Chaosforge Forum

DoomRL => Requests For Features => Topic started by: ParaSait on December 08, 2008, 13:44

Title: 3 new suggestions
Post by: ParaSait on December 08, 2008, 13:44
1) A new weapon: The Soul Cube!
You know, it's that unique weapon from Doom 3 that you can use after killing X enemies, then you can throw it and it sucks all HP from the nearest enemy and gives it to you.
Could be nice as an artifact weapon or a unique?

2) A "Time left" counter for berserk, invincibility and envirosuit. Because who didn't find himself into a situation where he was rambo'ing around because he was invincible anyway, then suddenly you become vunerable again... Or you're taking a lava bath and all of the sudden your envirosuit wears off? The "Time left" counter would make you able to at least time it a little bit...

3) Invisibility Globe! You pick it up, enemies don't see you until you effectively attack them. Could be handy for AoB or AoPc.
Title: Re: 3 new suggestions
Post by: Thomas on December 08, 2008, 18:38
1) A new weapon: The Soul Cube!
You know, it's that unique weapon from Doom 3 that you can use after killing X enemies, then you can throw it and it sucks all HP from the nearest enemy and gives it to you.
Could be nice as an artifact weapon or a unique?

Didn't I suggest that 2 years ago? I forget why it wasn't added though.

Quote
2) A "Time left" counter for berserk, invincibility and envirosuit. Because who didn't find himself into a situation where he was rambo'ing around because he was invincible anyway, then suddenly you become vunerable again... Or you're taking a lava bath and all of the sudden your envirosuit wears off? The "Time left" counter would make you able to at least time it a little bit...

This idea has my support, but I'm not sure where it would fit on the already completely full HUD.

Quote
3) Invisibility Globe! You pick it up, enemies don't see you until you effectively attack them. Could be handy for AoB or AoPc.

I believe this one's already on the auto-bug-reporter-dealie that there's absolutely no link to on the site so I had to bookmark it.
Title: Re: 3 new suggestions
Post by: Blade on December 08, 2008, 19:32
Didn't I suggest that 2 years ago? I forget why it wasn't added though.

1) Because Kornel wanted to add content of DooM and DooM 2 first
2) Because DooM 3 is not a DooM at all

I believe this one's already on the auto-bug-reporter-dealie that there's absolutely no link to on the site so I had to bookmark it.

Here (http://flyspray.chaosforge.org/) it is.
Title: Re: 3 new suggestions
Post by: Captain Trek on December 08, 2008, 22:03
Quote
2) A "Time left" counter for berserk, invincibility and envirosuit. Because who didn't find himself into a situation where he was rambo'ing around because he was invincible anyway, then suddenly you become vunerable again... Or you're taking a lava bath and all of the sudden your envirosuit wears off? The "Time left" counter would make you able to at least time it a little bit...

At the very least there could be some sort of warning (like in actual Doom) when it's about it's about to wear off...
Title: Re: 3 new suggestions
Post by: Blade on December 09, 2008, 07:26
At the very least there could be some sort of warning (like in actual Doom) when it's about it's about to wear off...

Seconded
Title: Re: 3 new suggestions
Post by: Sachiko on December 09, 2008, 15:25
Possible quotes for when the powerups are running out...

Berserk: "You start calming down."
Invincibility: "You start feeling vulnerable..."
Title: Re: 3 new suggestions
Post by: skarczew on December 15, 2008, 02:14
My proposal: just blink between two statuses when the powerup runs out.
The "blink" effect exist in Doom and Doom 2, just to mention :) .

How to implement it: when power up is ending, switch "normal" view and "power up" view every step / second / turn. After few (5-10 ?) blinks the power up should wear off.
Title: Re: 3 new suggestions
Post by: Kornel Kisielewicz on December 15, 2008, 03:52
Or maybe a darker color 5 turns before end?
Title: Re: 3 new suggestions
Post by: skarczew on December 15, 2008, 05:54
Or maybe a darker color 5 turns before end?
If you want to darken the screen, the player will notice it, but it could make it less readable, imho. If you change the word (only) once, it may be hard to notice the change in a time (like from green to dark green).

The screen should blink, or at least the word should change colors (cycle between basic and dark version) - easy to notice, pretty readable :) .
Title: Re: 3 new suggestions
Post by: Visalos on December 17, 2008, 11:17
Or maybe a darker color 5 turns before end?
If you want to darken the screen, the player will notice it, but it could make it less readable, imho. If you change the word (only) once, it may be hard to notice the change in a time (like from green to dark green).

The screen should blink, or at least the word should change colors (cycle between basic and dark version) - easy to notice, pretty readable :) .

blinking screen if possible. that'd be like the original. changing the font color or the text would probably be easier.
Title: Re: 3 new suggestions
Post by: Kornel Kisielewicz on December 18, 2008, 02:17
Blink is evil.
Title: Re: 3 new suggestions
Post by: skarczew on December 18, 2008, 02:34
You've made evil game, Kornel.
;P