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Topics - Falker

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Requests For Features / "Smarter" Enemies (If I can call that)
« on: January 06, 2012, 10:50 »
I've just got an idea while playing DoomRL when I've got the tracking map...
I found that too easy to play when monsters don't follow, for example: Barrel explosions or loud gunshots.
So there's my idea: Add a new monster that would follow the source of the explosion/sound, or modify the current monsters so they will follow the source of sound.
Of course, they cannot hear everything from first end of the map to second, so every monster should have it's sound range, for example: Former Human would hear everything 3 tiles away, but he won't hear anything 4 tiles away, and the Pinkie would hear everything 7 tiles away, but he won't hear anything 8 tiles away.
Now just the explanation why the Former Human has a such small sound range: I'm pretty sure the walls aren't made of something that absorbs sound, so if for example, the situation would look like this: @#f, and you will fire your weapon, the monster will hear the sound through the wall and go to the sound source.

I don't know if that sounds complicated or not, but I hope you will understand what I am typing even when I have bad English. :)

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