Chaosforge Forum

  • April 28, 2024, 08:32
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Xander Morhaime

Pages: 1 ... 45 46 [47] 48 49
691
Off Topic / Re: A very Alien PBF
« on: September 16, 2009, 01:46 »
Check your PMs. :]

Well, three lost souls... I think I'll start planning out the game proper, then.

692
Off Topic / Re: A very Alien PBF
« on: September 14, 2009, 16:28 »
The designated tech-level will be 12, though I'd appreciate it if you didn't try to pick out only the top-tech gear at the start in character creation. :P

693
Off Topic / A very Alien PBF
« on: September 14, 2009, 15:01 »
Let me tell you quickly about Traveller.

It is perhaps the only system in which your character can die during creation.

Now, introductions out of the way... I've been kicking around the idea of running a game, using the Traveller system, and the setting... well, imagine a mix of Alien Breed / Tower Assault / Aliens Roguelike. That should tell you what to expect (aside from a sudden and painful death with your innards spread out over a few square metres.)

So... do we have any vict- err, volunteers?

694
Graveyard / Re: Machine Spirit PBF
« on: September 14, 2009, 14:57 »
Halsted had spent pretty much all of the journey preparing for a potential unfriendly welcome. Stripping and cleaning his weapons, checking the charges on the laspacks, preparing everything. Just in case they had to fight on the landing pad or some such. Thus, when he disembarked, he looked pretty much the picture Guardsman bound for the front, dressed in uniform and flak armour, weapons not ready, but kept close at hand, rebreather hanging around his neck.

"While we're at it, ask if they know where to get some food around here. It's been far too long since breakfast," the guardsman suggested to Lazerus.

695
Graveyard / Re: Machine Spirit PBF
« on: September 13, 2009, 13:05 »
"Well, she doesn't have those ridiculous ears, for starters," Halsted pointed out, in a matter-of-fact voice.

696
Graveyard / Re: Machine Spirit PBF
« on: September 13, 2009, 06:25 »
"Certainly works for Regiments of Armour in the Guard," Halsted pointed out with a grin, once the noise of tech-priest in garbage chute had died away. "Enough of it and you can roll over pretty much anything."

697
Graveyard / Re: Machine Spirit PBF
« on: September 12, 2009, 17:35 »
Halsted gave the fallen tech-priest a puzzled look. "Should we move him? I imagine one of his lot will be along at some point to collect him," he pointed out, but set his gear aside to pick up his side of the cog-head.

698
Graveyard / Re: Machine Spirit PBF
« on: September 12, 2009, 16:40 »
"You think too much," Halsted said, shaking his head. "Cultists or not, there's no problem that cannot be overcome with the proper application of the proper amount of explosives. So let's go find our guide, our transport... and some covers for the xeno along the way, because I'm sure as hell not giving it my rebreather to cover up that mug."

699
Fascinating... thanks to you we know it is possible to pick up the Dragonslayer.

It bears further testing, however, to see what allows for it. Me, I see two options:
1) The choice of perks,
2) The player level.

The time I found mine, I was an AoMr, so I obviously can't quite compare the stats... but at the time I was also an Imp Sergeant. If the item's description is any indication... maybe it's the "monster" status that affects it? Say, Demon or upwards...

This bears further testing. Volunteers?

700
Pre-0.9.9 / Re: [E|96%|YAVP] First Honest Win
« on: September 09, 2009, 09:40 »
And it's only 96% because I had to run from a spider cave... that, and I couldn't breach two of the three vaults and get at their inhabitants.

How *do* you get into those, anyway?

701
Pre-0.9.9 / [E|96%|YAVP] First Honest Win
« on: September 09, 2009, 08:43 »
(I'm not counting the one time where I got a bug and the Angel of Death was unable to hit me, letting me chainsaw the sod to my heart's content.)

--------------------------------------------------------------
 DoomRL (v.0.9.8.10) roguelike post-mortem character dump
--------------------------------------------------------------

 Mal, level 11 Demon Sergeant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 137693 turns and scored 49903 points.
 He was too young to die!

 He killed 466 out of 483 hellspawn. (96%)
 He held his right to remain violent.

-- Statistics ------------------------------------------------

  Health 50/50   Experience 50276/11
  ToHit +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Hellrunner     (Level 1)
    Tough as nails (Level 2)
    Son of a gun   (Level 3)
    Reloader       (Level 2)
    Dualgunner     (Level 1)
    Badass         (Level 2)

  SoG->SoG->DG->Rel->SoG->Rel->TaN->TaN->Bad->Bad->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (61%)
    [b] [ Weapon     ]   modified BFG 9000 (11d8) [60/100] (D1)
    [c] [ Boots      ]   Gothic Boots [10/10] (200%)
    [d] [ Prepared   ]   Anti-Freak Jackal (5d3) [6/6]

-- Inventory -------------------------------------------------

    [a] modified pistol (2d4) [6/6] (S1)
    [b] Missile Launcher (7d6) [4/4]
    [c] green armor [1/1] (100%)
    [d] blue armor [2/2] (88%)
    [e] modified red armor [2/4] (48%) (M)
    [f] red armor [4/4] (100%)
    [g] red armor [4/4] (82%)
    [h] 10mm ammo (x88)
    [i] 10mm ammo (x140)
    [j] 10mm ammo (x140)
    [k] 10mm ammo (x140)
    [l] 10mm ammo (x140)
    [m] rocket (x14)
    [n] rocket (x5)
    [o] power cell (x30)
    [p] protective boots [2/2] (100%)
    [q] plasteel boots [4/4] (83%)

-- Kills -----------------------------------------------------

    65 former humans
    72 former sergeants
    21 former captains
    53 imps
    55 demons
    59 lost souls
    42 cacodemons
    8 barons of hell
    1 Cyberdemon
    19 hell knights
    7 arachnotrons
    4 former commandos
    4 pain elementals
    6 arch-viles
    10 mancubi
    3 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  On level 7 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 9 he found Hell's Armory.
  On level 13 he ventured into the Halls of Carnage.
  On level 16 he found the Missile Launcher!
  On level 20 he entered the Vaults.
  On level 20 he found the Anti-Freak Jackal!
  He came, he saw, but he left.
  On level 23 he entered the Lava Pits.
  On level 23 he found the Gothic Boots!
  He managed to clear the Lava Pits completely!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 Fire -- Choose target... You don't have enough ammo to fire the BFG 9000!
 The Cyberdemon fires! The Cyberdemon reloads his rocket launcher.
 You reload the BFG 9000 with power cell. The Cyberdemon fires! You are hit!
 The Cyberdemon reloads his rocket launcher.
 The Cyberdemon fires!
 You use a large med-pack. You feel fully healed. The Cyberdemon reloads his
 rocket launcher.
 Fire -- Choose target... The missile hits the Cyberdemon.
 The Cyberdemon fires! You hear an explosion!
 Fire -- Choose target... The Cyberdemon reloads his rocket launcher.
 The Cyberdemon fires! You hear an explosion!
 You reload the BFG 9000 with power cell. The Cyberdemon reloads his rocket
 launcher.
 The Cyberdemon fires! You hear an explosion!
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon

-- General ---------------------------------------------------

 Before him 20 brave souls have ventured into Phobos:
 14 of those were killed.
 1 of those was killed by something unknown.
 And 5 couldn't handle the stress and committed a stupid suicide.

--------------------------------------------------------------

Thoughts and reflections:
-Finding out the AFJ fires explosive rounds came as a bit of a shock. Especially when you fire it first time at an arch-vile at point blank range.
-The lava pits sounded bad. They're worse.
-The vaults... I was able to crack one, which happened to contain the AFJ. The other two... couldn't figure them out, I'm afraid.
-The RNG protects. I managed to grab an I-globe just as I ran into a pack of Mancubi with a pair of arch-viles for company. Would've been hard going even with a BFG...
-Yes, Malek, I'll start playing on M now...

702
Graveyard / Re: Machine Spirit PBF
« on: September 08, 2009, 19:26 »
"If we get it a rebreather hood and some old robes or overalls, we can make it look like a manufactorium laborer or something of the sort," Halsted suggested, poking a thumb in the Eldar's direction.

Hearing the Eldar's words, however, made him turn towards it sharply. "You are xenos. Any right-thinking servant of the Emperor should shoot you as soon as see you. I would have, were it not for the orders of mistress Sophia. And I'd rather not have to go through the hassle of explaining that fact to everyone we meet, especially to Arbites patrols who tend to shoot first and not ask questions later," he explained in a cold, patient voice. "As for combat tactics, we will discuss them as the need arises and on a case-by-case basis. If something unexpected is to crop up, those of you without anything bigger than a laspistol would do well to hang back and utilise whatever other skills you have... and fall back on the las only when you've exhausted other means."

703
Graveyard / Re: Machine Spirit PBF
« on: September 07, 2009, 06:34 »
Halsted leaned over to Pass, whispering a quick, "You might want to opt out of the explosive charge if you do get a collar like that," in suggestion.

That done, he turned to Lazarus and the others with a light shrug. "Well, at least I think we know who'll be heading up this investigation..."

Of course, it did not bode well when the psyker was the most level-headed of the group.

704
Graveyard / Re: Machine Spirit PBF
« on: September 04, 2009, 14:41 »
"Five thrones says we won't even get out of the city alive if we bugger up, never mind off planet," Halsted muttered, turning the insignia over in his hand.

The most recent addition to the team, however, caused him to tense up a bit.

"Can we put it in a full-face helmet, maybe?" the guardsman said, pointing at the new Eldar. "Or something else to cover its head? It'll be far easier going if we don't have to stop every five minutes to explain that it's inquisitorial property and shouldn't be shot just yet," he added in explanation.

705
Graveyard / Re: Machine Spirit PBF
« on: September 02, 2009, 18:03 »
Halsted stood at attention in the presence of the inquisitor, regardless of her appearance. Boot camp had taught him it never did any good to stare at a superior.

"To serve the Emperor, in whatever manner found most fitting by the agent of His Most Holy Inquisition," the guardsman answered, as if replying to a drill sergeant, then his shoulders sagged just a bit.
"I cannot speak for the others," he motioned with his head at the rest of the potential acolytes, "but I've not been briefed on the nature of the mission, beyond that."

He didn't sound too resentful. But then, living a life on a need-to-know basis was commonplace in the Imperial Guard.

Pages: 1 ... 45 46 [47] 48 49