Chaosforge Forum

DoomRL => Requests For Features => Topic started by: singalen on April 25, 2013, 01:37

Title: Relief after clearing level
Post by: singalen on April 25, 2013, 01:37
Adding a bit more light to the level after clearing it would feel more safe and relieved, while not affecting gameplay.
Title: Re: Relief after clearing level
Post by: Infinitum on April 25, 2013, 11:00
Exactly. Why would anyone want that from a Doom game?

I guess applying a computer map wouldn't be out of order though, maybe handwaved with some tecnobabble if need be. ("Signal re-established ... accessing data cache ... ... local map routines updated").
Title: Re: Relief after clearing level
Post by: ZicherCZ on April 25, 2013, 11:06
And, such an effect in reverse wouls tell that some enemy got back up on N! or AoD.
Sorry. In Hell, there is no relief.
Title: Re: Relief after clearing level
Post by: lmaoboat on April 25, 2013, 19:14
I think this would be pretty cool if only for an aesthetics reason.
Title: Re: Relief after clearing level
Post by: Evilpotatoe on April 26, 2013, 01:26
About adding light, I don't see the point either, unless you propose to add a gamma setting to the game itself :)

@ZicherCZ
In N! or AoD, the effect wouldn't occur as long as a corpse remain. Not a problem.

Giving free "area map" has been discussed in an other thread, and seems way more interesting to me. The problem is it changes balance a little (e.g. in some caves where you hesitate to explore beyond lava).
I think the best compromise would be to give the map area only in special levels (oh, and maybe on ITYTD, it's the build-in tourist mode after all...)
Note that even in that case, an exceptions would be needed, for AoRA :)
Title: Re: Relief after clearing level
Post by: Klear on April 26, 2013, 02:55
There is no relief in hell:

http://www.youtube.com/watch?feature=player_detailpage&v=9UbqZ_oN5do#t=163s (http://www.youtube.com/watch?feature=player_detailpage&v=9UbqZ_oN5do#t=163s)
Title: Re: Relief after clearing level
Post by: emulord on April 26, 2013, 06:25
If you're going to use techobabble to justify computer map after cleared level, it should probably be ITYTD and/or Technicians only.