Chaosforge Forum

DoomRL => Post Mortem => Topic started by: Eyro on September 09, 2013, 22:37

Title: [M|AoMr|97%|YASD] Turns out I can't punch giant mechanical spiders to death.
Post by: Eyro on September 09, 2013, 22:37
OK, so, motivated by Moonshine Fox's thread (http://forum.chaosforge.org/index.php/topic,6693.0.html), I decided to give AoMr a go.

Running out of ammo sucks. Even if I had noticed my ammobox was low, nothing ever showed up for it in the last 5 levels anyway. I wonder if I should've noticed and put my last 2 points into brute, I tried to punch him to death with the lava elemental but I didn't scratch him.

Sharpshooter was kinda fun but I'm thinking it's not my style. I should go back to perfecting my Marine Nuclear Plasma Rifle build. Step #1: Wait for the RNG to give you one.

I also really need to practice cornershooting with pistols, I tended to skip a lot of the special levels because I knew I couldn't handle them. :c

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Eyro, level 10 Cacodemon Sergeant Technician,
 let the Spider Mastermind pwn him at the City of Dis.
 He survived 100728 turns and scored 75149 points.
 He played for 1 hour, 27 minutes and 25 seconds.
 He didn't like it too rough.

 He killed 543 out of 559 hellspawn. (97%)
 He held his right to remain violent.
 He was an Angel of Marksmanship!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 5
  Levels completed : 3

-- Awards ----------------------------------------------------

  Technician Silver Badge
  Marksman Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #>#####################................................####
  ######################...............####...............###
  #####################.......####.....####.....####.......##
  ####################........####.....####.....####........#
  ###################.........####.....####.....####.........
  ##################..........####..............####.........
  #################..........................................
  #################....####............................####..
  #################....####............................####..
  #################....####............................####..
  #################....####............................####..
  #################....X.....................................
  ##################........M.####..............####.........
  ###################.........####.....####.....####.........
  ####################........####.....####.....####........#
  #####################.......####.....####.....####.......##
  ######################...............####...............###
  #>#####################................................####
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 48076/10
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Son of a gun     (Level 3)
    Eagle Eye        (Level 3)
    Intuition        (Level 2)
    Whizkid          (Level 1)
    Sharpshooter     (Level 1)

  EE->SoG->EE->SoG->SoG->EE->MSs->WK->Int->Int->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   nothing
    [c] [ Boots      ]   environmental plasteel boots [2/2] (99%)
    [d] [ Prepared   ]   storm pistol (1d8)x2 [0/9]

-- Inventory -------------------------------------------------

    [a] energy-shielded vest [1/1] (65%) (A)
    [b] plasma shield [0/0] (100%)
    [c] large med-pack
    [d] large med-pack
    [e] large med-pack
    [f] phase device
    [g] phase device
    [h] envirosuit pack
    [i] agility mod pack
    [j] Hell Staff
    [k] Nyarlaptotep's Boots [6/6] (100%)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 90% 
    Fire       - internal 0%    torso 0%    feet 90% 

-- Kills -----------------------------------------------------

    139 former humans
    70 former sergeants
    30 former captains
    88 imps
    39 demons
    87 lost souls
    19 cacodemons
    21 hell knights
    12 barons of hell
    5 arachnotrons
    4 former commandos
    3 pain elementals
    7 revenants
    3 mancubi
    5 arch-viles
    5 elite former humans
    2 elite former sergeants
    2 bruiser brothers
    1 lava elemental
    1 Cyberdemon

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 1 he assembled a speedloader pistol!
  On level 5 he stormed the Chained Court.
  On level 6 he assembled a ballistic armor!
  On level 7 he marched into the Military Base.
  On level 7 he assembled a ballistic armor!
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  He left the Deimos Lab without drawing too much attention.
  On level 12 he assembled a high power weapon!
  On level 12 he assembled a nanofiber armor!
  On level 14 he ventured into the Halls of Carnage.
  On level 16 he found the Tower of Babel!
  On level 17, hell froze over!
  On level 19 he found the Hell Staff!
  On level 19 he assembled a storm bolter pistol!
  Level 20 was a hard nut to crack!
  On level 22 he entered the Lava Pits.
  On level 22 he found the Nyarlaptotep's Boots!
  He managed to clear the Lava Pits completely!
  On level 23 he assembled a environmental boots!
  Then at last he found Dis!
  On level 24 he finally let the Spider Mastermind pwn him.

-- Messages --------------------------------------------------

 You use a phase device. You feel yanked in a non-existing direction!
 You use a large med-pack. You feel fully healed.
 You start running!
 You dodge! Boom! Boom! You dodge! Boom! Boom! You dodge! Boom! Boom!
 Boom! You dodge! Boom! You dodge! Boom! You dodge! Boom! You dodge! Boom!
 Boom! You are hit!
 Boom! Boom! Boom! You are hit! Boom! Boom!
 You stop running.
 You dodge! Boom! You are hit! You dodge! Boom! You dodge! Boom! Boom! You
 dodge! Boom! Boom! You are hit!
 Boom! You are hit! Boom! You dodge! Boom! Boom! You are hit!
 You are hit! Boom! Boom! Boom! You are hit! Boom!
 Boom! Boom! You are hit! Boom! You are hit! Boom! Boom! Boom! Boom! You are
 hit!
 Boom! You are hit! You are hit! You are hit! You are hit! You die!... Press
 <Enter>...

-- General ---------------------------------------------------

 38 brave souls have ventured into Phobos:
 31 of those were killed.
 1 didn't read the thermonuclear bomb manual.
 And 5 couldn't handle the stress and committed a stupid suicide.

 1 souls destroyed the Mastermind...
 1 showed that it can outsmart Hell itself.

--------------------------------------------------------------
Title: Re: [M|AoMr|97%|YASD] Turns out I can't punch giant mechanical spiders to death.
Post by: White Rider on September 09, 2013, 23:06
Quote
EE->SoG->EE->SoG->SoG->EE->MSs->WK->Int->Int->

I'm used to SoG 3->EE 3-> MSs, and it works out quite well (and when it doesn't, a Hell Knight/Baron blows me up)

Good try though, looks like you also experimented with a variety of different weapons.
Another pistol build that's received generally positive feedback is Cateye Dualgunner for Scouts, though I've never had any success with that build in particular.
Title: Re: [M|AoMr|97%|YASD] Turns out I can't punch giant mechanical spiders to death.
Post by: ZicherCZ on September 10, 2013, 03:35
Sad story. Though it confirms that the storm bolter is an ammo-devourer. If you'll ever have the chance, try a P-modded high power combat pistol, or a P3-modded combat pistol. Both of these are 3d6 and are true miracles in conjunction with MSs.

Also, why didn't use the plasma shield? It's 95% plasma resistance would at least give you slightly longer survival time. Also, Nyarlaptotep Boots - why you didn't wear those for he movement speed boost?
Title: Re: [M|AoMr|97%|YASD] Turns out I can't punch giant mechanical spiders to death.
Post by: Eyro on September 10, 2013, 06:08
Primarily because I attempted to this run while needing sleep.
Title: Re: [M|AoMr|97%|YASD] Turns out I can't punch giant mechanical spiders to death.
Post by: Moonshine Fox on September 10, 2013, 08:03
Yeah, I can definitely say that while the Storm Bolter pistol is great for damage, it just EATS ammo and down in hell there's a really big lack of 10mm ammo. I'm thinking of just skipping assemblies at all and just P-mod the crap out of whatever gun I can find. There's actually a lack of hard-hitting pistols for MSs, I've noticed :/
Title: Re: [M|AoMr|97%|YASD] Turns out I can't punch giant mechanical spiders to death.
Post by: ZicherCZ on September 10, 2013, 08:22
There's actually a lack of hard-hitting pistols for MSs, I've noticed :/
I wouldn't be so pessimistic. Even a normal high power pistol is 2d6, which means 15 damage with MSs (compared to 11 of an unmodded pistol) and 17 with SoG5. The need for realoding more often is well balanced by its damage and enemies' armor being factored less often. This basic assembly was enough for me to win Ao100 with, at least, and it's available almost right off the bat.
Title: Re: [M|AoMr|97%|YASD] Turns out I can't punch giant mechanical spiders to death.
Post by: Juice on September 10, 2013, 09:02
Also, I don't really agree on the scarcity of 10mm ammo, I finished whole Arch666 with Grammaton Cleric Berreta on semi-auto mod, and rarely had to worry about running out. All you need is one former captain and an arch-vile to ressurect him few times :)
Title: Re: [M|AoMr|97%|YASD] Turns out I can't punch giant mechanical spiders to death.
Post by: Bloax on September 10, 2013, 10:13
I don't really agree on the scarcity of 10mm ammo
Well okay then what have we got here
All you need is one former captain and an arch-vile to ressurect him few times :)
well then

This is not how 'scarcity' works. I could say health wasn't a problem either - if I could just duplicate large medpacks.
But that wouldn't be relevant for whether or not large medpacks are scarce or not - because I got them through exploits, which should have no reflection on the actual game.
Title: Re: [M|AoMr|97%|YASD] Turns out I can't punch giant mechanical spiders to death.
Post by: Juice on September 10, 2013, 10:39
Well you can consider it exploiting the game but then again, you could say the same about cornershooting. I prefer to see it as a feature of the game, rather then an exploit (like savescumming).

Also, you can't  duplicate medpacks unlike ammo, if ressurected guys didn't drop it, archviles would be even greater pain in the ass :-)
Title: Re: [M|AoMr|97%|YASD] Turns out I can't punch giant mechanical spiders to death.
Post by: ParaSait on September 10, 2013, 19:40
The way to deal with bullet scarcity is to hamster it in the early part of the game when it's plentiful. Don't be afraid to carry around like 5-6 spare stacks.
Title: Re: [M|AoMr|97%|YASD] Turns out I can't punch giant mechanical spiders to death.
Post by: Eyro on September 10, 2013, 20:48
Or have the RNG bless you with a Nuclear Plasma Rifle.
Title: Re: [M|AoMr|97%|YASD] Turns out I can't punch giant mechanical spiders to death.
Post by: LuckyDee on September 10, 2013, 23:39
Or have the RNG bless you with a Nuclear Plasma Rifle.

Isn't it about time for you to change your personal text into something like "<3 Nuclear Plasma"? ;)

Oh, and tapping into FlamingTP's Simpsonian streak: "Nucular. It's pronounced nucular."
Title: Re: [M|AoMr|97%|YASD] Turns out I can't punch giant mechanical spiders to death.
Post by: Eyro on September 11, 2013, 06:17
My glory to the all powerful NPR is complete.
Title: Re: [M|AoMr|97%|YASD] Turns out I can't punch giant mechanical spiders to death.
Post by: LuckyDee on September 11, 2013, 07:47
(:
Title: Re: [M|AoMr|97%|YASD] Turns out I can't punch giant mechanical spiders to death.
Post by: ZicherCZ on September 11, 2013, 08:01
Ah, where are the times of old when you could assemble a nanomanufacture ammo BFG9000 (or how exactly was it called) ... Now that was a true "Self replenishing superheated material thrower".
;)
Title: Re: [M|AoMr|97%|YASD] Turns out I can't punch giant mechanical spiders to death.
Post by: Eyro on September 11, 2013, 10:02
Perhaps one day fortune will smile upon me and I'll be able to wield both a NPR as well as a NBFG.

Dear God that'd be amazing.