Chaosforge Forum

DoomRL => Discussion => Topic started by: Kornel Kisielewicz on March 16, 2008, 11:56

Title: Suggested Feature : Random items in special levels
Post by: Kornel Kisielewicz on March 16, 2008, 11:56
I added some possibilities to the Lua API, and a feature came to my mind -- what if some of the reward items for special levels would be randomized? Sure, that the most important ones would stay the same (guaranteed LS/AA/BFG's/Supercharges) but some of them could be randomized, in a few places even with a higher chance of being a Unique... What do you think?

On a side note -- would some special levels benefit from adding a few random monsters too?
Title: Re: Suggested Feature : Random items in special levels
Post by: Malek Deneith on March 16, 2008, 12:51
As a feature it would be welcome - I'm sure modders will make use of this. As for randomizing levels that are in game already... eh, not sure. Maby Hell's Armory could benefit from that, but other levels seem fine as they are.
Title: Re: Suggested Feature : Random items in special levels
Post by: jake250 on March 16, 2008, 20:42
I definitively think they should have some more randomness. After all, part of what makes this interesting is how things are never the same... but those level are.

As long as they keep the key element.
Title: Re: Suggested Feature : Random items in special levels
Post by: Conker on March 17, 2008, 02:42
Special levels would be a good place for the suggested unique monsters (which in turn could have randomized 'good' drops).
Title: Re: Suggested Feature : Random items in special levels
Post by: tisiphone on March 17, 2008, 11:42
Special levels would be a good place for the suggested unique monsters (which in turn could have randomized 'good' drops).
I like this idea.
Title: Re: Suggested Feature : Random items in special levels
Post by: jake250 on March 18, 2008, 14:21
Special levels would be a good place for the suggested unique monsters (which in turn could have randomized 'good' drops).
Maybe, though there should be such in normal levels too, rarely, but there still should. Making everything special level exclusive would get rather annoying, wouldn't it?
Title: Re: Suggested Feature : Random items in special levels
Post by: Papachabre on March 19, 2008, 21:29
I like this idea.  Maybe add another special level in which the reward is always randomly generated but in the same spot.
Title: Re: Suggested Feature : Random items in special levels
Post by: Horyon on April 25, 2008, 06:28
I think it could make unique levels a bit more interesting.

When I run through Chained Court or Hanger for the xth time, I get a bit borred.
Title: Re: Suggested Feature : Random items in special levels
Post by: Jorge Alonso on April 25, 2008, 10:16
...and random monster too. Imagine The Wall with mancubus :-)
Title: Re: Suggested Feature : Random items in special levels
Post by: Dakin on April 25, 2008, 11:31
Special levels would be a good place for the suggested unique monsters (which in turn could have randomized 'good' drops).
I like this idea.

I second that too.
Title: Re: Suggested Feature : Random items in special levels
Post by: Star Weaver on April 25, 2008, 14:24
I like the idea. Wait, what's this about unique monsters? Would be like, random unique monsters? Because occasionally running into a "Sharpshooting <foo>" or an "Athletic <foo>" or a "Insane <foo> on Fire, Holding Dynamite" or something, would be kinda neat.