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Post Mortem / [M|AAoPC|7%|YAVP] Lucky this time
« on: August 23, 2018, 17:33 »--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
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Job, level 3 Hell Baron Major Technician,
sacrificed himself to kill the Mastermind at the City of Dis.
He survived 13292 turns and scored 36085 points.
He played for 18 minutes and 54 seconds.
He didn't like it too rough.
He killed 31 out of 441 hellspawn. (7%)
My, wasn't he a wimpy chump.
He was an Archangel of Pacifism!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 4
Levels completed : 0
-- Awards ----------------------------------------------------
Major Icarus Cross
Compet-n Gold Cross
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 0/50 Experience 1958/3
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Hellrunner (Level 2)
Dodgemaster (Level 1)
HR->HR->DM->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [3/6] (37%) (P)
[b] [ Weapon ] chainsaw (4d6)
[c] [ Boots ] protective boots [2/2] (50%) (A)
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] green armor [1/1] (100%)
[b] blue armor [2/2] (100%)
[c] blue armor [2/2] (100%)
[d] red armor [1/4] (10%) (A)
[e] large med-pack
[f] large med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] phase device
[m] power mod pack
[n] steel boots [1/1] (89%)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 25%
Fire - internal 0% torso 12% feet 0%
-- Kills -----------------------------------------------------
3 former humans
2 former sergeants
2 former captains
13 imps
2 demons
7 lost souls
1 arch-vile
1 Spider Mastermind
-- History ---------------------------------------------------
On level 2 he entered Hell's Arena.
He cowardly fled the Arena.
On level 5 he stormed the Chained Court.
On level 8 he encountered the Phobos Anomaly.
On level 11 he witnessed the Wall.
Not knowing what to do, he left.
He left level 14 as soon as possible.
On level 16 he found the Tower of Babel!
On level 20, hell froze over!
On level 22 he arrived at Mt. Erebus.
He decided it was too dangerous.
On level 23 he ran for his life from acid!
Then at last he found Dis!
He nuked level 24!
On level 24 he finally sacrificed himself to kill the Mastermind.
-- Messages --------------------------------------------------
You use a thermonuclear bomb. Warning! Explosion in 10 seconds!
Warning! Explosion in 9 seconds!
Warning! Explosion in 8 seconds!
Warning! Explosion in 7 seconds!
Warning! Explosion in 6 seconds!
Warning! Explosion in 5 seconds!
Boom! Boom! Boom! Boom! Warning! Explosion in 4 seconds! Boom! Boom! You are
hit! You are hit! Boom! Boom!
Warning! Explosion in 3 seconds! Boom! Boom! You are hit! You are hit! You
are hit!
Boom! Boom! Boom! Boom! Boom! Boom! Warning! Explosion in 2 seconds! Boom!
You are hit! Boom! Boom! Boom!
Warning! Explosion in 1 seconds! Boom! Boom! Boom! You are hit! Boom!
Boom! Boom! Boom! Boom! Boom! Boom! No way! You're a pacifist!
Congratulations! You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
873 brave souls have ventured into Phobos:
824 of those were killed.
3 of those were killed by something unknown.
2 didn't read the thermonuclear bomb manual.
And 24 couldn't handle the stress and committed a stupid suicide.
20 souls destroyed the Mastermind...
8 sacrificed itself for the good of mankind.
5 killed the bitch and survived.
7 showed that it can outsmart Hell itself.
--------------------------------------------------------------
Haven't played much DRL lately, but figured I'd try some AAoPc runs because, for me, pacifism games don't take as much time to play one way or another. This one turned out pretty well. A couple of Invul globes somewhere in the middle, lots of easily reachable Large Med Packs, very few levels where the stairs were far away, and a few homing phase devices. The most difficult level was 23 - viles, revs, and mancubi all over the place (spread out, not clustered) and the knockback from the rev shots was frustrating. I should have used the homing phase that I had, but for some reason I thought I had one more level to go before Dis and wanted to save it for that last level for some reason.
In general, it felt like a pretty smooth run, although I'm sure there were more close calls than I'm remembering.
2
Post Mortem / [U|AoMr|YAFW|YAAM] Finally!
« on: June 18, 2016, 01:10 »
After literally hundreds of attempts at UV Angel of Marksmanship, I finally had a marine who found himself up to the challenge. (Going back through the old versions of the game, it looks like the last time I even finished UV was 0.9.9.1!)
My starting mod pack was agility (along with the Tech for being a Technician). What do the vets around here prefer to get for that starting mod? My simple A modded pistol served me well for most of the first 3rd of the game.
I pretty much burned all the health packs I had during the Arena (which I'm pretty sure didn't include the two from L1). I remember the first wave going really well, but taking some punishment from the 2nd wave and barons. There was also a point early on (I think it was L2 but I'm not sure) that I had 2 HP and got surprised by an imp and got hit, but it only did 1 damage.
In the CC, the Arena Master was more towards the right of the level than the left, which made it much easier - I didn't have to pass by all the minions to get to him (which usually does me in).
I don't remember assembling both those weapons in the Armory, but I know I waited until I had WK2 to do so. I don't remember the Shambler being much of an issue. I also don't remember if I found the Duelist Armor here or just before. The special pack in the Armory was a Nano pack. I was torn between putting it on the storm pistol, the energy pistol, or the Duelist Armor (which I thought would have made powered Duelist Armor with some obscene Melee resistance... but is that even possible?) As I have a tendency to run low on ammo late game, I thought putting it on the energy pistol was the best bet, as I already had several stack of bullets and a couple of ammo chains and I didn't want to lug around both ammo types. I did switch back and forth fairly often between the two.
I used the energy pistol to get into the right side of the containment area (although I did have a phase device I could have tried).
The Spider's Lair was fairly easy with Int 2 - no real surprises.
The Vaults contained the Trigun (hooray!) and a Combat Pistol (which I didn't take). I don't remember if the blaster was there as well or if that came just before. I had it going into Limbo.
Limbo did not go as well as I would have liked, although I had 4 skulls (Fire, Hatred x 2, Blood) going in. I miss the old style ammo regeneration for the blaster, but I also understand why it had to change, although I did tend to prefer it over the energy pistol because of the 2 turn vs. 5 turn delay until regen.
On the level before the lava pits, there were two invulnerability globes not too far from the stairs to that level. I only had 1 enviro pack, and the invul was enough to get me to the other side to get the rest of the enviro suits to be able to get back (although I had homing phases at the time as well.)
I almost forgot about the Trigun's special power - I was just going to do a standard win, but then I remembered and decided to give it a shot (although I was nervous . I never saw a thermie.
My consecutive kill count could have been higher, but there was a level where I could not get to the special level stairs without stepping on a lava tile (because of a lava river and an exploded napalm barrel).
My starting mod pack was agility (along with the Tech for being a Technician). What do the vets around here prefer to get for that starting mod? My simple A modded pistol served me well for most of the first 3rd of the game.
I pretty much burned all the health packs I had during the Arena (which I'm pretty sure didn't include the two from L1). I remember the first wave going really well, but taking some punishment from the 2nd wave and barons. There was also a point early on (I think it was L2 but I'm not sure) that I had 2 HP and got surprised by an imp and got hit, but it only did 1 damage.
In the CC, the Arena Master was more towards the right of the level than the left, which made it much easier - I didn't have to pass by all the minions to get to him (which usually does me in).
I don't remember assembling both those weapons in the Armory, but I know I waited until I had WK2 to do so. I don't remember the Shambler being much of an issue. I also don't remember if I found the Duelist Armor here or just before. The special pack in the Armory was a Nano pack. I was torn between putting it on the storm pistol, the energy pistol, or the Duelist Armor (which I thought would have made powered Duelist Armor with some obscene Melee resistance... but is that even possible?) As I have a tendency to run low on ammo late game, I thought putting it on the energy pistol was the best bet, as I already had several stack of bullets and a couple of ammo chains and I didn't want to lug around both ammo types. I did switch back and forth fairly often between the two.
I used the energy pistol to get into the right side of the containment area (although I did have a phase device I could have tried).
The Spider's Lair was fairly easy with Int 2 - no real surprises.
The Vaults contained the Trigun (hooray!) and a Combat Pistol (which I didn't take). I don't remember if the blaster was there as well or if that came just before. I had it going into Limbo.
Limbo did not go as well as I would have liked, although I had 4 skulls (Fire, Hatred x 2, Blood) going in. I miss the old style ammo regeneration for the blaster, but I also understand why it had to change, although I did tend to prefer it over the energy pistol because of the 2 turn vs. 5 turn delay until regen.
On the level before the lava pits, there were two invulnerability globes not too far from the stairs to that level. I only had 1 enviro pack, and the invul was enough to get me to the other side to get the rest of the enviro suits to be able to get back (although I had homing phases at the time as well.)
I almost forgot about the Trigun's special power - I was just going to do a standard win, but then I remembered and decided to give it a shot (although I was nervous . I never saw a thermie.
My consecutive kill count could have been higher, but there was a level where I could not get to the special level stairs without stepping on a lava tile (because of a lava river and an exploded napalm barrel).
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Zap, level 16 Hell Baron Major Technician,
nuked the Mastermind at the Hell Fortress.
He survived 171958 turns and scored 416422 points.
He played for 2 days, 1 hour, 37 minutes and 36 seconds.
He was a man of Ultra-Violence!
He killed 1342 out of 1342 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Marksmanship!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 10
Levels completed : 10
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (gold cluster)
Aurora Medallion
Grim Reaper's Badge
Hell Armorer Badge
Hell Champion Medal
Veteran Gold Badge
Veteran Platinum Badge
Marksman Gold Badge
Marksman Platinum Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 33/45 Experience 127320/16
ToHit Ranged +6 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Hellrunner (Level 2)
Son of a gun (Level 5)
Reloader (Level 1)
Eagle Eye (Level 3)
Intuition (Level 2)
Whizkid (Level 2)
Sharpshooter (Level 1)
SoG->SoG->SoG->EE->EE->EE->MSs->WK->WK->Int->Int->SoG->SoG->Rel->HR->HR->
-- Equipment -------------------------------------------------
[a] [ Armor ] Lava Armor [4/4] (90%)
[b] [ Weapon ] storm pistol (1d9)x2 [0/9] (P1)
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] blaster (2d5) [10/10] (P1T1)
-- Inventory -------------------------------------------------
[a] energy pistol (2d5) [6/6] (N1)
[b] Trigun (3d6) [6/6]
[c] red armor [4/4] (100%)
[d] red armor [4/4] (65%) (B)
[e] fireproof red armor [4/4] (90%)
[f] medical armor [2/2] (100%)
[g] duelist armor [4/4] (100%) (P)
[h] ballistic shield [0/0] (100%)
[i] Angelic Armor [7/7] (100%)
[j] 10mm ammo (x140)
[k] 10mm ammo (x112)
[l] 10mm ammo (x140)
[m] small med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] technical mod pack
-- Resistances -----------------------------------------------
Fire - internal 0% torso 75% feet 0%
Plasma - internal 0% torso 50% feet 0%
-- Kills -----------------------------------------------------
120 former humans
146 former sergeants
45 former captains
131 imps
74 demons
345 lost souls
52 cacodemons
58 hell knights
72 barons of hell
47 arachnotrons
25 former commandos
40 pain elementals
72 revenants
32 mancubi
38 arch-viles
4 nightmare imps
8 nightmare cacodemons
5 nightmare demons
7 elite former humans
5 elite former sergeants
5 elite former captains
2 elite former commandos
2 bruiser brothers
1 shambler
1 lava elemental
1 agony elemental
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 7 he marched into the Military Base.
On level 7 he assembled a tactical boots!
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Hell's Armory.
On level 9 he assembled a storm bolter pistol!
On level 9 he assembled a energy pistol!
He destroyed the evil within and reaped the rewards!
On level 11 he arrived at the Containment Area.
He emerged from the Containment Area victorious!
On level 12 he found the Acid Spitter!
On level 12 he romped upon the Abyssal Plains.
He slaughtered the beasts living there.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
On level 19 he entered the Vaults.
On level 19 he found the Trigun!
He cracked the Vaults and cleared them out!
On level 20 he was foolish enough to enter Limbo!
On level 20 he found the Angelic Armor!
He managed to clear Limbo from evil!
On level 22 he assembled a fireproof armor!
On level 22 he entered the Lava Pits.
On level 22 he found the Lava Armor!
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He activated the Angel Arm on level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
You see : a revenant (almost dead) | pool of blood | [ m ]ore
The missile hits the revenant. The revenant dies. The missile hits John
Carmack.
Fire -- Choose target...
You see : a revenant (mortally wounded) | floor | [ m ]ore
The missile hits the revenant. The revenant dies.
Fire -- Choose target...
You see : a revenant (heavily wounded) | blood | [ m ]ore
The missile hits the revenant.
Fire -- Choose target...
You see : out of vision
Fire -- Choose target...
You see : John Carmack (almost dead) | pool of blood | [ m ]ore
The missile hits John Carmack. John Carmack dies. Congratulations! You
defeated John Carmack! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
824 brave souls have ventured into Phobos:
776 of those were killed.
3 of those were killed by something unknown.
2 didn't read the thermonuclear bomb manual.
And 24 couldn't handle the stress and committed a stupid suicide.
19 souls destroyed the Mastermind...
7 sacrificed itself for the good of mankind.
5 killed the bitch and survived.
7 showed that it can outsmart Hell itself.
--------------------------------------------------------------
3
Requests For Features / Shooting out of LOS against tracking info
« on: August 31, 2014, 20:01 »
When I find a power up that shows me where all the enemies are on the map, can/should that lessen the "shooting out of the LOS" penalty somehow?
4
Post Mortem / [M|AoCn|YAAM+YAFW] Sometimes the RNG says YES!
« on: January 23, 2014, 22:46 »--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Jjk, level 12 Hell Knight Captain Technician,
defeated the Mastermind at the Hell Fortress.
He survived 77299 turns and scored 121666 points.
He played for 1 hour, 24 minutes and 26 seconds.
He didn't like it too rough.
He killed 571 out of 571 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Confidence!
-- Special levels --------------------------------------------
Levels generated : 8
Levels visited : 8
Levels completed : 8
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (silver cluster)
Aurora Medallion
Fallout Gold Cross
Grim Reaper's Badge
Hell Armorer Badge
Daredevil Bronze Badge
Daredevil Silver Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 50/50 Experience 66732/12
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Finesse (Level 2)
Hellrunner (Level 3)
Reloader (Level 2)
Dodgemaster (Level 1)
Whizkid (Level 2)
Shottyman (Level 1)
Fireangel (Level 1)
Rel->Rel->SM->WK->WK->HR->HR->DM->MFa->Fin->Fin->HR->
-- Equipment -------------------------------------------------
[a] [ Armor ] Lava Armor [4/4] (95%)
[b] [ Weapon ] VBFG9000 (11d8) [40/150] (P1)
[c] [ Boots ] environmental plasteel boots [2/2] (67%)
[d] [ Prepared ] shell box (x96)
-- Inventory -------------------------------------------------
[a] plasmatic super shotgun (9d4)x2 [2/2] (P1)
[b] missile launcher (6d6) [3/6] (B2T2)
[c] nuclear BFG 9000 (8d6) [68/68] (B2)
[d] Grammaton Cleric Beretta (2d6) [18/18]
[e] nanofiber blue armor [1]
[f] red armor [6/6] (164%) (BP)
[g] red armor [6/6] (177%) (BP)
[h] Medical Powerarmor [4/4] (100%)
[i] Shielded Armor [2]
[j] Angelic Armor [7/7] (100%)
[k] Longinus Spear (8d8)
[l] shotgun shell (x56)
[m] small med-pack
[n] large med-pack
[o] large med-pack
[p] phase device
[q] acid-proof boots [0/0] (100%)
[r] rocket box (x20)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 90%
Fire - internal 0% torso 75% feet 90%
Plasma - internal 0% torso 50% feet 0%
-- Kills -----------------------------------------------------
55 former humans
33 former sergeants
16 former captains
55 imps
60 demons
145 lost souls
47 cacodemons
38 hell knights
29 barons of hell
33 arachnotrons
5 former commandos
10 pain elementals
21 revenants
5 mancubi
12 arch-viles
1 shambler
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
-- History ---------------------------------------------------
On level 1 he entered Hell's Armory.
He destroyed the evil within and reaped the rewards!
On level 2 he found the Medical Powerarmor!
On level 3 he assembled a plasmatic shrapnel!
On level 3 he arrived at the Containment Area.
He emerged from the Containment Area victorious!
On level 4 he romped upon the Abyssal Plains.
He slaughtered the beasts living there.
On level 6 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 7 he assembled a nanofiber armor!
On level 8 he found the Tower of Babel!
On level 9 he invaded the Unholy Cathedral!
He nuked level 9!
On level 9 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
On level 10 he assembled a VBFG9000!
On level 11 he entered the Vaults.
He nuked level 11!
On level 11 he found the Grammaton Cleric Beretta!
He managed to clear the Vaults completely!
On level 12 he found the Shielded Armor!
On level 12 he was foolish enough to enter the Mortuary!
On level 12 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
On level 14 he assembled a environmental boots!
On level 14 he arrived at Mt. Erebus.
On level 14 he found the Lava Armor!
He managed to raise Mt. Erebus completely!
Then at last he found Dis!
He nuked level 16!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
Fire -- Choose target...
You see : John Carmack (mortally wounded) | pool of blood | [ m ]ore
The baron of hell dies. The baron of hell dies.
You dodge! Carmack raises his hands and summons hellspawn!
You use a lava element. You feel invincible!
You wear/wield : a VBFG9000 (11d8) [30/150] (P1) You dodge! The missile hits
the baron of hell.
Unknown command. Press "?" for help.
You reload the VBFG9000. You are hit! You dodge! The missile hits the
revenant. The baron of hell dies.
Unknown command. Press "?" for help.
Fire -- Choose target...
You see : a revenant (wounded) | blood | [ m ]ore
The missile hits the revenant. The revenant dies. John Carmack dies.
Congratulations! You defeated John Carmack! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
270 brave souls have ventured into Phobos:
248 of those were killed.
1 of those was killed by something unknown.
2 didn't read the thermonuclear bomb manual.
And 8 couldn't handle the stress and committed a stupid suicide.
11 souls destroyed the Mastermind...
2 sacrificed itself for the good of mankind.
5 killed the bitch and survived.
4 showed that it can outsmart Hell itself.
--------------------------------------------------------------
Well, I know it's only HNTR, but holy crap was this enjoyable... I did not find a single Enviro Suit outside of Erebus, and only one Agility pack... but the power mods (and nukes!) seemed to rain down from the heavens.
I was planning on playing a shotgun build and the Armory saw fit to gift me with a Super Shotgun and a Power Mod on the right side of the map and a Sniper Mod after the Shambler's demise. (Even after wasting the plasma shotgun from the Armory from the previous AoCn run!) Somehow I managed to wait the two more level ups to get up to Whizkid 2, *then* I made that oh-so-wonderful weapon (and had another power mod to immediately stick on it.) That thing ripped through *everything*. (The center of the Abyssal Plains for example - I don't think I've ever cleared it out so fast).
The invulnerability globe on the level before the cathedral wasn't near those stairs, but I got lucky with a Phase Device (and I believe the nuke was on that level as well). I could have used the homing phase that I had (the two stairs were fairly close to each other) but luckily I didn't have to... BOOM... one spear.
I was having some serious shell issues by the time I got to the Vaults - I went in (Invulnerable) and *then* realized I didn't have the AM Staff like I'm used to - so I just decided to pop it with yet another nuke that I had found.
I think I had a couple dozen shells left when I took on the Mortuary, but I had oodles of plasma and the VBFG9000 got me started... once I got rid of the first few viles, the sergeants that were resurrected here and there helped get my ammo back to respectable levels. One nice shiny armor to go with my spear (even though I never used both).
(As an aside, does anyone else find the AA underpowered and/or seemingly extra fragile? I know it's 11/11 with the spear, but in the past it seems to lose its durability rather rapidly when fire/acid/plasma is involved - or maybe I just play less carefully when I get it... I'd almost rather see it have F/A/P resistances instead, or maybe some sort of "holy aura" ability that makes the enemies weaker somehow. Maybe they lose HP per turn just by being too close to you, or something like that.)
I had made Power/Bulk Plasteel boots at some point just because I wanted to put the mods somewhere (and not carry them) and then after finishing the level before Erebus there was a Tech Mod sitting all by its lonesome and I thought, "Eh, I'll just throw it on the boots, why not?" and had completely forgotten that that would make some environmental boots, which allowed me to sprint to the Mountain and get to the Enviropacks on the other side (although I stupidly let the other two in the middle get destroyed by a mancubus). This was unfortunate because there was still an enemy left on the map after I had cleaned out the middle, and I didn't want to risk walking back out into the lava again... so I fired a VBFG shot to the left and got the last lost soul. The LE went down without any trouble (since he came to find me) and then I used the homing phase I'd saved from earlier to get out without another lava bath (although I'm sure I could have survived the run with what I had, if I'd have had to).
Found another nuke and there was another invul globe near the entrance to Dis. JC was certainly enjoying his diet of plasma shells, but then he started summoning stuff. I wasn't worried about dying, I could kill it all fairly easily enough, but I really wanted a YAAM on this run, so I kept trying to kill all the summons... the problem was that JC was so low on health by then that he was going to die even though I wasn't trying to kill him (just his cronies). So I used the LE just to make sure nothing funny happened and then VBFG'd a nearby revenant... the shockwave killed JC, but there were several other critters around... and it didn't look like the VFBG blast killed any of them, yet I got the YAAM anyway... I was a little confused about that. (In hindsight, I should have overloaded the NBFG and used the LE to survive... but I forgot that I had the NBFG at that point. And it was somewhat satisfying to introduce JC to my little friend.
One other odd thing was that on the player info victories screen this only counted as a Standard win... is that normal for AoCn?
5
Discussion / The Hellgate exit
« on: June 23, 2013, 08:33 »
When the player moves on to the exit in the Hellgate, what all happens game-engine-wise before the teleporter kicks in? Is it different than the regular teleportation squares? I had a character die from one of the Bruiser's acid balls after he had moved onto the exit... (and yes, I probably should have popped one of those med-packs in there somewhere, but I was expecting to be whisked away instantly and thought I was safe.)
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DoomRL (0.9.9.7) roguelike post-mortem character dump
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Rtd, level 2 Hell Knight 2nd Lieutenant Scout,
was baptised by a bruiser brother at the Hellgate.
He survived 3198 turns and scored 9998 points.
He played for 3 minutes and 57 seconds.
He didn't like it too rough.
He killed 22 out of 165 hellspawn. (13%)
Who gave him the ticket to Hell, anyway?
He was an Archangel of Pacifism!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 1
Levels completed : 0
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
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s.s.......#.................................##....#....#|##
.....s....#................................####...##..##.##
s......O..#..................................B#....####..##
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O....s.s..####...................###...................####
##############..................######..............#######
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###########################################################
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-- Statistics ------------------------------------------------
Health 0/50 Experience 932/2
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Hellrunner (Level 1)
Intuition (Level 1)
Int->HR->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [1/6] (7%) (P)
[b] [ Weapon ] chainsaw (4d6)
[c] [ Boots ] protective boots [2/2] (100%)
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] green armor [1/1] (53%)
[b] green armor [1/1] (100%)
[c] blue armor [1/2] (25%)
[d] large med-pack
[e] large med-pack
[f] large med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] thermonuclear bomb
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 25%
Fire - internal 0% torso 6% feet 0%
-- Kills -----------------------------------------------------
3 former humans
1 former sergeant
2 former captains
11 imps
5 lost souls
-- History ---------------------------------------------------
He left level 2 as soon as possible.
On level 5 he stormed the Chained Court.
On level 8 he encountered the Phobos Anomaly.
On level 8 he finally was baptised by a bruiser brother.
-- Messages --------------------------------------------------
a pacifist!
The lost soul hits you. You dodge! The missile hits the lost soul. The lost
soul dies. No way! You're a pacifist! The lost soul dies. No way! You're a
pacifist!
You open the door.
The lost soul hits you. The lost soul hits you.
You close the door.
You stop running.
Suddenly the walls disappear!
You dodge! You dodge!
The missile hits the bruiser brother.
The bruiser brother hits you.
You are hit! You are hit!
You are hit! Your red armor is damaged!
You are hit!
You are hit! Your red armor is damaged! You die!... Press <Enter>...
-- General ---------------------------------------------------
144 brave souls have ventured into Phobos:
131 of those were killed.
1 didn't read the thermonuclear bomb manual.
And 5 couldn't handle the stress and committed a stupid suicide.
7 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
4 killed the bitch and survived.
2 showed that it can outsmart Hell itself.
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6
0.9.9.5 / [M|AoB|98%|YAVP] - The third time is not the charm...
« on: January 16, 2012, 19:05 »--------------------------------------------------------------
DoomRL (v.0.9.9.5) roguelike post-mortem character dump
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Gou, level 13 Former Human Sergeant Marine,
nuked the Mastermind on level 9 of Hell.
He survived 105061 turns and scored 140527 points.
He played for 3 days, 2 hours, 55 minutes and 19 seconds.
He didn't like it too rough.
He killed 800 out of 810 hellspawn. (98%)
He held his right to remain violent.
He was an Angel of Berserk!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 11
Levels completed : 11
-- Awards ----------------------------------------------------
Cyberdemon's Head
Aurora Medallion
Conqueror Badge
Grim Reaper's Badge
Hell Champion Medal
Hell Armorer Badge
Heroic Bronze Badge
Gatekeeper Gold Badge
Berserker Bronze Badge
Berserker Silver Badge
Reaper Bronze Badge
Reaper Silver Badge
Reaper Gold Badge
Brick Silver Badge
Scavenger Bronze Badge
Scavenger Silver Badge
Scavenger Gold Badge
Longinus Gold Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 120/90 Experience 71272/13
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Marine
Ironman (Level 3)
Finesse (Level 2)
Brute (Level 3)
Berserker (Level 1)
Whizkid (Level 2)
Badass (Level 1)
Vampyre (Level 1)
Bru->Bru->Bru->Ber->Bad->MVm->Fin->Fin->Iro->Iro->WK->WK->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] ballistic vest [1/1] (77%) (B)
[b] [ Weapon ] Longinus Spear (8d8)
[c] [ Boots ] tactical boots [1/1] (100%)
[d] [ Prepared ] combat knife (2d5)
-- Inventory -------------------------------------------------
[a] nuclear plasma rifle (1d6)x6 [24/24]
[b] nuclear BFG 9000 (8d8) [40/40]
[c] tactical armor [1/1] (100%)
[d] red armor [6/6] (115%) (ABP)
[e] red armor [2/4] (47%)
[f] red armor [4/4] (100%)
[g] red armor [2/4] (36%)
[h] duelist armor [2/2] (100%)
[i] Cybernetic Armor [1/7] (7%)
[j] Medical Powerarmor [1/4] (16%)
[k] Angelic Armor [3/7] (49%)
[l] phase device
[m] envirosuit pack
[n] envirosuit pack
[o] agility mod pack
[p] phaseshift boots [1/4] (24%)
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 95% feet 60%
Melee - internal 0% torso 95% feet 60%
Shrapnel - internal 0% torso 95% feet 60%
Acid - internal 0% torso 60% feet 60%
Fire - internal 0% torso 60% feet 60%
Plasma - internal 0% torso 60% feet 60%
-- Kills -----------------------------------------------------
72 former humans
55 former sergeants
38 former captains
101 imps
71 demons
258 lost souls
37 cacodemons
42 hell knights
31 barons of hell
37 arachnotrons
3 former commandos
13 pain elementals
18 revenants
7 mancubi
7 arch-viles
2 bruiser brothers
1 shambler
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 7 he assembled a tactical armor!
On level 7 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 8 he encountered the Phobos Anomaly.
On level 10 he entered Hell's Armory.
On level 10 he assembled a tactical boots!
He destroyed the evil within and reaped the rewards!
On level 12 he found the Jackhammer!
On level 12 he ventured into the Halls of Carnage.
On level 13 he found the City of Skulls.
He wiped out the City of Skulls.
On level 14 he ran for his life from acid!
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
On level 17 he invaded the Unholy Cathedral!
On level 17 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
On level 19 he entered the Vaults.
On level 19 he found the Cybernetic Armor!
He cracked the Vaults and cleared them out!
On level 20 he was foolish enough to enter the Mortuary!
On level 20 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
On level 22 he entered the Lava Pits.
On level 22 he found the Medical Powerarmor!
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
You hit the revenant. The revenant dies. You need to taste blood!
You need to taste blood!
You dodge! You need to taste blood!
Carmack raises his hands and summons hellspawn! You need to taste blood!
You hit the revenant. The revenant dies. You're going berserk! You need to
taste blood!
You hit the revenant. The revenant dies. You need to taste blood!
You hit the revenant. The revenant dies. You're going berserk! You need to
taste blood!
Carmack raises his hands and summons hellspawn! You need to taste blood!
You hit the revenant. The revenant dies. You need to taste blood!
You hit the revenant. The revenant dies. You're going berserk! You need to
taste blood!
You hit the revenant. The revenant dies. You dodge! The missile hits the
revenant. John Carmack dies. Congratulations! You defeated John
Carmack! Press <Enter>...
-- General ---------------------------------------------------
3 brave souls have ventured into Phobos:
1 of those was killed.
2 souls destroyed the Mastermind...
1 killed the bitch and survived.
1 showed that it can outsmart hell itself.
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Nothing fancy here, just a decent run. The noteworthy thing was that on Hell Level 6, for only the third time (been playing since 9.9.1), I came across the Dragonslayer... and, despite multiple days of trying several different ideas on how to get it, it simply sat there and mocked me. The thing is, at this point, I have no idea even what to try now should I ever run into it again. Everyone on the forums here says it's facepalmingly simple - saw a (I think) recent post on here where an AoMr PC got it... but the mystery eludes me for now. I tried to look on the old wiki for the quote-clue (as another forum post suggested) but the link pops up a login prompt that I can't get past. (And, as a side note, I've *never* seen the BFG10K.)
Only played a few games of 9.9.5 so far, but I like it - I wasn't sure what I'd think of the 8/8/8 format.
Oh, and is it just me, or does the AA seem... underpowered and/or fragile? I mean, I know it's 11, and maybe it's doing me more help than I realize, but it always seems to go away awful fast...
7
Nightmare! / [N!|AoPC|8%|YAVP] What to do when your car won't start...
« on: June 07, 2011, 19:05 »--------------------------------------------------------------
DoomRL (v.0.9.9.3) roguelike post-mortem character dump
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Pax Polaris, level 13 Demon Sergeant Major, sacrificed himself to kill the Cyberdemon
on level 25 of the Phobos base.
He survived 8292 turns and scored 165444 points.
He played for 1 hour, 59 minutes and 9 seconds.
He opposed the Nightmare!
He killed 77 out of 944 hellspawn. (8%)
My, was he a wimpy chump.
He was an Angel of Pacifism!
-- Special levels --------------------------------------------
Levels generated : 9
Levels visited : 7
Levels completed : 0
-- Awards ----------------------------------------------------
Major Icarus Cross
Pacifism Gold Badge
Pacifism Platinum Badge
Gatekeeper Gold Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 0/100 Experience 4702/13
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Ironman (Level 5)
Hellrunner (Level 2)
Tough as nails (Level 1)
Reloader (Level 2)
Dodgemaster (Level 1)
Shottyman (Level 1)
Fireangel (Level 1)
HR->HR->DM->Rel->Rel->SM->MFa->Iro->Iro->Iro->TaN->Iro->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified medical armor [2/2] (60%) (B)
[b] [ Weapon ] chainsaw (4d6)
[c] [ Boots ] steel boots [1/1] (64%)
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] green armor [1/1] (100%)
[b] green armor [1/1] (100%)
[c] blue armor [1/2] (46%)
[d] blue armor [2/2] (100%)
[e] bulk mod pack
-- Kills -----------------------------------------------------
15 former humans
7 former sergeants
4 former captains
27 imps
10 demons
6 lost souls
1 Cyberdemon
3 hell knights
3 arachnotrons
1 former commando
-- History ---------------------------------------------------
On level 3 he entered Hell's Arena.
He cowardly fled the Arena.
On level 4 he stormed the Chained Court.
He left level 9 as soon as possible.
On level 9 he entered Hell's Armory.
He left the Armory without drawing too much attention.
He left level 10 as soon as possible.
He left level 12 as soon as possible.
On level 15 he encountered the Phobos Hellgate.
On level 16 he ran for his life from acid!
On level 16 he invaded the Unholy Cathedral!
He fled the Unholy Cathedral seeing no chance to win.
On level 17 he found the City of Skulls.
He fled the City in terror!
He left level 21 as soon as possible.
On level 21 he entered the Vaults.
He came, he saw, but he left.
He left level 23 as soon as possible.
On level 23 he entered the Lava Pits.
He decided it was too hot there.
Then at last he found Phobos Arena!
He nuked level 25!
On level 25 he finally sacrificed himself to kill the Cyberdemon.
-- Messages --------------------------------------------------
You need to taste blood!
You need to taste blood!
Warning! Explosion in 4 seconds! You need to taste blood!
You need to taste blood!
You need to taste blood!
Warning! Explosion in 3 seconds! You need to taste blood!
You need to taste blood!
You need to taste blood!
Warning! Explosion in 2 seconds! You need to taste blood!
You need to taste blood!
You need to taste blood!
Warning! Explosion in 1 seconds! You need to taste blood!
You wear/wield : a modified medical armor [2/2] (60%) (B) You need to taste
blood!
You hear an explosion! Congratulations! You defeated the Cyberdemon! Press
<Enter>...
-- General ---------------------------------------------------
Before him 28 brave souls have ventured into Phobos:
24 of those were killed.
And 1 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 3 souls claim to have killed him...
3 killed the bastard and survived.
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I'm not quite exactly sure how I managed this...
Many of the special levels gave me a level up - I'm not sure it's right that entering the Arena on L3 gives you a level, while entering it on L2 does not. (That seems to be my experience).
I only ever wore two armors - the medical armor that I ended with (which saved me at one point in Phobos Hell) and an agility-modified red (it was destroyed).
Are the extra levels of traits supposed to be selectable at Level 12 or after? Being able to select Ironman(4) upon reaching level 12 saved me as well.
Quite a few computer maps in just the right spots - and a well placed Berserk Pack on L23 (an arach cave) that let me get through L24 (another arach cave).
Oh, yeah, and Fireangel. Wouldn't have survived the Viles I *had* to pass without it.
8
Century Lounge / [M|Ao100|100%|YAAM] Twin Blasting Fun
« on: March 29, 2010, 23:46 »--------------------------------------------------------------
DoomRL (v.0.9.9.1) roguelike post-mortem character dump
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Centurion, level 20 Hell Baron 1st Lieutenant, completed 100 levels of torture
on level 100 of the Phobos base.
He survived 242992 turns and scored 711102 points.
He played for 9 hours, 21 minutes and 32 seconds.
He didn't like it too rough.
He killed 1929 out of 1929 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of 100!
He saved himself 3 times.
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (gold cluster)
Centurial Gold Badge
-- Graveyard -------------------------------------------------
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#...........................#.................#.....#.#....
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#...#............[..................#...#.\...#}#.......#..
###.#0#.#######.#.#^##===.####=.###.#.#.###..+#.#.###.#.##=
#...#.#...#.#...#.#..=====..#==.=...#.#.#.%.........#.#.=.=
#.#.#.#...#.#.#.###..=====#.#.#=....#%#.#..|#####.###.#..=#
#.#...........#.%....=====#}#.#.........#...|}.%....#.#....
###...#####...#.####..===}..||....#.#...#.#}#.#####.#.#####
#....0..0......X......}%}|#...}.#.#.#.....#.#}.............
###.###.#####.#.###.#|..#}#.#.#.###.#.#.#.#[#.#####.#####.#
#.........#.........#.#...}|#.#.#.#.#.===..|}.|....|.|||...
###..0..#0#.#####.#.#####|###.#.#.#.#=#.#.###}#####}..###.#
#.......#.........#.#.}|#.|.}.#.#.#.=........}||}|.|....}|.
###.#####.#.#.###.#.###.#;.}###.#.#.==###.#..0}|}|#}#.#...#
#.....;...#.#.#.............|...................}.#.#.#..==
###.#####.#.###...#.###.....#############.###.#.#.#.#.#.#==
#............0....#...........^......00......;#.#........==
##########################################################=
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-- Statistics ------------------------------------------------
Health 140/70 Experience 455764/20
ToHit Ranged +6 ToHit Melee +6 ToDmg Ranged +3 ToDmg Melee +3
-- Traits ----------------------------------------------------
Ironman (Level 2)
Finesse (Level 2)
Son of a bitch (Level 3)
Son of a gun (Level 3)
Eagle Eye (Level 3)
Dualgunner (Level 1)
Intuition (Level 2)
Whizkid (Level 2)
Triggerhappy (Level 2)
Fin->Fin->SoB->SoG->SoG->WK->SoB->WK->EE->SoG->EE->Int->Int->TH->SoB->EE->Iro->Iro->DG->TH->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified phaseshift armor [4/4] (200%) (ABP)
[b] [ Weapon ] modified blaster (2d7) [20/20] (P3T2)
[c] [ Boots ] modified phaseshift boots [4/4] (200%) (ABT)
[d] [ Prepared ] modified blaster (2d7) [20/20] (P3T2)
-- Inventory -------------------------------------------------
[a] modified plasma rifle (1d7)x10 [52/52] (B1F1S1)
[b] modified plasma shotgun (7d3) [39/39] (B1T3)
[c] modified super shotgun (9d4)x3 [2/2] (B2)
[d] modified nuclear plasma rifle (1d6)x6 [40/40] (A2B2T1)
[e] Revenant's Launcher (7d6) [1/1]
[f] modified red armor [4/4] (200%) (ABT)
[g] modified onyx armor [4] (APT)
[h] modified gothic armor [8/8] (255%) (ABP)
[i] Malek's Armor [3/3] (100%)
[j] rocket (x9)
[k] power cell (x50)
[l] power cell (x50)
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] thermonuclear bomb
[q] agility mod pack
[r] bulk mod pack
[s] bulk mod pack
[t] Hell Staff
[u] modified gothic boots [10/10] (255%) (AB)
-- Kills -----------------------------------------------------
135 former humans
268 former sergeants
227 former captains
103 imps
25 demons
67 lost souls
103 cacodemons
233 barons of hell
69 hell knights
124 arachnotrons
3 former commandos
5 pain elementals
168 arch-viles
158 mancubi
162 revenants
11 nightmare imps
22 nightmare cacodemons
23 nightmare demons
23 bruiser brothers
-- History ---------------------------------------------------
On level 15 he found the Hell Staff!
He nuked level 35!
He nuked level 44!
On level 50 he found the Revenant's Launcher!
On level 94 he found the Malek's Armor!
On level 100 he finally completed 100 levels of torture.
-- Messages --------------------------------------------------
There is 10mm ammo (x100) lying here.
There is a chaingun (1d6)x4 [36/40] lying here.
There is 10mm ammo (x100) lying here.
There is a chaingun (1d6)x4 [40/40] lying here.
There is a pistol (2d4) [6/6] lying here.
There is a steel boots [1/1] (100%) lying here.
There is a gothic boots [10/10] (200%) lying here.
There is a Megasphere lying here.
Fire -- Choose target... Boom! Boom! There is a Megasphere lying here.
Fire -- Choose target... Boom! Boom! There is a Megasphere lying here.
MegaSphere!
BB Screenshot created.
Screenshot created.
There are stairs leading downward here.
You did it! You completed 100 levels of DoomRL! You're the champion! Press
-- General ---------------------------------------------------
Before him 431 brave souls have ventured into Phobos:
389 of those were killed.
6 of those were killed by something unknown.
6 didn't read the thermonuclear bomb manual.
And 12 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 18 souls claim to have killed him...
16 killed the bastard and survived.
2 showed that it can outsmart hell itself.
--------------------------------------------------------------
My first Ao100 win... and what a fun slog it was:
Combat shotgun was my primary weapon for the first few levels - I was planning on heading down the Ammochain road. I think around level 5 I found the first Blaster, and decided to switch to a pistol-type build (hence the selection of SoG's). With the Blaster now being an exotic in 0.9.9.1, I wondered what a dual-blaster build would be like...
I stuck with the combat shotgun a little longer, but eventually the Mods rolled in and, after the 2nd level of Whizkid, the first super-blaster was ready. I was surprised that it could shoot through walls so easily, and the knockback pushed anything that was remotely close back out of sight. Plus, after the 3rd level of SoG, plus 2 Finess and 2 Tech mods, the fire time was .14 seconds, and without Reloader, it didn't drain (except when Berserk). There were a couple of (caused by stupidity) tight spots after that, but nothing horrible.
The Phaseshift set was a *lot* of fun to play with, once I had both pieces - I stuck to a red armor for quite a while and used the floating to explore after a level was cleared, but eventually just left it on all the time. I've never gotten both before in a game, nor the Gothic set, either.
I stored up the power/tech mods in hopes of getting that second blaster, which (I think) came along somewhere in the late 70s. Instanly my primary sidearm had a twin, and the next level up (next to last trait!) I got DG. (2d7+6) * 2 per .17s was just *fun* (although not as insane, I'm sure, as the Ammochain build I gave up) and I managed not to blow it on the way down to the bottom. It was mostly an exercise in patience - and as a bonus treat, on level 100, a Megasphere was generated two squares from the stairs.
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