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76
Discussion / Re: help from the great ones plz?
« on: February 02, 2007, 20:19 »
ok great, now i know that CG is bit better than a shotgun :)
now... i was wondering again, how about a double shotty vs chainsaw? i use the doubleshotty mostly on melee range, and that makes me think, does it do more damage than a chainsaw? i know its 2 times the damage, but how about the non reloading chainsaw? wich one does more damage in the end?
now... i was wondering again, how about a double shotty vs chainsaw? i use the doubleshotty mostly on melee range, and that makes me think, does it do more damage than a chainsaw? i know its 2 times the damage, but how about the non reloading chainsaw? wich one does more damage in the end?
77
Discussion / special stages meaning?
« on: February 02, 2007, 19:46 »
i went to a place where it was kinda like a destroyed city, it was full of shotgun humans, and when u go more to the right theres a locked wall, destroy it and u see some lava, after that theres a small maze with bunch of monsters and in the center theres a locked room.... i destroy it and theres only 2 rockets inside of it. whats the meaning of it? nothing in that stage is cool, weak humans and lil critters, annoying barons... i want something cooler, or it just meant to give u a couple of rockets?
anyone know what it really is?
and i was thinking, there was a stage in the original game where it was a city and it had a cyberdemon and shitload of arachnotrons and imps and cacos, all over the city, and i remember cybie killing arachs or something on.... i really liked playing that stage on coop cuz it was kinda warish! wouldnt it be cool to have that stage on this one?
anyone know what it really is?
and i was thinking, there was a stage in the original game where it was a city and it had a cyberdemon and shitload of arachnotrons and imps and cacos, all over the city, and i remember cybie killing arachs or something on.... i really liked playing that stage on coop cuz it was kinda warish! wouldnt it be cool to have that stage on this one?
78
Discussion / Re: help from the great ones plz?
« on: February 01, 2007, 17:32 »
woa... looks like it was more serious than it was supposed to be, lol
so basically if i get shottyman and im in a fight, its better to "r" than to move? and once i get a double shotty i can get rid of a CG? what if i find a special CG with upgrades? should i choose the CG rather than keeping normal non boosted shotguns? and overall CG is more balanced than the shotgun rite? or in the end double shotty is much more useful than a CG? i always have a double, PR, RL,BFG...
and might not be important but, should i keep the chainsaw? im always wondering if i should had gotten it...
so basically if i get shottyman and im in a fight, its better to "r" than to move? and once i get a double shotty i can get rid of a CG? what if i find a special CG with upgrades? should i choose the CG rather than keeping normal non boosted shotguns? and overall CG is more balanced than the shotgun rite? or in the end double shotty is much more useful than a CG? i always have a double, PR, RL,BFG...
and might not be important but, should i keep the chainsaw? im always wondering if i should had gotten it...
79
Discussion / help from the great ones plz?
« on: January 29, 2007, 16:36 »
hey people! i started playing again, and most of the time i go for shotty man then EE, i walk with a chaingun and a combat shotgun... is chaingun any good if i have shottyman with combat shotgun? wich one does more damage? once i get combat shotgun and shottyman should i get rid of my chaingun?
80
Requests For Features / Re: few things that might be interesting
« on: January 04, 2007, 15:49 »
Sorry for my bad grammar... english is my 3rd language out of my 4, ill try to keep that in mind.
And im glad that they are implementing lots of cool stuff :) specially the arena mode, wich i think i will be playing most.
And im glad that they are implementing lots of cool stuff :) specially the arena mode, wich i think i will be playing most.
81
Requests For Features / few things that might be interesting
« on: January 04, 2007, 13:14 »
first i was thinking of a trait that increases your inventory space
pack rat:
every level increases one slot on the inventory screen
it would be nice to have since theres lots of ammo and i always seem to end up with a full inventory(cells and rockets) wich i like keeping and using in special situations... i always keep 2 spare armors too so it would be nice to have a skill to get a extra slot, i think it would do no harm
other ideas are weapon mods, fastloader, fast shooter guns can be made by picking up rare gun parts... i dont think it would do any harm if you make them very very rare. and to make this cool, i was thinking about a "rare" drop system, were soldiers or monsters drop un-usual items(VERY LOW PERCENTAGE) less than 5%
special ammo types? improved 10m shots that do +1 damage on shots? rare drop at hells armory maby?
unique type soldiers? same soldier "h" but with a different color, make emm rare and give them rare drops? id love to see more boss type enemies, and rare hunting is my most favorite thing in rpgs of any sort!
new enemy type, berzerker; he has a chainsaw and has HellRunner stats on it, deals massive damage at close range and drops chainsaw.
last time i went to chained courts and forgot to pick the chainsaw up... im like MAN!!! i should had gotten it for the LS! and i thought up of this idea of making a really really strong enemy drop a chainsaw.
if u dont like the mods idea, ive never found a special stat weapon besides the advanced RL and advanced BFG, id love to find more rare type weapons.... so if mods suck then make emm rare drops by certain enemies...
i really hope some of you liked my ideas, i was really inspired and it was kinda fun because in the middle of the game i started thinking.. hmmm that would be cool, and i read another thread with a assault shotgun, thats a cool idea, instead of shooting lil shots and damage lil by lil, why not have a weapon that can shoot hard and single? make it reload slow and rare, it wont bother to have something that you wont find often....
oh and before i forget, in the original doom when you shoot enemies they bleed a lil, i was thinking of making a new graphic when you successfully hit and enemy, red "*" on top of the enemy so we can see that we shot emm, instead of seeing the chaingun text message where a bunch of words say if you hit or not, it would be cool to confirm while looking at your shots hit the enemy and look at the blood mark
pack rat:
every level increases one slot on the inventory screen
it would be nice to have since theres lots of ammo and i always seem to end up with a full inventory(cells and rockets) wich i like keeping and using in special situations... i always keep 2 spare armors too so it would be nice to have a skill to get a extra slot, i think it would do no harm
other ideas are weapon mods, fastloader, fast shooter guns can be made by picking up rare gun parts... i dont think it would do any harm if you make them very very rare. and to make this cool, i was thinking about a "rare" drop system, were soldiers or monsters drop un-usual items(VERY LOW PERCENTAGE) less than 5%
special ammo types? improved 10m shots that do +1 damage on shots? rare drop at hells armory maby?
unique type soldiers? same soldier "h" but with a different color, make emm rare and give them rare drops? id love to see more boss type enemies, and rare hunting is my most favorite thing in rpgs of any sort!
new enemy type, berzerker; he has a chainsaw and has HellRunner stats on it, deals massive damage at close range and drops chainsaw.
last time i went to chained courts and forgot to pick the chainsaw up... im like MAN!!! i should had gotten it for the LS! and i thought up of this idea of making a really really strong enemy drop a chainsaw.
if u dont like the mods idea, ive never found a special stat weapon besides the advanced RL and advanced BFG, id love to find more rare type weapons.... so if mods suck then make emm rare drops by certain enemies...
i really hope some of you liked my ideas, i was really inspired and it was kinda fun because in the middle of the game i started thinking.. hmmm that would be cool, and i read another thread with a assault shotgun, thats a cool idea, instead of shooting lil shots and damage lil by lil, why not have a weapon that can shoot hard and single? make it reload slow and rare, it wont bother to have something that you wont find often....
oh and before i forget, in the original doom when you shoot enemies they bleed a lil, i was thinking of making a new graphic when you successfully hit and enemy, red "*" on top of the enemy so we can see that we shot emm, instead of seeing the chaingun text message where a bunch of words say if you hit or not, it would be cool to confirm while looking at your shots hit the enemy and look at the blood mark
82
Discussion / Re: post your skillsets or tactics!
« on: January 04, 2007, 12:38 »
when i strafe shoot with shottyman i dodge caco shots too! dont remember if i had hr or not but strafing is damm good! increases the dodge rate(read that in another thread)
83
Discussion / Re: post your skillsets or tactics!
« on: January 02, 2007, 18:30 »
last time i beated the game, i went reloader2-shotty-ee2-in3-rest is hellruners... HR+ auto reload is leet, you get to dodge and shoot at the same time dodge bonus strafing. doble shotgun becomes a monster :) the rest for me was saving missiles, and keeping my shotgun good
84
Discussion / Re: refresh rate?
« on: January 02, 2007, 18:21 »
redownloaded it on my comp and it works fine! guess it was a bad download...
85
Discussion / post your skillsets or tactics!
« on: January 01, 2007, 22:25 »
shottyman and hellruner pwns! intuition and rocket launching is also good
86
Discussion / Re: refresh rate?
« on: January 01, 2007, 20:37 »
played on a friends comp... and it works perfectly... my comp sucks too much! i really love this game... just finished the wall for the first time, spammed bfgs but it seems to be too weak, they have to improve the bfg
87
Discussion / Re: refresh rate?
« on: December 20, 2006, 18:02 »
can you make a refresh button? so that i can do it manually? because when i pick the map the screen gets refreshed and it becomes cleaner till i start walking...
88
Discussion / Re: refresh rate?
« on: December 04, 2006, 19:16 »
:( thought it helped but no... character dissapears when i do some steps and comes back later.... and it looks like line of sight kind of affect it... i guess its the refresh rate that is causing trouble...
89
Discussion / Re: refresh rate?
« on: December 04, 2006, 18:33 »
i dont know how to change priority... small instruction plz! right click then properties and there u find 2 tabs; general and compatibility.
90
Discussion / Re: refresh rate?
« on: December 04, 2006, 16:05 »
windows xp... other games run just fine, adom for example