- December 13, 2024, 18:15
- Welcome, Guest
Show Posts
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages: [1]
1
Discussion / So it turns out I can't count.
« on: September 06, 2011, 03:29 »
I'm currently trying out the Max Carnage challenge on HNTR. For a while now I've been carting around a double shotgun on the basis that it ought to kill most things in one shot at point blank. Well, I'm in Hell's Armoury, and I just shot an Arachnotron at point blank and didn't kill it. What am I doing wrong with my math here, folks?
8 x maxed d3's = 24
24 - 10% = 21.6 rounded to 22
22 x 3 shots = 66
2 armour, doubled, times 3 = 12
66 - 12 = 54
Since they have 50 hitpoints, and he's still standing there making me really, really glad I have Juggler right now, I can only infer that damage isn't calculated the way I thought it was. Where am I screwing this up, folks?
Also Intuition is a bit too good, but that's another story.
8 x maxed d3's = 24
24 - 10% = 21.6 rounded to 22
22 x 3 shots = 66
2 armour, doubled, times 3 = 12
66 - 12 = 54
Since they have 50 hitpoints, and he's still standing there making me really, really glad I have Juggler right now, I can only infer that damage isn't calculated the way I thought it was. Where am I screwing this up, folks?
Also Intuition is a bit too good, but that's another story.
2
Discussion / Shottyman - help me out here.
« on: March 03, 2011, 22:41 »
Now and then, I try a Fireangel build and get reminded of why I tend to use Army of the Dead instead.
As far as I'm aware, the idea is to jink up close to your target and then blast the crap out of them, moving to reload instead of doing it manually, right? So, how do you avoid getting blasted when you actually pull the trigger? Move time isn't a problem, it's the firing time. I know an assault shotgun helps solve that, but it also makes Shottyman kind of redundant as well.
Am I doing something fundamental wrong, or what?
As far as I'm aware, the idea is to jink up close to your target and then blast the crap out of them, moving to reload instead of doing it manually, right? So, how do you avoid getting blasted when you actually pull the trigger? Move time isn't a problem, it's the firing time. I know an assault shotgun helps solve that, but it also makes Shottyman kind of redundant as well.
Am I doing something fundamental wrong, or what?
3
0.9.9 / [M|AoPc|10%|YAVP] Flee!, indeed
« on: December 28, 2009, 23:11 »
Seriously, how did anyone ever do this without Dodgemaster? That aside, this was perhaps the most fun I've ever had playing DoomRL.
--------------------------------------------------------------
DoomRL (v.0.9.9) roguelike post-mortem character dump
--------------------------------------------------------------
Flee!, level 9 Demon Sergeant Major, sacrificed himself to kill the Cyberdemon
on level 25 of the Phobos base.
He survived 27753 turns and scored 3685 points.
He played for 41 minutes and 44 seconds.
He didn't like it too rough.
He killed 48 out of 438 hellspawn. (10%)
Who gave him the ticket to hell, anyway?
He was an Angel of Pacifism!
-- Awards ----------------------------------------------------
Minor Icarus Cross
Pacifism Gold Badge
-- Graveyard -------------------------------------------------
###########################################################
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#...X......................................................
#..........................................................
#..........................................................
#............}.............................................
#...........||.............................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#.....>....................................................
#..........................................................
#..........................................................
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health -5930/50 Experience 2544/9
ToHit Ranged +4 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Hellrunner (Level 2)
Tough as nails (Level 3)
Eagle Eye (Level 2)
Dodgemaster (Level 1)
Badass (Level 1)
HR->HR->DM->TaN->TaN->TaN->Bad->EE->EE->
-- Equipment -------------------------------------------------
[a] [ Armor ] green armor [1/1] (99%)
[b] [ Weapon ] nothing
[c] [ Boots ] protective boots [2/2] (78%)
[d] [ Prepared ] chainsaw (4d6)
-- Inventory -------------------------------------------------
[a] green armor [1/1] (100%)
[b] green armor [1/1] (100%)
[c] green armor [1/1] (100%)
[d] green armor [1/1] (100%)
[e] green armor [1/1] (100%)
[f] green armor [1/1] (86%)
[g] green armor [1/1] (93%)
[h] blue armor [2/2] (100%)
[i] modified red armor [2/4] (40%) (B)
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
-- Kills -----------------------------------------------------
9 former humans
5 former sergeants
2 former captains
18 imps
9 demons
2 lost souls
1 cacodemon
1 baron of hell
1 Cyberdemon
-- History ---------------------------------------------------
On level 5 he stormed the Chained Court.
On level 20 he entered the Vaults.
He came, he saw, but he left.
On level 22 he was foolish enough to enter the Mortuary!
He managed to escape from the Mortuary!
Then at last he found Phobos Arena!
He nuked level 25!
On level 25 he finally sacrificed himself to kill the Cyberdemon.
-- Messages --------------------------------------------------
taste blood!
Warning! Explosion in 9 seconds! You need to taste blood!
You need to taste blood!
Warning! Explosion in 8 seconds! You feel more calm.
Warning! Explosion in 7 seconds!
Warning! Explosion in 6 seconds!
Warning! Explosion in 5 seconds!
Warning! Explosion in 4 seconds!
Warning! Explosion in 3 seconds!
Warning! Explosion in 2 seconds!
Warning! Explosion in 1 seconds!
You hear an explosion! You hear an explosion! You hear an explosion! You
hear an explosion! You hear an explosion! You hear an explosion! You
hear an explosion! You hear an explosion! You hear an explosion! You feel
relatively safe now. Congratulations! You defeated the Cyberdemon!
-- General ---------------------------------------------------
Before him 16 brave souls have ventured into Phobos:
12 of those were killed.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 4 souls claim to have killed him...
4 killed the bastard and survived.
--------------------------------------------------------------
4
Discussion / Dualgunner
« on: January 03, 2009, 09:24 »
Question: how does Dualgunner work, exactly? Is the offhand weapon using it's own stats, or is it borrowing stuff like reload/firing speed from your primary?
I want to know how to use my mods to their best efficiency, y'see.
I want to know how to use my mods to their best efficiency, y'see.
5
Discussion / Share your tales of RAGE
« on: December 27, 2008, 06:39 »
Well, I might suck at DoomRL, but I still play it a lot. I generally favour shotgun run-throughs, maybe a chaingun. It's rare that I find anything notable, and when I do it usually doesn't fit my traits well.
Not this time, though!
Assault shotgun!
Rapid chaingun!
ADVANCED DOUBLE SHOTGUN ON LEVEL 6!!!1
Yes, this is exactly what I want to see on my first ever Angel of Marksmanship run, thanks a lot, excuse me while I hold back the tears ofjoy RAGE.
Let's hear them folks, I'm sure most have you have at plenty more toothgrinders than this one. Post your tales of monitor-punching fury at what the little ascii meanies have done to you. Let's hear what unlikely events made your personal Hell.
Not this time, though!
Assault shotgun!
Rapid chaingun!
ADVANCED DOUBLE SHOTGUN ON LEVEL 6!!!1
Yes, this is exactly what I want to see on my first ever Angel of Marksmanship run, thanks a lot, excuse me while I hold back the tears of
Let's hear them folks, I'm sure most have you have at plenty more toothgrinders than this one. Post your tales of monitor-punching fury at what the little ascii meanies have done to you. Let's hear what unlikely events made your personal Hell.
Pages: [1]