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91
Discussion / 29th Floor: Perfume, Women's Lingerie and Arch-Viles
« on: April 19, 2012, 02:08 »
As long as I'm forcibly taking a break from the game, let's take a moment to take stock of the current situation. I'm going for the A100 Gold, and have made it to 29 so far (highest run up until now was 53, this one currently coming in 2nd place).
I'm a L11 Sharpshooter (SOG3 EE3 MSS WK2 INT2) armed with a stormbolter (so levels 12 and 13 will be SOG again). I have a focused double prepared, and a missile launcher stashed away somewhere for the dirty work, 2 stacks of rockets, 2 stacks of shells and about 10 stacks of 10mm. Armor isn't grand (P-modded blue with a T-modded red as a spare), but I'm only 1 P-mod short of the Cerberus boots. Sidequest: finishing off 1 Mancubus with a slap in the face, so my experience rank rises (though I won't be buggered if this doesn't happen).
Apart from taking time to not make any stupid moves, what else advice could I do with in order to increase my chances of bringing home the gold?
I'm a L11 Sharpshooter (SOG3 EE3 MSS WK2 INT2) armed with a stormbolter (so levels 12 and 13 will be SOG again). I have a focused double prepared, and a missile launcher stashed away somewhere for the dirty work, 2 stacks of rockets, 2 stacks of shells and about 10 stacks of 10mm. Armor isn't grand (P-modded blue with a T-modded red as a spare), but I'm only 1 P-mod short of the Cerberus boots. Sidequest: finishing off 1 Mancubus with a slap in the face, so my experience rank rises (though I won't be buggered if this doesn't happen).
Apart from taking time to not make any stupid moves, what else advice could I do with in order to increase my chances of bringing home the gold?
92
Requests For Features / Placement of Hell's Arena Entrance
« on: April 17, 2012, 00:45 »
The Hell's Arena entrance is set to appear either on level 2 or level 3 of game. Depending what type of game I'm playing, I will either:
1) not care whether it appears on level 2 or 3, since I'm going to be able to beat it.
2) definitely don't want it to appear on level 2, since being able to do level 3 will give me an additional skill and prep me for another after the first few kills on HA itself. If it appears on level 2, I restart the game, since I've done nothing more than complete the Base Entry so far.
Why not have the entrance appear on level 3 by default?
1) not care whether it appears on level 2 or 3, since I'm going to be able to beat it.
2) definitely don't want it to appear on level 2, since being able to do level 3 will give me an additional skill and prep me for another after the first few kills on HA itself. If it appears on level 2, I restart the game, since I've done nothing more than complete the Base Entry so far.
Why not have the entrance appear on level 3 by default?
93
Requests For Features / BFG Auto-wield
« on: April 17, 2012, 00:38 »
Most of the weapons you can find throughout any game will have to manually be wielded. As of yet, I've found 2 notable exceptions, being the chainsaw and the BFG. The former makes kind of sense in the light of the berserk that comes with it, but why on earth in Hell would you arm yourself with a handheld doomsday device in a six-tile room when most enemies in the level are likely already dead?!
(The actual beef with this is that I got very annoyed when I found out I wasn't in fact clubbering the last remaining demon to death with my previously equipped chainsaw, but with the business end of the BFG).
Please switch off the BFG auto-wield.
(The actual beef with this is that I got very annoyed when I found out I wasn't in fact clubbering the last remaining demon to death with my previously equipped chainsaw, but with the business end of the BFG).
Please switch off the BFG auto-wield.
94
0.9.9.6 / [M|AoB|92%|YAVP] The Road to Hell Is Paved with... Well... Dead Demons, Mostly
« on: April 16, 2012, 13:53 »--------------------------------------------------------------
DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------
LuckyDee, level 10 Cacodemon Warrant Officer Marine,
defeated the Mastermind on level 8 of Hell.
He survived 99141 turns and scored 93154 points.
He played for 1 hour, 15 minutes and 13 seconds.
He didn't like it too rough.
He killed 530 out of 573 hellspawn. (92%)
He held his right to remain violent.
He was an Angel of Berserk!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 6
Levels completed : 5
-- Awards ----------------------------------------------------
Hell Champion Medal
Berserker Silver Badge
Longinus Gold Badge
-- Graveyard -------------------------------------------------
###########################################################
################................................###########
###############...............####...............##########
##############.......####.....####.....####.......#########
#############........####.....####.....####........########
############.........####.....####.....####.........#######
###########..........####..............####..........######
##########............................................#####
##########....####............................####....#####
##########...&####............................####....#####
##########....####............................####&...#####
##########....####............................####....#####
##########............................................#####
###########..........####..............####..........######
############.........####......###.....####.........#######
#############........####.....####.....####........########
##############.......####.....####.....####.......#########
###############..............%####...............##########
################..............X.................###########
###########################################################
-- Statistics ------------------------------------------------
Health 59/70 Experience 46248/10
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Marine
Ironman (Level 1)
Finesse (Level 2)
Brute (Level 3)
Berserker (Level 1)
Badass (Level 2)
Vampyre (Level 1)
Bru->Bru->Ber->Bru->Bad->MVm->Bad->Iro->Fin->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] Longinus Spear (8d8)
[c] [ Boots ] grappling steel boots [2/2] (100%)
[d] [ Prepared ] overcharged BFG 9000 (12d8) [100/100]
-- Inventory -------------------------------------------------
[a] green armor [1/1] (100%)
[b] blue armor [2/2] (100%)
[c] blue armor [2/2] (100%)
[d] blue armor [2/2] (100%)
[e] piercing chainsaw (5d6)
[f] large med-pack
[g] large med-pack
[h] large med-pack
[i] phase device
[j] agility mod pack
[k] agility mod pack
[l] blood skull
[m] hatred skull
[n] hatred skull
[o] Arena Master's Staff
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 60%
Fire - internal 60% torso 60% feet 60%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
91 former humans
39 former sergeants
7 former captains
63 imps
53 demons
189 lost souls
19 cacodemons
12 hell knights
6 barons of hell
18 arachnotrons
3 former commandos
12 pain elementals
7 revenants
2 mancubi
2 arch-viles
2 bruiser brothers
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
He defeated the Hell Arena Master!
On level 5 he found the Arena Master's Staff!
On level 7 he witnessed the Wall.
Not knowing what to do, he left.
On level 8 he encountered the Phobos Anomaly.
On level 8 he assembled a grappling boots!
On level 9 he assembled a piercing blade!
On level 13 he found the City of Skulls.
He wiped out the City of Skulls.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
On level 17 he invaded the Unholy Cathedral!
On level 17 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
He left level 21 as soon as possible.
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
armor is damaged! The Spider Mastermind hits you.
You use a large med-pack. You feel fully healed. The Spider Mastermind hits
you.
You hit the Spider Mastermind. The Spider Mastermind hits you. Your blue
armor is completely destroyed!
You hit the Spider Mastermind. The Spider Mastermind hits you.
You hit the Spider Mastermind. You feel like a killing machine! You're going
berserk! The Spider Mastermind hits you. You need to taste blood!
You use a large med-pack. You feel fully healed. The Spider Mastermind hits
you. You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now.
You need to taste blood!
-- General ---------------------------------------------------
30 brave souls have ventured into Phobos:
22 of those were killed.
1 didn't read the thermonuclear bomb manual.
7 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
6 killed the bitch and survived.
--------------------------------------------------------------
Amazed I got this to work as planned. Got out of the Arena with no more than the shirt on my back, nearly got swamped after killing the agony elemental (thank RNG for spare phases), saw " Health 1% " appear somewhere through L23 I think, overloaded the BFG on L24 only to find out you need to pull the trigger to arm it (AAAAAARGH I DROPPED AN ACTUAL NUKE 2 LEVELS AGO) - educational experience to say the least.
When zerk finally kicked in, it was smooth sailing all the way. Got me another stripe. Or star, I honestly don't know.
95
0.9.9.6 / [M|AoMr|67%|24|YASD] MBD stands for Massive Bullet Depletion
« on: April 16, 2012, 11:58 »--------------------------------------------------------------
DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------
LuckyDee, level 9 Cacodemon Warrant Officer Marine,
let the Spider Mastermind pwn him on level 8 of Hell.
He survived 85373 turns and scored 66007 points.
He played for 1 hour, 16 minutes and 51 seconds.
He didn't like it too rough.
He killed 435 out of 641 hellspawn. (67%)
He was an Angel of Marksmanship!
He saved himself 4 times.
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 7
Levels completed : 4
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Hell Champion Medal
Hell Armorer Badge
Marksman Bronze Badge
-- Graveyard -------------------------------------------------
###########################################################
#####################................................######
####################...............##.#...............#####
###################.......####.....#.##.....####.......####
##################........####......###.....####........###
#################.........####.....####.....####.........##
################..........####..............####..........#
###############............................................
###############....####............................####....
###############...&####............................####....
###############....####............................####&...
###############....####............................####....
###############............................................
################..........####M.............####..........#
#################.........####.....####.....####.........##
##################........####.....####.....####........###
###################.......####X....####.....####.......####
####################...............####...............#####
#####################................................######
###########################################################
-- Statistics ------------------------------------------------
Health 0/60 Experience 38726/9
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +2 ToDmg Melee +2
-- Traits ----------------------------------------------------
Class : Marine
Son of a bitch (Level 2)
Son of a gun (Level 3)
Dualgunner (Level 1)
Triggerhappy (Level 2)
Bullet Dance (Level 1)
SoG->SoG->DG->SoB->SoB->TH->MBD->SoG->TH->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] speedloader pistol (2d4) [6/6]
[c] [ Boots ] plasteel boots [2/2] (100%)
[d] [ Prepared ] speedloader pistol (2d4) [6/6]
-- Inventory -------------------------------------------------
[a] blue armor [2/2] (100%)
[b] blue armor [2/2] (100%)
[c] blue armor [2/2] (100%)
[d] red armor [6/6] (100%) (P)
[e] fireproof red armor [4/4] (80%)
[f] 10mm ammo (x68)
[g] 10mm ammo (x100)
[h] 10mm ammo (x100)
[i] 10mm ammo (x100)
[j] small med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] envirosuit pack
[p] technical mod pack
[q] 10mm ammo chain (x250)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 50%
Fire - internal 0% torso 0% feet 25%
-- Kills -----------------------------------------------------
62 former humans
47 former sergeants
12 former captains
85 imps
53 demons
99 lost souls
15 cacodemons
13 hell knights
12 barons of hell
14 arachnotrons
5 former commandos
8 pain elementals
3 revenants
2 mancubi
1 arch-vile
2 bruiser brothers
1 shambler
1 Cyberdemon
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he assembled a speedloader pistol!
On level 7 he assembled a speedloader pistol!
On level 8 he encountered the Phobos Anomaly.
On level 10 he entered Hell's Armory.
On level 10 he found the Railgun!
On level 10 he assembled a fireproof armor!
He destroyed the evil within and reaped the rewards!
On level 12 he ventured into the Halls of Carnage.
On level 13 he found the City of Skulls.
He fled the City in terror!
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
Level 17 was a hard nut to crack!
On level 18 he stumbled into complex full of hell knights!
Level 19 was a hard nut to crack!
On level 20 he was foolish enough to enter the Mortuary!
He managed to escape from the Mortuary!
He sounded the alarm on level 21!
On level 22 he entered the Lava Pits.
He decided it was too hot there.
Then at last he found Dis!
On level 24 he finally let the Spider Mastermind pwn him.
-- Messages --------------------------------------------------
You see : a Spider Mastermind (wounded) | floor | [ m ]ore
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind. The missile hits the Spider Mastermind. The missile hits the
Spider Mastermind. The Spider Mastermind hits you.
You use a large med-pack. You feel fully healed. The Spider Mastermind hits
you. Your blue armor is damaged!
You dualreload your guns! The Spider Mastermind hits you. The Spider
Mastermind hits you.
You use a large med-pack. You feel fully healed. The Spider Mastermind hits
you. Your blue armor is completely destroyed! The Spider Mastermind hits you.
You start running!
Boom! You are hit! Boom! You are hit!
You use a large med-pack. You feel fully healed. You are hit! You are hit!
You are hit! You are hit! Boom! You are hit! You are hit! You are hit!
You are hit! You die!... Press <Enter>...
You picked up a large med-pack.
-- General ---------------------------------------------------
29 brave souls have ventured into Phobos:
22 of those were killed.
1 didn't read the thermonuclear bomb manual.
6 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
5 killed the bitch and survived.
--------------------------------------------------------------
Wow. It's not the first time I faced the Mastermind, but it never sucked this hard - having my armor blasted off 1 turn and my health the next; repeat. In hindsight I should have brought that BFG or NPR along, would've at least earned me the last Silver I need for a promotion. Decided to use the space for the ammo, and still almost ran out on level 18 or 19.
How do you possibly survive going head on with Big Ugly without zerk or invulnerability?! He shoots faster than I could run and ran faster than I could shoot. Should have settled for the Partial Victory. Let's try AoB instead *cue maniacal laughter*.
96
Discussion / Wean Me From My Shotgun
« on: April 14, 2012, 05:10 »
For the last couple of weeks, I've almost exclusively been playing Scout shotgun-builds, because of the immediate access to INT and easy radar-shooting. Eventually, of course, this build is not going to cut the mustard achievement-wise. Assuming the differences in tactics for pistol or chainfire weapons are negligible due to the same line of fire, how do I go about radar-shooting effectively with these weapons, especially in wide open areas? Do you just take for granted that you require about 5 scan-shots for what the shotgun does in 1?
97
0.9.9.6 / [E|27%|YAVP] First attempt(s) at a speedrun
« on: April 08, 2012, 14:06 »--------------------------------------------------------------
DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------
LuckyDee, level 7 Cacodemon Sergeant Major Scout,
defeated the Mastermind on level 8 of Hell.
He survived 15840 turns and scored 28610 points.
He played for 14 minutes and 13 seconds.
He was too young to die!
He killed 99 out of 355 hellspawn. (27%)
Who gave him the ticket to hell, anyway?
He saved himself 3 times.
-- Special levels --------------------------------------------
Levels generated : 7
Levels visited : 4
Levels completed : 0
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Minor Icarus Cross
Major Icarus Cross
Compet-n Silver Cross
Compet-n Gold Cross
Untouchable Badge
Heroic Silver Badge
Speedrunner Bronze Badge
-- Graveyard -------------------------------------------------
###########################################################
#>#####################................................####
######################...............####...............###
#####################.......####.....####.....####.......##
####################........####.....####.....####........#
###################.........####.....####.....####.........
##################..........###...............####.........
#################.......X..................................
#################....####%...........................####..
#################...&####............................####..
#################....####............................####&.
#################....####............................####..
#################..........................................
##################..........####..............####.........
###################.........####.....####.....####.........
####################........####.....####.....####........#
#####################.......####.....####.....####.......##
######################...............####...............###
#>#####################................................####
###########################################################
-- Statistics ------------------------------------------------
Health 47/80 Experience 17769/7
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Scout
Ironman (Level 3)
Brute (Level 3)
Berserker (Level 1)
Bru->Bru->Ber->Iro->Iro->Bru->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [4/4] (142%) (B)
[b] [ Weapon ] chainsaw (4d6) (A)
[c] [ Boots ] nothing
[d] [ Prepared ] shotgun (8d3) [1/1] (T1)
-- Inventory -------------------------------------------------
[a] green armor [1/1] (45%)
[b] green armor [1/1] (100%)
[c] blue armor [2/2] (100%)
[d] red armor [4/4] (200%) (B)
[e] shotgun shell (x50)
[f] shotgun shell (x50)
[g] shotgun shell (x22)
[h] shotgun shell (x50)
[i] shotgun shell (x50)
[j] small med-pack
[k] small med-pack
[l] small med-pack
[m] small med-pack
[n] small med-pack
[o] small med-pack
[p] large med-pack
[q] large med-pack
[r] large med-pack
[s] large med-pack
[t] large med-pack
[u] technical mod pack
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 60%
Fire - internal 60% torso 85% feet 60%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
22 former humans
17 former sergeants
7 former captains
17 imps
11 demons
3 lost souls
1 cacodemon
3 hell knights
7 barons of hell
1 former commando
4 revenants
2 arch-viles
2 bruiser brothers
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
He left level 2 as soon as possible.
On level 4 he stormed the Chained Court.
On level 7 he witnessed the Wall.
Not knowing what to do, he left.
On level 8 he encountered the Phobos Anomaly.
On level 13 he found the City of Skulls.
He fled the City in terror!
He left level 14 as soon as possible.
On level 16 he found the Tower of Babel!
On level 22 he entered the Lava Pits.
He decided it was too hot there.
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
Mastermind hits you.
You hit the Spider Mastermind. The Spider Mastermind hits you.
You hit the Spider Mastermind. You feel like a killing machine! You're going
berserk! The Spider Mastermind hits you. You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind hits you. You need to
taste blood!
You hit the Spider Mastermind. You're going berserk! The Spider Mastermind
hits you. You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now.
You need to taste blood!
-- General ---------------------------------------------------
24 brave souls have ventured into Phobos:
19 of those were killed.
1 didn't read the thermonuclear bomb manual.
4 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
3 killed the bitch and survived.
--------------------------------------------------------------
After 2 tries (1st ending in suicide on account of being a sitting duck having to cross lava with a Hell Knight and Imps 'guiding' my passage, and the second due to being 1 badly placed sergeant away from death at level 2 or 3), I consider this a very succesful first speed run, seeing as it netted me 4 new medals (and thus the Heroic Silver) plus the Speedrunner Bronze. I was lucky enough to find 3 or 4 consecutive Invulnerabilities plus some berserk packs in Hell, otherwise I don't think I'd have managed, since more than 1/8 of my kills were Barons/Viles/Revenants, which I had no way of shaking off.
Very freaking intense way of playing, though, I had to take a couple of breaks to have a breather and look up some stuff. Intense, but very satisfying.
98
0.9.9.6 / [E|99%|16|YASD] On the Importance of Setting Priorities
« on: April 07, 2012, 02:10 »--------------------------------------------------------------
DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------
LuckyDee, level 6 Cacodemon Sergeant Major Technician,
was ripped apart by a cyberdemon on level 8 of the Deimos base.
He survived 51337 turns and scored 15289 points.
He played for 1 hour, 2 minutes and 6 seconds.
He was too young to die!
He killed 172 out of 173 hellspawn. (99%)
He was a real killing machine...
He saved himself 4 times.
-- Special levels --------------------------------------------
Levels generated : 7
Levels visited : 0
Levels completed : 0
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
###########################################################
#..........................................................
#..........................................................
#.............................XC..........###..............
#.........###.............................###..............
#.........###.............................###..............
#.........###..........................................###.
#................................###............###....###.
#................................###............###....###.
#................................###............###........
#..........................................................
#.........###..............................................
#.........###........................###....###............
#.........###........................###....###...........#
#....................................###....###...........#
#.........................................................#
#..........................................................
#..........................................................
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 0/50 Experience 12919/6
ToHit Ranged +0 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +6
-- Traits ----------------------------------------------------
Class : Technician
Finesse (Level 1)
Hellrunner (Level 2)
Brute (Level 2)
Dodgemaster (Level 1)
Bru->Bru->HR->HR->Fin->DM->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [4/4] (50%)
[b] [ Weapon ] chainsword (8d2)
[c] [ Boots ] steel boots [1/1] (100%)
[d] [ Prepared ] chainsword (8d2)
-- Inventory -------------------------------------------------
[a] blue armor [1/2] (21%)
[b] blue armor [2/2] (100%)
[c] blue armor [2/2] (100%)
[d] blue armor [2/2] (100%)
[e] small med-pack
[f] small med-pack
[g] small med-pack
[h] small med-pack
[i] small med-pack
[j] small med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] phase device
[o] power mod pack
[p] technical mod pack
[q] hatred skull
-- Resistances -----------------------------------------------
Fire - internal 0% torso 25% feet 0%
-- Kills -----------------------------------------------------
41 former humans
21 former sergeants
10 former captains
48 imps
8 demons
28 lost souls
1 cacodemon
4 hell knights
3 barons of hell
1 arachnotron
1 former commando
2 pain elementals
2 revenants
2 bruiser brothers
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 7 he assembled a chainsword!
On level 8 he encountered the Phobos Anomaly.
On level 15 he assembled a chainsword!
On level 16 he found the Tower of Babel!
On level 16 he finally was ripped apart by a cyberdemon.
-- Messages --------------------------------------------------
You use a small med-pack. You feel healed.
You hit the Cyberdemon. The Cyberdemon hits you.
You hit the Cyberdemon. The Cyberdemon hits you. Your red armor is damaged!
You hit the Cyberdemon. The Cyberdemon hits you.
You see : a Cyberdemon (wounded) | pool of blood | [ m ]ore
You hit the Cyberdemon. The Cyberdemon hits you. Your red armor is damaged!
You hit the Cyberdemon. The Cyberdemon hits you.
You hit the Cyberdemon. The Cyberdemon hits you. Your red armor is completely
destroyed!
You use a large med-pack. You feel fully healed.
You wear/wield : a red armor [4/4] (100%) The Cyberdemon hits you.
You hit the Cyberdemon. The Cyberdemon hits you.
You hit the Cyberdemon. The Cyberdemon hits you.
You hit the Cyberdemon.
You hit the Cyberdemon. The Cyberdemon hits you. You die!... Press <Enter>...
Game loaded. Welcome to the Doom Roguelike... You enter a big arena. There's
-- General ---------------------------------------------------
21 brave souls have ventured into Phobos:
17 of those were killed.
1 didn't read the thermonuclear bomb manual.
3 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
2 killed the bitch and survived.
--------------------------------------------------------------
Misjudged the last healthpack use there, but I can't say I really mind: unless MMB really pulls it off, I don't think I would've had much chance in Hell anyway. In hindsight, I should have taken DM earlier (brainfart), and should've at least done CC. Hell's Arena seems like certain death to me.
As for the Wall: how on Earth? The Brick Silver can be won by clearing out the Wall on AoB, but unless the wall suddenly turns from 10y of concrete to a quarter inch of glass, I don't see anything spectacular happening. Or is the chainsaw any good?
Halls of Carnage seem like a bad idea (sergeants + doors that need blasting); same goes for the City of Skulls, which seems like challenging an octopus to a boxing match. In short: I don't believe there are a lot of special levels that are doable on melee only.
Pretty satisfied for a first serious run though (the only AoBs I've tried so far ended before L5), the few tips I got really helped out. More - in particular on the special levels - are welcome.
99
0.9.9.6 / [E|YAAM] Newbie's Delight
« on: April 05, 2012, 14:36 »--------------------------------------------------------------
DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------
LuckyDee, level 10 Cacodemon Sergeant Scout,
defeated the Mastermind on level 8 of Hell.
He survived 97252 turns and scored 46064 points.
He played for 1 hour, 58 minutes and 44 seconds.
He was too young to die!
He killed 376 out of 376 hellspawn. (100%)
This ass-kicking marine killed all of them!
He saved himself 6 times.
-- Special levels --------------------------------------------
Levels generated : 7
Levels visited : 7
Levels completed : 7
-- Awards ----------------------------------------------------
Mastermind's Brain
Medal of Prejudice
UAC Star (silver cluster)
Explorer Badge
Conqueror Badge
Untouchable Badge
Hell Champion Medal
Heroic Bronze Badge
Veteran Bronze Badge
-- Graveyard -------------------------------------------------
###########################################################
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#######...............####...............##################
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#####........####.....####.....####........################
####.........####.....####.....####.........###############
###..........####..............####...........#############
##............................................#############
##....####............................####....#############
##...&####............................####....#############
##....####...............%....X.......####&...#############
##....####............................####....#############
##............................................#############
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#####........####..............####........################
######.......####..............####.......#################
#######...............#.##...............##################
########................................###################
###########################################################
-- Statistics ------------------------------------------------
Health 60/60 Experience 44869/10
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Ironman (Level 1)
Finesse (Level 2)
Reloader (Level 2)
Juggler (Level 1)
Intuition (Level 2)
Whizkid (Level 1)
Shottyman (Level 1)
Int->Int->Rel->Rel->SM->Fin->Fin->WK->Jug->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [6/6] (100%) (P)
[b] [ Weapon ] BFG 9000 (11d8) [89/169] (B2P1)
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] missile launcher (6d6) [4/4]
-- Inventory -------------------------------------------------
[a] tactical shotgun (8d3) [5/5]
[b] BFG 9000 (10d8) [130/130] (B1)
[c] blue armor [2/2] (64%)
[d] red armor [6/6] (100%) (P)
[e] shotgun shell (x70)
[f] shotgun shell (x70)
[g] shotgun shell (x70)
[h] shotgun shell (x70)
[i] shotgun shell (x14)
[j] rocket (x14)
[k] rocket (x14)
[l] rocket (x5)
[m] power cell (x70)
[n] power cell (x10)
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] technical mod pack
[s] shockwave pack
[t] lava element
-- Resistances -----------------------------------------------
Fire - internal 0% torso 25% feet 0%
-- Kills -----------------------------------------------------
57 former humans
64 former sergeants
23 former captains
26 imps
41 demons
94 lost souls
9 cacodemons
17 hell knights
5 barons of hell
21 arachnotrons
3 former commandos
2 pain elementals
2 revenants
4 mancubi
2 arch-viles
2 bruiser brothers
1 lava elemental
1 Cyberdemon
1 Spider Mastermind
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
He defeated the Hell Arena Master!
On level 5 he found the Arena Master's Staff!
On level 6 he assembled a tactical boots!
On level 7 he assembled a tactical shotgun!
On level 7 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 8 he encountered the Phobos Anomaly.
On level 11 he ventured into the Halls of Carnage.
On level 13 he found the City of Skulls.
He wiped out the City of Skulls.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
On level 21 he found the Berserker Armor!
On level 22 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
You see : floor
You see : a Spider Mastermind (scratched) | blood | [ m ]ore
The missile hits the Spider Mastermind. You are hit!
You see : a Spider Mastermind (wounded) | pool of blood | [ m ]ore
The missile hits the Spider Mastermind. You are hit! You are hit! You are
hit!
You see : a Spider Mastermind (heavily wounded) | pool of blood | [ m ]ore
The missile hits the Spider Mastermind.
You reload the BFG 9000. You are hit! You are hit!
You see : a Spider Mastermind (severely wounded) | blood | [ m ]ore
The missile hits the Spider Mastermind.
You see : a Spider Mastermind (mortally wounded) | blood | [ m ]ore
The missile hits the Spider Mastermind. The Spider Mastermind dies.
Congratulations! You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now.
Game loaded. Welcome to the Doom Roguelike... You enter the damned city of
-- General ---------------------------------------------------
20 brave souls have ventured into Phobos:
16 of those were killed.
1 didn't read the thermonuclear bomb manual.
3 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
2 killed the bitch and survived.
--------------------------------------------------------------
So.... it took me 20 runs to get the basics in, but now at least I finally have a decent yield for my efforts: 9 Medals/Badges in one run, including the elusive Medal of Prejudice (damn you premature enuculation), and enough to boost me to Sergeant Major.
Now for some fisticuffs - says here I'm going to have to kill 5 Mancubi in melee. I better find that Ring of Invisibility soon :S
100
Forum / Filtering Recent Posts
« on: April 02, 2012, 23:26 »
Is there anyway to control from which boards the Recent Posts list on the Info Center pane gets updated? I think it's really useful, but feel I get spammed from the Play-By-Forum board (no offense, I play Vampire with a couple of friends most Saturdays so I get my RPG-fix somewhere else). I've gone through my user settings but couldn't find anything...
101
Bug Reports / [0.9.9.6G Win] Visual failure INT2
« on: April 02, 2012, 11:13 »
See http://forum.chaosforge.org/index.php/topic,5504.0.html for further details (and on a sidenote, please inform me how I disguise the link within another word, thanks). The purple crosses that INT2 displays for enemies out of LOS turn black in berserk mode (and possibly when envirosuited as well). This makes them really hard or impossible to spot in unseen and unexplored terrain respectively. Localization on the mini-map still works. I've been informed that the console version doesn't suffer from this problem.
As indicated in the discussion thread, I don't think this should be changed (for berserk at least) per se, but I do think both G and C versions should operate in the same way.
As indicated in the discussion thread, I don't think this should be changed (for berserk at least) per se, but I do think both G and C versions should operate in the same way.
102
Requests For Features / Damage report
« on: April 01, 2012, 13:39 »
Some of the achievements require you to take a min/max amount of damage to obtain them. There's also achievements for completing the game in a max number of turns or minutes. While the latter is extensively reported both in the mortems and in the in-game character information, the former depends on guesswork. And althought I can work out wat the average of xDy damage will be, I'm sure as hell not going to keep track of the number of times I got shot with every form of attack - I'm clueless as to the least and most amount of damage suffered in a game so far, and very curious.
Can this info be included please? The mortem would be fine, the in-game char screen would be an added bonus.
Can this info be included please? The mortem would be fine, the in-game char screen would be an added bonus.
103
Discussion / INT2 vs Berserk
« on: March 29, 2012, 23:41 »
The last few runs I tried building out Scouts on INT, since it saves me a lot of ammo blasting away trying to detect enemies, and offers a better understanding of their move patterns - not to mention it keeps me fleeing from one enemy into the next. I believe I've even read someone's post on combining AoB with INT, which sounds really sensible since you'll want to creep up on enemies.
There is one major drawback to this however: once you go berserk, the crosses indicating enemy presence turn black. This means that they're really hard to spot in out-of-view explored territory, and invisible in unexplored areas. I can imagine this won't change much for the AoB - stuff you can't see, you'll definitely not going to be able to hit - but it annoys the hell out of me in regular games, leading me to actully avoid berserk packs most of the time. Most enemies are dead before they can see me anyway.
The way I see it, you can look at intuition/berserking from 2 angles:
1) You're on a rampage, and are too preoccupied with feeling your blood boil to notice enemies at a distance (which might be the current logic, assuming there is one)
2) You smell blood, and intuition will guide you to your next prey
Whether or not making the INT crosses black in berserk mode was a deliberate choice, there are multiple ways of looking at it - other players might even consider other possible explanations. Opinions?
There is one major drawback to this however: once you go berserk, the crosses indicating enemy presence turn black. This means that they're really hard to spot in out-of-view explored territory, and invisible in unexplored areas. I can imagine this won't change much for the AoB - stuff you can't see, you'll definitely not going to be able to hit - but it annoys the hell out of me in regular games, leading me to actully avoid berserk packs most of the time. Most enemies are dead before they can see me anyway.
The way I see it, you can look at intuition/berserking from 2 angles:
1) You're on a rampage, and are too preoccupied with feeling your blood boil to notice enemies at a distance (which might be the current logic, assuming there is one)
2) You smell blood, and intuition will guide you to your next prey
Whether or not making the INT crosses black in berserk mode was a deliberate choice, there are multiple ways of looking at it - other players might even consider other possible explanations. Opinions?
104
Discussion / MRM on DoomRL Wiki / versus other Masters
« on: March 24, 2012, 03:44 »
Since I don't have enough posts to comment directly on the Wiki - yet - I'd like to point out that it lists MRM as requiring FIN2 and DM1. According to v0996, this should be JUG1 and DM1.
On a side note, this is the only Master trait that doesn't require you to be level 6. Most need a set of traits that can't be achieved in fewer levels, and some have the L6 requirement purely to compensate for this, I guess. MRM (FIN1, HR2, JUG1, DM1)... hey wait a sec. That adds up to five, meaning you'll have to be at L6 before being able to chose MRM.
But that would mean that the L6 requirement on MSc (EE2, WK2, INT1) is redundant. Additionally, this means that these 2 traits plus the others listing the L6 requirement (MVm, MAD and MCe) can be obtained at L6, and all others at L7. Wouldn't it be fairer to have all Masters be accessible on the same level? Or are there actually instances in which you would not base your game on aiming for any one of these?
On a side note, this is the only Master trait that doesn't require you to be level 6. Most need a set of traits that can't be achieved in fewer levels, and some have the L6 requirement purely to compensate for this, I guess. MRM (FIN1, HR2, JUG1, DM1)... hey wait a sec. That adds up to five, meaning you'll have to be at L6 before being able to chose MRM.
But that would mean that the L6 requirement on MSc (EE2, WK2, INT1) is redundant. Additionally, this means that these 2 traits plus the others listing the L6 requirement (MVm, MAD and MCe) can be obtained at L6, and all others at L7. Wouldn't it be fairer to have all Masters be accessible on the same level? Or are there actually instances in which you would not base your game on aiming for any one of these?
105
Bug Reports / DoomRL doesn't save anythng between sessions (2)
« on: March 04, 2012, 23:55 »
This has already been discussed before, but I'm stuck with the same problem and the solution presented in the previous discussion (closing the game using the commands/menu instead of the window's X button) doesn't cut the mustard. The only thing that gets registered in my Player Info is the play time, all other counters remain at zero. Additionally when I restart the game, any/all save games are lost. I only started playing a day ago, so I might be missing some vital info. Do you need to fully complete a run (ie until death or [partial] victory) before any stats are saved? Are saved games supposed to be deleted upon quitting?
I've also gone through the config, but as with Generic, this got me nowhere. Any pointers, anyone? Thanks.
I've also gone through the config, but as with Generic, this got me nowhere. Any pointers, anyone? Thanks.