If you were playing in console, all modules will crash on returning to the main menu.
--------------------------------------------------------------
DoomRL (v.0.9.9.6) roguelike post-mortem character dump
Module : Inferno (0.15.0)
--------------------------------------------------------------
Headbanger, level 9 Marine,
disintegrated by an achlys by the waters of the Acheron.
He survived 69152 turns.
He played for 48 minutes and 50 seconds.
He didn't like it too rough.
He killed 610 out of 636 hellspawn. (95%)
-- Special levels --------------------------------------------
Name Result Kills Turns Time
Hell Keep Complete 11/ 11 2119 1m12s
The Spawning Pits Complete 37/ 37 2357 2m03s
The Blood Temple Complete 12/ 12 1551 52s
Erebus Complete 15/ 15 2089 1m27s
Singularity Complete 27/ 27 2813 2m21s
The Acheron Death 26/ 52 1127 1m17s
-- Awards ----------------------------------------------------
Massacre Medal
-- Killed eight monsters in fifty turns
Massacre Cross
-- Killed fifteen monsters in fifty turns
Shadow Medal
-- Defeated the shadow demon
-- Graveyard -------------------------------------------------
###########################################################
###########################################################
###.|"+.###################################################
###..|..###########################h}.}hh##################
###/###########......##############}}..X.###.||.....#######
##...##########..%...##############||...|###."..s"ss#######
#............##.+...%##############++....###...+s.+.#......
..............#......##########...##}}#############+#.A.A..
.......%......#/######..............||....M##.........A..A.
=%===========.......................a..Ma........A.........
===========%=======...==========..a..A.V..........U..======
====%===========%====================i=====================
======================================a====================
.............=========%============%===========a===========
...................===..........=====%=======%=%=====......
####........#.................a............................
###################.......................................>
###################...########.............................
####################.###########.....................######
###########################################################
-- Statistics ------------------------------------------------
Health 0/57 Experience 38072/9
ToHit Ranged +0 ToDmg Ranged +0
ToHit Melee +6 ToDmg Melee +9
Berserk
-- Traits ----------------------------------------------------
Class : Marine
Tough as nails (Level 2)
Brute (Level 3)
Berserker (Level 1)
Badass (Level 2)
Vampyre (Level 1)
Bru->Bru->Ber->Bad->Bad->MVm->Bru->TaN->TaN->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] chainsaw (4d6)
[c] [ Boots ] plasteel boots [2/2] (100%)
[d] [ Prepared ] combat shotgun (7d3) [5/5]
-- Inventory -------------------------------------------------
[a] blue armor [2/2] (58%)
[b] red armor [1/4] (13%)
[c] shotgun shell (x50)
[d] large med-pack
[e] large med-pack
[f] large med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] homing phase device
[n] homing phase device
[o] homing phase device
[p] homing phase device
[q] envirosuit pack
[r] power mod pack
[s] power mod pack
[t] Aegis
[u] Staff of Souls
[v] Duplication Pack
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 95%
Fire - internal 60% torso 60% feet 85%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
126 former humans
39 former sergeants
21 former captains
130 imps
47 demons
86 lost souls
10 cacodemons
8 hell knights
6 barons of hell
1 arachnotron
2 former commandos
3 pain elementals
5 revenants
2 mancubi
1 arch-vile
22 spectres
1 shadow demon
57 hydras
15 hydra queens
27 achlyses
1 cinder
-- History ---------------------------------------------------
He began his journey by storming Hell Keep...
He left no survivors!
On level 7 he entered The Spawning Pits...
There he discovered the Aegis.
He slew the hydra queen!
On level 8 he encountered the Blood Temple...
He slaughtered the worshippers!
On level 14 he descended into Erebus...
There he discovered the Staff of Souls.
He banished the shadow demon!
On level 15 he approached the Singularity...
There he found the Duplication Pack.
He closed all the portals!
He reached the banks of the Acheron.
-- Messages --------------------------------------------------
The missile hits the former sergeant. The missile hits the former sergeant.
The missile hits the former sergeant. The former sergeant dies. You are hit!
You dodge! The missile hits the arch-vile. You dodge! The missile hits the
arch-vile. The missile hits the arch-vile. The missile hits the arch-vile.
You need to taste blood! There is shotgun shell (x30) lying here.
You hit the arch-vile. You are engulfed in flames! That hurt! You' going
berserk! The former sergeant dies. The former sergeant reloads his shotgun.
The former sergeant reloads his shotgun. You need to taste blood!
You hit the arch-vile. The arch-vile dies. You're going berserk! You dodge!
The missile hits the achlys. You are hit! You are hit! You are hit! You are
hit! You need to taste blood!
You hit the former captain. The former captain dies. You are hit! You need to
taste blood!
The former sergeant misses you. The former captain hits you. You are hit! You
die!... Press <Enter>...
Run - direction...
--------------------------------------------------------------
As an aside, the cool people on IRC have known and played Inferno since 0993. Do you want to be cool, listen in on all sorts of developer talk, and sometimes even get to test beta mods? Then join IRC.
You should add (no pun intended) that ChaosForge's channel is #chaosforge on QuakeNet :)Just for the record, is there any web client for Quakenet (such as webchat.freenode.net where I frequent their ##crawl channel)?
What's the difference between the wad and raw versions?
The modules still crash on exit?
If you were playing in console, all modules will crash on returning to the main menu.
The monsters do not move when they don't see (or hear?) you so: ...
The reward in Spawning Pits appears after the slaughter of the queen, not the 'blue text'.
--------------------------------------------------------------
DoomRL (v.0.9.9.6) roguelike post-mortem character dump
Module : Inferno (0.15.0)
--------------------------------------------------------------
mihey, level 14 Marine,
defeated the Simulacrum and escaped from Hell.
He survived 100692 turns.
He played for 1 hour, 6 minutes and 35 seconds.
He was too young to die!
He killed 780 out of 780 hellspawn. (100%)
-- Special levels --------------------------------------------
Name Result Kills Turns Time
Hell Keep Complete 11/ 11 1807 58s
The Spawning Pits Complete 43/ 43 1422 1m39s
The Blood Temple Complete 12/ 12 1470 30s
Erebus Complete 15/ 15 2366 1m18s
Singularity Complete 25/ 25 2985 1m28s
The Acheron Complete 67/ 67 3795 3m19s
Infernal Sanctuary Complete 30/ 30 2429 2m34s
Ptolomea Complete 38/ 38 3675 4m17s
The Technomanse Complete 12/ 12 2724 2m38s
Hell's Egress Complete 13/ 13 1146 1m03s
The Crossing Complete 18/ 18 1295 1m30s
-- Awards ----------------------------------------------------
Tactician's Token
-- Cleared a random floor without taking damage
Massacre Medal
-- Killed eight monsters in fifty turns
Shadow Medal
-- Defeated the shadow demon
Ruby Heart
-- Defeated the lava witch
Wanderlust Token
-- Visited every special floor
Order of Conquest
-- Completed every special floor
Betrayal Token
-- Cleared Ptolomea
Shottyman Medallion
-- Won with at least 80% shotgun kills
Order of Slaughter
-- Killed every monster
-- Graveyard -------------------------------------------------
###########################################################
#............=.....................==......................
#.###.......==.....................=.....###...............
#.#=#.......===.......#==........=====...#=#...............
#.###......======##...#==......=======...###=...........===
#=....=....%======#...#===.###.==.====...===...........====
#.=...==..%=.==.=#=..======#=#=....==#...======........====
#..=.====...=.==.=..==...==##=.....==#....=#==.=........===
#.=...==.....=.=...=..===...==.....#==....=#====.......====
#=###.===.....=...=.=====.=.====.....==...=##==.=......=..=
#.==#..==....=====.===#====.==#=....==.....======......=.==
#====.===...====..====#=======#==...........=.=.........===
#=========....=..====.===..======........%...............==
#=...==.=....==....=====.....=.......###...................
#===.====...=..X...=====.....=.......#=#...................
#===========........=====....=.......###............===....
#=======.#=#........==.===...=......%%..%...........===....
#=======.###........=====....=......................===....
#======.....%.......=====..................................
###########################################################
-- Statistics ------------------------------------------------
Health 112/107 Experience 97149/14
ToHit Ranged +0 ToDmg Ranged +0
ToHit Melee +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Marine
Ironman (Level 5)
Tough as nails (Level 3)
Reloader (Level 2)
Badass (Level 2)
Shottyman (Level 1)
Army of the Dead (Level 1)
Rel->Rel->SM->Bad->Bad->MAD->TaN->TaN->Iro->Iro->Iro->TaN->Iro->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] duelist armor [2/5] (44%) (H)
[b] [ Weapon ] super shotgun (8d4)x2 [0/2]
[c] [ Boots ] steel boots [1/1] (61%)
[d] [ Prepared ] tactical shotgun (8d3) [0/5]
-- Inventory -------------------------------------------------
[a] shotgun (8d3) [1/1]
[b] combat shotgun (7d3) [5/5]
[c] BFG 9000 (10d8) [20/100]
[d] Trigun (3d6) [6/6]
[e] powered exoskeleton [2/2] (200%)
[f] shotgun shell (x50)
[g] shotgun shell (x31)
[h] power cell (x50)
[i] power cell (x50)
[j] power cell (x50)
[k] small med-pack
[l] small med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] Aegis
[q] Staff of Souls
[r] Duplication Pack
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 25% feet 0%
Melee - internal 0% torso 25% feet 0%
Shrapnel - internal 0% torso 25% feet 0%
-- Kills -----------------------------------------------------
64 former humans
59 former sergeants
16 former captains
99 imps
38 demons
94 lost souls
26 cacodemons
26 hell knights
31 barons of hell
32 arachnotrons
9 former commandos
4 pain elementals
9 revenants
19 mancubi
7 arch-viles
14 nightmare imps
4 nightmare demons
1 lava witch
39 spectres
1 shadow demon
111 hydras
15 hydra queens
39 achlyses
16 cinders
6 asuras
1 Simulacrum
-- History ---------------------------------------------------
He began his journey by storming Hell Keep...
He left no survivors!
On level 6 he entered The Spawning Pits...
There he discovered the Aegis.
He slew the hydra queen!
On level 8 he encountered the Blood Temple...
He slaughtered the worshippers!
On level 12 he descended into Erebus...
There he discovered the Staff of Souls.
He banished the shadow demon!
On level 14 he approached the Singularity...
There he found the Duplication Pack.
He closed all the portals!
On level 15 he raided The Crossing!
On level 15 he assembled a tactical shotgun!
He reached the banks of the Acheron.
On level 18 he discovered The Infernal Sanctuary.
There he claimed Ruby Heart.
He defeated the lava witch!
On level 19 he assembled a powered exoskeleton!
Level 20 was a hard nut to crack!
On level 21 he anwsered the call of Ptolomea...
He blasted the demons who were lying in wait!
On level 22 he found the Trigun!
On level 23 he visited The Technomanse.
He destroyed the evil within!
He finally reached Hell's Egress...
...and defeated the Simulacrum!
-- Messages --------------------------------------------------
You see : a hell knight (wounded) | floor | [ m ]ore
The hell knight dies. You are hit! The hell knight hits you.
You see : a hell knight (unhurt) | floor | [ m ]ore
You are hit!
You see : a hell knight (severely wounded) | blood | [ m ]ore
The hell knight dies.
The hell knight hits you.
You see : a hell knight (mortally wounded) | blood | [ m ]ore
The hell knight dies.
You see : a Simulacrum (severely wounded) | floor | [ m ]ore
You see : a Simulacrum (mortally wounded) | pool of blood | [ m ]ore
You are hit! Your duelist armor is damaged!
The Simulacrum reloads his rocket launcher.
You see : a Simulacrum (almost dead) | pool of blood | [ m ]ore
The Simulacrum dies.
Game loaded. Welcome to the Doom Roguelike...
--------------------------------------------------------------
I completed it only on ITYTD diffuculty and not sure that I have rights to discuss the balance, but I would
Dublication+Hellfire is rather OP and i think it should be corrected not to work for everything.
Also I think Ptolomea should be rebalanced, cuz for me it was much harder that Mortuary on HNTR, but doesn't give anything except ammo.
I think we shouldn't discuss runs there, cuz it's more a feedback theme, than a gameplay chat ))
There is a lot more than ammo in Ptolomea... you can't leave with any of the items without clearing the level (unless you are very clever).
Crash on Exit in console mode is my fault, please don't beat tehtmi for it :PIs there going to be a bugfix release anytime soon to fix this and the other major bugs?
Well, I finished up a UV 100% Damageless Conqueror Inferno game.
I'd like to suggest [spectres] they should probably be revealed by Tracking Maps.
So, I decided to go all out and go for a N! win. [...]
Well, I finished up a UV 100% Damageless Conqueror Inferno game. [...]
Got 2 errors on level with Carnival of Death - think that they exist only cuz of existance of this special level, but you would understand it better
One other thing I forgot to mention: Since you've been differentiating the wake-up sounds from the roaming sounds for the enemies, I should probably point out that in the original Doom 2, Revenants had their own roaming sound, different from their wake-up sound.
Don't understand why not 100%, because i made sure to clear all levels.Well, whatever.
These errors are very surprising because there are no levers in the Carnival of Death. Do you remember more about what was happening at the exact moment of these errors?
(which no one much has found anyway)
I'm curious... how many are there in total?
I am getting this error when I exit the mortem and the game crash.
also the teleporting enemies out of nowere it is a bug or a interesting future
And last thing - I did Ptolemea without wielding BFG - I took it after complete, but didn't got Vindictive Cross
OnTick = function()
if player.eq.weapon and player.eq.weapon.id == "bfg9000" then //Even after completing we are trying to check BFG_pickup
bfg_pickup = true
end
if bfg_pickup == false then
player:add_medal("medal_waves1")
end
OnTick = function()
if (player.eq.weapon and player.eq.weapon.id == "bfg9000") and (kill_all{cleared} == "false") then // I don't know how to check 100% rate on LVL.
bfg_pickup = true
end
OR
OnKillAll = function()
if player.eq.weapon and player.eq.weapon.id == "bfg9000" then //Reg aft KA
bfg_pickup = true
end
This way you can pickup the BFG after KA.I've got a question for u, Tehtmi: Your secrets are accessible on any difficulty? And, it's connected with invisible floors? Just give a small hint.
Once i saw an unusual message with a level, maybe this was a part of secret.
I finally beat your module, tehtmi.Congratulations :)
I kind of wish there were more secrets... I went over every inch of every special level looking for them and only found one I didn't know about.Now that someone has found them all, I'll probably be motivated to add some more; I just don't want to make knowing the secrets too swingy. (Maybe this has already failed?)
It's very sad that can't get 100% kills, but it's still big victory for me ))I just noticed that the mortem kill percentage doesn't report my self-corrected kill numbers, so this is a bug with the module. However, you were awarded the Order of Slaughter, so that means you really did kill everything.
...Good idea, I'll change this in the next version.
I think that it could be this way
...
This way you can pickup the BFG after KA.
And if I'll nuke the whole level there will be no secrets? Also, I'm using the G version, it's rather funny when you see a soulsphere that's trying to kill you(Nhydra). Nonrandom, heh, that means i must go through acidpits and so on...
if player.eq.weapon and player.eq.weapon.id == "chainsaw" then
Code: [Select]if player.eq.weapon and player.eq.weapon.id == "chainsaw" then
maybe pickup check is better? or just inv check?
And yet, on the welcome screen you can choose your weps, but, if you choose knife you can then pickup shotgun and it will be a sort of cheat.
P.S. only for Tehtmi
I just don't want to make knowing the secrets too swingy.
I've got Hydra's Heart :-P I also found the mod depot lever o_OThere are many mod deports, if rng is good.
I've got a couple of questions all are about levels:
Is the abyssboss1, abyssboss2, 41 accessible?
Invisible monsters should be visible under track map/int2 effect, while they are invisible you must have an opportunity to kill them, but, as far as i can remember, they are invincible while invisible.
DoomRL: Inferno
"A difficult module for DoomRL version 0.9.9.6"
download 0.15.1 (raw) (http://dl.dropbox.com/u/33547339/inferno%200.15.1.zip)
download 0.15.1 (wad) (http://dl.dropbox.com/u/33547339/inferno%200.15.1%20(wad).zip)
Old Versions:Spoiler (click to show/hide)
Game Hunter's playthrough video on Youtube (http://www.youtube.com/watch?v=qbTznQQH-Sc)
This is a full episode module (~25 levels) with new monsters, new items, new special levels, new random levels, etc.
Graphics mode support is still a work in progress both in Inferno and in DoomRL itself (for mods at least), but if you're willing to put up with graphical issues, it should be playable.
Some of the sounds included copyrighted material used without permission. If that makes you uncomfortable, let me know and I'll make a version without sounds available.
Feedback is very welcome. Praise, criticism, bug-reports, balance suggestions, screenshots, YASDs, YAVPs: bring 'em on!
Have fun!
Version History:Spoiler (click to show/hide)
Also is curve the same for all difficulties?
Just a thing:
Could you perhaps make the shotgun way a bit more loaded (in terms of ammo/consumables) in the beginning, because that's when you usually die?
Thanks!
No promises, but I'll try to reevaluate the shotgun loadout.
Staff of Souls.
Yeah, the Staff of Souls really helps.
Now, how the heck do I defeat the Lava Witch? Here are my stats:
Any tips on dealing with Achlyses, especially on higher levels, when I don't have the luxury of killing them one by one? I'm trying to complete Inferno with a Technician - MEn build because I love the survivability it gives against nastier enemies (Revenants, Viles, Mancubi, etc), but Achlys attacks go through all armor and resistances and I can't defend against them at all.
Man, you have cerberus boots and ballistic onyx armor??? Why not make cerberus onyx armor, and grav boots? That would have made you nigh unstoppable.
Yeah, I guess I could have done that!
You even added teleportitis to the thing. You, insufferable jackwit, deserve an altar in the shrine I'm making in Minecraft.
You talking to me?No, I'm talking to the one who did the thing. Which, by all accounts, would be tehtmi.
--------------------------------------------------------------
DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
Module : Inferno (0.15.1)
--------------------------------------------------------------
Ilya Bely, level 11 Scout,
let an arachnotron get him in Ptolomea.
He survived 81680 turns.
He played for 1 hour, 22 minutes and 39 seconds.
He didn't like it too rough.
He killed 648 out of 684 hellspawn. (94%)
-- Special levels --------------------------------------------
Name Result Kills Turns Time
Hell Keep Complete 11/ 11 1912 1m23s
The Blood Temple Escaped 0/ 0 929 43s
Singularity Complete 29/ 29 3755 3m41s
The Acheron Complete 48/ 48 2952 3m24s
Infernal Sanctuary Complete 29/ 29 2935 3m28s
Ptolomea Death 2/ 38 1362 9m43s
-- Awards ----------------------------------------------------
Massacre Medal
-- Killed eight monsters in fifty turns
Sniper Medal
-- Killed 100 monsters that are more than 8 tiles away
Ruby Heart
-- Defeated the lava witch
-- Graveyard -------------------------------------------------
###########################################################
###########################################################
#############..........#.....A...M..............#......####
#############....A...A.#........................#...M..####
#############..........#.......B............A...#.B....####
#############....A...A.#^.....X.................#......####
##############################..###...###..#...M#.B....####
##################..>..#######..BB+....|A|B#....#.....M.||#
##################.....#######.......|....BB....#.......||#
##################...........#....B.}++|||BB....#.......||#
##################.....#######............;.....#.......||#
##################..>..#######....|.||.||B.#....#.....M.||#
##############################..###...###..#....#.B....####
#############....A...A.#^.......................#...M..####
#############..........#.......B............AM..#.B....####
#############....A...A.#........................#......####
#############..........#.........M.............A#......####
###########################################################
###########################################################
###########################################################
-- Statistics ------------------------------------------------
Health 0/50 Experience 56604/11
ToHit Ranged +6 ToDmg Ranged +3
ToHit Melee +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Son of a bitch (Level 3)
Eagle Eye (Level 3)
Intuition (Level 2)
Triggerhappy (Level 2)
Cateye (Level 1)
SoB->SoB->TH->Int->Int->MCe->EE->SoB->EE->TH->EE->
-- Equipment -------------------------------------------------
[a] [ Armor ] ballistic red armor [1/4] (9%)
[b] [ Weapon ] gatling gun (1d7)x6 [24/60]
[c] [ Boots ] steel boots [1/1] (100%)
[d] [ Prepared ] 10mm ammo chain (x157)
-- Inventory -------------------------------------------------
[a] plasma rifle (1d8)x6 [40/40] (P1)
[b] red armor [4/4] (100%)
[c] 10mm ammo (x140)
[d] 10mm ammo (x140)
[e] 10mm ammo (x140)
[f] 10mm ammo (x140)
[g] power cell (x70)
[h] power cell (x70)
[i] power cell (x70)
[j] power cell (x70)
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] large med-pack
[s] large med-pack
[t] large med-pack
[u] large med-pack
[v] Duplication Pack
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 7% feet 0%
Melee - internal 0% torso 7% feet 0%
Shrapnel - internal 0% torso 7% feet 0%
Fire - internal 0% torso -5% feet 0%
-- Kills -----------------------------------------------------
115 former humans
72 former sergeants
28 former captains
98 imps
22 demons
92 lost souls
32 cacodemons
17 hell knights
18 barons of hell
16 arachnotrons
2 former commandos
3 pain elementals
8 revenants
5 mancubi
6 arch-viles
1 lava witch
6 spectres
60 hydras
36 achlyses
10 cinders
1 asura
-- History ---------------------------------------------------
He selected the melee loadout.
He began his journey by storming Hell Keep...
He left no survivors!
On level 8 he encountered the Blood Temple...
He left the place undisturbed.
On level 13 he approached the Singularity...
There he found the Duplication Pack.
He closed all the portals!
He reached the banks of the Acheron.
On level 18 he discovered The Infernal Sanctuary.
There he claimed Ruby Heart.
He defeated the lava witch!
On level 19 he assembled a ballistic armor!
On level 20 he assembled a gatling gun!
On level 21 he anwsered the call of Ptolomea...
-- Messages --------------------------------------------------
hit! You are hit! You are hit! You are hit! You are hit! Boom! Boom! Boom!
You see : an arachnotron (almost dead) | blood | [ m ]ore
The missile hits the arachnotron. The arachnotron dies. Boom! Boom! Boom!
Boom! Boom! Boom! Boom! Boom! Boom! Boom! Boom! Boom! Boom! Boom! You are
hit! You are hit! Boom! Boom! You are hit! Your ballistic red armor is
damaged!
You see : a mancubus (unhurt) | blood | [ m ]ore
Boom! The missile hits the hell knight. The missile hits the hell knight.
Boom! The missile hits the mancubus. The missile hits the mancubus. The
missile hits the mancubus. The missile hits the mancubus. The missile hits
the mancubus. The missile hits the mancubus. The missile hits the mancubus.
You are hit! Boom! You are hit! You are hit! You are hit! You are hit! Boom!
The missile hits the baron of hell. Your ballistic red armor is damaged!
Boom! You are hit! You are hit! You are hit! You are hit! You die!... Press
<Enter>...
here.
--------------------------------------------------------------
Although I must say, it seems like there is no reason to NOT choose the melee loadout. 2 large health kits and a blue armor, and all I have to do is rush the imp when entering hellkeep then I get a shotgun right away with plenty of shells? Sure, why not?!On the UV you will have to kill 3 imps and caco with knife only. It's difficult even with brute and definetly not worth it without.
--------------------------------------------------------------
DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
Module : Inferno (0.15.1)
--------------------------------------------------------------
Aleks996, level 16 Scout,
let an arachnotron get him in Ptolomea.
He survived 134576 turns.
He played for 2 hours, 35 minutes and 15 seconds.
He was a man of Ultra-Violence!
He killed 1800 out of 1846 hellspawn. (97%)
-- Special levels --------------------------------------------
Name Result Kills Turns Time
Hell Keep Complete 38/ 38 4698 2m49s
The Spawning Pits Complete 99/ 99 4365 4m48s
Erebus Complete 31/ 31 5231 4m04s
Singularity Complete 64/ 64 3555 5m06s
The Acheron Complete 214/ 214 12657 14m04s
Infernal Sanctuary Complete 166/ 166 3636 5m19s
Ptolomea Death 20/ 66 1276 3m41s
Carnival of Death Complete 21/ 21 519 1m44s
-- Awards ----------------------------------------------------
Massacre Medal
-- Killed eight monsters in fifty turns
Massacre Cross
-- Killed fifteen monsters in fifty turns
Bloodbath Medal
-- Killed 25 monsters in fifty turns
Sniper Medal
-- Killed 100 monsters that are more than 8 tiles away
Sniper Cross
-- Killed 500 monsters that are more than 8 tiles away
Siege Token
-- Cleared the Hell Keep on UV
Shadow Medal
-- Defeated the shadow demon
Ruby Heart
-- Defeated the lava witch
-- Graveyard -------------------------------------------------
###########################################################
###########################################################
###############..A...A..|.|........R.......|...........V.##
###############....A...A........B..........M|........|M..##
###############.|A...A.|.............|V..B..........B....##
###############....A...A..^.....||.........|..........M..##
################################..###...###|.#......B....##
####################..>..#######.............#..|R.U....M.|
####################.....#######.....A.|...|..A|..........|
####################...........#.|............|.|.....M...|
####################.....#######...B.........R............|
####################..>..#######.............#..A..U....M.|
################################..###...###A|#....|.B....##
###############.A..A...A.....|........B.....MV........M..##
###############......A......||..|.....|.............B....##
###############......A.......|........................M..##
###############...A|AA......X.|.....|.%|.|........||..|V.##
###########################################################
###########################################################
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-- Statistics ------------------------------------------------
Health 0/50 Experience 135682/16
ToHit Ranged +2 ToDmg Ranged +2
ToHit Melee +0 ToDmg Melee +0
Envirosuit
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 3)
Hellrunner (Level 3)
Son of a bitch (Level 2)
Eagle Eye (Level 1)
Dodgemaster (Level 1)
Intuition (Level 2)
Whizkid (Level 2)
Triggerhappy (Level 1)
Cateye (Level 1)
Int->Int->SoB->SoB->TH->MCe->Fin->Fin->WK->WK->HR->HR->DM->EE->Fin->HR->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] Lava Blast (7d2) [5/5]
[c] [ Boots ] steel boots [1/1] (100%) (A)
[d] [ Prepared ] BFG 9000 (10d8) [130/130] (B1T1)
-- Inventory -------------------------------------------------
[a] cerberus red armor [2/2] (67%) (P)
[b] stealth armor [1/3] (42%) (P)
[c] power cell (x30)
[d] power cell (x50)
[e] power cell (x50)
[f] power cell (x50)
[g] power cell (x50)
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] phase device
[o] homing phase device
[p] envirosuit pack
[q] Hellwave Pack
[r] Aegis
-- Resistances -----------------------------------------------
Acid - internal 25% torso 25% feet 25%
Fire - internal 25% torso 25% feet 25%
-- Kills -----------------------------------------------------
141 former humans
182 former sergeants
74 former captains
298 imps
37 demons
320 lost souls
72 cacodemons
38 hell knights
67 barons of hell
47 arachnotrons
38 former commandos
20 pain elementals
36 revenants
47 mancubi
19 arch-viles
1 lava witch
78 spectres
1 shadow demon
109 hydras
63 hydra queens
70 achlyses
29 cinders
13 asuras
-- History ---------------------------------------------------
He selected the shotgun loadout.
He began his journey by storming Hell Keep...
He left no survivors!
On level 6 he entered The Spawning Pits...
There he discovered the Aegis.
He slew the hydra queen!
On level 10 he descended into Erebus...
There he discovered the Staff of Souls.
He banished the shadow demon!
On level 12 he ran for his life from acid!
On level 12 he assembled a hyperblaster!
On level 13 he approached the Singularity...
There he found the Duplication Pack.
He closed all the portals!
On level 14 he raided the Carnival of Death!
He reached the banks of the Acheron.
On level 17 he found the Hellwave Pack!
On level 18, hell froze over!
On level 18 he discovered The Infernal Sanctuary.
There he claimed Ruby Heart.
He defeated the lava witch!
On level 20 he encountered an armed nuke!
On level 20 he assembled a cerberus armor!
Level 21 blasted him with unholy atmosphere!
He nuked level 21!
On level 21 he anwsered the call of Ptolomea...
-- Messages --------------------------------------------------
The missile hits the mancubus. The mancubus dies.
You see : a baron of hell (wounded) | pool of blood | [ m ]ore
The missile hits the baron of hell.
You see : a baron of hell (heavily wounded) | blood | [ m ]ore
The missile hits the baron of hell. You are hit!
You see : a baron of hell (severely wounded) | pool of blood | [ m ]ore
The missile hits the baron of hell.
You see : a baron of hell (heavily wounded) | pool of blood | [ m ]ore
The missile hits the baron of hell.
You see : an arachnotron (unhurt) | blood | [ m ]ore
The missile hits the arachnotron. You are hit! Your red armor is completely
destroyed! You are hit! You are hit! You are hit! You are hit! Boom! You are
hit! You are hit! You are hit! Boom! You are hit! You are hit! You are hit!
You are hit! You are hit! You are hit! Boom! Boom! You are hit! You are hit!
You die!... Press <Enter>...
You see : a lost soul (unhurt) | pool of blood | [ m ]ore
--------------------------------------------------------------
Timestamp : 11/27/2014 16:12:36
Error level : FATAL EXCEPTION
Message : Fatal exception encountered
An unhandled exception occurred at $00458748 :
ELuaException : ...doomrl-win-0997\modules\inferno.module\lib_level.lua:7: attempt to read undeclared variable Level
$00458748 TLUASYSTEM__LOADFILE, line 1567 of e:/Projects/fpcvalkyrie/src/vluasystem.pas
$0045411A LUA_VALKYRIE_REQUIRE, line 305 of e:/Projects/fpcvalkyrie/src/vluasystem.pas
$100054E1
$100058A2
$10005AC1
$00458713
$0046D9E6
$0041E6B8
$0041F259
$00401CC5
----------------------------------------------------------------------
I'm going to attempt to port this as best I can to 0.9.9.7
Wish me luck!
Currently, porting to 0.9.9.7 is still ongoing. (However, the current tip should run mostly successfully in 0.9.9.7 without major issues.)
I'm not quite sure what you mean here; is there a mostly running version posted somewhere?
Do you need help testing?
I encountered a serious bug that ended the run prematurely.
I had trouble figuring out what build to use; at first I tried a Malicious Blades build, but I was at level 6, one level shy of getting the master trait, by the time I reached Blood Temple, (the melee-only level) so that's no good. Then I thought I'd try a Sharpshooter build with a detour to Berserker trait along the way, aiming to get it by level 6, except that this time, I reached Blood Temple by level 5, so that didn't work either. :| (I guess there's some variability in how experienced you are by that point)
Some are visible in the above mortem, such as the fact that it shows three question marks in the place where it's supposed to say how I died
and the fact that is says "Level 0" for all event descriptions.
Another minor thing: The ingame list of how many enemies I killed is mostly accurate, but it goes haywire whenever I encounter any Spectres. I suspect that this is due to some hacky way of making the Spectres appear and disappear by making them *actually* appear and disappear. (ie. each time they phase in and out, the game considers them a new monster)
I also don't think you were playing with all the latest development changes from sourceforge...
Yeah, Blood Temple is not really designed with conquering in mind, especially on UV. I have an idea for some changes that may make it more possible without a melee build (but still somewhat punishing), but probably not for the next version.
Also, it looks like the version you're playing has old placeholder experience values. I'd been meaning to do an experience revamp for this version. The experience curve in the version you played is exponential, which actually gives a lot of levels early, but will fall off badly later on.
My main concern (besides bugs) is the impact of the experience changes. There's probably a pretty good chance I'll bump up the experience rewards a little bit before release, but it will, of course, depend on testing and feedback.
Also, it looks like the version you're playing has old placeholder experience values. I'd been meaning to do an experience revamp for this version. The experience curve in the version you played is exponential, which actually gives a lot of levels early, but will fall off badly later on.
EXP level | Dungeon level |
2 | 2 |
3 | 3 |
4 | 4 |
5 | 5 |
6 | 9 |
7 | 14 |
8 | 22 |
9 | never |
EXP level | Dungeon level |
2 | 4 |
3 | 6 |
4 | 9 |
5 | 13 |
6 | 19 |
7 | never |
EXP level | Dungeon level |
2 | 3 |
3 | 5 |
4 | 7 |
5 | 10 |
6 | 12 |
7 | 15 |
8 | 17 |
9 | 19 |
10 | 22 |
11 | 24 |
12 | never |
EXP level | Dungeon level |
2 | 3 |
3 | 5 |
4 | 7 |
5 | 9 |
6 | 11 |
7 | 13 |
8 | 15 |
9 | 17 |
10 | 19 |
11 | 21 |
12 | never |
EXP level | Dungeon level |
2 | 2 |
3 | 2 |
4 | 5 |
5 | 6 |
6 | 8 |
7 | 10 |
8 | 13 |
9 | 15 |
10 | 18 |
11 | 21 |
12 | 24 |
13 | never |
EXP level | Dungeon level |
2 | 2 |
3 | 2 |
4 | 3 |
5 | 4 |
6 | 5 |
7 | 7 |
8 | 8 |
9 | 10 |
10 | 12 |
11 | 14 |
12 | 15 |
13 | 17 |
14 | 19 |
15 | 22 |
16 | 24 |
There's two possible things that could be wrong here. One: I'm being too mean, and players should gain more levels overall, or more levels early on, or whatever compared to what I've listed in these tables. (It sounds like this is probably true...) Two: Experience values could be falling short of these expected benchmarks.
DoomRL: Inferno
"A difficult module for DoomRL version 0.9.9.6"
download 0.15.1 (raw) (http://www.lethe.xyz/drl/inferno/inferno%200.15.1.zip)
download 0.15.1 (wad) (http://www.lethe.xyz/drl/inferno/inferno%200.15.1%20(wad).zip)
Old Versions:Spoiler (click to show/hide)
Game Hunter's playthrough video on Youtube (http://www.youtube.com/watch?v=qbTznQQH-Sc)
This is a full episode module (~25 levels) with new monsters, new items, new special levels, new random levels, etc.
Graphics mode support is still a work in progress both in Inferno and in DoomRL itself (for mods at least), but if you're willing to put up with graphical issues, it should be playable.
Some of the sounds included copyrighted material used without permission. If that makes you uncomfortable, let me know and I'll make a version without sounds available.
Feedback is very welcome. Praise, criticism, bug-reports, balance suggestions, screenshots, YASDs, YAVPs: bring 'em on!
Have fun!
Version History:Spoiler (click to show/hide)
FAQ:
Q: Which version should I download? Raw or wad?
A: They are about the same size, and they install the same way. Raw contains the source code. Wad doesn't work on MacOS. If one doesn't work for you, try the other.
Q: DoomRL crashes when I'm done playing your module. What's going on?
A: If you are running DoomRL in console mode, a bug in DoomRL itself will cause the game to crash when returning to the main menu from any module. This is harmless but annoying. The only known workarounds are to run the game in graphics mode or to set MenuReturn to false in config.lua (which is hardly better).
I got overwhelmed at Acheron. I haven't quite gotten a handle on how to take care of the Arch-Viles quickly enough before they ressurrect everything; I'll have to reconsider my approach next time. In any case, I burned through all my med packs on that level and I was forced to homing phase out. I left 46 enemies behind on that level; up 'til that point, I had a perfect 100% kill ratio. Oh well...
In the end, I was done in by a pair of Nightmare Spectres that I didn't even see coming. Somehow, both of them went from being invisible to biting me in the space of the one second I spent reloading my tactical shotgun. How the heck fast are those guys?!? I know their whole deal is that you can't see them until they're close, but I really was totally unaware they were there until I was dead. They must've gotten a triple move on me, and/or they have some kind of variability in how far away they can be seen from or something. I could have saved my life with my last large med pack, but I really didn't think I was in imminent danger of dying.
it seems that the corpses that spawn in the river are undestroyable
By the way, one thing I forgot to mention, but in the previous game, you may notice that I got 5 Shambler kills. That's because (apparently) the switch that summons the Shambler can be activated as many times as you want. I'm not sure if that's a particularly wise thing to do, but I thought I'd mention it in case it's a bug. (Come to think of it, I didn't check if they each give you experience; hmm...)
I didn't realize that this mod adds extra assemblies until the end, when I happened to glance at the assembly screen. I stumbled across the Scout Armour assembly by accident, by putting random mods on my armour. I never figured out what the "targeting system online" message meant, though.
I discovered that getting melee kills while invisible (like with using the Shadow Aegis) doesn't wake enemies up!
I was four kills shy of YAAM, thanks to some guys that spawned during my fight with the Simulacrum. *Sigh...* :|
I don't know if anyone is still maintaining this mod, but I see a couple of minor errors. The final kill count is correct, but the in-game kill count from the @ screen got messed up when I went down one of the blue stairs while there were still enemies on the level. It showed 23 unkilled enemies for the rest of the game, even though I killed everything.
Also, I notice that I'm credited as getting the Betrayal Token twice.
I guess this is a bug. I think they actually are theoretically destroyable, but their hp gets reset each time they move.
I sort of forgot about the assemblies...
I don't think I intended this, but not sure if I want to fix it... Maybe I should. (Melee probably doesn't need the help I guess?)