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Messages - Xander Morhaime

Pages: 1 ... 47 48 [49]
721
Discussion / Illustrations of Doom
« on: August 29, 2009, 13:08 »
A brief history lesson first:

Some time ago, Fantasy Flight Games released a boardgame version of Doom. Among other things, this game allowed for special abilities for the Marine players to beef them up a bit before their inevitable death (seriously, we've never won a game as long as we've played.) This of course gave rise to certain "classes" of Marines, specializing for example in laying down suppressing fire with rifles or chainguns, taking hits or busting Hell Knights' faces in with their bare fists.

Enter my imagination.

I got the idea to illustrate some of these classes in action. After asking for volunteers to be pictured on another forum, I set about the task, and completed, if memory serves, 10 images all told. Some better, some worse... eh.

Point of the story: this being a Doom-oriented board, was wondering if there'd be any objection to me showing those off here as well. The catch, though... well, I used furry characters (anthropomorphic/humanoid animals) rather than humans. It's just how I work. So if someone's allergic to a marine with a fox's head or raptors with chainsaws, just say it and I'll speak no more of this matter.

Discuss?

722
Off Topic / Re: Machine Spirit PBF- character creation topic
« on: August 29, 2009, 12:17 »
Well, we didn't get them for show...

Ready to muster out, SIR.

723
Off Topic / Re: Machine Spirit PBF- character creation topic
« on: August 29, 2009, 06:19 »
Well, I'm sure the inquisitor can appoint someone to be in charge of the op once she meets our sorry bunch.
And on the note of warp-travel: sure, it is a hazardous means of transport, slow as well and definitely uncertain. But it is also the only actual method available to Humanity that works *at all*. The same goes for long-range communications via astropaths. It might suck, but it's the best thing we have.

And now for something completely different:

Spoiler (click to show/hide)

724
Off Topic / Re: Machine Spirit PBF- character creation topic
« on: August 28, 2009, 06:04 »
One guy to shoot them lots, one guy to shoot them once but proper, one guy to shoot them in the back, a Weirdboy, and a Mekboy.

Besides, the inquisitor's in charge, isn't she?

725
Off Topic / Re: Machine Spirit PBF- character creation topic
« on: August 27, 2009, 13:35 »
"Interesting" is what my drill sergeant used to call our arty falling short on our trenches...

726
Off Topic / Re: Dark Heresy, eh?
« on: August 26, 2009, 20:05 »
The thing about Space Marines is... well, they ARE overpowered, in most, if not all the incarnations of the game. Humanity's Best, and all that...

727
Off Topic / Re: Machine Spirit PBF- character creation topic
« on: August 26, 2009, 08:41 »
Especially the xenos. They find us especially tasty in a light mint sauce.

728
Graveyard / Machine Spirit PBF- Characters
« on: August 26, 2009, 08:30 »
SIR, reporting for service, SIR!

The meat:
Spoiler (click to show/hide)

The story:
Spoiler (click to show/hide)

729
Off Topic / Re: Machine Spirit PBF- character creation topic
« on: August 25, 2009, 17:40 »
I'll take that "Do not be concerned with availability" as permission to stock up on one or two more specialized grenades while I'm creating, then...

730
Off Topic / Re: Machine Spirit PBF- character creation topic
« on: August 25, 2009, 15:10 »
Only when you're talking about composite explosives, and the 1 is one mushroom cloud.

731
Off Topic / Re: Machine Spirit PBF- character creation topic
« on: August 25, 2009, 14:22 »
Regarding stats: just to be clear on something, is it just the 70 points all told, or 70 + the Homeworld Modifiers for each skill?

732
Off Topic / Re: Dark Heresy, eh?
« on: August 25, 2009, 13:43 »
I'll be going for cannon fod- err, Guardsman class myself.

The Emperor better protect, 'cause I'm going to need it...

733
Off Topic / Re: Dark Heresy, eh?
« on: August 24, 2009, 17:38 »
* Xander Morhaime emerges from the shadows.
I have everything but a target.

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