Endless L623 - Low Power
Endless L634 - found Death
Endless L636 - Exalted Curse
Endless L638 - Exalted Curse
Endless L643 - found Avalanche
Endless L648 - The Hunt
Endless L664 - The Hunt
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (silver cluster) (+100)
* 50+ kills without taking damage
Blind Luck Star (+50)
* Won despite getting down to 1hp at some point
Endless Silver Badge
* Reach L25 in the Endless Trial
Endless Gold Badge
* Reach L50 in the Endless Trial
Endless Platinum Badge
* Reach L30 in the Endless Trial on UV+
Endless Diamond Badge
* Reach L30 in the Endless Trial on Nightmare!
He killed 33900 out of 33900 enemies.
189former grunts 160fire fiends
64 former grenadiers 418ice fiends
343corrupted grenadiers 195toxic fiends
48 hellish grenadiers 129CalSec sentries
80 former CRI grenadiers 1290security sentries
104CRI grenadiers 225military sentries
94 former soldiers 59 CalSec bots
1995corrupted soldiers 630security bots
153hellish soldiers 127military bots
150former CRI soldiers 22 guardian bots
356CRI soldiers 715reavers
43 former sergeants 1871cryoreavers
426corrupted sergeants 865toxic reavers
39 hellish sergeants 1816archreavers
75 former CRI sergeants 510kerberi
168CRI sergeants 360cyberi
163former guards 842cryoberi
172CRI guards 409toxiberi
86 former commandoes 2846medusae
1136corrupted commandoes 2092archmedusae
99 hellish commandoes 1309ravagers
172former CRI commandoes 1183armored ravagers
318CRI commandoes 191siege ravagers
19 former heavies 560plasma ravagers
373corrupted heavies 1144CRI marines
36 hellish heavies 510CRI bots
34 former CRI heavies 487warlocks
37 CRI heavies 4 archwarlocks
35 fanatics 25 watchers
15 security drones 202cryowatchers
983fiends 42 pyrowatchers
Traits
Skilled L3
Ironman L3
Furious L3
Hellrunner L3
Son of a Gun L3
Reloader L3
Sustained fire L3
Tough as Nails L3
Rip and tear L3
Army Surplus L3
Cover Master L3
Gunslinger L3
Bloodhound L3
Field Medic L3
Whizkid L3
Angry Motherfucker L3
Running L3
SURVIVOR L3
Trait order
Hr->AMf->AMf->TaN->MSV->AMf->Iro->Fur->
MSV->TaN->Arm->Cov->Cov->Whk->Fur->RaT->
TaN->Iro->Iro->FMc->FMc->FMc->Whk->Whk->
Arm->Arm->Ski->Blo->Blo->Blo->Rel->RaT->
Rel->Fur->Rel->MSV->Hr->Hr->Run->SF->
SF->SoG->Run->Cov->RaT->Run->SoG->SoG->
SF->Gsl->Gsl->Gsl->Ski->Ski
Equipment
Slot #1 : AT AWP 7.62 long rifle BA
* Hunter 6
* Balanced 1
* Speed-loader
* AsterTech
* Git gud
* Scope
Slot #2 : MDF 12ga super shotgun +B
* Auto-calibrated
* Swap Harness
* Mimir Defence Force
* Second chamber
* Rinse, Repeat
Slot #3 : AV2 grenade launcher +AC
* Calibrated 1
* Freezing 2
* Auto-calibrated
* Haze
* Barbed 6
Body : MDF necrotic armor B2A
* Compartments
* Padded
* Fire-resistant
* Metabolic boost
* Mimir Defence Force
* Necrotic
Head : AV3 combat helmet PAO
* Target tracking
* Crit Enhancer 25
* Aim assist
* Onyx
* Filtered
Utility : AV2 auto AMP
* Automatic reloader
* Auto gyro-stabilizer
Relic : kerberos's heart
* Kerberos's Rage
Inventory
12ga shell (x50)
12ga shell (x48)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x26)
40mm grenade (x15)
40mm grenade (x14)
plasma grenade (x3)
gas grenade (x3)
CRI phase kit (x3)
multitool (x3)
stimpack (x3)
small medkit (x3)
small medkit (x3)
2
Post Mortem / [1.6|I|Royal|Ma|YAAM] A toxic crusader (Royal Diamond badge)
« on: January 18, 2023, 21:33 »
I've been making a lot of attempts at the Royal Trial challenge lately at Inferno difficulty, and I finally won with a Survivor build, nabbing the Royal Diamond badge in the process. Yay! :D I can't take all the credit, though, since Rexio kind of stole the show partway through. :P
It wasn't the first time I tried to put Rexio to use in this challenge, but it was the first time I was able to level him up enough to properly take on the late game opposition. I think what was different this time was a combination of me being extra careful with early Rexio, due to losing him early in previous attempts, and the fact that this time, he had the "toxin" modifier, so he had a ranged attack, so he pulled aggro of the enemies really easily, which helped me move into positions to control the battlefield more easily. (Though the beginning was still a bit touch and go, because on his first level-up, he lost his 100% poison resistance, so he took damage from his own attacks, and it took time for him to level up enough to get it back again)
One thing that did complicate matters a bit was that I encountered a bug where walking into Rexio while holding a melee weapon displayed the message "ouch" on the screen and permanently disabled my ability to bring up the menu for trading places with him and so on for the rest of the game. After that, any time I walked into him, I melee attacked him instead of bringing up the usual menu. I'm reliably informed that the "ouch" message is supposed to be displayed if your very first move into Rexio is with a melee weapon, and it isn't supposed to display this after he's been tamed, but apparently, if you do it after taming, he remains tamed, but you're unable to interact with him any more. This meant I had to generally be very careful about any movement when he was around, and it made navigating single-file paths quite tedious, because I frequently had to just wait on the spot for him to decide to randomly move in the correct direction for every step I wanted to take.
The only other really notable thing was that this was my first time seeing the Summoner as the final boss again since JH was released to the public. (He's so shiny now!) :D He's had some super mean design revisions, including doing a simultaneous summon of two archwarlocks on either side of me at point-blank range when he entered his last stage, one of which had the "deadly" modifier. If I hadn't had a phase kit, I probably would've been in trouble there. Also, he was notably uninterested in Rexio and kept making a beeline toward me. I was thankful for my autoloader barbed double shotgun, which let me keep pounding on him while running away, while Rexio handled most of the other mobs that got summoned in. It allowed me to deliver the coup de grace, myself. :)
It wasn't the first time I tried to put Rexio to use in this challenge, but it was the first time I was able to level him up enough to properly take on the late game opposition. I think what was different this time was a combination of me being extra careful with early Rexio, due to losing him early in previous attempts, and the fact that this time, he had the "toxin" modifier, so he had a ranged attack, so he pulled aggro of the enemies really easily, which helped me move into positions to control the battlefield more easily. (Though the beginning was still a bit touch and go, because on his first level-up, he lost his 100% poison resistance, so he took damage from his own attacks, and it took time for him to level up enough to get it back again)
One thing that did complicate matters a bit was that I encountered a bug where walking into Rexio while holding a melee weapon displayed the message "ouch" on the screen and permanently disabled my ability to bring up the menu for trading places with him and so on for the rest of the game. After that, any time I walked into him, I melee attacked him instead of bringing up the usual menu. I'm reliably informed that the "ouch" message is supposed to be displayed if your very first move into Rexio is with a melee weapon, and it isn't supposed to display this after he's been tamed, but apparently, if you do it after taming, he remains tamed, but you're unable to interact with him any more. This meant I had to generally be very careful about any movement when he was around, and it made navigating single-file paths quite tedious, because I frequently had to just wait on the spot for him to decide to randomly move in the correct direction for every step I wanted to take.
The only other really notable thing was that this was my first time seeing the Summoner as the final boss again since JH was released to the public. (He's so shiny now!) :D He's had some super mean design revisions, including doing a simultaneous summon of two archwarlocks on either side of me at point-blank range when he entered his last stage, one of which had the "deadly" modifier. If I hadn't had a phase kit, I probably would've been in trouble there. Also, he was notably uninterested in Rexio and kept making a beeline toward me. I was thankful for my autoloader barbed double shotgun, which let me keep pounding on him while running away, while Rexio handled most of the other mobs that got summoned in. It allowed me to deliver the coup de grace, myself. :)
Tormuse, level 16 Marine,
defeated The Summoner against all odds.
He survived for 21144 turns.
The run time was 5h 35m 48s.
World seed was 10615.
He scored 20196 points.
He challenged the INFERNO!
He took the royal way!
CALLISTO L1 -> MDF Central
MDF Central - Cleared!
MDF Central -> Callisto Docking Bay
Callisto Docking Bay - Cleared!
Callisto Docking Bay -> The Rift
The Rift - Cleared!
The Rift -> Valhalla Command
Valhalla Command - Cleared!
Valhalla Command -> Callisto Anomaly
Callisto Anomaly - Cleared!
Callisto Anomaly -> Military Barracks
Military Barracks - Cleared!
Military Barracks -> Valhalla Spaceport
EUROPA L1 -> The Pit
The Pit - Cleared!
The Pit -> Containment Area
Containment Area - Cleared!
Containment Area -> Tyre Outpost
Tyre Outpost - Cleared!
Tyre Outpost -> Frozen Temple
Frozen Temple - Cleared!
Frozen Temple -> Asterius Breach
Asterius Breach - Cleared!
Asterius Breach -> Refueling Base
Refueling Base - Cleared!
Refueling Base -> Europa Central Dig
IO L1 -> Infernal Lock
Infernal Lock - Cleared!
Infernal Lock - found Exosuit
Infernal Lock -> Dark Cathedral
Dark Cathedral - Cleared!
Dark Cathedral -> Noxious Hollow
Noxious Hollow - Cleared!
Noxious Hollow -> CRI Armory
CRI Armory - Cleared!
CRI Armory -> Black Site Vaults
Black Site Vaults - Cleared!
Black Site Vaults -> Io Warehouse
Io Warehouse - Cleared!
Io Warehouse -> Gateway
The Shattered Abyss - Cleared!
The Shattered Abyss - found Soulstealer
Limbo - Cleared!
Limbo -> Precipice of Defeat
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+50)
* 25+ kills without taking damage
Conqueror Ribbon (+200)
* Completed all encountered special levels
Blind Luck Star (+50)
* Won despite getting down to 1hp at some point
Royal Silver Badge
* Complete the Royal Trial
Royal Gold Badge
* Fully complete (all levels) the Royal Trial
Royal Platinum Badge
* Fully complete the Royal Trial on Hard+
Royal Diamond Badge
* Complete Royal Trial on Nightmare!
He killed 632 out of 632 enemies.
7 former grunts 4 military sentries
1 former CRI grunt 14 CalSec bots
4 former soldiers 8 security bots
13 hellish soldiers 5 military bots
3 former CRI soldiers 5 guardian bots
11 CRI soldiers 38 reavers
1 former sergeant 44 cryoreavers
3 hellish sergeants 36 toxic reavers
1 former CRI sergeant 86 archreavers
13 former guards 7 kerberi
4 CRI guards 3 cyberi
6 former commandoes 26 cryoberi
8 hellish commandoes 7 toxiberi
2 former CRI commandoes 2 medusae
8 CRI commandoes 1 archmedusa
2 former heavies 16 ravagers
5 hellish heavies 5 armored ravagers
1 CRI heavy 4 siege ravagers
5 fanatics 1 plasma ravager
2 security drones 6 CRI marines
6 combat drones 14 CRI bots
60 fiends 7 warlocks
20 fire fiends 4 archwarlocks
42 ice fiends 4 cryowatchers
11 toxic fiends 2 pyrowatchers
2 CalSec sentries 4 AsterTech sentries
5 security sentries
Traits
Ironman L3
Furious L2
Hellrunner L1
Tough as Nails L3
Rip and tear L1
Angry Motherfucker L3
SURVIVOR L2
Trait order
Hr->AMf->AMf->TaN->MSV->AMf->TaN->TaN->
MSV->Iro->Fur->Fur->Iro->RaT->Iro
Equipment
Slot #1 : AV3 7.62 assault rifle +B
* Speed-loader
* Auto-calibrated
* Calibrated 2
* Freezing 2
Slot #2 : CCB katana BAC
* Retaliate
* Freezing 2
* Guarded 10
* CC BioLabs
Slot #3 : AV2 12ga dual shotgun BA
* Stabilized 1
* Swap Harness
* Barbed 10
* Autoloader
Body : AV2 marine armor PB
* Acid shield
* Durable
* Meshed
* Compartments
Head : analytic visor B
* Durable
* Aim assist
* Tactical computer
Utility : AV3 utility AMP
* Metabolic boost
* Improved adrenaline
Relic : reaver's tendon
* Reaver's speed
Permanents
Demonblood
CRI backpack
Crystal skin
CRI backpack
Inventory
12ga shell (x50)
12ga shell (x2)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x55)
plasma grenade (x3)
gas grenade (x3)
krak grenade (x3)
smoke grenade (x2)
multitool (x4)
military stimpack
military stimpack
stimpack (x2)
large medkit
large medkit
large medkit
large medkit
3
Nightmare! / [N!|94%|YASD] Joint stream with Sylph
« on: October 02, 2022, 02:35 »
So... Sylph and I were feeling inspired to play DoomRL again, and we did simultaneous livestreams of ourselves playing the game at Nightmare difficulty while on voice chat.
Here's my recording.
(I was going to post Sylph's perspective here, but I don't think she put it on Youtube)
Both games were unsuccessful, owing largely, I think, to the RNG being stingy with healing sources. :P Still, I like to think we put on a good show, and got to Deimos, at least. :)
Here's my recording.
(I was going to post Sylph's perspective here, but I don't think she put it on Youtube)
Both games were unsuccessful, owing largely, I think, to the RNG being stingy with healing sources. :P Still, I like to think we put on a good show, and got to Deimos, at least. :)
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Tormuse, level 9 Apostle Chaos Lt. General Technician,
couldn't evade a revenant's fireball on level 1 of the Deimos base.
He survived 249688 turns and scored 187011 points.
He played for 4 hours, 2 minutes and 52 seconds.
He opposed the Nightmare!
He killed 676 out of 717 hellspawn. (94%)
He held his right to remain violent.
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 3
Levels completed : 3
-- Awards ----------------------------------------------------
UAC Star (silver cluster)
Hell Champion Medal
-- Graveyard -------------------------------------------------
###########################################################
B.....==.........................................}........#
....====..h..............R........>X..............|.......#
####===..............|..............#######+####..........#
...#...........0....}....^..........#.....*....#..........#
...#...........===#=####............#..........#.#/####...#
####.............#=====#............#.......0..#.#....#...#
.....######......======#............#..........#.#..0.#...#
#....#|.h.#......======#..........|.#.........+#.#....#...#
#....#.||.#......======/.####/#####|###.#...####.#....#...#
#....#|.../......#=====#.#...*....#..............#....#..%#
#....#..|.#......#######.#........#..............#....#...#
#....#....#.....|..............####%.............######..>#
#....######...............................................#
#.................|...........c............%.........|....#
......................h...........i............}|..%......#
0............................................}.}..........#
.............................................|......%0....#
.............................h.0........h.................#
###########################################################
-- Statistics ------------------------------------------------
Health 0/50 Experience 37108/9
ToHit Ranged +4 ToHit Melee +4 ToDmg Ranged +2 ToDmg Melee +2
-- Traits ----------------------------------------------------
Class : Technician
Finesse (Level 1)
Hellrunner (Level 1)
Son of a bitch (Level 2)
Eagle Eye (Level 2)
Juggler (Level 1)
Whizkid (Level 2)
SoB->SoB->EE->HR->Fin->Jug->EE->WK->WK->
-- Equipment -------------------------------------------------
[a] [ Armor ] green armor [1/1] (83%)
[b] [ Weapon ] combat shotgun (7d3) [5/5] (T1)
[c] [ Boots ] tactical boots [0/0] (100%) (A)
[d] [ Prepared ] chaingun (1d6)x4 [52/52] (B1)
-- Inventory -------------------------------------------------
[a] rocket launcher (6d6) [1/1]
[b] plasma rifle (1d7)x6 [40/40]
[c] green armor [1/1] (31%)
[d] blue armor [2/2] (54%)
[e] red armor [1/4] (11%)
[f] chainsaw (4d6) (T)
[g] 10mm ammo (x60)
[h] 10mm ammo (x100)
[i] shotgun shell (x50)
[j] shotgun shell (x22)
[k] shotgun shell (x50)
[l] rocket (x10)
[m] power cell (x50)
[n] power cell (x50)
[o] power cell (x50)
[p] power cell (x50)
[q] power cell (x42)
[r] large med-pack
[s] phase device
[t] envirosuit pack
[u] Arena Master's Staff
[v] 10mm ammo chain (x250)
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 15% feet 0%
Shrapnel - internal 0% torso 15% feet 0%
-- Kills -----------------------------------------------------
228 former humans
92 former sergeants
68 former captains
91 imps
52 demons
46 lost souls
16 cacodemons
13 hell knights
15 barons of hell
1 arachnotron
9 former commandos
4 pain elementals
5 nightmare imps
4 nightmare cacodemons
10 nightmare demons
7 elite former humans
5 elite former sergeants
7 elite former commandos
2 bruiser brothers
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 7 he marched into the Military Base.
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 8 he assembled a tactical boots!
On level 9 he finally couldn't evade a revenant's fireball.
-- Messages --------------------------------------------------
You pump a shell into the shotgun chamber.
You load a shell into the combat shotgun.
Fire -- Choose target...
You see : floor
You pump a shell into the shotgun chamber.
You load a shell into the combat shotgun.
Fire -- Choose target...
You see : rocket (x10) | blood
You pump a shell into the combat shotgun chamber.
You load a shell into the combat shotgun.
You hear an explosion!
Fire -- Choose target...
You see : 10mm ammo (x24) | floor
You pump a shell into the combat shotgun chamber.
You load a shell into the combat shotgun. You are hit! You die!... Press
<Enter>...
-- General ---------------------------------------------------
1760 brave souls have ventured into Phobos:
1380 of those were killed.
8 of those were killed by something unknown.
189 didn't read the thermonuclear bomb manual.
And 60 couldn't handle the stress and committed a stupid suicide.
123 souls destroyed the Mastermind...
6 sacrificed itself for the good of mankind.
85 killed the bitch and survived.
32 showed that it can outsmart Hell itself.
--------------------------------------------------------------
4
Post Mortem / [1.5a|I|Ma|YASD] Dual Inferno with Sylph
« on: September 16, 2022, 19:39 »
So, much like last week, I streamed myself playing JH along with Sylph, who was playing at the same time with the same random number seed... this time at the newly introduced Inferno difficulty level! :) (My first time attempting it!) :D
I played with a Survivor build, while Sylph played with an Entrenchment build. Neither of us survived, though Sylph got a little further than me. The difficulty just ramped up more quickly than either of us were prepared for, I guess. The nice part is that this means you get more experience earlier, (if you can survive) :P but it's gonna take some practice and effort to make any headway in this difficulty, I think.
Anyway, here's the video from my perspective...
...and here's Sylph's perspective.
I played with a Survivor build, while Sylph played with an Entrenchment build. Neither of us survived, though Sylph got a little further than me. The difficulty just ramped up more quickly than either of us were prepared for, I guess. The nice part is that this means you get more experience earlier, (if you can survive) :P but it's gonna take some practice and effort to make any headway in this difficulty, I think.
Anyway, here's the video from my perspective...
...and here's Sylph's perspective.
Tormuse, level 9 Marine,
killed on Europa Concourse by a security bot.
He survived for 8498 turns.
The run time was 3h 6m 2s.
World seed was fixed at 3939.
He scored 4239 points.
He challenged the INFERNO!
Death log
* your action, you're at 6 health
* corrupted soldier deals 4 damage to you
* your action, you're at 2 health
* your action, you're at 2 health
* security bot deals 2 damage to you
* health down to 0, you die
CALLISTO L2 -> Callisto Rift L1
Callisto Rift L1 - Exalted Summons
Callisto Rift L3 - Low Power
Callisto Rift L3 -> The Rift
The Rift - Cleared!
The Rift - found Thompson
CALLISTO L6 - Low Power
EUROPA L2 - Infestation
He killed 313 out of 337 enemies.
40 former grunts 29 fiends
8 former grenadiers 35 fire fiends
2 corrupted grenadiers 16 ice fiends
17 former soldiers 12 toxic fiends
8 corrupted soldiers 7 CalSec sentries
3 former sergeants 2 military sentries
1 corrupted sergeant 13 CalSec bots
22 former guards 1 military bot
7 former commandoes 25 reavers
4 former heavies 13 cryoreavers
1 corrupted heavy 3 toxic reavers
5 fanatics 1 medusa
8 security drones 1 ravager
Traits
Hellrunner L2
Tough as Nails L1
Army Surplus L1
Angry Motherfucker L3
SURVIVOR L1
Trait order
Hr->AMf->AMf->TaN->MSV->AMf->Arm->Hr->
Equipment
Slot #1 : Thompson
Slot #2 : AV2 machete
* Hunter 20
* Ambush 20
Slot #3 : rocket launcher
Body : AV2 basic armor PB
* Durable
* Meshed
* Auto-med 10
* Auto-repair
Head : analytic visor B
* Durable
* Aim assist
* Tactical computer
Utility : AV2 auto AMP
* Automatic reloader
* Auto gyro-stabilizer
Relic : reaver's tendon
* Reaver's speed
Permanents
Rift Attunement
Inventory
rocket (x4)
12ga shell (x32)
7.62 ammo (x100)
7.62 ammo (x100)
.44 ammo (x50)
.44 ammo (x50)
.44 ammo (x5)
9mm ammo (x32)
multitool (x1)
5
Post Mortem / [1.5a|M|Ma|YAAM] I am never entering Purgatory again
« on: September 11, 2022, 21:12 »
I've wanted to check out this new "Inferno" difficulty level I keep hearing about, but I understand the game wants me to jump through a bunch of hoops to unlock it, including going through a specific path through the new secret "Purgatory" section. Even knowing how to get there, it took many attempts to succeed. I can't imagine how someone could figure it out from scratch.
In a previous attempt, I came very close to doing it at UV difficulty with a Vampyre build, which failed, because an unfortunately timed hit by a cryoreaver slowed me down enough to allow a warlock in the final battle to get a double move on me and target my square and hit me before I could react. (I had to review the recording/mortem to figure out what happened there)
Anyway, at some point, I stopped trying to do anything fancy, and just played a medium difficulty game, because I'm sick of playing Purgatory and just wanted to get it over with. The bright white tileset used in Purgatory is not easy on the eyes. Like... it's seriously blinding, and I decided that as much fun as this game is, it's not worth going blind in real life. I get the feeling the Devteam was going for the aesthetic used with invulnerability spheres from the original Doom of the 90's, which is fine when it's only a minute long... but not when it's several hours. Like... let's not mince words here. The colours used in Purgatory in Jupiter Hell are a bad choice and need to be changed. (In my opinion)
I didn't record this game, but I did a recording of my very first attempt at Purgatory here, accompanied by Sylph in voice chat, so you can see what I mean. (I don't think I saved the mortem for that one) A Survivor build was a very poor choice for UV difficulty, since each level you pass in Purgatory takes off 5 max hp, and Survivor works better when your max hp is higher... but it turns out that at medium difficulty, you only lose 2 max hp per level, so Survivor suddenly became viable again, particularly when I took a couple levels of Ironman and boosted my max hp from the health terminal in Callisto Mines.
The final battle with Harbinger was still pretty harrowing, though, since the Purgatory route causes warlocks to teleport in, and they have the ability to heal Harbinger into overhealth! (Yikes!) I had a previous attempt at this challenge fail at Harbinger, because I didn't realize at first that this was what was happening, plus one of the warlocks was hiding somewhere behind Harbinger, so I couldn't find it to stop healing him, and also, when I got Harbinger into his final phase, more warlocks teleported in, one of which was on the wrong side of the cover I was using to protect me from Harbinger. (Grr!)
Anyway, on this attempt, I was better prepared, and anticipated all of these difficulties, but I still would have had a lot more difficulty without the Warlock's Eye relic, which did a lot to mitigate the warlock's effects. I don't know if the relic did much to hurt Harbinger himself, but it at least helped clear the smaller minions, which let me focus my firepower on Harbinger and bring him down faster.
I'm glad I have that all over with. Hopefully, my next stream of this game will be Inferno difficulty! :D
In a previous attempt, I came very close to doing it at UV difficulty with a Vampyre build, which failed, because an unfortunately timed hit by a cryoreaver slowed me down enough to allow a warlock in the final battle to get a double move on me and target my square and hit me before I could react. (I had to review the recording/mortem to figure out what happened there)
Anyway, at some point, I stopped trying to do anything fancy, and just played a medium difficulty game, because I'm sick of playing Purgatory and just wanted to get it over with. The bright white tileset used in Purgatory is not easy on the eyes. Like... it's seriously blinding, and I decided that as much fun as this game is, it's not worth going blind in real life. I get the feeling the Devteam was going for the aesthetic used with invulnerability spheres from the original Doom of the 90's, which is fine when it's only a minute long... but not when it's several hours. Like... let's not mince words here. The colours used in Purgatory in Jupiter Hell are a bad choice and need to be changed. (In my opinion)
I didn't record this game, but I did a recording of my very first attempt at Purgatory here, accompanied by Sylph in voice chat, so you can see what I mean. (I don't think I saved the mortem for that one) A Survivor build was a very poor choice for UV difficulty, since each level you pass in Purgatory takes off 5 max hp, and Survivor works better when your max hp is higher... but it turns out that at medium difficulty, you only lose 2 max hp per level, so Survivor suddenly became viable again, particularly when I took a couple levels of Ironman and boosted my max hp from the health terminal in Callisto Mines.
The final battle with Harbinger was still pretty harrowing, though, since the Purgatory route causes warlocks to teleport in, and they have the ability to heal Harbinger into overhealth! (Yikes!) I had a previous attempt at this challenge fail at Harbinger, because I didn't realize at first that this was what was happening, plus one of the warlocks was hiding somewhere behind Harbinger, so I couldn't find it to stop healing him, and also, when I got Harbinger into his final phase, more warlocks teleported in, one of which was on the wrong side of the cover I was using to protect me from Harbinger. (Grr!)
Anyway, on this attempt, I was better prepared, and anticipated all of these difficulties, but I still would have had a lot more difficulty without the Warlock's Eye relic, which did a lot to mitigate the warlock's effects. I don't know if the relic did much to hurt Harbinger himself, but it at least helped clear the smaller minions, which let me focus my firepower on Harbinger and bring him down faster.
I'm glad I have that all over with. Hopefully, my next stream of this game will be Inferno difficulty! :D
Tormuse, level 10 Marine,
defeated the Harbinger against all odds.
He survived for 8653 turns.
The run time was 3h 2m 3s.
World seed was 26903.
He scored 4024 points.
He took MEDIUM risks.
CALLISTO L3 -> Callisto Mines L1
Callisto Mines L2 -> Callisto Anomaly
Callisto Anomaly - Cleared!
Purgatory - found Firestorm
Purgatory - found Denial
Awards
Medal of Prejudice (+200)
* Won with 100% kills
He killed 324 out of 324 enemies.
38 former grunts 17 toxic fiends
6 hellish grunts 6 CalSec sentries
2 former grenadiers 1 military bot
8 hellish grenadiers 25 reavers
11 former soldiers 7 toxic reavers
18 hellish soldiers 41 archreavers
2 former sergeants 8 kerberi
7 hellish sergeants 2 cyberi
6 former guards 4 toxiberi
27 hellish commandoes 13 ravagers
12 hellish heavies 3 armored ravagers
2 fanatics 6 siege ravagers
5 security drones 4 plasma ravagers
12 fiends 4 warlocks
49 fire fiends
Traits
Ironman L2
Hellrunner L2
Tough as Nails L1
Angry Motherfucker L3
SURVIVOR L1
Trait order
Hr->Hr->AMf->AMf->TaN->MSV->AMf->Iro->
Iro
Equipment
Slot #1 : JS 7.62 assault rifle BAV
* Swap Harness
* Vampiric 3
* Calibrated 1
* JoviSec
Slot #2 : Firestorm
Slot #3 : Denial
Body : AV1 marine armor P
* Carrier
* Painkiller
Head : AV3 tactical visor B
* Durable
* Target tracking
* Aim assist
Utility : AV3 shotgun AMP
* Shotgun shred capacitor
* Shotgun crit system
Relic : warlocks's eye
* Mirrored Gaze
Permanents
Catharsis
Inventory
12ga shell (x30)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x4)
CRI phase kit (x3)
multitool (x2)
large combat pack
stimpack (x2)
small medkit (x1)
6
Post Mortem / [1.5a|U|Te|YAAM] Good doggy!
« on: September 10, 2022, 13:50 »
So this was a little different. I was chatting with Sylph the other day, and we got the idea to each do a stream of Jupiter Hell at the same time with the same difficulty, class, and random seed, sort of as a test to see how our gameplay styles compare. My streaming software bugged out partway through and split the resulting recording into three videos, but it looks like I didn't lose any footage, and you can find them here:
Part 1
Part 2
Part 3
And Sylph's perspective is here.
The game took about 6 hours overall, partly because we both play slowly, and partly because we were chatting via voice chat the whole time, and may have distracted each other. :)
The highlight of the run was discovering the secret pet kerberos, Rexio. (Okay, someone told me directly what to do while I was playing, but no complaints) :P Rexio starts out weak, but can be leveled up over time, eventually being strong enough to face down any enemy, including the Harbinger itself! I still kept a close eye on him while he fought enemies, in case I needed to step in and help him, but he never seemed to actually be in any danger, since any time his hp got halfway down, he'd flip into "enraged" mode and rip any enemies apart while also regenerating. I honestly could probably have just sat back and let him complete every level for me, and not have to lift a finger myself. (He could probably stand to be nerfed a little)
Aside from that, not much else to say, since the above recordings speak for themselves. I played with an Entrenchment build while Sylph played with a Sharpshooter build, up until facing the Ancient at the end of Io, where Sylph died, due to underestimating the boss, and I sent my save file over to her, so she could continue playing.
Incidentally, we streamed the games on Twitch. My channel is here, while Sylph's channel is here.
Part 1
Part 2
Part 3
And Sylph's perspective is here.
The game took about 6 hours overall, partly because we both play slowly, and partly because we were chatting via voice chat the whole time, and may have distracted each other. :)
The highlight of the run was discovering the secret pet kerberos, Rexio. (Okay, someone told me directly what to do while I was playing, but no complaints) :P Rexio starts out weak, but can be leveled up over time, eventually being strong enough to face down any enemy, including the Harbinger itself! I still kept a close eye on him while he fought enemies, in case I needed to step in and help him, but he never seemed to actually be in any danger, since any time his hp got halfway down, he'd flip into "enraged" mode and rip any enemies apart while also regenerating. I honestly could probably have just sat back and let him complete every level for me, and not have to lift a finger myself. (He could probably stand to be nerfed a little)
Aside from that, not much else to say, since the above recordings speak for themselves. I played with an Entrenchment build while Sylph played with a Sharpshooter build, up until facing the Ancient at the end of Io, where Sylph died, due to underestimating the boss, and I sent my save file over to her, so she could continue playing.
Incidentally, we streamed the games on Twitch. My channel is here, while Sylph's channel is here.
Tormuse, level 16 Technician,
defeated the Harbinger against all odds.
He survived for 21634 turns.
The run time was 5h 51m 36s.
World seed was fixed at 1919.
He scored 7680 points.
He was ULTRAVIOLENT!
CALLISTO L3 -> Valhalla Terminal L1
Valhalla Terminal L2 - The Hunt
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - Cleared!
EUROPA L5 - Low Power
EUROPA L5 -> The Pit
The Pit - Cleared!
IO L2 - Infestation
IO L3 -> CRI Laboratory L1
CRI Laboratory L1 - Low Power
CRI Laboratory L2 -> CRI Armory
CRI Armory - found Firecrown
CRI Armory - Cleared!
Dante Station L2 - Exalted Summons
Dante Inferno - Cleared!
Dante Inferno - found Apocalypse
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+50)
* 25+ kills without taking damage
Conqueror Ribbon (+200)
* Completed all encountered special levels
He killed 870 out of 870 enemies.
46 former grunts 18 ice fiends
3 corrupted grunts 21 CalSec sentries
1 former CRI grunt 10 security sentries
8 former grenadiers 18 CalSec bots
1 corrupted grenadier 7 security bots
2 CRI grenadiers 2 guardian bots
13 former soldiers 8 reavers
22 corrupted soldiers 28 cryoreavers
5 former CRI soldiers 28 toxic reavers
31 CRI soldiers 27 archreavers
8 former sergeants 22 kerberi
5 corrupted sergeants 13 cyberi
2 former CRI sergeants 14 cryoberi
5 CRI sergeants 7 toxiberi
22 former guards 16 medusae
2 corrupted guards 10 archmedusae
10 CRI guards 19 ravagers
4 former commandoes 9 armored ravagers
14 corrupted commandoes 3 siege ravagers
4 former CRI commandoes 12 plasma ravagers
10 CRI commandoes 74 CRI marines
3 former heavies 43 CRI bots
3 corrupted heavies 14 guardians
8 fanatics 7 sentinels
18 security drones 6 warlocks
67 fiends 9 archwarlocks
22 fire fiends
Traits
Whizkid L2
Powerjack L1
Cover Master L2
Son of a Gun L3
Sustained fire L1
Hoarder L1
Toxicologist L1
ENTRENCHMENT L3
Trait order
Cov->SoG->Cov->SF->MEN->Hor->SoG->Whk->
MEN->SoG->Pow->Tox->Whk->MEN
Equipment
Slot #1 : CRI 7.62 gatling B
* Barbed 1
* CRI
* Sustain
* Peacekeeper
* Spin-up
Slot #2 : plasma rifle +BA2
* Critical 25
* Auto-calibrating 90%
* Balanced 1
* Swap Harness
Slot #3 : AV2 12ga auto-shotgun AC
* Critical 25
* Freezing 2
* Retaliate
* Calibrated 2
Slot #4 : Apocalypse
* Spin-up
Body : necrotic armor B
* Loading feed
* Necrotic
Head : Firecrown
Utility : AV2 utility AMP
* Metabolic boost
* Carrier
Relic : ancient necklace
* Ancient Resistance
Permanents
CRI backpack
Inventory
energy cell (x100)
energy cell (x96)
rocket (x10)
12ga shell (x50)
7.62 ammo (x100)
7.62 ammo (x100)
plasma grenade (x2)
gas grenade (x3)
gas grenade (x2)
smoke grenade (x3)
CRI phase kit (x1)
military stimpack
stimpack (x3)
large medkit
large medkit
7
Post Mortem / [1.4f|U|Sc|AoB|YAAM] Quad Ghost
« on: July 31, 2022, 15:05 »
For no particular reason, I felt like playing an Angel of Berserk game with a Ghost build. :)
Leaning into the Scout's stealthing ability was a very shaky strategy in the early game, and for a time, I was living med kit to med kit, and very uncertain if I'd be able to win. The Shadow Blade that I found mid-Europa was a big help, letting me do triple damage with my stealth strikes, (and quadruple damage once I got Executioner) and getting the Demonblood effect from the Dark Cathedral helped considerably, and that was when I knew I had the game in the bag.
That was also around the time I found the armour with the "silent" perk, which helped me get more out of my stealthing. I was using the melee amp I found in Frozen Temple (that gave a damage and guard boost) up until the end of Dante Inferno, where I couldn't resist switching it up for a utility amp that also had "silent," so my two silent perks, combined with Skilled 2, meant that for the last two levels, I was getting four stealth strikes per stealth, (if there were enough enemies present) and since Ghost 3 made my stealth cost 12, and I was getting 3 energy back per kill thanks to Energy Leech 3, I was able to break even for each of my stealths. :)
I got the Medusa's Fang toward the end, which instantly kills damaged biological enemies at the cost of permanently reducing your health, and I almost got rid of it, figuring I didn't want my health reduced, until I realized that it only triggers the health reduction if you deal non-fatal damage... and my quad damage from the Shadow Blade was pretty good at one-shotting everything, and once Soulstealer was leveled up with smaller enemies, it was able to one-shot pretty much everything too, so I don't think I ever actually activated the Medusa's Fang ability at all.
In the end, Harbinger didn't even see me coming. I ran up to him while stealthed, whacked him for four stealth strikes, then stealthed again, and whacked him for four more stealth strikes. He spent his last moments firing off his mortars blindly, and was dead without ever seeing his attacker. :)
Leaning into the Scout's stealthing ability was a very shaky strategy in the early game, and for a time, I was living med kit to med kit, and very uncertain if I'd be able to win. The Shadow Blade that I found mid-Europa was a big help, letting me do triple damage with my stealth strikes, (and quadruple damage once I got Executioner) and getting the Demonblood effect from the Dark Cathedral helped considerably, and that was when I knew I had the game in the bag.
That was also around the time I found the armour with the "silent" perk, which helped me get more out of my stealthing. I was using the melee amp I found in Frozen Temple (that gave a damage and guard boost) up until the end of Dante Inferno, where I couldn't resist switching it up for a utility amp that also had "silent," so my two silent perks, combined with Skilled 2, meant that for the last two levels, I was getting four stealth strikes per stealth, (if there were enough enemies present) and since Ghost 3 made my stealth cost 12, and I was getting 3 energy back per kill thanks to Energy Leech 3, I was able to break even for each of my stealths. :)
I got the Medusa's Fang toward the end, which instantly kills damaged biological enemies at the cost of permanently reducing your health, and I almost got rid of it, figuring I didn't want my health reduced, until I realized that it only triggers the health reduction if you deal non-fatal damage... and my quad damage from the Shadow Blade was pretty good at one-shotting everything, and once Soulstealer was leveled up with smaller enemies, it was able to one-shot pretty much everything too, so I don't think I ever actually activated the Medusa's Fang ability at all.
In the end, Harbinger didn't even see me coming. I ran up to him while stealthed, whacked him for four stealth strikes, then stealthed again, and whacked him for four more stealth strikes. He spent his last moments firing off his mortars blindly, and was dead without ever seeing his attacker. :)
Tormuse, level 18 Scout,
defeated the Harbinger against all odds.
He survived for 18334 turns.
The run time was 5h 49m 2s.
World seed was 40288.
He scored 7761 points.
He was ULTRAVIOLENT!
He was an Angel of Berserk!
CALLISTO L5 - Lockdown
CALLISTO L5 -> Military Barracks
Military Barracks - Cleared!
EUROPA L2 - Volatile Storage
Europa Concourse -> Europa Ruins L1
Europa Ruins L1 - found Twin Viper
Europa Ruins L2 - The Hunt
Europa Ruins L2 -> Frozen Temple
Frozen Temple - Cleared!
IO L2 -> Shadow Halls L1
Shadow Halls L1 - Low Power
Shadow Halls L3 -> Dark Cathedral
Dark Cathedral - Cleared!
Dark Cathedral - found Exosuit
The Shattered Abyss - Cleared!
The Shattered Abyss - found Soulstealer
Dante Inferno - Cleared!
Dante Inferno - found Firecrown
Dante Station L3 - Exalted Summons
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (silver cluster) (+100)
* 50+ kills without taking damage
Conqueror Ribbon (+200)
* Completed all encountered special levels
He killed 774 out of 774 enemies.
46 former grunts 40 ice fiends
6 corrupted grunts 8 toxic fiends
1 former CRI grunt 20 CalSec sentries
11 former grenadiers 8 security sentries
5 corrupted grenadiers 2 military sentries
2 former CRI grenadiers 11 CalSec bots
11 former soldiers 4 security bots
18 corrupted soldiers 72 reavers
5 hellish soldiers 39 cryoreavers
3 former CRI soldiers 25 toxic reavers
4 former sergeants 39 archreavers
2 corrupted sergeants 5 cyberi
1 hellish sergeant 9 cryoberi
1 former CRI sergeant 6 toxiberi
11 former guards 12 medusae
6 corrupted guards 12 archmedusae
5 former commandoes 35 ravagers
6 corrupted commandoes 19 armored ravagers
3 hellish commandoes 13 siege ravagers
4 former CRI commandoes 17 plasma ravagers
1 former heavy 25 CRI marines
2 corrupted heavies 8 CRI bots
1 hellish heavy 21 guardians
5 security drones 12 sentinels
7 combat drones 5 warlocks
46 fiends 12 archwarlocks
17 fire fiends
Traits
Skilled L3
Hellrunner L3
Executioner L3
Hacker L1
Dodgemaster L1
Energy leech L3
GHOST L3
Trait order
Skl->EnL->Skl->EnL->EnL->Hak->MGH->Exe->
Exe->Exe->Skl->MGH->MGH->Hr->Hr->Hr->
Dm
Equipment
Slot #1 : Soulstealer
Slot #2 : shadow blade A
* Guarded 15
* Resilient
* Shadow blade
Body : AV3 combat armor PA
* Swift
* Meshed
* Durable
* Silent
Head : Firecrown
Utility : AV3 utility AMP
* Energetic
* Silent
Relic : medusa's fang
* Kiss of Death
Permanents
Demonblood
Inventory
gas grenade (x3)
krak grenade (x1)
frag grenade (x3)
smoke grenade (x3)
CRI phase kit (x3)
multitool (x3)
combat pack (x3)
military stimpack
stimpack (x3)
small medkit (x3)
large medkit
large medkit
8
Post Mortem / [1.4f|U|Ma|YAAM] Ultimate survivor
« on: July 16, 2022, 16:13 »
A fun little run where I had Survivor, health Demonblood, and Ravager's Heart, so I was healing up to 25% health from Survivor, up to 50% from Demonblood, and up to 75% from Ravager's Heart. :) The neat thing is the health regen stacked, so I was getting healed at triple rate below 25%, and double rate below 50%. (This meant I basically never got the Survivor-based critical bonuses; oh well...)
The game started as sort of a test of the viability of the Warlock's Horn relic, which I found in Callisto Anomaly, to see if the game is still playable with the 20% experience reduction, and I was still able to get up to level 17 by the end, so I wasn't hampered too badly. I didn't get to actually use the Warlock's Horn for its true purpose, to block the Archwarlock's gaze, since I had to switch it out for the Ravager's Heart, (which I didn't really want to, but I felt compelled to, to see how the health regen worked) :) but for a while, the Warlock's Horn's bleeding protection was helpful for occasions I wanted to use melee.
For early/midgame, I mostly used a nice AV1 7.62 rifle with 40% critical on it, and didn't really make the switch over to melee until Io when I was able to get a decent katana. I never found any indestructible armour, so my armour got shredded pretty consistently, but I had some pretty nice powered armour for a while, which helped me zip around, cutting enemies more quickly, but it finally broke against Harbinger himself. Oh well...
One other funny thing, since Demonblood and Ravager's Heart both reduce healing effects down to 25%, and they stack, small medkits would only heal me for 2hp, and small healing orbs and combat packs didn't heal me at all. :)
The game started as sort of a test of the viability of the Warlock's Horn relic, which I found in Callisto Anomaly, to see if the game is still playable with the 20% experience reduction, and I was still able to get up to level 17 by the end, so I wasn't hampered too badly. I didn't get to actually use the Warlock's Horn for its true purpose, to block the Archwarlock's gaze, since I had to switch it out for the Ravager's Heart, (which I didn't really want to, but I felt compelled to, to see how the health regen worked) :) but for a while, the Warlock's Horn's bleeding protection was helpful for occasions I wanted to use melee.
For early/midgame, I mostly used a nice AV1 7.62 rifle with 40% critical on it, and didn't really make the switch over to melee until Io when I was able to get a decent katana. I never found any indestructible armour, so my armour got shredded pretty consistently, but I had some pretty nice powered armour for a while, which helped me zip around, cutting enemies more quickly, but it finally broke against Harbinger himself. Oh well...
One other funny thing, since Demonblood and Ravager's Heart both reduce healing effects down to 25%, and they stack, small medkits would only heal me for 2hp, and small healing orbs and combat packs didn't heal me at all. :)
Tormuse, level 17 Marine,
defeated the Harbinger against all odds.
He survived for 15632 turns.
The run time was 4h 49m 1s.
World seed was 79056.
He scored 7734 points.
He was ULTRAVIOLENT!
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L1 - The Hunt
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - Cleared!
CALLISTO L6 - Lockdown
EUROPA L3 - Volatile Storage
Europa Concourse - found Thompson
Europa Concourse -> Europa Ruins L1
Europa Ruins L2 - Lockdown
Europa Ruins L2 -> Frozen Temple
Frozen Temple - Cleared!
IO L3 -> Shadow Halls L1
Shadow Halls L1 - Volatile Storage
Shadow Halls L2 -> Dark Cathedral
Dark Cathedral - Cleared!
Dark Cathedral - found BFT 10K
The Shattered Abyss - Cleared!
The Shattered Abyss - found Soulstealer
Dante Inferno - Cleared!
Dante Inferno - found Avalanche
Dante Station L3 - The Hunt
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+50)
* 25+ kills without taking damage
Conqueror Ribbon (+200)
* Completed all encountered special levels
He killed 806 out of 806 enemies.
43 former grunts 10 ice fiends
6 corrupted grunts 17 toxic fiends
1 former CRI grunt 10 CalSec sentries
11 former grenadiers 15 security sentries
2 corrupted grenadiers 4 military sentries
2 former CRI grenadiers 7 CalSec bots
21 former soldiers 8 security bots
24 corrupted soldiers 70 reavers
12 former CRI soldiers 41 cryoreavers
2 CRI soldiers 29 toxic reavers
10 former sergeants 57 archreavers
3 corrupted sergeants 11 kerberi
4 former CRI sergeants 7 cyberi
1 CRI sergeant 19 cryoberi
27 former guards 3 toxiberi
6 corrupted guards 17 medusae
2 former CRI guards 10 archmedusae
3 former commandoes 25 ravagers
9 corrupted commandoes 18 armored ravagers
3 former CRI commandoes 9 siege ravagers
1 former heavy 16 plasma ravagers
2 corrupted heavies 20 CRI marines
7 security drones 22 CRI bots
2 combat drones 14 guardians
2 military drones 9 warlocks
62 fiends 12 archwarlocks
32 fire fiends
Traits
Ironman L3
Hellrunner L3
Tough as Nails L2
Rip and tear L2
Angry Motherfucker L3
SURVIVOR L3
Trait order
Hr->Hr->Hr->TaN->MSV->AMf->Iro->AMf->
AMf->MSV->RaT->RaT->MSV->Iro->Iro->TaN->
Equipment
Slot #1 : Avalanche
Slot #2 : BFT 10K
Slot #3 : Soulstealer
Body : - NONE -
Head : - NONE -
Utility : AV3 utility AMP
* Carrier
* Adrenal
Relic : ravager's heart
* Ravager's Blood
Permanents
Medusa's Curse
Relic Corruption
Demonblood
Inventory
energy cell (x100)
energy cell (x85)
plasma grenade (x1)
gas grenade (x2)
krak grenade (x3)
frag grenade (x1)
smoke grenade (x1)
large combat pack
military stimpack
stimpack (x1)
large medkit
large medkit
9
Post Mortem / [1.3a|U|Sc|YAAM] You look down and you see a tortoise...
« on: April 11, 2022, 14:25 »
After my Gunrunner game from the other day, I got the idea to do another Gunrunner build, this time focusing on melee, for a "Bladerunner" build. :D
This was considerably easier than the game where I was relying on ranged weapons, since this time, I didn't have to improvise any ammo-saving strategies. Also, one of the nice things about using melee with this build is that the act of attacking into a square (assuming you kill the target) counts as a move, so sometimes, I was able to chain together several melee attacks in a row, each one taking 0.25 seconds of time. :) (I pretty much knew this was going to be a fun run once I hit Gunrunner 2, and proceeded to use my katana to cut down three exalted ravagers in less than a second) :D
Of course, for the early game, I had to rely on ranged weapons more, and I was helped along immensely by the Scrapgun unique, and to a lesser degree by an advanced hunter rifle with barbed 6. By late game, I had a really nice advanced plasma shotgun with critical 50, which combined with SoG 3, gave me 100% critical chance with each shot, and also sustain, which took away ammo worries, but by then, I already had a really nice katana, and SoG combined with Executioner 1 gave me 100% crit chance with that, so I had pretty much switched exclusively to melee anyway.
Other things that helped the run included the duramesh armour, that I modded for bleeding protection, and...
Toward the end, I pumped all my levels into hellrunner, dodgemaster, and dash, to help me get out of (and sometimes into) danger faster, and to max out my dodge chance, so my enemies could barely touch me. There were still a few close calls where I nearly died due to trying to bite off more than I could chew, but I had enough contingencies in place, such as stealthing, smoke grenades, phase kits, etc, that I was able to keep going, and I managed to take out Harbinger by simply charging up to him and whacking him repeatedly with Soulstealer, and he fell in a few seconds. (Soulstealer was so charged up that the killing blow did no less than 766 damage!) :D
This was considerably easier than the game where I was relying on ranged weapons, since this time, I didn't have to improvise any ammo-saving strategies. Also, one of the nice things about using melee with this build is that the act of attacking into a square (assuming you kill the target) counts as a move, so sometimes, I was able to chain together several melee attacks in a row, each one taking 0.25 seconds of time. :) (I pretty much knew this was going to be a fun run once I hit Gunrunner 2, and proceeded to use my katana to cut down three exalted ravagers in less than a second) :D
Of course, for the early game, I had to rely on ranged weapons more, and I was helped along immensely by the Scrapgun unique, and to a lesser degree by an advanced hunter rifle with barbed 6. By late game, I had a really nice advanced plasma shotgun with critical 50, which combined with SoG 3, gave me 100% critical chance with each shot, and also sustain, which took away ammo worries, but by then, I already had a really nice katana, and SoG combined with Executioner 1 gave me 100% crit chance with that, so I had pretty much switched exclusively to melee anyway.
Other things that helped the run included the duramesh armour, that I modded for bleeding protection, and...
Spoiler: ...the Dark Cathedral secret... (click to show/hide)
Toward the end, I pumped all my levels into hellrunner, dodgemaster, and dash, to help me get out of (and sometimes into) danger faster, and to max out my dodge chance, so my enemies could barely touch me. There were still a few close calls where I nearly died due to trying to bite off more than I could chew, but I had enough contingencies in place, such as stealthing, smoke grenades, phase kits, etc, that I was able to keep going, and I managed to take out Harbinger by simply charging up to him and whacking him repeatedly with Soulstealer, and he fell in a few seconds. (Soulstealer was so charged up that the killing blow did no less than 766 damage!) :D
Tormuse, level 18 Scout,
defeated the Harbinger against all odds.
He survived for 17177 turns.
The run time was 5h 4m 13s.
World seed was 2508.
He scored 7798 points.
He was ULTRAVIOLENT!
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L1 - Infestation
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - Cleared!
Callisto Anomaly - found Scrapgun
EUROPA L2 - Low Power
Europa Concourse -> Europa Ruins L1
Europa Ruins L2 - Exalted Summons
Europa Ruins L2 -> Frozen Temple
Frozen Temple - Cleared!
IO L3 -> Shadow Halls L1
Shadow Halls L1 - Exalted Summons
Shadow Halls L2 -> Dark Cathedral
Dark Cathedral - Cleared!
The Shattered Abyss - Cleared!
The Shattered Abyss - found Soulstealer
Dante Inferno - Cleared!
Dante Inferno - found BFT 10K
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+50)
* 25+ kills without taking damage
Conqueror Ribbon (+200)
* Completed all encountered special levels
He killed 849 out of 849 enemies.
46 former grunts 7 security sentries
6 corrupted grunts 9 CalSec bots
1 former CRI grunt 4 security bots
6 former grenadiers 55 reavers
1 corrupted grenadier 43 cryoreavers
2 former CRI grenadiers 19 toxic reavers
19 former soldiers 47 archreavers
21 corrupted soldiers 8 kerberi
9 former CRI soldiers 10 cyberi
6 former sergeants 17 cryoberi
4 corrupted sergeants 6 toxiberi
4 former CRI sergeants 16 medusae
25 former guards 8 archmedusae
2 corrupted guards 29 ravagers
3 former commandoes 21 armored ravagers
14 corrupted commandoes 8 siege ravagers
2 former CRI commandoes 21 plasma ravagers
7 security drones 22 CRI marines
12 combat drones 21 CRI bots
115fiends 15 guardians
26 fire fiends 4 sentinels
32 ice fiends 13 warlocks
22 toxic fiends 5 archwarlocks
11 CalSec sentries
Traits
Dash L2
Hellrunner L3
Son of a Gun L3
Executioner L1
Hoarder L1
Dodgemaster L3
Scavenger L1
GUNRUNNER L3
Trait order
SoG->SoG->SoG->Das->Hor->MGU->Hr->Scv->
MGU->Exe->Hr->Dm->MGU->Dm->Hr->Dm->
Das
Equipment
Slot #1 : Scrapgun +A
* Calibrated 1
* Auto-calibrated
* Spin-up
Slot #2 : AV3 plasma shotgun +A
* Calibrated 1
* Auto-calibrating 6%
* Critical 50
* Sustain
Slot #3 : Soulstealer
Body : duramesh scout armor P
* Meshed
* Duramesh
Head : - NONE -
Utility : AV3 utility AMP
* Camoboost
* Silent
Relic : cryoreaver's claw
* Windchill
Permanents
Medusa's Curse
Demonblood
Inventory
energy cell (x100)
9mm ammo (x100)
plasma grenade (x1)
gas grenade (x3)
EMP grenade (x1)
krak grenade (x3)
smoke grenade (x3)
CRI phase kit (x2)
large combat pack
large combat pack
combat pack (x2)
stimpack (x1)
10
Post Mortem / [1.3a|U|Sc|YAAM] Run 'n gun
« on: April 09, 2022, 11:07 »
For no particular reason, I decided to do a UV game with a Gunrunner build, and got conqueror. Yay! :D (100% kills too!) :) I had serious doubts about my ability to win toward the end, since I was almost completely out of ammo, even with scavenger 3, but I just barely managed to pull it off.
I was very speedy! Between HR 3, the Exosuit unique, and the metabolic boost from my amp, I was moving at 0.5 seconds per move, (0.3 seconds while dashing) which went well with my chaingun with barbed 3, and actually turned out to be crucial for saving ammo at the end, since I could hit enemies with a few rounds, and then move fast enough to keep away from them while they bled to death. In some cases, I even just danced back and forth in front of them, while they had a lot of difficulty hitting me, due to my dodge chance. (Although I seriously wonder how to hit chances work in this, since they were sometimes still able to hit me, despite, in some cases, supposedly having -290% accuracy from bleeding stacks)
Another thing that was a big help was that super shotgun with rush 10, (damage bonus after move) which synergized nicely with the build, which is based on constantly moving. I was pretty pleased to be able to deliver the coup de grace to Harbinger with my last shot from that gun. :)
I was disappointed to find that the sustain mod didn't seem to work with the rail rifle. (Or didn't work consistently?) I think there were some shots that returned ammo as expected, but mostly not, and I'm not sure why that is. If the mod had worked properly, a lot of my ammo worries would have been alleviated, particularly in Dante Inferno, which was a huge ammo drain, with very little return.
At one point, in the interest of saving ammo, I picked up a katana from the ground to whack a couple of reavers, and I noticed that Gunrunner's reduced attack time applied to melee weapons too, so now, I really want to do a melee-focused Gunrunner build game. (Bladerunner, anyone?) :D
I was very speedy! Between HR 3, the Exosuit unique, and the metabolic boost from my amp, I was moving at 0.5 seconds per move, (0.3 seconds while dashing) which went well with my chaingun with barbed 3, and actually turned out to be crucial for saving ammo at the end, since I could hit enemies with a few rounds, and then move fast enough to keep away from them while they bled to death. In some cases, I even just danced back and forth in front of them, while they had a lot of difficulty hitting me, due to my dodge chance. (Although I seriously wonder how to hit chances work in this, since they were sometimes still able to hit me, despite, in some cases, supposedly having -290% accuracy from bleeding stacks)
Another thing that was a big help was that super shotgun with rush 10, (damage bonus after move) which synergized nicely with the build, which is based on constantly moving. I was pretty pleased to be able to deliver the coup de grace to Harbinger with my last shot from that gun. :)
I was disappointed to find that the sustain mod didn't seem to work with the rail rifle. (Or didn't work consistently?) I think there were some shots that returned ammo as expected, but mostly not, and I'm not sure why that is. If the mod had worked properly, a lot of my ammo worries would have been alleviated, particularly in Dante Inferno, which was a huge ammo drain, with very little return.
At one point, in the interest of saving ammo, I picked up a katana from the ground to whack a couple of reavers, and I noticed that Gunrunner's reduced attack time applied to melee weapons too, so now, I really want to do a melee-focused Gunrunner build game. (Bladerunner, anyone?) :D
Tormuse, level 18 Scout,
defeated the Harbinger against all odds.
He survived for 16286 turns.
The run time was 6h 25m 47s.
World seed was 8888.
He scored 7621 points.
He was ULTRAVIOLENT!
CALLISTO L2 -> Callisto Rift L1
Callisto Rift L2 - Infestation
Callisto Rift L3 -> The Rift
The Rift - Cleared!
Europa Concourse - Secure Vault
EUROPA L5 -> The Pit
The Pit - found Denial
The Pit - Cleared!
IO L5 - Lockdown
IO L5 -> Io Warehouse
Io Warehouse - found Exosuit
Io Warehouse - Cleared!
Dante Inferno - Cleared!
Dante Inferno - found BFT 10K
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (bronze cluster) (+50)
* 25+ kills without taking damage
Conqueror Ribbon (+200)
* Completed all encountered special levels
He killed 831 out of 831 enemies.
60 former grunts 14 toxic fiends
6 corrupted grunts 11 CalSec sentries
1 former CRI grunt 7 security sentries
6 former grenadiers 2 military sentries
5 corrupted grenadiers 8 CalSec bots
6 former CRI grenadiers 4 security bots
2 CRI grenadiers 1 military bot
7 former soldiers 28 reavers
16 corrupted soldiers 29 cryoreavers
7 former CRI soldiers 18 toxic reavers
6 former sergeants 54 archreavers
6 corrupted sergeants 12 kerberi
3 former CRI sergeants 8 cyberi
25 former guards 13 cryoberi
4 corrupted guards 8 toxiberi
4 former commandoes 11 medusae
10 corrupted commandoes 4 archmedusae
6 former CRI commandoes 31 ravagers
2 CRI commandoes 14 armored ravagers
1 former heavy 7 siege ravagers
3 corrupted heavies 7 plasma ravagers
5 security drones 34 CRI marines
4 combat drones 9 CRI bots
2 military drones 15 guardians
77 fiends 2 sentinels
39 fire fiends 9 warlocks
50 ice fiends 12 archwarlocks
Traits
Dash L1
Hellrunner L3
Son of a Gun L3
Hoarder L2
Dodgemaster L2
Scavenger L3
GUNRUNNER L3
Trait order
SoG->SoG->SoG->Das->MGU->Hr->Hr->Dm->
MGU->Hor->Hor->Scv->MGU->Dm->Scv->Hr->
Scv
Equipment
Slot #1 : AV1 chaingun +BA
* Swap Harness
* Calibrated 1
* Auto-calibrated
* Barbed 3
* Spin-up
Slot #2 : AV2 rail rifle BS
* Swap Harness
* Sustain
* Extended Mag 8
* Hunter 8
* Scope
Slot #3 : 12ga super shotgun A
* Calibrated 1
* Rush 10
* Rinse, Repeat
Body : Exosuit
Head : analytic visor B
* Durable
* Aim assist
* Tactical computer
Utility : AV2 utility AMP
* Metabolic boost
* Energetic
Relic : - NONE -
Permanents
CRI backpack
Inventory
energy cell (x21)
7.62 ammo (x2)
gas grenade (x2)
smoke grenade (x2)
CRI phase kit (x2)
multitool (x1)
large medkit
11
Post Mortem / [1.2d|N!|Te|YASD] Explored a little too far
« on: March 11, 2022, 22:53 »
So I wanted to get the CRI and Jovisec Diamond badges for winning on Nightmare difficulty masterless as an explorer, and I decided to try playing as a technician, since I have the fewest victories with that class. Ultimately, I failed, I'd say mostly due to trying to complete the Dante Inferno special level, even though (as I found out from Kornel after the fact) it wasn't actually necessary to do so. (Oops!)
The run was carried by finding "Vengeance," a unique hunter rifle with a significant damage boost, plus incremental critical chance boosts from consecutive shots without reloading, which was later helped by armour with "loading feed," so I didn't have to manually reload it, so it permanently kept the critical bonus maxed out, consistently doing quadruple+ damage with each shot. (I was slightly disappointed to discover that there's a cap on how high the critical bonus can go; I half expected it to keep climbing into the thousands of percent, until I could one-shot anything; oh well...) :P
I recorded the whole run, which you can watch at the following links.
Part 1 - Callisto
Part 2 - Europa
Part 3 - Io
Part 4 - Dante
The recordings mostly speak for themselves, so I can't think what else to comment on. The only other really notable decision I made along the way was getting rid of the Ravager's Heart relic at the end of Io. I have no idea whether or not that was the right decision, but considering that I ran out of health items at the end, maybe it was a mistake? Who knows?
The run was carried by finding "Vengeance," a unique hunter rifle with a significant damage boost, plus incremental critical chance boosts from consecutive shots without reloading, which was later helped by armour with "loading feed," so I didn't have to manually reload it, so it permanently kept the critical bonus maxed out, consistently doing quadruple+ damage with each shot. (I was slightly disappointed to discover that there's a cap on how high the critical bonus can go; I half expected it to keep climbing into the thousands of percent, until I could one-shot anything; oh well...) :P
I recorded the whole run, which you can watch at the following links.
Part 1 - Callisto
Part 2 - Europa
Part 3 - Io
Part 4 - Dante
The recordings mostly speak for themselves, so I can't think what else to comment on. The only other really notable decision I made along the way was getting rid of the Ravager's Heart relic at the end of Io. I have no idea whether or not that was the right decision, but considering that I ran out of health items at the end, maybe it was a mistake? Who knows?
Tormuse, level 16 Technician,
killed on Dante Inferno by a toxic reaver.
He survived for 11555 turns.
The run time was 5h 40m 50s.
World seed was 6449.
He scored 6626 points.
He opposed the NIGHTMARE!
Death log
* your action, you're at 5 health
* your action, you're at 5 health
* toxic reaver deals 8 damage to you
* health down to -3, you die
CALLISTO L2 - Volatile Storage
Callisto Hub -> Valhalla Terminal L1
Valhalla Terminal L2 - Low Power
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - found Vengeance
Valhalla Command - Cleared!
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L3 - Low Power
Europa Dig Zone L3 -> Tyre Outpost
IO L3 - Volatile Storage
Io Nexus -> Io Black Site L1
Io Black Site L1 - The Hunt
Io Black Site L2 -> Black Site Vaults
Dante Station L2 - The Hunt
Awards
CRI Star (bronze cluster) (+50)
* 25+ kills without taking damage
Explorer Ribbon (+100)
* Visited all encountered special levels
He killed 863 out of 1033 enemies.
34 former grunts 3 toxic fiends
1 former CRI grunt 14 CalSec sentries
1 former grenadier 12 security sentries
1 corrupted grenadier 2 military sentries
6 former CRI grenadiers 16 CalSec bots
19 former soldiers 8 security bots
24 corrupted soldiers 2 guardian bots
15 hellish soldiers 16 reavers
1 former CRI soldier 26 cryoreavers
12 former sergeants 22 toxic reavers
1 corrupted sergeant 24 archreavers
1 hellish sergeant 9 cyberi
2 former CRI sergeants 9 cryoberi
18 former guards 9 toxiberi
6 former commandoes 16 medusae
17 corrupted commandoes 11 archmedusae
16 hellish commandoes 19 ravagers
7 former CRI commandoes 24 armored ravagers
3 former heavies 4 siege ravagers
2 corrupted heavies 17 plasma ravagers
3 hellish heavies 22 CRI marines
2 security drones 10 CRI bots
2 combat drones 13 guardians
52 fiends 9 sentinels
26 fire fiends 3 warlocks
15 ice fiends 5 archwarlocks
Traits
Whizkid L3
Cover Master L3
Son of a Gun L3
Hoarder L2
Headshot L2
Scavenger L1
Grenadier L1
Trait order
SoG->SoG->SoG->Cov->Cov->Hor->Hsh->Whk->
Whk->Whk->Gre->Scv->Hor->Cov->Hsh
Equipment
Slot #1 : Vengeance
* Scope
Slot #2 : AV2 9mm SMG +B2
* Barbed 1
* Critical 40
* Auto-calibrated
* Speed-loader
* Frenzy 3
Slot #3 : AV2 12ga auto-shotgun +BA
* Autoloader
* Specialist
* Calibrated 1
* Auto-calibrating 74%
* Critical 40
Slot #4 : CRI BFT9K B
* Swap Harness
* BFT
Body : AV2 basic armor PB2
* Loading feed
* Durable
* Carrier
* Compartments
* Padded
Head : AV2 tactical visor PB
* Crit Enhancer 25
* Health Monitor
* Durable
* Aim assist
Utility : AV2 utility AMP
* Metabolic boost
* Auto-med 10
Relic : - NONE -
Permanents
Relic Corruption
Inventory
energy cell (x100)
energy cell (x57)
12ga shell (x50)
12ga shell (x16)
.44 ammo (x50)
.44 ammo (x50)
.44 ammo (x2)
9mm ammo (x16)
gas grenade (x2)
EMP grenade (x1)
smoke grenade (x2)
multitool (x2)
12
Post Mortem / [U|YAAM/YAFW] Focused Shottyhead
« on: January 22, 2022, 18:18 »
I recently got inspired to see if I could make use of a focused double shotgun with a Shottyhead build. It's something I got the idea for forever ago, but somehow, never actually put it into practice. I played on ultraviolence, because I wasn't in the mood for anything too strenuous.
Fortunately, for this run, I got all the mods I needed fairly early on, but unfortunately, the first double shotgun spawned in Deimos Lab. (Normally, I'd find probably three of them by that time; oh well...) I basically didn't use the combat shotgun after that; I'm not even sure why I carried it with me to the end, quite frankly. :P
I nearly died to the pair of shamblers, (brought me down to one med pack) since they don't seem to be very susceptible to shotguns, and the lack of eagle eye meant my other weapons were less effective, but after that, it was pretty smooth sailing, as long as I could keep my shotgun shell supply up, which I managed by occasionally luring arch-viles over to sergeant groups, so I could farm them for shells.
The Shottyhead build is ridiculously ammo-hungry, due to...
a) the simple fact that you just fire so damn fast...
b) it blocks SoB trait, so you can't increase your damage much, and...
c) the fact that firing so fast means you push all enemies to the edge of your weapon's range in the space of a second, so you're doing even less damage.
The focused double shotgun helps mitigate this, though in practice I don't think it made a huge difference. I still had to rely on my other weapons, which I juggled between, including Azrael's Scythe in the late game, for which I took a detour to berserker. I used up all my shells in the Mortuary, and I never really built the supply up after that, but I made sure to save some for the end, so I could use them to deliver the coup de grace to JC. :)
Fortunately, for this run, I got all the mods I needed fairly early on, but unfortunately, the first double shotgun spawned in Deimos Lab. (Normally, I'd find probably three of them by that time; oh well...) I basically didn't use the combat shotgun after that; I'm not even sure why I carried it with me to the end, quite frankly. :P
I nearly died to the pair of shamblers, (brought me down to one med pack) since they don't seem to be very susceptible to shotguns, and the lack of eagle eye meant my other weapons were less effective, but after that, it was pretty smooth sailing, as long as I could keep my shotgun shell supply up, which I managed by occasionally luring arch-viles over to sergeant groups, so I could farm them for shells.
The Shottyhead build is ridiculously ammo-hungry, due to...
a) the simple fact that you just fire so damn fast...
b) it blocks SoB trait, so you can't increase your damage much, and...
c) the fact that firing so fast means you push all enemies to the edge of your weapon's range in the space of a second, so you're doing even less damage.
The focused double shotgun helps mitigate this, though in practice I don't think it made a huge difference. I still had to rely on my other weapons, which I juggled between, including Azrael's Scythe in the late game, for which I took a detour to berserker. I used up all my shells in the Mortuary, and I never really built the supply up after that, but I made sure to save some for the end, so I could use them to deliver the coup de grace to JC. :)
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Tormuse, level 16 Apostle Chaos Lt. General Scout,
nuked the Mastermind at the Hell Fortress.
He survived 244955 turns and scored 422793 points.
He played for 6 hours, 15 minutes and 29 seconds.
He was a man of Ultra-Violence!
He killed 1217 out of 1217 hellspawn. (100%)
This ass-kicking marine killed all of them!
He saved himself 3 times.
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 11
Levels completed : 11
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (silver cluster)
Aurora Medallion
Conqueror Badge
Grim Reaper's Badge
Hell Armorer Badge
Hell Champion Medal
-- Graveyard -------------------------------------------------
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###########################################################
-- Statistics ------------------------------------------------
Health 92/60 Experience 128564/16
ToHit Ranged +0 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +6
-- Traits ----------------------------------------------------
Class : Scout
Ironman (Level 1)
Finesse (Level 2)
Hellrunner (Level 2)
Reloader (Level 2)
Brute (Level 2)
Juggler (Level 1)
Berserker (Level 1)
Dodgemaster (Level 1)
Whizkid (Level 2)
Shottyman (Level 1)
Shottyhead (Level 1)
Rel->Rel->Fin->HR->Jug->Fin->WK->WK->SM->MSh->Bru->Bru->Ber->Iro->HR->DM->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [4] (AO)
[b] [ Weapon ] focused double shotgun (9d4)x2 [0/2] (P1)
[c] [ Boots ] phaseshift boots [4/4] (100%) (A)
[d] [ Prepared ] Azrael's Scythe (9d9)
-- Inventory -------------------------------------------------
[a] combat shotgun (7d3) [5/5] (T1)
[b] tactical rocket launcher (6d6) [5/5] (T1)
[c] gatling gun (1d7)x6 [60/60]
[d] hyperblaster (2d4)x3 [40/40]
[e] 10mm ammo (x140)
[f] shotgun shell (x33)
[g] rocket (x13)
[h] power cell (x70)
[i] power cell (x70)
[j] power cell (x70)
[k] small med-pack
[l] small med-pack
[m] small med-pack
[n] large med-pack
[o] large med-pack
[p] homing phase device
[q] lava steel boots [1]
[r] 10mm ammo chain (x204)
[s] rocket box (x20)
[t] power battery (x120)
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 60%
Fire - internal 60% torso 85% feet 60%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
83 former humans
67 former sergeants
72 former captains
130 imps
108 demons
322 lost souls
80 cacodemons
35 hell knights
77 barons of hell
48 arachnotrons
17 former commandos
26 pain elementals
53 revenants
25 mancubi
44 arch-viles
7 elite former humans
5 elite former sergeants
5 elite former captains
2 elite former commandos
2 bruiser brothers
2 shamblers
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 7 he marched into the Military Base.
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Deimos Lab.
On level 9 he assembled a focused double shotgun!
On level 9 he assembled a gatling gun!
On level 9 he assembled a tactical boots!
He destroyed the evil within and reaped the rewards!
On level 11 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 12 he found the Acid Spitter!
On level 12 he assembled a lava boots!
On level 12 he romped upon the Abyssal Plains.
He slaughtered the beasts living there.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 15 he found the Medical Powerarmor!
On level 16 he found the Tower of Babel!
On level 17 he invaded the Unholy Cathedral!
On level 17 he found the Azrael's Scythe!
He then destroyed the Unholy Cathedral!
On level 19 he entered the Vaults.
He cracked the Vaults and cleared them out!
On level 20 he was foolish enough to enter the Mortuary!
On level 20 he assembled a tactical rocket launcher!
On level 20 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
On level 21 he stumbled into a complex full of arch-viles!
On level 21 he assembled a hyperblaster!
On level 22 he ran for his life from lava!
On level 22 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He overloaded a nuclear BFG 9000 on level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
You see : John Carmack (mortally wounded) | pool of blood | [ m ]ore
The lost soul dies. The revenant dies. The revenant dies. The lost soul dies.
The revenant dies. The revenant dies. You need to taste blood!
The lost soul hits you. You need to taste blood! There is rocket (x3) lying
here.
Fire -- Choose target...
You see : John Carmack (almost dead) | pool of blood | [ m ]ore
You need to taste blood! There is rocket (x3) lying here.
You reload the focused double shotgun. The lost soul hits you. You need to
taste blood! There is rocket (x3) lying here. There is rocket (x3) lying
here.
Fire -- Choose target...
You see : John Carmack (almost dead) | pool of blood | [ m ]ore
John Carmack dies. Congratulations! You defeated John Carmack! Press
<Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
1758 brave souls have ventured into Phobos:
1378 of those were killed.
8 of those were killed by something unknown.
189 didn't read the thermonuclear bomb manual.
And 60 couldn't handle the stress and committed a stupid suicide.
123 souls destroyed the Mastermind...
6 sacrificed itself for the good of mankind.
85 killed the bitch and survived.
32 showed that it can outsmart Hell itself.
--------------------------------------------------------------
13
Century Lounge / [M|Ao100|3%|YAVP] Pacifistic tendencies
« on: December 29, 2021, 22:39 »
So a while ago, (eight and a half years ago? Whoa!) :o I managed to get a win that showed 0% kills, by killing nothing but the Cyberdemon and the Mastermind. It was a fun little challenge to see how few kills I could get, but I always thought it could be interesting to try it in Angel of 100, so I could truly get 0% kills. :)
Well... I didn't quite do it this time, but I got it as low as 3% kills, so that's pretty good, I think. :) Bonus: I made sure to unwield my starting weapon at the beginning, and never wielded a weapon, so I got Sunrise Iron Fist as well. :D
All 60 of those enemies that got killed died in crossfire, since I never fired a single shot... unless you count the time an arachnotron stepped into a doorway unexpectedly, and I accidentally walked into it and punched it. (Don't worry; it didn't die, and I apologized afterward) :P
Well... I didn't quite do it this time, but I got it as low as 3% kills, so that's pretty good, I think. :) Bonus: I made sure to unwield my starting weapon at the beginning, and never wielded a weapon, so I got Sunrise Iron Fist as well. :D
All 60 of those enemies that got killed died in crossfire, since I never fired a single shot... unless you count the time an arachnotron stepped into a doorway unexpectedly, and I accidentally walked into it and punched it. (Don't worry; it didn't die, and I apologized afterward) :P
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Tormuse, level 4 Apostle Chaos Lt. General Scout,
completed 100 levels of torture on level 100 of Hell.
He survived 25552 turns and scored 149884 points.
He played for 1 hour, 20 minutes and 28 seconds.
He didn't like it too rough.
He killed 60 out of 1538 hellspawn. (3%)
My, wasn't he a wimpy chump.
He was an Angel of 100!
He saved himself once.
-- Special levels --------------------------------------------
Levels generated : 0
Levels visited : 0
Levels completed : 0
-- Awards ----------------------------------------------------
Sunrise Iron Fist
Minor Icarus Cross
-- Graveyard -------------------------------------------------
###############################=====#######################
#.=====..............#..&#.....=====;........==#.#B........
#.=====............M0#...#.....=====...|......=..##########
#.====............"==#...#.....=====........===..+.#.===...
#====......X.....====#...#.....=====........=.=..#.#..===..
#==.=.........=.=======..#.....=====..........=#.#.#..====.
#.=..........=.=====V====......=====...........#.#.#..====.
#............============/.....=====.............#.#.==....
#0........VM.=====..=====......=====^............#./.B.....
#...}.........===..V.===......=====............#.#.#.......
##/########....########.#....#=====+######+#######.#.0.....
#........................#....=====.V............#./.......
#.|......M......|........#....=====..............#.#..O=...
#........................#....=====............../.#.===...
#........................#....=====.0.......c...c#.+..=====
#......................../....=====..........^...#.#...====
#...................0.|..#...=====....[........0.#.#..==.==
#......................|.#...=====...............#.#......=
#........................#...=====...............#.#.....=.
#############################=====#########################
-- Statistics ------------------------------------------------
Health 42/50 Experience 5698/4
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Hellrunner (Level 2)
Tough as nails (Level 1)
Dodgemaster (Level 1)
HR->HR->DM->TaN->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanofiber red armor [2]
[b] [ Weapon ] nothing
[c] [ Boots ] grappling gothic boots [11/11] (190%)
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] nanofiber blue armor [1]
[b] large med-pack
[c] large med-pack
[d] large med-pack
[e] large med-pack
[f] power mod pack
[g] power mod pack
[h] power mod pack
[i] agility mod pack
[j] bulk mod pack
[k] phaseshift boots [2/4] (45%) (A)
-- Resistances -----------------------------------------------
Fire - internal 0% torso 13% feet 0%
-- Kills -----------------------------------------------------
7 former humans
11 former sergeants
14 former captains
8 imps
5 demons
2 lost souls
1 hell knight
4 barons of hell
1 revenant
1 nightmare imp
6 nightmare demons
-- History ---------------------------------------------------
He left level 20 as soon as possible.
He left level 21 as soon as possible.
Level 22 blasted him with an unholy atmosphere!
On level 23 he found the Grammaton Cleric Beretta!
He left level 25 as soon as possible.
On level 29 he stumbled into a complex full of arch-viles!
Level 29 blasted him with an unholy atmosphere!
He left level 29 as soon as possible.
On level 30 he stumbled into a complex full of arch-viles!
On level 31 he found the Subtle Knife!
On level 33 he assembled a nanofiber armor!
On level 36 he found the Revenant's Launcher!
On level 37 he found the Jackhammer!
On level 37 he assembled a nanofiber armor!
He sounded the alarm on level 39!
He left level 39 as soon as possible.
On level 40, hell froze over!
On level 40 he found the Butcher's Cleaver!
On level 42 he stumbled into a nightmare arachnotron cave!
He left level 42 as soon as possible.
He left level 43 as soon as possible.
On level 45 he encountered an armed nuke!
On level 46 he encountered an armed nuke!
He left level 46 as soon as possible.
Level 47 was a hard nut to crack!
On level 49 he encountered an armed nuke!
On level 51 he stumbled into a nightmare demon cave!
On level 53 he stumbled into a nightmare cacodemon cave!
He left level 56 as soon as possible.
He left level 58 as soon as possible.
On level 59 he assembled a grappling boots!
He left level 63 as soon as possible.
He left level 66 as soon as possible.
He sounded the alarm on level 68!
He left level 68 as soon as possible.
He left level 70 as soon as possible.
On level 73 he stumbled into a nightmare demon cave!
He left level 73 as soon as possible.
On level 74 he stumbled into a nightmare demon cave!
He left level 74 as soon as possible.
He left level 75 as soon as possible.
He left level 76 as soon as possible.
On level 77 he found the BFG 10K!
He left level 81 as soon as possible.
On level 85 he stumbled into a complex full of arch-viles!
On level 87 he stumbled into a nightmare demon cave!
He left level 88 as soon as possible.
On level 91 he stumbled into a nightmare arachnotron cave!
He left level 91 as soon as possible.
On level 92, hell froze over!
He left level 92 as soon as possible.
On level 95 he stumbled into a nightmare cacodemon cave!
He left level 95 as soon as possible.
He left level 97 as soon as possible.
He sounded the alarm on level 98!
He left level 98 as soon as possible.
He left level 99 as soon as possible.
On level 100 he finally completed 100 levels of torture.
-- Messages --------------------------------------------------
You dodge!
You use a large med-pack. You feel fully healed. The arch-vile raises his
arms!
You dodge! You are hit!
You start running!
The arch-vile raises his arms!
Boom! The missile hits the arch-vile.
The mancubus hits you.
You use a large med-pack. You feel fully healed. The mancubus hits you.
You start running!
The barrel explodes! Boom! You dodge! Boom! Boom! There are stairs leading
downward here.
You did it! You completed 100 levels of DoomRL! You're the champion! Press
<Enter>...
-- General ---------------------------------------------------
1755 brave souls have ventured into Phobos:
1377 of those were killed.
8 of those were killed by something unknown.
189 didn't read the thermonuclear bomb manual.
And 60 couldn't handle the stress and committed a stupid suicide.
121 souls destroyed the Mastermind...
6 sacrificed itself for the good of mankind.
84 killed the bitch and survived.
31 showed that it can outsmart Hell itself.
--------------------------------------------------------------
14
Post Mortem / [U|AoB+AoLT|90%|YAFW] A bit of light malice
« on: December 26, 2021, 16:52 »
For no particular reason, I decided to play DoomRL the other day, to see if I could do a melee only game with a Malicious Blades build. I also combined it with AoLT for the speed boost, reasoning that a melee build won't need much inventory space for weapons/ammo.
Once I got MB, it was smooth sailing for the rest of the game, but getting there was quite a chore. While MB is considered a melee trait, it really is best suited to a hybrid build, due to the lack of berserker trait. Still, somehow, I made it work by focusing on the enemies I could kill relatively easily without taking too much damage, and stretching berserk packs and invulnerability spheres as much as I could, and simply avoiding a lot of enemies, and avoiding Hell's Arena altogether.
I turned the red armour from Phobos Anomaly into nanofibre armour, which I used up until Deimos Lab, where I got an onyx pack as a reward, which I ended up putting on a suit of blue armour for the plasma protection. Those two levels of Whizkid I got ended up being solely for modding the armour; I would have liked to dual-wield two power-modded chainswords, but it didn't end up being convenient to do so, and the Longinus Spear turned out to be a good enough choice anyway.
I was considering skipping Spider's Lair, since MB's protections don't include plasma damage, but a lucky nuke and invulnerability made me change my mind. :) I still had to break down two walls between the invulnerability and the SL entrance, which I did by throwing a couple of combat knives that were lying around at napalm barrels.
Limbo felt like a big mistake that nearly got me killed, since enemies were reviving faster than I could deal with, and I just made a run for the exit, though I was able to pick up the nuclear BFG on the way out.
I probably would've skipped Lava Pits if it generated, but I lucked into getting Mount Erebus, and there were two berserk packs next to the stairs for it, so I was able to just run across the lava, only losing about 27% health in the process, enabling me to get a full win. (Though there was an invulnerability next to the final stairs, so I didn't end up using the lava element anyway) :P
Yay! :D
Once I got MB, it was smooth sailing for the rest of the game, but getting there was quite a chore. While MB is considered a melee trait, it really is best suited to a hybrid build, due to the lack of berserker trait. Still, somehow, I made it work by focusing on the enemies I could kill relatively easily without taking too much damage, and stretching berserk packs and invulnerability spheres as much as I could, and simply avoiding a lot of enemies, and avoiding Hell's Arena altogether.
I turned the red armour from Phobos Anomaly into nanofibre armour, which I used up until Deimos Lab, where I got an onyx pack as a reward, which I ended up putting on a suit of blue armour for the plasma protection. Those two levels of Whizkid I got ended up being solely for modding the armour; I would have liked to dual-wield two power-modded chainswords, but it didn't end up being convenient to do so, and the Longinus Spear turned out to be a good enough choice anyway.
I was considering skipping Spider's Lair, since MB's protections don't include plasma damage, but a lucky nuke and invulnerability made me change my mind. :) I still had to break down two walls between the invulnerability and the SL entrance, which I did by throwing a couple of combat knives that were lying around at napalm barrels.
Limbo felt like a big mistake that nearly got me killed, since enemies were reviving faster than I could deal with, and I just made a run for the exit, though I was able to pick up the nuclear BFG on the way out.
I probably would've skipped Lava Pits if it generated, but I lucked into getting Mount Erebus, and there were two berserk packs next to the stairs for it, so I was able to just run across the lava, only losing about 27% health in the process, enabling me to get a full win. (Though there was an invulnerability next to the final stairs, so I didn't end up using the lava element anyway) :P
Yay! :D
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Tormuse, level 15 Apostle Chaos Lt. General Technician,
nuked the Mastermind at the Hell Fortress.
He survived 210263 turns and scored 372378 points.
He played for 4 hours, 29 minutes and 46 seconds.
He was a man of Ultra-Violence!
He killed 1135 out of 1255 hellspawn. (90%)
He held his right to remain violent.
He was an Angel of Berserk!
He was also an Angel of Light Travel!
He saved himself 3 times.
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 10
Levels completed : 8
-- Awards ----------------------------------------------------
Hell Armorer Badge
-- Graveyard -------------------------------------------------
###########################################################
..................................................%%..%...#
..................................................%...%...#
..........................................................#
..................................................|}|.%...#
..................................................X%...%..#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
###########################################################
-- Statistics ------------------------------------------------
Health 78/90 Experience 108754/15
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Technician
Ironman (Level 4)
Finesse (Level 2)
Hellrunner (Level 2)
Brute (Level 3)
Dodgemaster (Level 1)
Whizkid (Level 2)
Malicious Blades (Level 1)
Bru->Bru->Fin->HR->HR->DM->MMB->Iro->Iro->Fin->WK->Bru->WK->Iro->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] blue armor [4] (AOP)
[b] [ Weapon ] Longinus Spear (8d8)
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] chainsword (8d2)
-- Inventory -------------------------------------------------
[a] small med-pack
[b] large med-pack
[c] envirosuit pack
[d] lava element
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 50% feet 50%
Melee - internal 0% torso 75% feet 75%
Shrapnel - internal 0% torso 50% feet 50%
Fire - internal 0% torso 50% feet 50%
Plasma - internal 0% torso 20% feet 0%
-- Kills -----------------------------------------------------
108 former humans
88 former sergeants
52 former captains
142 imps
61 demons
349 lost souls
32 cacodemons
44 hell knights
60 barons of hell
45 arachnotrons
20 former commandos
27 pain elementals
26 revenants
17 mancubi
25 arch-viles
4 nightmare imps
25 nightmare demons
2 bruiser brothers
2 shamblers
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 5 he stormed the Chained Court.
On level 7 he sneaked into the Phobos Lab.
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 9 he assembled a nanofiber armor!
On level 9 he entered Deimos Lab.
On level 9 he assembled a chainsword!
He destroyed the evil within and reaped the rewards!
On level 11 he assembled a tactical boots!
On level 11 he arrived at the Containment Area.
He emerged from the Containment Area victorious!
On level 12 he romped upon the Abyssal Plains.
He slaughtered the beasts living there.
On level 14 he ventured into the Spider's Lair.
He nuked level 14!
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
On level 17 he assembled a chainsword!
On level 17 he invaded the Unholy Cathedral!
On level 17 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
On level 19 he entered the Vaults.
He managed to scavenge a part of the Vaults treasures.
On level 20 he was foolish enough to enter Limbo!
He managed to escape from Limbo!
On level 21 he found the Medical Powerarmor!
On level 22 he arrived at Mt. Erebus.
He managed to raise Mt. Erebus completely!
Then at last he found Dis!
He overloaded a nuclear BFG 9000 on level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
John Carmack reloads his rocket launcher.
You dodge!
John Carmack reloads his rocket launcher.
You see : John Carmack (lightly wounded) | pool of blood | [ m ]ore
You hit John Carmack.
You hit John Carmack. You are hit!
John Carmack reloads his rocket launcher.
You hit John Carmack.
You hit John Carmack. Carmack raises his hands and summons hellspawn!
You hit John Carmack.
You hit John Carmack.
You see : John Carmack (almost dead) | pool of blood | [ m ]ore
John Carmack reloads his rocket launcher.
You hit John Carmack. John Carmack dies. Congratulations! You defeated John
Carmack! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
1741 brave souls have ventured into Phobos:
1364 of those were killed.
8 of those were killed by something unknown.
189 didn't read the thermonuclear bomb manual.
And 60 couldn't handle the stress and committed a stupid suicide.
120 souls destroyed the Mastermind...
6 sacrificed itself for the good of mankind.
83 killed the bitch and survived.
31 showed that it can outsmart Hell itself.
--------------------------------------------------------------
15
Post Mortem / [1.2 RC2|U|Sc|YAAM] Pirate/Assassin/Zombie
« on: November 27, 2021, 02:41 »
Note: This mortem is from over a week ago, but I'm posting it now, because the forum was having some technical issues. Anyway, here's what I tried to post before. :)
This run had a bit of a weird start, because I somehow accidentally joined the zombies. :P Due to a strange bug that the dev team has hopefully figured out now, the game apparently considered me one of the former humans for all of Callisto, and so none of them attacked me. (Fiends/bots/etc continued attacking as normal, though) Needless to say, this made the early levels a lot easier than normal.
I recorded the game, so you can see for yourself:
Part 1 - Callisto
Part 2 - Europa
Part 3 - Io
Part 4 - Dante
Anyway, I played this game in response to some discussion about the relative benefits/drawbacks of the newly amended Swashbuckler and Assassinate traits. I already made plenty of commentary about them both in the videos, and the Chaosforge Discord server, so I won't repeat myself here, but suffice it to say, I think they're perfectly viable traits. :)
This run had a bit of a weird start, because I somehow accidentally joined the zombies. :P Due to a strange bug that the dev team has hopefully figured out now, the game apparently considered me one of the former humans for all of Callisto, and so none of them attacked me. (Fiends/bots/etc continued attacking as normal, though) Needless to say, this made the early levels a lot easier than normal.
I recorded the game, so you can see for yourself:
Part 1 - Callisto
Part 2 - Europa
Part 3 - Io
Part 4 - Dante
Anyway, I played this game in response to some discussion about the relative benefits/drawbacks of the newly amended Swashbuckler and Assassinate traits. I already made plenty of commentary about them both in the videos, and the Chaosforge Discord server, so I won't repeat myself here, but suffice it to say, I think they're perfectly viable traits. :)
Tormuse, level 17 Scout,
defeated the Harbinger against all odds.
He survived for 15770 turns.
The run time was 5h 53m 5s.
World seed was 950.
He scored 7921 points.
He was ULTRAVIOLENT!
CALLISTO L2 -> Mimir Habitat L1
Mimir Habitat L3 - Infestation
Mimir Habitat L3 -> CalSec Central
CalSec Central - Cleared!
EUROPA L2 - Low Power
EUROPA L5 -> The Pit
The Pit - Cleared!
IO L2 - Volatile Storage
Io Nexus -> Io Black Site L1
Io Black Site L2 - Exalted Summons
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - Cleared!
Black Site Vaults - found Wavedancer
The Shattered Abyss - Cleared!
The Shattered Abyss - found Soulstealer
Dante Station L2 - Exalted Summons
Dante Inferno - Cleared!
Dante Inferno - found BFT 10K
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (silver cluster) (+100)
* 50+ kills without taking damage
Conqueror Ribbon (+200)
* Completed all encountered special levels
He killed 881 out of 881 enemies.
49 former grunts 29 ice fiends
9 corrupted grunts 21 toxic fiends
4 former CRI grunts 18 CalSec sentries
10 former grenadiers 10 security sentries
9 corrupted grenadiers 4 military sentries
4 hellish grenadiers 6 CalSec bots
4 former CRI grenadiers 4 security bots
14 former soldiers 2 military bots
26 corrupted soldiers 76 reavers
9 hellish soldiers 24 cryoreavers
3 former CRI soldiers 18 toxic reavers
7 former sergeants 43 archreavers
8 corrupted sergeants 12 kerberi
4 hellish sergeants 16 cyberi
3 former CRI sergeants 14 cryoberi
1 CRI sergeant 4 toxiberi
20 former guards 17 medusae
6 corrupted commandoes 7 archmedusae
1 hellish commando 31 ravagers
14 former CRI commandoes 14 armored ravagers
3 former heavies 7 siege ravagers
5 corrupted heavies 9 plasma ravagers
2 hellish heavies 35 CRI marines
15 security drones 11 CRI bots
2 combat drones 5 guardians
8 military drones 2 sentinels
85 fiends 9 warlocks
33 fire fiends 11 archwarlocks
Traits
Skilled L2
Dash L1
Executioner L2
Swashbuckler L3
Hoarder L2
Energy leech L3
ASSASSINATE L3
Trait order
Swa->Swa->Swa->Exe->Hor->Hor->Das->MAS->
MAS->Skl->Skl->EnL->EnL->MAS->EnL->Exe->
Equipment
Slot #1 : AV1 7.62 assault rifle +AC
* Autoloader
* Freezing 2
* Auto-calibrated
* Calibrated 1
Slot #2 : Soulstealer
Slot #3 : CRI BFT9K S
* Sustain
* BFT
Body : AV3 marine armor PB
* Meshed
* Durable
* Compartments
* Powered
Head : AV2 basic helmet PB
* Tech Monitor
* Danger Monitor
* Health Monitor
* Durable
Utility : AV3 melee AMP
* Melee critical boost
* Melee booster
Relic : - NONE -
Permanents
Medusa's Curse
CRI backpack
Inventory
energy cell (x97)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x100)
7.62 ammo (x6)
EMP grenade (x3)
krak grenade (x3)
smoke grenade (x2)
CRI phase kit (x2)
large combat pack
combat pack (x1)
large medkit
large medkit
large medkit