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Topics - DooMBringer

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Discussion / Do we need death counter?
« on: March 12, 2012, 15:03 »
Well do we need this statistic at all? It is a bit discouraging/frustrating to see how many times a character died. This is also one of the statistics that does not have any real impact on ranks and achievements, so it is not really needed. I know this would be a bit radical change, but it would decrease urge to “savescum” or chat. Just my 2 cents.

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Requests For Features / Idea: Ranks based on player deaths
« on: May 05, 2010, 07:25 »
This game shines among other roguelikes. It combines accessibility with challenge, creating fun and rewarding experience. But the detailed statistics (medals, ranks, etc.) are things that keep people coming back to this game. We have statistics/badges/medals based on kills (quantity and method), time taken (real-time and turn based) and special levels, jet none is based on player death.

In roguelike death of Player Character is quite common outcome of a game, often caused by random nature of this genre that can be frustrating. Giving ranks based on number of deaths/suicides of PC would decrease frustration (specially among new players), as even death of a character wouldnt be considered as failure.
Also dying in some situations could be considered as achievement and also rewarded.

Because of this I give idea to consider: Deaths based ranks.
As other ranks it could be based on two factors:
- number of deaths/suicides
- number of nuked levels (excluding AoRA and AoP, on higher ranks replaced by number of games where player nuked both Cyberdemon AND JC)

Name of this rank could an adjective, e.g.:

Ill-omened
Fated
Cursed
Marked by Death
Condamned
Unredeemed
Damned
Doomed,

added in front of old ranks.
Example: Cursed Cacodemon Corporal

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