Chaosforge Forum

  • June 19, 2024, 07:05
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Kornel Kisielewicz

Pages: 1 ... 202 203 [204] 205
3046
Requests For Features / Proposed Feature - Challenge Modes
« on: October 24, 2005, 00:32 »
Hmm, that could be a part of the Angel of Massacre challenge.

3047
Requests For Features / Proposed Feature - Difficulty Levels
« on: October 23, 2005, 22:44 »
Ok, but find me someone who will draw those faces :-P

3048
Requests For Features / Iffy idea, but, what the hell
« on: October 23, 2005, 22:41 »
Aren't flying skulls like that? And the fun will begin with the intrtoduction of that Caco-like monster from Doom II that spawns Skulls :-). Anyway, until I add all the rest Doom monsters I wont consider any non-doom additions (although the Shambler from Quake is running through my mind :-D).

3049
Announcements / New Forum
« on: October 23, 2005, 22:38 »
I'm still not sure -- instead of avatars I would rather add doom-monster pictures that depend on the rank you see by your post :-)

3050
Requests For Features / Level Editor/Maker
« on: October 23, 2005, 22:36 »
Well, multiplayer is a far away feature... But I think a level editori is not. As for today DoomRL uses flat text files for special levels, and editing them is realy simple -- I would just have to implement a mechanism of integrating those levels into the game. I do plan a level-structure rewrite (for the sake of adding campaign mode) so this probably will be implemented (but no sooner than version 1.0.0).

3051
Discussion / Diablo RL?
« on: October 23, 2005, 21:46 »
Y'know, without that guide, DiabloRL would probably look a lot different :>. If you take a look into DiabloRL ini files you'll see that all the stats for the monsters, items etc are identical to the original :->

3052
Discussion / Diablo RL?
« on: October 23, 2005, 20:14 »
It was decided that DiabloRL will be discontinued, but recently I had a change of heart and decided to ressurect the project. A new version can be reasonably expected before the end of the year.

3053
Quoting: Igor Savin
What if someone hides in a corner, and spoils my Holy Quest for 100%? Maybe option for checking killrate for current level?

Many people already managed to do that, so it isn't as hard as it sounds.

Quoting: Igor Savin
You can limit special levels by rank - unless you have it high enough, you won't get them...

Yup. There might be additional special levels only available for those with the appropriate rank. They will be harder tough, and ususaly just for show and not for the reward ;-).

About the campaigns... who knows. But that's rather a post-1.0.0 feature ;-D.

3054
Requests For Features / Proposed Feature - Challenge Modes
« on: October 23, 2005, 19:00 »
Quoting: Igor Savin
Poor memory - no level mapping.

Angel of Darkness :->

Quoting: Igor Savin
Antimechanic person - weapon tend to explode in you hands with 5% chance per shoot.

It would just be annoying and wouldn't add to the fun :-/

Quoting: Igor Savin
Bloodophoby - lose a bit of HP (of XP) whenever step on blood ;).

Sounds funny, but I don't know wether it would be fun to play.

Quoting: Igor Savin
Coward - start with "Coward" tactics and can't change.

Nah, too easy and undoomish :-D.

Quoting: Igor Savin
Purist - no levelling.

Hmm, this might be interesting...

3055
Requests For Features / Proposed Feature - Difficulty Levels
« on: October 23, 2005, 18:55 »
Quoting: Igor Savin
Hm, there could be XP gain increase at more difficult levels.

XP gain will be naturaly higher because of the higher amount of monsters.

Quoting: Igor Savin
Nightmare can feature random monster generation during the game (this can replace respawn, as it's easier to implement).

Yup it will be so.

Quoting: Igor Savin
Will there be ASCII art for different Marine faces-difficulty levels in the beginning :)? Or was it Wolfenstein-only feature?

It was Wolfenstein ;-).

I don't like the progressive difficulty -- seems too... hmm... easy on the player ;-).

3056
Discussion / New forum - Nice but slow
« on: October 23, 2005, 18:18 »
I'm quite proud of the color theme I assmebled :->

3057
Discussion / New forum - Nice but slow
« on: October 23, 2005, 16:32 »
*Sigh* so it's decided. Till the end of the year I'm gonna buy a buisness-class server :-/

3058
Requests For Features / Proposed Feature - Challenge Modes
« on: October 23, 2005, 05:52 »
Quoting: jake250
Angel of Fire - More lava is generated in the level, at many places. However, this alone make it easy (they will all kill themself) so all monsters should be immune from lava damage (or at least they should dodge it)

It won't be easier after I finally rewrite the AI... and this seems like a fun challenge ;-).

Quoting: jake250
Cyber Hunting - In each level, a "modified" cyberdemon (with reduce visibility and movement) spawn and try to hunt you. Maybe it could deal a bit less damage in lower level and have less health : the goal is not to kill the Cyberdemon (although you could still kill him but it wouldn't be easy.)

Hmm, seems pointless to me. And somehow "undoomish".

Quoting: jake250
BFG Fest - More weapons and ammunition are spawned = you can even get the BFG in the first or second level. Mostly rockets and cells should be spawned. However, there would be a lot more ennemies...

This will be in the form of a Angel of Haste challenge -- just 6-10 levels and more of everything.

Quoting: jake250
They are just idea I wanted to "throw away".

Keep'em comming ;-).

3059
Discussion / New forum - Nice but slow
« on: October 23, 2005, 05:48 »
Unfortunately I'm afraid that as long as I won't find anyone else to host a database for me it will be slow. Connections are fast -- it's the MySQL requests that are slow :-(.

At least it loads each time...

3060
Announcements / New Forum
« on: October 23, 2005, 01:22 »
I've changed the engine of the Forum to miniBB. It should be a lot more reliable now. Unfortunately I have no clue on how to import the messages from the old forum, so you will have to either repost them here again, or count them as "done".

The new Forum is based on MySQL at last (thanks to the courtesy of a friend of mine who gave me access to a MySQL database). It is a modified miniBB script with a completely custom-made Doomish skin :-D. Took a few hours to get all the visual elements right, but I think it was worth it.

Any comments or requests about this new forum please post them here.

Pages: 1 ... 202 203 [204] 205