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Messages - DooMBringer

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1
Discussion / Re: Quick questions thread!
« on: February 17, 2017, 12:17 »
Could you advise how completion of Angel of Pacifism is marked in "Difficulty level achievements" section of player stats (part that lists number of wins, deaths and kills on each difficulty)?
Does completing it (detonation of bomb on Mastermind level) counts as Win (partial), death or as win and death at the same time?
Thank you in advance.

2
Discussion / Do we need death counter?
« on: March 12, 2012, 15:03 »
Well do we need this statistic at all? It is a bit discouraging/frustrating to see how many times a character died. This is also one of the statistics that does not have any real impact on ranks and achievements, so it is not really needed. I know this would be a bit radical change, but it would decrease urge to “savescum” or chat. Just my 2 cents.

3
I hope saving profiles in the Cloud and other possibile online features (high score list, viewing profiles of other players) will be option not necessity. I do not like if game forces me to stay online or  downloads/uploads data without notice.

4
Quote
Two new Challenges to replace the good, old Angel of Haste - Angel of Confidence and Angel of Overconfidence

Why do you wish to replace this challenge with other? What will happen with rewards given for this  challenge?

5
Requests For Features / Re: New Lever Effects
« on: January 12, 2011, 14:38 »
If I am to risk using a lever before a level is cleared, there should be a chance that a lever will clear it for me.
That is why I suggest simply:
Death to the damned
Effect: Kills all the remaining enemies on the level.
Message: Suddenly all the monsters fall dead.

I would also suggest adding a lever that, after using, gives a new unique item, unavailable by other means. This could offset the risk and reward those who play slots in DoomRL.


6
Requests For Features / Re: The Horrible Ideas Thread
« on: January 12, 2011, 14:00 »
Great idea MICu, but posted in wrong thread. This game needs more Easter Eggs and less ArchViles.

7
So the game in version 1.0 will run in "pseudo console" like AlienRL 0.8?
Do not get me wrong I like well drawn 2D graphics (looks great), but the shape of the window, deformed font and the fact that  you can not see whole level on the screen  takes away a bit from the game. Would it be possible to include original console to 1.0 release?


8
All right, forget about it.

9
Agreed with TheLaptop. The goal of ranks is to motivate the player to play the game further and achieve more, not to show him his amazing lack of skills.

... And dying is @#$&ing frustrating enough already.. Let's just leave it like it was :D

That is the point. Dying is frustrating and can demotivate players from achieving more. By adding "death ranks" you also add reason to death counter and some flavor.
I also do not agree that player death shows lack of skills. It is often caused by random nature of this game - the source of frustration.

10
Requests For Features / Idea: Ranks based on player deaths
« on: May 05, 2010, 07:25 »
This game shines among other roguelikes. It combines accessibility with challenge, creating fun and rewarding experience. But the detailed statistics (medals, ranks, etc.) are things that keep people coming back to this game. We have statistics/badges/medals based on kills (quantity and method), time taken (real-time and turn based) and special levels, jet none is based on player death.

In roguelike death of Player Character is quite common outcome of a game, often caused by random nature of this genre that can be frustrating. Giving ranks based on number of deaths/suicides of PC would decrease frustration (specially among new players), as even death of a character wouldnt be considered as failure.
Also dying in some situations could be considered as achievement and also rewarded.

Because of this I give idea to consider: Deaths based ranks.
As other ranks it could be based on two factors:
- number of deaths/suicides
- number of nuked levels (excluding AoRA and AoP, on higher ranks replaced by number of games where player nuked both Cyberdemon AND JC)

Name of this rank could an adjective, e.g.:

Ill-omened
Fated
Cursed
Marked by Death
Condamned
Unredeemed
Damned
Doomed,

added in front of old ranks.
Example: Cursed Cacodemon Corporal

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