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1
Discussion / An old fan...
« on: April 15, 2008, 09:40 »
Hey all, I kind of forgot about this game for about a year, and I just decided to give this great game another try, and was I impressed by the changes! I especially liked how the computer maps are useful now! And besides that, I noticed tweaks to the monsters and weapons which I greatly appreciate! Bravo!
2
Discussion / Re: an idea!!
« on: October 12, 2007, 16:11 »....who can make a roguelike whit firearms
and an insane amount of violence and gore in a survival horror environement?
I agree, you pretty much just summed up DoomRL. Personally, I just love these games which are being converted in dungeon crawlers.
3
Off Topic / Re: I'm still alive
« on: June 27, 2007, 18:23 »
Yeah, I'm still here as well. I've just been bogged down with school projects.
4
Pre-0.9.9 / Re: [E 75%] YAVP-My First WIN!!!
« on: March 28, 2007, 15:58 »
Congratulations! You are now officially a man!
5
Pre-0.9.9 / Re: [M|AoMr|74%|17]
« on: January 26, 2007, 09:05 »You should try the newest beta.What, .985 isn't the newest version? Or is there a Beta version I don't have access to?
6
Pre-0.9.9 / [M|AoMr|74%|17]
« on: January 25, 2007, 17:13 »--------------------------------------------------------------
DoomRL (v.0.9.8.5) roguelike post-mortem character dump
--------------------------------------------------------------
Marksman, level 5 Human Corporal, nuked himself.
on level 17 of the Phobos base.
He survived 47712 turns and scored 7258 points.
He didn't like it too rough.
He killed 142 out of 192 hellspawn. (74%)
He was an Angel of Marksmanship!
He stormed the Chained Court.
He faced The Wall.
-- Statistics ------------------------------------------------
Health -203/50 Experience 7324/5
ToHit +3 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Tough as nails (Level 1)
Son of a gun (Level 2)
Eagle Eye (Level 1)
Dualgunner (Level 1)
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] advanced pistol (2d5) [6/6]
[c] [ Boots ] plasteel boots [8/8] (90%)
[d] [ Prepared ] pistol (2d4) [6/6]
-- Inventory -------------------------------------------------
[a] blue armor [2/2] (100%)
[b] blue armor [2/2] (92%)
[c] blue armor [2/2] (94%)
[d] blue armor [2/2] (100%)
[e] 10mm ammo (x26)
[f] 10mm ammo (x100)
[g] 10mm ammo (x100)
[h] 10mm ammo (x100)
[i] 10mm ammo (x100)
-- Kills -----------------------------------------------------
32 former humans
10 former sergeants
12 former captains
19 imps
22 demons
17 lost souls
4 cacodemons
1 hell knight
3 arachnotrons
2 pain elementals
-- History ---------------------------------------------------
He started his journey on the suface of Phobos.
On level 2 he battled through the complex.
On level 3 he battled through the complex.
On level 4 he found hellish caves.
On level 5 he battled through the complex.
He then stormed the Chained Court.
On level 6 he found hellish caves.
On level 7 he battled through the complex.
On level 8 he found a hellish city.
On level 9 he found a hellish city.
On level 10 he battled through the complex.
On level 11 he battled through the complex.
On level 12 he battled through the complex.
On level 13 he found a hellish city.
Afterwards he witnessed the Wall.
On level 14 he found a hellish city.
On level 15 he battled through a maze of rooms.
On level 16 he found hellish caves.
On level 17 he found hellish caves.
There he finally nuked himself..
-- General ---------------------------------------------------
Before him 3 brave souls have ventured into Phobos:
3 of those were killed.
--------------------------------------------------------------
I did WAY better on this than I thought I would; in fact, this is the farthest I have gotten in this release so far! Who'da thunk it? By the way, Dualweilding with an advanced pistis is sweet; it's almost like having a miniature double shotgun! (Of course, I'd still prefer the shotgun...)
7
Forum / Re: Avatars
« on: January 25, 2007, 13:51 »Has this cool sneezing Hell Knight been taken yet? How do I get set up with it?
Edit: Nevermind; I figured it out.
8
Off Topic / Re: I am Back!!??
« on: January 25, 2007, 13:45 »
I'm back as well. I was half-expecting to have my account deleted by now; I'm glad I still have my post count.
9
Forum / Re: Welcome to ChaosForge Forums!
« on: January 25, 2007, 07:56 »
Hey there, haven't been around for a really long time (due to school, work, and overall procrastination), so I thought I'd say hello here.
Hi.
Kornel, I just downloaded the latest version, and I'm just blown away! I'm really sorry I didn't stick around through all the beta testing. I'm really impressed with all the additions.
Hi.
Kornel, I just downloaded the latest version, and I'm just blown away! I'm really sorry I didn't stick around through all the beta testing. I'm really impressed with all the additions.
10
Discussion / Wolf RL?
« on: September 22, 2006, 13:18 »
Good, now that we have Wolfenstein RL on its way, who wants to start working on MARIO RL?! Anyone?
11
Discussion / Wolf RL?
« on: September 20, 2006, 12:44 »
I admire your gumption (whatever that is), but I have a few ideas from I had from studying the game for the last couple days.
1. The Pistol, Machine Gun, and Caingun all used the same ammo and dealt the same damage. The only thing that changed was the rate of fire.
2. In the original, non-3d WOlfenstein, there were grenades and enemy uniforms you could wear.
3. In the Mac version of Wolf 3D, there were two extra weapons- the flame thrower, which ran on gas, and the rocket launcher, which used rockets.
Also, I'm gonna repost a link Kornel gave me.
http://www.wolfenstein3d.co.uk/enemies.htm
And here is one I found.
http://www.mac-archive.com/wolfenstein/index.html
Question, what enemies are you thinking about? Because I can only think of 5 different enemies -- the rest are bosses and special level enemies.
1. The Pistol, Machine Gun, and Caingun all used the same ammo and dealt the same damage. The only thing that changed was the rate of fire.
2. In the original, non-3d WOlfenstein, there were grenades and enemy uniforms you could wear.
3. In the Mac version of Wolf 3D, there were two extra weapons- the flame thrower, which ran on gas, and the rocket launcher, which used rockets.
Also, I'm gonna repost a link Kornel gave me.
http://www.wolfenstein3d.co.uk/enemies.htm
And here is one I found.
http://www.mac-archive.com/wolfenstein/index.html
Question, what enemies are you thinking about? Because I can only think of 5 different enemies -- the rest are bosses and special level enemies.
12
Discussion / Renaming former humans
« on: September 17, 2006, 00:13 »
Alright, How about naming them Former Human, Sergent, Captain and Commando/er, and having the full names in the LOOK description next to the ASCII portrait?
13
Discussion / Wolf RL?
« on: September 15, 2006, 14:29 »
Please do! I'm eager to see it!
Edit: Ever since I read your post about the board game, I have started working on my own!
Edit: Ever since I read your post about the board game, I have started working on my own!
14
Discussion / Wolf RL?
« on: September 15, 2006, 10:58 »Quoting: Psycho
I have always thought a WolfRL would be awsome, if you could sneak up on guards, and stuff.I actually created a boardgame like that once, it was fun, really difficult for the escapee, but fun.
Really? Do you still have the rules and stuff? I'd love to give it a try!
15
Discussion / Wolf RL?
« on: September 13, 2006, 18:07 »
What, more beautiful than me?
...
Wolfenstein defined the entire genre of FPS's. What better form to immortalize it than ASCII?
...
Wolfenstein defined the entire genre of FPS's. What better form to immortalize it than ASCII?