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61
Requests For Features / I HAVE AN AWESOME IDEA!!!!(caps)
« on: December 05, 2008, 01:27 »
THIS MIGHT BE THE CURE FOR SHOTGUNS!
make Eagle eyes reduce the damage reduction from range!
it wont piss people off like me when i have 3 levels of eagle eyes and i find an assault shotgun!
now everyone can enjoy shotties as much as chainguns :)
OR! stop forcing people to take the first trait EE, i cant hit shit without 1 level of EE
make Eagle eyes reduce the damage reduction from range!
it wont piss people off like me when i have 3 levels of eagle eyes and i find an assault shotgun!
now everyone can enjoy shotties as much as chainguns :)
OR! stop forcing people to take the first trait EE, i cant hit shit without 1 level of EE
62
Requests For Features / Re: bit of balance and item collection.
« on: November 24, 2008, 09:22 »
it would also be fun to have unique monsters with a small chance of dropping a unique rare!
you could have a guest appearance of the butcher! haha hes a demon after all, could be fun to have some mini bosses across hell :)
small chance to drop the cleaver
you could have a guest appearance of the butcher! haha hes a demon after all, could be fun to have some mini bosses across hell :)
small chance to drop the cleaver
63
Requests For Features / bit of balance and item collection.
« on: November 24, 2008, 09:20 »
there are many traits in this game, but to survive there are only a few that are truly useful... so either make it that you get 2 points per level, or you level up faster. and make monsters stronger too!
so you can be creative with the combinations of traits without being forced to take EE or TAN as starting traits...
if u going melee, u are forced to get brute and EE then defence types... why not start with brute and EE then go for other fun stuff?
like i said, there would be a need to balance things out a little bit, like you cant double upgrade a skill in one level, u have to reach 2 levels to get the second level of SOB for example.
and there are so many rare items in this game that we barely ever see, when we get them we have this small sense of satisfaction... now me as a item collector in many games, i like keeping track of the history of items i have ever gotten, so in the main menu it would be cool to have a "collection" tab to see all the monsters we have killed % of discovered monsters and items, floors too! bit like the castlevania series :)
so now it would be fun to start searching for items and trying to clear rooms
ROOMS:60% completion
Hells arena(C)
The wall
rooms that were completed have a C or something to represent its clearing. and maby when you highlight the floor name theres a short personal description made by the creator :)
Hells arena:
The very first special floor where you are challenged for a price.
something like that
what do you guys think?
so you can be creative with the combinations of traits without being forced to take EE or TAN as starting traits...
if u going melee, u are forced to get brute and EE then defence types... why not start with brute and EE then go for other fun stuff?
like i said, there would be a need to balance things out a little bit, like you cant double upgrade a skill in one level, u have to reach 2 levels to get the second level of SOB for example.
and there are so many rare items in this game that we barely ever see, when we get them we have this small sense of satisfaction... now me as a item collector in many games, i like keeping track of the history of items i have ever gotten, so in the main menu it would be cool to have a "collection" tab to see all the monsters we have killed % of discovered monsters and items, floors too! bit like the castlevania series :)
so now it would be fun to start searching for items and trying to clear rooms
ROOMS:60% completion
Hells arena(C)
The wall
rooms that were completed have a C or something to represent its clearing. and maby when you highlight the floor name theres a short personal description made by the creator :)
Hells arena:
The very first special floor where you are challenged for a price.
something like that
what do you guys think?
64
Requests For Features / Re: New Traits
« on: November 24, 2008, 09:11 »
how about a medic trait that makes your medikits heal 25% more? and a advanced one, that for every 2 small medkits you find, they turn into a large medikit?
or a trait that lets you keep powerups saved in a container?
or a trait that lets you keep powerups saved in a container?
65
Discussion / Re: what the hell is finesse supposed to do?+ ideas
« on: June 01, 2008, 20:14 »
so we basically have a useless skill? with no purpose besides getting the other upgrades? why not just skip the finesse tech skill and just jump into juggler or other skills?
i seriously think that making it 20 or 25% shooting speed be better, imagine a shotgun shooting with no recoil, reloading it at high speed and shooting again? sounds like a skilled gunsmith to me! but 10 percent barely makes any difference in efficiency...
hellrunner is also kind of low... id say raise the percentages by 5% and maby it could be more selectable because EE lvl 3 and SOB lvl 3 is the best build so far next to the ironman and tough as nails build.
HR could be a good tech tree for the melee type of characters, so maby it could add some new skills to the melee build.
i seriously think that making it 20 or 25% shooting speed be better, imagine a shotgun shooting with no recoil, reloading it at high speed and shooting again? sounds like a skilled gunsmith to me! but 10 percent barely makes any difference in efficiency...
hellrunner is also kind of low... id say raise the percentages by 5% and maby it could be more selectable because EE lvl 3 and SOB lvl 3 is the best build so far next to the ironman and tough as nails build.
HR could be a good tech tree for the melee type of characters, so maby it could add some new skills to the melee build.
66
Discussion / what the hell is finesse supposed to do?+ ideas
« on: May 29, 2008, 13:47 »
i was experimenting with it because i was thinking it would open new possibilities to the shotgun path, my theory was:
get finesse > juggler > finesse for starters, because you would dual wield shotguns and you would swap emm with no cost and shoot emm one after another with faster shoot time and without reloading them... the two normal shotgun shots one after another is almost like having a double barreled shotgun, but once you shoot emm both you have to reload and then theres the catch... reloader gives you 20% faster reload instead of the 10% faster shooting... 40 percent is better than 20 i think... so in the end im not sure its any usefull afterall...
in the end it all failed miserably by not being able to get past the hells arena wich i believe its a "must do" floor... if u cant beat hells arena u cannot win in life.
does the 20 percent faster shooting do anything? i even went on a chaingun path adding speed mod to it, making it super fast shooting but theres nothing effective about it... unloading 200+ bullets just to kill one baron... yea right...
so far my superior build is EE > EE > SOB > SOB > EE for super damage because in the end more hits more damage...
guns are too innacurate forcing you to take EE if you want to actually kill something
here are some ideas that i thought about...
hellrunner should give bonus to the "running" tactic, because well its hell"runner" so make it less faster to get tired or give an additional 10% bonus to run and dodge, if they had affinity it would make HR bit more selectable maby...
the Gears of war rifle that has a chaingun attached, wouldnt it be awesome? 4D5 or 5D5 and has chainsaw melee damage... would make melee more fun instead of getting juggler to change into chainsaw and all that.
not sure but maby have melee weapons equipped in a different "melee weapon slot" so when you run into something it automatically counts as hitting with the melee weapon from the slot. so you can shoot around and run at things and knife emm, or just make guns have nice melee damage?
a new "double strike" melee skill that lets your melee weapon hit more times in a turn or make it 50% cheaper to hit someone with melee.... kung fu master skill wich give bonuses to fist fighting, giving critical, bleeding and multi punch features...
things that really need to change are, imp fireball damage and shooting speed, same with caco... i shoot with chaingun and they shoot me twice with fireball almost killing me, even barons are not that strong...
also non leveled accuracy is super bad... sometimes i gotta unload 8 pistol shots just to kill a normal dude...
get finesse > juggler > finesse for starters, because you would dual wield shotguns and you would swap emm with no cost and shoot emm one after another with faster shoot time and without reloading them... the two normal shotgun shots one after another is almost like having a double barreled shotgun, but once you shoot emm both you have to reload and then theres the catch... reloader gives you 20% faster reload instead of the 10% faster shooting... 40 percent is better than 20 i think... so in the end im not sure its any usefull afterall...
in the end it all failed miserably by not being able to get past the hells arena wich i believe its a "must do" floor... if u cant beat hells arena u cannot win in life.
does the 20 percent faster shooting do anything? i even went on a chaingun path adding speed mod to it, making it super fast shooting but theres nothing effective about it... unloading 200+ bullets just to kill one baron... yea right...
so far my superior build is EE > EE > SOB > SOB > EE for super damage because in the end more hits more damage...
guns are too innacurate forcing you to take EE if you want to actually kill something
here are some ideas that i thought about...
hellrunner should give bonus to the "running" tactic, because well its hell"runner" so make it less faster to get tired or give an additional 10% bonus to run and dodge, if they had affinity it would make HR bit more selectable maby...
the Gears of war rifle that has a chaingun attached, wouldnt it be awesome? 4D5 or 5D5 and has chainsaw melee damage... would make melee more fun instead of getting juggler to change into chainsaw and all that.
not sure but maby have melee weapons equipped in a different "melee weapon slot" so when you run into something it automatically counts as hitting with the melee weapon from the slot. so you can shoot around and run at things and knife emm, or just make guns have nice melee damage?
a new "double strike" melee skill that lets your melee weapon hit more times in a turn or make it 50% cheaper to hit someone with melee.... kung fu master skill wich give bonuses to fist fighting, giving critical, bleeding and multi punch features...
things that really need to change are, imp fireball damage and shooting speed, same with caco... i shoot with chaingun and they shoot me twice with fireball almost killing me, even barons are not that strong...
also non leveled accuracy is super bad... sometimes i gotta unload 8 pistol shots just to kill a normal dude...
67
Requests For Features / Re: Shotgun Overhaul
« on: April 08, 2008, 16:24 »
why not make all shotguns have shottyman ability from the beginning?? it will be more doomish, and it would make them more usefull than before, and i dont think it will unbalance the game since its allready penalized for the range.
68
Discussion / allright the barrels are pissing me off allready!
« on: April 05, 2008, 19:59 »
every stage i go, hallways and rooms full of healthpacks are filled with stupid barrel, then some chaingun guy or imp shoots at me, misses and blows the whole room up!
can u moderate the barrel ratio? i mean sure a couple on each level aint bad but really, filling it up with barrels is stupid...
also monsters destroying items, please! im fighting bunch of monsters at the armory and i end up emptying the rooms... let them pick it and all that but destroyable items are really annoying...
barrel explosion switch? come on... we all have a "dont touch the switches till done with the stage"
but how about changing it so that its not so frustrating?
can u moderate the barrel ratio? i mean sure a couple on each level aint bad but really, filling it up with barrels is stupid...
also monsters destroying items, please! im fighting bunch of monsters at the armory and i end up emptying the rooms... let them pick it and all that but destroyable items are really annoying...
barrel explosion switch? come on... we all have a "dont touch the switches till done with the stage"
but how about changing it so that its not so frustrating?
69
Discussion / shadow warrior RL
« on: June 14, 2007, 20:32 »
i was thinking that it would be fun to have shadow warrior on a rl! ninjistic moves! katanas throwing stars and weird weapons! lol skills and traits would be fun to create, waddya guys think?
i love the game alot, weapon variations and all that
what about duke nukem? it was fun too!
i love the game alot, weapon variations and all that
what about duke nukem? it was fun too!
70
Discussion / Re: special stages meaning?
« on: February 03, 2007, 20:39 »
what about shotguns being able to blast doors? wouldnt that be better?
71
Discussion / Re: wtf is wrong with melee?
« on: February 03, 2007, 20:24 »
oh, how can they be overpowered? is it in the next version or now? and lets not go into details about the weight of the chainsaw and stuff, i think it should be more hittable, its melee for gods sake!! maby make it more damaging?
72
Requests For Features / new trait
« on: February 03, 2007, 20:17 »
a trait that shows enemy hp in numbers? sorry if its mentioned, and i was thinking, if you could know how much damage you did with any weapon? after u finish the attack, you see the number of damage you dealt? bit more rpgish?
just an idea
just an idea
73
Discussion / Re: special stages meaning?
« on: February 02, 2007, 20:38 »
.... okay then, shouldnt they change the fact that monsters can destroy walls and objects? its not cool...
74
Discussion / wtf is wrong with melee?
« on: February 02, 2007, 20:32 »
im in the unholy cathedral with 3 ironman 3 TAS and 2 EE, i go in with my chainsaw on aggressive, and i see you missed, you missed, WTF!!! even in the original doom chainsaw was an autohit, i feel ripped off! cant we change the melee system? make it more accurate? or more powerful?
its a chainsaw, and i believe that even in real life nobody would miss swinging the giant thing around, and demons arent supposed to be ninjas to dodge stuff! and out of topic but, how do u kill the angel of death? u need mass healing items?
its a chainsaw, and i believe that even in real life nobody would miss swinging the giant thing around, and demons arent supposed to be ninjas to dodge stuff! and out of topic but, how do u kill the angel of death? u need mass healing items?
75
Discussion / Re: special stages meaning?
« on: February 02, 2007, 20:29 »
thats impossible, because there are 2 rockets and nothing in the middle, plus i was careful and shot a wall that was kinda far from the door so that the blast only hits the door, and thats what happened... there was nothing but 2 rockets, are you sure?