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Topics - Super Jamie

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After reaching L25 and getting wasted by the Cyberdemon last night, I started a new run today and went TaN/SoB/Iro instead of Fin/WK. My pistols weren't even fully modded as I was hanging out for more Damage Mods which never showed up, I just threw the Accuracy Mods on there for lack of anything better. I was lucky enough to land on L25 with most of an Invulnerability powerup still active, and copped the first rocket with no damage.

The biggest kick in the pants was getting spawned at an entrance around L20 with the Anti-Freak Jackal on the other side of a barrel. As I went to snatch it, an Imp fired and missed and... ARGH no more Jackal! The game then decided to give me no humans or bullets for the next 2 or 3 levels so I was down to about 20 shots in the backpack and had been relying on single Advanced Pistol for quite a while, until I finally ran into a bunch of humans and chaingunners.

Incidentally, this turned out to be a good strategy, single-reloads go alot quicker than dual-reloads which no doubt saved my ass at least a few times. I also didn't realise how much ammo I was wasting dual-firing at easy enemies. If one has good cover and distance, single-shots against even Revenants and Barons isn't out of the question. A Magazine mod would have been good during that low-ammo time.

Only 1 Arch Vile, who was sitting next to a Large Health Globe and an Invulnerability. I ran into two Extended weapons (a Chaingun and something else I forget) which would have been nice in a non-AoMr run. I had nothing special to defeat the Cyberdemon, just DualGunner, Phase Devices and Large Med-packs.

This seems almost too easy for a first win. It's also the first time I have completed ANY Roguelike since I ascended Andries Brouwer's Hack back in the DOS days before it was NetHack. That was probably about 20 years ago.

I did The Arena, Chained Court, City of Skulls to get the extra experience. Is there anyway an AoMr can get into blocked-wall areas like The Wall?

--------------------------------------------------------------
 DoomRL (v.0.9.8.10) roguelike post-mortem character dump
--------------------------------------------------------------

 Joseph Hewitt, level 10 Imp Corporal, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 122763 turns and scored 91495 points.
 He didn't like it too rough.

 He killed 520 out of 524 hellspawn. (99%)
 He was a real killing machine...
 He was an Angel of Marksmanship!


-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #.........###.....###......................................
  #.........###.....###........###........###..............##
  #.........###.....###........###........###..............##
  #............................###........###..............##
  #..........................................................
  #.............###................................###.......
  #.............###........###.........###.........#>#.......
  #........................###.........###.........###.......
  #........................##..........###....###............
  #............X..............................###............
  #..................|........................###......###...
  #...................|................................###...
  #................#.}.|............#..................###...
  #..............###.........................................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 57/70   Experience 43944/10
  ToHit +0  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

    Ironman        (Level 2)
    Tough as nails (Level 2)
    Son of a bitch (Level 2)
    Son of a gun   (Level 3)
    Dualgunner     (Level 1)

  SoG->SoG->DG->SoG->TaN->SoB->TaN->SoB->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   advanced pistol (2d5) [5/6] (D1A2)
    [c] [ Boots      ]   modified plasteel boots [8/8] (96%) (P)
    [d] [ Prepared   ]   pistol (2d4) [5/6]

-- Inventory -------------------------------------------------

    [a] red armor [1/4] (1%)
    [b] 10mm ammo (x31)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] homing phase device
    [l] homing phase device
    [m] envirosuit pack
    [n] weapon magazine mod
    [o] modified plasteel boots [4/4] (150%) (D)

-- Kills -----------------------------------------------------

    92 former humans
    69 former sergeants
    12 former captains
    90 imps
    67 demons
    86 lost souls
    29 cacodemons
    4 barons of hell
    1 Cyberdemon
    3 hell knights
    10 arachnotrons
    3 former commandos
    6 pain elementals
    1 arch-vile
    8 mancubi
    15 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 15 he he found the City of Skulls.
  He wiped out the City of Skulls.
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 The Cyberdemon fires! You hear an explosion! The Cyberdemon reloads his
 rocket launcher.
 Fire -- Choose target...
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 You reload the pistol with 10mm ammo. You reload the pistol with 10mm ammo.
 The Cyberdemon fires! You are hit! The Cyberdemon reloads his rocket
 launcher.
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon

-- General ---------------------------------------------------

 Before him 10 brave souls have ventured into Phobos:
 6 of those were killed.
 1 of those was killed by something unknown.
 1 didn't read the thermonuclear bomb manual.
 And 2 couldn't handle the stress and committed a stupid suicide.

--------------------------------------------------------------

2
Discussion / Doom Singleplayer Pen & Paper RPG
« on: August 30, 2009, 16:30 »
Inspired by a tabletop RPG thread on Doomworld, I've been playing around with a pen and paper version of Doom. I don't really have anyone to play with, so I made it singleplayer. All maps are 5 rooms generated by dice, with a compulsory boss level every 10 maps. I tried to keep it as simple as possible, there are no skills or saving throws, just Hit/Dodge and Damage.

It's based off the Doom PC game rules, all damages and monster hitpoints are just halved. I've playtested it a little bit, it's probably way unbalanced for the high-tier monsters and I suspect someone would have to be Invincible or very lucky to defeat a Cyberdemon or Spider Mastermind, but it's at least a potentially-complete implementation up to MAP30 and beyond.

Check it out if you like. Any questions, suggestions, criticisms and comments would be greatly appreciated.

[edit] I allowed myself attaching the file to the post -- Kornel cares

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