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Messages - thelaptop

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Woah... I've never tried a sniper build in JH -- I've always felt that long distance-shooting isn't a favoured tactic in the mechanics of the game.  But your mortem has made me reconsider my opinions.

Nice damageless Summoner kill!

Damn that's a scary adventure!  Funny to note how the synergies worked against each other instead -- not sure if this was indeed intended.

As always, your scary wins are always awesome.

* thelaptop shudders

thelaptop, join us on Discord, that's where the Beta releases are tested :P

Oh Discord huh...

It's alright.  I'll stay here and deal with the weeds that spring up every now and then and play the versions that are released on Steam.  Getting a bit too old to be "always on" anyway.  Something about life getting in the way.

Huh, .44 use?  7.62mm pistols?

Why don't I see things like that?  I seem to end up with 9mm pistols most of the time...

Interesting trait flow for masterless AoMr; I might want to try it out, but probably not at Nightmare! since I don't have the mechanics intuited yet.   I'm just barely internalising the mechanics of Hard right now.

Edit: Waitaminute... 0.9.9 RC1?  That's not on Steam!

Post Mortem / Re: [0.9.8a|M|AoSh|Ma|YAAM] U MAD BRO?
« on: April 22, 2021, 21:20 »
Do yourself a favour and try a technician run where you max out Whizkid.  There are tons of new weapon and armour upgrades available.  :)  (And the technician has the dismantle ability, so if you don't like what a mod does, you can get it back, and apply it to something else while choosing a new upgrade)

Sounds like the next type of run I should go for!  Thanks for the heads up! 

Heheh.  :)  Not sure if you know this, but (as far as I can tell) the rewards in Calsec Central and Valhalla Command include an AV3 variant of whatever weapon you've been using the most up 'til that point. ... Basically, it rewards you for specializing.

I... did not know that.  Maybe if I play a few more challenge modes with a more aggressive explorer slant I would have seen it myself too.  Thanks for yet another tip!

Side note: I realise that JH's appeal over the different phases of development roughly follow that of DRL's appeal over the different phases.  Like in the early days with limited Masters and other embellishments, legendary players like Dervis come out of the woodwork while people like me sort of stay away.  But as the development of JH evolves to being closer to the late form of DRL, me and in some ways you start showing up with more interest.  😅

Seems like we all love the AV3 rocket launcher from Calsec Central.

Plasma launchers exist?!  Woah... I didn't know that -- I think I should look out for it the next time.

I'm not sure if I'd be ballsy enough to play on Nightmare! any time soon.  My usual go-to for Nightmare! is AoPc... but I don't think we have that in JH just yet.  Heheheheh...

The last time I played AoC was a long time ago, and I was looking at the list of Gold Badges that I could get with the few challenges that I was sort of comfortable with (AoSh, AoC, AoMr).  Considering that I just completed an AoSh run, the play style of AoC seemed to match up the best.

Spoiler (click to show/hide)

I just wanted to try MAD with rocket launchers.  It was supposed to be "easy", but man, it did take me quite a few tries, mostly because of carelessness.

Unlike shotguns, ye olde rocket launchers have a minimum range in which they do garbage damage to enemies (but can still wipe oneself out), and many times I died because I was surprised by an enemy that came in too close to me, which I then proceeded to suicide by carelessly firing my rockets at it, thus eating the splash damage.

I think at this point my favourite starting progression is simply Rel->Rel->Rel->Iro->Iro->Hr->MAD, using Hellrunner as a way of providing myself with enough speed to increase the distance so that I don't accidentally hit myself with the rockets.  I have also learnt to target at an offset to the mobs, especially when I was in Beyond, such that the splash would narrowly miss me.  That AV3 rocket launcher PA was my main weapon the moment I got it from the end of CalSec Central, and it was just amazing.

In one of my previous [failed] runs, I had an AV3 rocket launcher with the Toxic modifier, and managing that post fire area of denial effect was tricky.  It was a run that I was sure would be successful, but thanks to carelessness, I blew myself out of the water accidentally.

And with that, I'm now at 2nd Lieutenant with one more Gold badge needed to rank up.

Anyway, this was a fun run, and I think I have started to develop a better feel for how Hard enemies work out, albeit with the rocket launcher.  Maybe I'll try another challenge mode (at Hard) later on.

Edit 1: While trying to look up my current rank, another thought came to mind -- perhaps it will be good to have a similar player.txt that replicates the Player data screen for such look up outside of having to load the game.

Edit 2: Another stupid idea came to mind, partly due to my laptop having Nvidia RTX 2070 Super -- RTX when?

Post Mortem / Re: [0.9.8a|M|AoSh|Ma|YAAM] U MAD BRO?
« on: April 22, 2021, 04:53 »
Hey, congrats on the win!  :D

Thanks!  Not gonna lie, it feels great to have a win.  =)

You were lucky to find the amp that provides that benefit.  You can also get it from a bulk mod, if you have Whizkid trait.
Ooo... thanks for the tip!  Just realised that Whizkid has a different trait path to it as well.  I am totally not going to knock that luck played a big part of the sucess at AoSh.

Post Mortem / [0.9.8a|M|AoSh|Ma|YAAM] U MAD BRO?
« on: April 20, 2021, 04:39 »
Finally!  AoSh has been eluding me for quite a while, mostly because I couldn't wrap my head around the shotgun mechanics in JH for quite a while.  MAD has always been my favourite shotgun Master, and whenever I tried to go for it, I never seemed to make it there.

The trick was to really use EMP grenades in the early game on anything larger than a drone, and to retreat like crazy if need be, especially one only has the standard shotgun and not an auto-shotgun.

I was just confused that there was no Shottyman trait anymore -- I was scared about what would happen in late game when I couldn't reload while moving.

But AV3 shotgun AMP with Shotgun autoloader replaced the missing Shottyman.

The ENV helmet was obtained in the Noxious Hollow and served as a great of surviving random toxic damage.

I don't know what to do with the frozen heart.

I also don't know why I added a cold mod to my AV2 12ga dual shotgun when it has Molten 10 on it.

The CRI plasma shotgun was just for fun -- I added a vampire mod on it to act as a last minute healing device in case I don't have any medkits.  It eats energy cells (4 per shot), and I realised that energy cells now stack up to 100 (it used to be 50, right?).  It tshows how long since I switched to energy weapons.

This suddenly makes me want to try running a pistol run switching over to the CRI plasma pistol later on.

And with that, I've unlocked more challenge modes to play.

Spoiler (click to show/hide)

AoSh never felt this fun!  Thanks for the updates.  (=

I just want to add that I found a Jackhammer (not as useful as my AV2 12ga auto-shotgun PA), but it didn't show up in the mortem as part of the exotics found.  Maybe a section for this in a future update?

Discussion / Re: How Dead is this Game?
« on: April 15, 2021, 06:55 »
TheLaptop: thankyou for the change to the forum autolock feature! I think I'll be very thankful to you in the future, when I get to reply to threads here!

Just try to reply within a year of the post to avoid massive necromancing.  🤣

Post Mortem / [0.9.8a|M|AoMr|Sc|YAVP] Heck yeah MGK!
« on: April 15, 2021, 06:53 »
I've been trying to win AoMr for quite awhile.  The only problem was that I was trying to do it on Hard, and that was... well... hard.

The other problem was that I was gunning for the Master as early as it was possible, but I think that was not the right way to go, since I kept on dying.  Thus, I decided to just build myself up carefully and leave the Master (MGK in this case) only at the end.

It worked very well.  Survivability was much improved through all the first and second tier traits.  I was a little miffed at the change in the way Mods worked before, but it definitely felt more refined this time round.  All the messages were cute, though I still haven't developed the courage and skill to go on an Explorer streak -- I was just happy to complete this challenge.

Just for reference, the peak 9mm ammo that I was lugging around was about 700, but that got quickly consumed the moment I went to Io and Beyond.  If not for the ability to trade Multitools for 9mm ammo, I think I would not have enough to get through.

For all the run till the end of Io, I was going on a strong 100% kill rate.  But I chickened out halfway through Beyond because of my fear of a lack of ammo to handle the Summoner.  Each floor in Beyond took about 1 stack of 100x 9mm to clear.  MGK L3 was amazing in fighting the Summoner thanks to the auto-targeting -- I just need to remember to reload ever so often.

I like the new mortems with all the properties for each of the equipment; it's awesome!

Spoiler (click to show/hide)

Just a thought though, all these new messages are a little hard to read using the old 8x8 fonts.  I don't know why -- I have no problems with reading the descriptions in the same font, but trying to read it in the messages just gave me a minor headache for some reason, even though the width of both are roughly the same (41 characters for inventory description, 46 for the messages).

Maybe we can use the typewriter convention of using double spaces to separate sentences?  Or perhaps it is time to switch over to the 8x16 font that is more "text" than the 8x8 graphics font.  I would normally suggest using proportional fonts for long text, but I think that defeats the aesthetic we are going for.

The other sad thing is the lack of Steam achievements for completing AoMr.  Is it because it's too easy to deserve an achievement (hahaha), or just an oversight?

I love the short breather in between major level groups though -- it seemed that each section took about 10 min longer than the previous one, except for Beyond when I chickened out and finish in just 4-ish minutes.

Discussion / Re: How Dead is this Game?
« on: April 14, 2021, 20:46 »
Regarding these forums: they *really* need the 'auto-lock function on threads to be removed. The traffic has got lower over time, which makes me visit less frequently. However, when I *do* visit, see a topic that interests me and try to join in on some discussion. .. NOPE, thread autolocked, every time!

I have a strong suspicion that this feature is contributing to the 'deadness' of the community.

Apparently I can do something about that, and I think I have done so with some of the settings just now.  Yay?

Edit: For threads that are already auto-locked, there isn't an automated way of unlocking them, but just PM me and I will unlock it.  I'm here, even though I'm not saying much.

Discussion / Re: How Dead is this Game?
« on: March 26, 2021, 18:56 »
Addendum: is the chaosforge chat room still a thing?

I don't think so.  Heck, even I am not there.  Try looking in Discord though... but even then, it will be Jupiter Hell centric.

Bug Reports / Re: Typos and grammatical errors
« on: February 17, 2021, 20:39 »
Ooh, are there some convenient text file type sources I could read from?  It would make my proofreading easier.

I'm assuming that much of the game-specific stuff is in Lua, which means that all the in-game [flavour] text are likely to be there.  That was partly how I helped with polishing up the Polish English in DRL back in the day.

My secondary point on i18n is the extraction of text into substitutable strings so that the string file can be sent for professional translation to go beyond just English, like maybe Russian, French, Italian, Polish, Chinese, Japanese, or whatever language family that is covered by the target market Kornel is going for.

Edit: But all these fixes may be a bit pre-mature if there are more changes to core mechanics/items at play.

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