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Messages - Anticheese

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421
Requests For Features / Proposed Feature - Challenge Modes
« on: January 03, 2006, 22:35 »
To clarify on AOS, Weapons cant be reloaded but you can carry as many as you can.

Well, My coding skills are limited to doing a Hello World! in C#, Game Maker and Megazeux but I think one way to do it is this:

After the 'zerk ends a random swatch of tiles will be chosen (I.E 14,15 15,15, 16,15 15,14 15,16) and they will be rendered per normal, Additional swatches could be chosen once every 2-8 player turns.

Could that work? Even so the fading colouring is not a must.

Anyone got any thoughts on Trooper semi challenges?

--

P.S, Whats the likelyhood of anyones ideas making it into the game?

EDIT:

Angel of Skill/Marksmanship/The Human Touch

This one disables the aiming cursor automatically going over to an enemy (You have to target them yourself!)

422
Requests For Features / Proposed Feature - Challenge Modes
« on: January 03, 2006, 11:01 »
First off a suggestion on how theese could be chosen by players:

What you could do is have the new game structure like this:

Press Enter:
|
V
Choose Name
|
V
Choose Difficulty
|
 \
   Special Options (Challenges and the like)
|
V
Select Abilitys
|
V
Play
--

And now for some thoughts..

I reckon that the Deamon idea of easy mods (oppisate to angel of hard difficulty) is a great idea too..

--

Angel of scavenging (Poor name really, Needs suggestions):

You may wield any weapon as a normal character could, But the catch is after you empty the clip the guns melt in your hands (allthough not causing damage.)

Perhaps Angel of Resourcefulness?

--

Angel of Radiance

You are bathed in a radiance that shines like a beacon to all the nasties bellow, Basically they have the equivilent to cats eye III and can shoot you from that distance (allthough in I'm too young to die it would be reduced to I cats eye, Hey not too rough - II, Ultra violence - IV and in Nightmare an impressive 5 extra spaces for monster sight!)

--

Angel of Chronic Illness

You have allways been a sickly person, Up from birth till now - No ammount of miracle medicine from the UAC could even help. -, So thus you start with the equivilent to Iron man -3.5 or so depending on difficulty, The red screen from 'Zerks will stay longer allthough if possible it will slowly dissolve (like small patches of colour appearing), Invun globes will not last as long and the same fading screen deal apply's, Medkits and health globes will not be as effective and superboosted health will not last as long as it does normally.

All in all it sucks to be you.

--

Also another suggestion, Trooper mods. Theese are between Angel (Negative bonuses) and Deamon (Positive bonuses), Bascically theese have an upside and a downside.

Well I cant write any more tonight, Its 11 PM and I'm shattered. I will write some more tomorrow.

423
Discussion / Sorry, could not resist...
« on: January 03, 2006, 10:44 »
Well I am pretty sure that the Races.Add line defines a new race, The IDFormer line defines the name of it and the plural form and the Newpic line determines what you see.

Then after that I would say that the rest is stats, I am pretty sure the 90 is the accuracy score but the ID_Pistol is obvious..

The 0 perhaps could be the "difficulty rating" (I.E how far into the game does it take to spawn) and I think that either one if the first 3 numbers or the last one is its experience value, The rest are move values, health, reload, etc.

So how far off am I?

424
Ultra Violence FTW

425
Requests For Features / Change 'Plasma Rifle' to 'Plasma Pistol'
« on: January 03, 2006, 05:11 »
Quoting: jimmyj
and those guys that make lost souls


That would be a Pain Elemental

426
No no no, Play Eric the Unready (an IF game) and wait for the part where the old knights start talking:

"Back in my daay we haad to build a human pyrraamid of five huundreed or more, They would theenn pour boiiling hot oil over us, BBut we beaat them and killed aaalll the livestock and raaped the women!" (Other old knight) "No silly, It was the other way round!"
--

Piciture them speaking like abe simpson in (surprise) the simpsons.

427
Requests For Features / Proposed Feature - Difficulty Levels
« on: January 03, 2006, 04:44 »
I think that we should take a leaf from Jazz Jackrabbit here and make it so that as you select different difficulty levels a more tougher faced marine will appear to the side of the selection screen

(I.E Baby like for ITYTD up to uber-tough for nightmare)

Ok fine, JJR didint have marines, Allthough later on it DID have turtles with laser rifles.

EDIT: I approve of the idea

428
Pre-0.9.9 / For those wondering...
« on: January 03, 2006, 04:31 »
Its the 2920, I am fairly sure you only get 100 points per level and if he killed 10 critters only at best I would guess he gets 130 or so points for that.

(The above assuming that the other ones are correct)

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