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Messages - AlterAsc

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Knocked off your feet as knocked back?
Still unnatural. Stand and get hit in order to instantly do something? There's no logic behind such actions.
I would understand if it was something like defensive stance where you forgo movement in order to get maximum armor and then shoot from that position , but that's basically how MEn works.

First of all i repeat what was mentioned in previous post - standing and doing nothing is not going to help you. Thus trait is flawed by design.
Another thing - currently we have different master for each weapon type and one general. Having masters specifically centered around one advanced trait seems off.

Century Lounge / Re: [M|AAo666|YAAM] Knife Juggler
« on: April 10, 2013, 14:03 »
21500 kills.
With knives.
Your patience is not of a human nature. :)

Requests For Features / Re: Balance suggestions
« on: April 10, 2013, 13:52 »
(Never mind that Chainsaws do show up randomly.)
Not for me.
Never in my DoomRL life i saw random chainsaw or random bfg9000.
As for Frag Shotgun: i'm merely stating that it can be useful. I'm not saying it's an awesome weapon or something.

Requests For Features / Re: Balance suggestions
« on: April 10, 2013, 12:44 »
Well, they're better than combat knife. And that's what you get in Ao100.

As for Frag shotgun - let's say you're doing AoSh UV/100% and want to do maximum number of special levels. There's a limited amount of shells in the game. Even if you take them all, sometimes you can still have free space. So you fill it with Frag Shotgun and 10mm. If you find them more shells you throw some 10mm away to take it.Seems obvious to me.

Requests For Features / Re: Balance suggestions
« on: April 10, 2013, 12:16 »
My opinion on your notes and items in reversed order:
Bullet-Proof Vest: it has small advantage over green armor - it has no movespeed penalty. Not like -5% on green is noticable though.
Translocator, Subtle knife, Mjolnir: uniques are unique. They're not supposed to be always better. They are unique.
Frag Shotgun: treat it another way: you have spare space and no shells to fill it with so you take this and 10mm ammo. So if suddenly you're out of shells, you still can fight.
Demolition armor: it is more or less okay on pistols. However Fire damage type horribly backfires when you attempt it on chain-gun. Because rapid-fire knockback in DoomRL is a bit messed up, most likely your target will get knocked out of bullet path and a lot of shots miss. Same with trying to use this again groups - first bullets knocks everyone in different direction without you doing much damage.
Scavenger: well, i still believe that it's perfectly okay with problem being the mods.
Survivalist: main problem of this trait is that in DoomRL you need to kill your enemies, not die longer. That's why when you meat 372 revenants somewhere in hell, most players choose build that allows them to kill things faster. Preferably even before enemies shoot.

Requests For Features / Re: Balance suggestions
« on: April 10, 2013, 10:11 »
Yes, it's true that protection kicks after resistances and resistances from different sources are addictive. That's why as example i chose baron as there's no normal armors that give you resistance to acid.
Actually to be fair while wearing fireproof red armor and chain-firing with MEn you could care less about M,V and R. But you can do the same with normal red and MMB.
And as you noticed there's also armor damage problem.
Pretty much everything is a drop from that, and there's no guarantee you'll see a Combat Pistol on a run(or that you won't be able to mod it that fully, for that matter. Or at least, get the Ps, which are what really matters.).
Yeah, combat pistol is not guaranteed but it's relatively common. You're pretty much bound to get in Ao100 and in normal game basic pistol will suffice. Power and bulk mods are not really a problem for MSc build. There's also storm bolter, which i never assemble coz don't like but they say it's good.
And the part where you lose Triggerhappy.
I don't see it as a much of a problem. I used plasma rifle, chaingun, hyperblaster without TH and was perfectly satisfied. If you want to fire more shots per second you can take Fin which is universal.
I'm not saying that TH is useless ofc, it's just the real power lies in SoB.

Requests For Features / Re: Balance suggestions
« on: April 10, 2013, 03:15 »
MSc and pistols are not compatible? Ha! SoG5, SoB5, P3B2 combat pistol (3d6) [26/26]. DG? Unique mods? Unique pistols? Aint nobody have time to use them when you have 3d6+10 damage each shot. Less than 3*6+5, but still A LOT.
About MSc and rapid-fire. Assault chaingun and hyperblaster are your best friends until you take enough levels in SoB. Later assault rifle assembly becomes useless, but hyperblaster always rocks.
The only real loss that MSc suffers is Ber. And when i go for MSc i decide that i'm not playing melee game so mostly i don't care.

MSc doesn't have to compete with anything. Of course MAc is more reliable when it comes to rapid-fire, MSs is better in terms of DPS, and MCe is safer.But they all come with disadvantages, and MSc basically have none except inability to take another master.

About Entrenchment: it's mediocre and low difficulties and quite bad at high difficulties. Ber and MMB give >50% resistance, so a lot of the time damage is reduced to 1.But  +30% is not that good. Like you care that hell barons will deal not 12 but 8 damage. Still too much. And there's also the fact that you have to stand still.

Discussion / Re: Poll: which medals can we do without?
« on: April 08, 2013, 14:42 »
Well, it's definitely not pointless if you aim for DS in UC or one of low/no-damage badges. Also your logic could be applied to any badge that doesn't require you to win - but it's not like you need to suicide after that immediately.
And the fact that there's plent of difficult badges doesn't mean that number of them should be limited.
Iron Skull unlike HA Pwnge requires no skill.

Requests For Features / Re: Balance suggestions
« on: April 08, 2013, 14:32 »
Disassembling chainsaw makes some sense, but disassembling cleaver or spear gives you what? Blade and handle?
Making mod depend on a category would ruin your fun a bit. Because that's just like finding that mod. Random is more fun i believe.
My opinion? Don't improve MSc, improve F and S mods. And preferably extend O to weapons as well.

Discussion / Re: Poll: which medals can we do without?
« on: April 08, 2013, 14:00 »
To go for A, you also need BA. Oh, and you also need random nuke. Remember that you can't overload anything if you got DS. And if you're talking about guaranteed DS&BA - people who can pull this thing off can do it again.

Discussion / Re: Poll: which medals can we do without?
« on: April 08, 2013, 13:43 »
Iron Skull. There's only one way to achieve it and it's extremely boring.
Getting gambler's shield requires either abusing or boring counting.
I see no problem in other badges.
Well, HA Pwnage is hard to get (i still don't have it), but why not?

Nightmare! / Re: [N!|64%|YAVP] Not bad for a couple of weeks.
« on: April 06, 2013, 14:25 »
Your progress is astonishing. Reaching and winning on N! difficulty in two weeks is amazing.

Discussion / Re: Soooo... AoMr in
« on: April 05, 2013, 07:56 »
Deimos? Heh, If you're going for Berserker Diamond, than you almost won if you reached Deimos. Or rather it's problem for all N! non-speedrunning high-kill games -Phobos is hellish nightmare while Deimos and Hell are harmless as long as you know what you're doing.

Added: lol, offtop.

Discussion / Re: Soooo... AoMr in
« on: April 05, 2013, 07:37 »
I wouldn't recommend going for Sharpshooter as first pistol experience. It's an awesome trait, and i think it's the coolest, but getting it isn't much fun.
I'd suggest playing Technician for easy access to WK and playing SoG-SoG-DG-SoG-EE-SoB-SoB-SoB with WK inserted when you get enough mods.

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