Chaosforge Forum
DoomRL => Requests For Features => Topic started by: Equality on December 03, 2012, 01:43
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Of course, at 99% situations we always use them on self (num '5'). But I see a good usage for sometimes teleport not self, but one of monsters surrounds you. Using medpacks on monsters is not a good idea... but who knows may be we have a pet or some kind of companions in later versions? Or special level with another marine, who must be alive on completing?
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Other than the fact that all of the items are designed to be used only on the user (and would therefore require somewhat significant exceptions for every single item), as a player I think I would find the need for an additional keypress quite frustrating, especially because you WOULD be using it on yourself 99% of the time. Part of DoomRL's appeal is that there are relatively few keypresses outside of movement and combat, allowing for a very streamlined setup in which you aren't getting hampered or dragged down by making sure you press what you want to. Besides, once you're allowed to use items in a direction, people will want the ability to drop in a direction, or maybe give items to monsters.
In my opinion, it just overcomplicates a simple game, so it's not worth the potential benefit.
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I agree. I can't think of a situation where giving a medkit to an enemy would be advantageous, and there already is a way to teleport enemies, though it is quite rare - the combat translocator.
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I just thought that a pet or another doomguy that will fight for you is maybe even possible in the current mods system.
Hmm, I could try that.
Using a medpack only if friends are near would ask for a direction, like closing a door.
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Agree on the fact that one more keypress wouldn't be worth it. but with a new command, there wouldn't be a problem.
About the door closing system, I hate it : too inconsistent, and makes me make mistakes, like close and reopen a door, just because I wanted to precise the direction of a single door.
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Uh... why was this necro-ed?
The door closing system is consistent -- hit the close button, if there is only one door, it closes, otherwise pick the direction corresponding to the door. If you cannot figure out which direction to press on your numpad (assuming you didn't try to do vi-keys) to close the door, I think you might have more serious issues to worry about.
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Giving items to enemies... Ahem...
I imagine a Mancubus hitting a Former Human with an edge of a blastwave. Former Human attacks the Mancubus, and I solicitously give him my old Rocket Launcher and run away.
Advanced game physics can be relatively simple but can provide possibilities for very complicated and/or effective tactics. For smart players, of course. I've heard this about hardcore rogue-likes, but never actually tried. DoomRL is the only RL I play.
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The door closing system is consistent -- hit the close button, if there is only one door, it closes, otherwise pick the direction corresponding to the door.
The number of key presses it takes to close a door depends on where you're standing. I wouldn't call it consistent.