I don't have an opinion on most assemblies. The only assemblies I really care about on most runs are: Tactical boots, fireproof boots, fireproof armor and depending on if I'm in a weapon-restricting challenge: elephant gun or speedloader pistol. Sometimes I make a powered red/blue armor if I get a N-mod from Armory/D-Lab, but it's not that big of a deal if I don't get it. Same with the O-mod, but I've found that outside Armory/D-Lab a few times.
Funnily enough, all of those assemblies I listed are basic assemblies.
I don't need WK to make any of those. I just need the RNG to do what it does best and gift me a mod pack every now and again. Doesn't happen all that often but you know what? Procedural generation. Make the best out of your current situation while dealing with the crap the RNG shoots at you.
MSs is also a bad choice to pick on something like Ao100 where you could pick ammochain or a melee master. It also doesn't work on the chainsaw, which would give you an advantage early-game when you need it. I really don't see it as an option here.
It's for that reason that I want to discuss the other assemblies - there should be some get up and go to get those advanced and master assemblies, yeah?
I didn't say I didn't like it. I said that I can't see it as an (effective) option. If you can prove me otherwise, i'd be really happy, because I like the whole idea of MSs.
Yeah, I understand that scavenger has a powerful ability in making the RNG favor you modpack wise by way of throwing shittons of mods at you, and I understand there needs to be a trade off.
But holy shit we get to do -nothing-. o_O
Scavenger standard run? Excuse me while I try it. I've never tried it outside of 100/666.
Damnit Aki, more PEW PEW, less QQ. Don't tell me that you are so uningenious that you can't figure out a cool strat for a given Master Trait?
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DoomRL (0.9.9.7) roguelike post-mortem character dump
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White Rider, level 11 Cyberdemon Br. General Technician,
sacrificed himself to kill the Mastermind at the Hell Fortress.
He survived 124036 turns and scored 117534 points.
He played for 1 hour, 32 minutes and 59 seconds.
He didn't like it too rough.
He killed 664 out of 703 hellspawn. (94%)
He held his right to remain violent.
He saved himself 15 times.
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 8
Levels completed : 8
-- Awards ----------------------------------------------------
Cyberdemon's Head
UAC Star (silver cluster)
Hell Armorer Badge
Hell Champion Medal
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 0/50 Experience 55746/11
ToHit Ranged +4 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +3
-- Traits ----------------------------------------------------
Class : Technician
Hellrunner (Level 1)
Son of a gun (Level 2)
Eagle Eye (Level 2)
Brute (Level 1)
Intuition (Level 2)
Whizkid (Level 2)
Scavenger (Level 1)
SoG->SoG->EE->EE->Int->Int->WK->WK->MSc->Bru->HR->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] missile launcher (6d9) [1/4] (F1N1P3)
[c] [ Boots ] tactical boots [0/0] (100%) (A)
[d] [ Prepared ] shell box (x36)
-- Inventory -------------------------------------------------
[a] plasmatic shotgun (8d3) [1/1]
[b] red armor [4/4] (100%) (N)
[c] red armor [2/4] (41%)
[d] plasma shield [0/0] (100%)
[e] chainsaw (4d6)
[f] shotgun shell (x36)
[g] shotgun shell (x70)
[h] shotgun shell (x70)
[i] shotgun shell (x70)
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] envirosuit pack
[n] envirosuit pack
[o] technical mod pack
[p] agility mod pack
[q] bulk mod pack
[r] bulk mod pack
[s] blood skull
[t] plasteel boots [4/4] (93%) (APT)
-- Resistances -----------------------------------------------
None
-- Kills -----------------------------------------------------
103 former humans
61 former sergeants
22 former captains
84 imps
71 demons
196 lost souls
28 cacodemons
20 hell knights
22 barons of hell
22 arachnotrons
4 former commandos
11 pain elementals
4 revenants
1 mancubus
1 arch-vile
5 elite former humans
2 elite former sergeants
2 bruiser brothers
1 shambler
1 agony elemental
1 Cyberdemon
1 Spider Mastermind
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
He defeated the Hell Arena Master!
On level 5 he found the Arena Master's Staff!
On level 7 he marched into the Military Base.
On level 7 he assembled a micro launcher!
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Hell's Armory.
He destroyed the evil within and reaped the rewards!
On level 11 he witnessed the Wall.
On level 11 he assembled a tactical boots!
He massacred the evil behind the Wall!
On level 12 he assembled a fireproof armor!
On level 12 he romped upon the Abyssal Plains.
He slaughtered the beasts living there.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
Level 15 was a hard nut to crack!
On level 16 he found the Tower of Babel!
On level 17 he assembled a plasmatic shrapnel!
On level 19 he entered the Vaults.
On level 19 he found the Trigun!
On level 19 he assembled a fireproof armor!
He cracked the Vaults and cleared them out!
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
On level 25 he finally sacrificed himself to kill the Mastermind.
-- Messages --------------------------------------------------
There are stairs leading downward here.
This is it. This is the lair of all evil! What will you meet here?
You feel vulnerable again.
You wear/wield : a fireproof duelist armor [2/2] (100%) (A)
A voice bellows: "Don't think you can surprise me!" You are hit!
You start running!
The missile hits John Carmack. You dodge! The missile hits the baron of hell.
The baron of hell hits you.
You use a large med-pack. You feel fully healed.
The missile hits John Carmack. You are hit! Your fireproof duelist armor is
damaged!
The missile hits John Carmack. You dodge! You dodge! The missile hits the
baron of hell. You are hit! Your fireproof duelist armor is completely
destroyed! You die!... Press <Enter>...
-- General ---------------------------------------------------
264 brave souls have ventured into Phobos:
197 of those were killed.
1 of those was killed by something unknown.
17 didn't read the thermonuclear bomb manual.
And 19 couldn't handle the stress and committed a stupid suicide.
30 souls destroyed the Mastermind...
5 sacrificed itself for the good of mankind.
16 killed the bitch and survived.
9 showed that it can outsmart Hell itself.
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A voice bellows: "Don't think you can surprise me!"
Anyway, it still seems too RNG dependant. Was the 15 saves to try scumming on a reload to get the mods you wanted? I can't tell from the context of what you posted ;-;
And making the vaults/CC+/Deimos Labs a requirement for harder difficulties is suicide if you're not equipped well enough when they spawn.
No need to get your back up or anything. I was just trying to show that the information was out there, I wasn't trying to offend you.
And yeah, I didn't know that he shouted that either. Did he teleport next to you or anything like that?
I'd have to agree that going straight for Int(2) would be the best option. EE(2) makes chainguns fairly useable as a backup weapon early on. You've also got that handy little tech mod that you start with. A T1-shotgun (or chaingun) is actually a pretty useable weapon. As soon as your mastertrait comes online, dis-assemble it to get another random mod.
*"Ghetto Inquisitor Armor" (Tac Armor + P)
*"Cybertitan Suit" (Cybernano Gothic/Cybernetic Armor + P) -I'd say the previous assembly is better, but if you like having just a stupid number or armor points, this is for you
Nope. Could have sworn I've gotten an A mod off of my tech modded shotty at one point though. But I'm kind of stupid and forgetful, so it might not have happened. I have this love/hate thing going with DoomRL where it gives me more stuff than I could ever use to complete the game, or it gives me nothing. It might have been on one of those "oodles of stuff" runs. I'll test it this arvo.
That would make a lot more sense though. Otherwise it'd be the most abuseable and amazing mastertrait in the game.
Mother-in-Law gets a boost in 0.9.9.8.
Just sayin'.