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Messages - Gamer-man

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61
Requests For Features / Assemblies and Demos
« on: January 05, 2012, 01:35 »
I wish i could donate, but I am job hunting and thus can't afford it at the moment, and you already have someone who understands AI (about the only thing i program well).  However, I thought I might give you more information for your consideration:

I have currently played 38 games of DoomRL 0.9.9.4.  beat HMP, 100% HNTR Cacodemon Warrant Officer (1 silver away from 2nd lieutenant though i will have to re-earn the badges, I'll probably get my 9th silver before switching over)

I contacted the 2 people i got into the game, and neither knew about assemblies, I taught both of them tactical armor to get them started.  People without this luxury need better information about assemblies apparently.

I so far have yet to learn my first advanced assembly, and I don't like that they are reserved for long time players, people who look it up on the wiki, and UV.  I think since basic assemblies are such a great way to make a player feel he is progressing early, there should be a gradual step down (HMP having access to advanced, and UV to master for example) rather than just a sharp drop where you stop expecting new assemblies (since advanced is too difficult to guess being less than 1% chance of being correct, requires a trait we can't fully take advantage of until we gain access to an assembly that we can't guess until we choose the trait we can't take advantage of fully....)

Doom had demo videos that ran if you left the menu on, maybe DoomRL could have something like that, teach players quickly by letting them see the techniques most people learn about on the forum (corner shooting/blind fire, one of them can have a basic assembly, the hero can die in embarrassing yet instructive ways like in the demos).

Anyways, that is what i have for accessibility information.  I'll leave the game play change suggestions up to the vets, though i think almost 40 games means I can't consider myself a new player anymore

62
Announcements / Re: DoomRL 0.9.9.5 RELEASED!
« on: January 05, 2012, 01:30 »
Sweet, thanks for all the time you put into this!

So, you find the bulletproof vest in lvl 5, do you carry it to the spider or do you drop it like you would in 0.9.9.4?

63
--------------------------------------------------------------
 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------

 Gamer-man, level 2 Cacodemon Sergeant Major Scout,
 was killed by something.. on level 2 of the Phobos base.
 He survived 4630 turns and scored 2778 points.
 He played for 4 minutes and 18 seconds.
 He didn't like it too rough.

 He killed 18 out of 18 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Marksmanship!

-- Special levels --------------------------------------------

  Levels generated : 9
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  None

-- Graveyard -------------------------------------------------

  ###########################################################
  ............#.............[................0..............#
  ............#............................................|#
  .0......00..#.........}............0.....}................#
  ............#........%.........0......00..|.....|.|}......#
  .0.....0..../.........>...........0.........0|.|...|......#
  ##########.#############.####.#+#####.#####################
  ........................}...............%.................#
  #+######################/#############################/####
  ..............#....................^..........[%}./...0...#
  ...........0..###############/#/####.############.#.......#
  ...&........../..........%......................#.#......./
  ..............#.................................#.#...0...#
  ..0...........#.................................#.#.......#
  ########+##################.##./########+##################
  ..0..................0.............^.....0..........0.....+
  ......0.............0.....................0...............#
  ..........}......0.......................\............0...#
  ..............................X0................0.........#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 584/2
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Son of a gun     (Level 2)

  SoG->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   modified pistol (2d4) [6/6] (T1)
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a]   10mm ammo (x100)
    [b]   10mm ammo (x62)
    [c]   small med-pack
    [d]   small med-pack
    [e]   small med-pack
    [f]   small med-pack

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    10 former humans
    4 former sergeants
    4 imps

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he finally was killed by something...

-- Messages --------------------------------------------------

 You dodge! The barrel explodes! Boom!
 Fire -- Choose target...
 You see : an imp (severely wounded) [m]ore | floor
 The missile hits the imp. The imp dies.
 Fire -- Choose target...
 You see : Gamer-man (wounded) [m]ore | floor
 Find a more constructive way to commit suicide.
 You reload the pistol with 10mm ammo.
 Run - direction...
 Run - direction...
 Run - direction...
 The barrel explodes! You hear the scream of a freed soul! You hear the
 scream of a freed soul! You advance to level 2! Press <Enter>... You
 hear the scream of a freed soul! You hear the scream of a freed soul! You
 feel relatively safe now. Boom! Your green armor is completely
 destroyed! You die!... Press <Enter>...

64
The result is this.
M 2778  SL:2  was killed by something..  L2  AoMr
to the best of my knowledge, that means killed by Carmack, but this was on level 2 after having cleared the level of all enemies.  I used the auto run command and ran about halfway across the bottom of the level, ran to the square next to a barrel, and the next thing i knew, an explosion like the one that happens when you kill the cyberdemon occurred in the middle of my screen, the game froze for about a minute and a half, and then proceeded to run the times i hit enter and escape (thus why i have no post-mortem to post, it delayed my enters, and then used them on that screen).
This was rather unusual, and somewhat annoying (though I'm glad it didn't do it on level 24 or something)

65
Requests For Features / Spider Mastermind
« on: December 24, 2011, 04:55 »
Why isn't the Spider Mastermind the boss of the Spider Cave?  Every other doom 2 enemy in the game is in the game, but the Spider Mastermind isn't, and there is a perfect place to put him in (though this might be moot with the 3 episode system that is now in place).

66
Announcements / Re: DoomRL featured on Roguelike Radio!
« on: December 24, 2011, 04:40 »
OK, I am mostly a new player to DoomRL, I played 20 or so rounds of DoomRL 0.9.9.1, and failed every round, and didn't play again until about a week ago, when i found out a version 0.9.9.4 existed.  I was excited to try it out.
Here is my take on the whole thing.
A:  DoomRL I think can still be a coffee break game.  What is important to me in a coffee break game is that i can pick it up, and leave the game, in a 15 minute span.  DoomRL allows this, as even if i hadn't played in a month, I could boot up a save and realise exactly what was going on when i left off.  If I wanted a game I could finish in 15 minutes, it would have to be much more simple, and then I might as well just play minesweeper (or online chess).  Doom you can play as an hour long run or in 15 minute segments, and it works either way, and I think that is what is best.
B:  As I said, I never beat 0.9.9.1 on any difficulty, so i was pretty much a total newcomer to 0.9.9.4.  I have already unlocked everything but Angel of Humanity.  What i have unlocked, I wouldn't have been able to complete before i unlocked it.  I like knowing i am unlocking stuff early on, when I'm still prone to losing alot, to persuade me to keep going.  I also like that the unlocks are front loaded, however, so that i know i will have everything without having to break my back doing do.
C:  I jumped right into the game in version 0.9.9.1, i jumped back in in version 0.9.9.4.  Interface was never a problem, though that might just be that I'm use to video games.  I could guess most of the key presses i didn't know, and looking up the ones i didn't wasn't difficult, though a modern in game key binding options (like what half-life does) would be nice.  Other things are ammo chains should be with ammo, and easier to unequip. One of the skulls blended in with healthpacks in the inventory and berzerker packs should look more different from large health globes.  Also, when trying to pick something up with a full inventory, it should automatically bring up what you want to replace for it (non ammo, leave ammo as just the notification).  That is the total of complaints about interface, and none of them are too large of a problem.
D:  Assemblies I came in knowing how they worked (toss 2+ mods on the same item), but i didn't know any assemblies, and kept it that way.  I did not read the updated in game documentation, so i have no idea how well they were covered.  First thing i did when i modded a weapon was whenever i found another mod, i tried to toss it on the weapon and found out if it worked or not.  I got over half the basic assemblies like that.  I beat Hell's Armoury, found out about the blueprints by beating it, and went back to get another blueprint every time.  I like that I'm discovering these and earning these, and that I will have them forever now that i know how to do them (even if i have to start over).  0.9.9.1 was hard to get into because I only improved slightly each time, and it was hard to notice because of how random the game can be.  0.9.9.4 is easy to get into because I am learning new stuff with each run, so it makes me want to get more during the learning curve.  And no, i did not have to have Hell's Armoury is a way to get blueprints spoiled for me, i learned it in the confines of the game.

I personally have been having a blast with 0.9.9.4 since I got it.  I'm glad unlocks are the way they are (i played less than 25 times, and I'm a newcomer, that can't be too much to do), I'm glad assemblies are the way they are.  I'm glad things are run on the keyboard like they should be.  And I have highly recommended this game to as many people as i could, and the two who have played so far also said it was fun and intuitive (though i have no idea if they know about assemblies, or have thought to blind fire yet, also corner shooting should be more intuitive or at least checkable (advance wars had something where you could select an enemy and see what his threat range was, maybe something like that should be added to the look feature)).  I say keep up the good work!

edit:  ohh yeah, almost forgot, run shouldn't be named "tactics", it should be named "running" unless other tactics are available.  as for the run key (the other type of running), it should be moved somewhere more useful.  perhaps x or c or /, i die way too much moving while impatcient, but , is so akward with one hand on frz and the other on numpad to find , that i just haven't taken to using it.

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