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Messages - Eyro

Pages: 1 [2] 3 4 ... 7
16
Discussion / Re: Whizkid, Modpack Rarity, and Assemblies
« on: October 02, 2013, 19:53 »
I find Roguelikes are good because the main focus is bad game design.

RNG, Fake Difficulty, and Permadeath are all bad mechanics that Roguelikes manage to make shine, so you should expect this kinda stuff, Aki. I suppose the main point of mod packs and RNG is to make every run have a different difficulty.

17
Discussion / Re: Whizkid, Modpack Rarity, and Assemblies
« on: October 01, 2013, 20:46 »
Yeah, I understand that scavenger has a powerful ability in making the RNG favor you modpack wise by way of throwing shittons of mods at you, and I understand there needs to be a trade off.

But holy shit we get to do -nothing-. o_O

18
Discussion / Re: Whizkid, Modpack Rarity, and Assemblies
« on: October 01, 2013, 12:40 »
Nevermind, Scavenger either makes you wait a really long time to get it or have a horrible early game. ._.

19
Discussion / Re: Whizkid, Modpack Rarity, and Assemblies
« on: October 01, 2013, 12:27 »
I think the first two are made laughable with a scavenger runthrough, I really wanna try that now...

20
Discussion / Re: Quick questions thread!
« on: September 30, 2013, 21:04 »
Well I primarily meant it as a joke. :v

However: TRIVIAAAAAAAAAAAAAAAAA

21
Discussion / Re: Quick questions thread!
« on: September 30, 2013, 17:54 »
Can we change malicious blades to delicious blades?

I like the idea that a Tech drinks the demon blood from his offhand knife to give him resistances.

22
Post Mortem / Re: [UV|AoMr|100%|YAAM] drunk runs yo + marksman plat
« on: September 29, 2013, 10:36 »
Best Doomguy drinker NA.

23
Century Lounge / Re: [H|Ao100+AoMC|97%|21|YASD] OH God, my face!
« on: September 28, 2013, 16:19 »
Can help but think about how pointless Sharpshooter becomes though.

24
Post Mortem / Re: [M|AoLT|100%|YAAM] derping around
« on: September 27, 2013, 09:06 »
GOGOGOGOGO.

25
Post Mortem / Re: [M|AoLT|100%|YAAM] derping around
« on: September 26, 2013, 22:11 »
Bwahahaha, that was neat to read how it completely fucked over your typically well written posts.

I personally avoid drinking because the idea of making myself dumber (Even temporarily) absolutely terrifies me.

26
Post Mortem / Re: [M|AoLT|100%|YAAM] derping around
« on: September 26, 2013, 15:53 »
I can tell you were both drunk and tired.

27
Requests For Features / Re: Color-coded extended Cateye LOS
« on: September 26, 2013, 06:31 »
I think part of the reason is so you know without a doubt whether an enemy can see you or not. However, I can see your point on why it's unnecessary, you can just go two squares in from the edge to see if they are or not.

28
Post Mortem / Re: [M|AoMr|100%|YAAM/FW] First challenge win.
« on: September 25, 2013, 09:46 »
Gun Kata is a fine trait, but I've long since lost my enthusiasm for dual wielding damager dealers. In League, I've come to enjoy Vi, Lee Sin, and other champs with knockbacks and mobility, so Gunrunner is just "up my alley" more so than me thinking Gun Kata is bad.

29
So I suppose Gunrunner is warming up to ya as well?

Man, that mastery feels so good to use, to me anyway.

30
Post Mortem / Re: [M|AoMr|100%|YAAM/FW] First challenge win.
« on: September 24, 2013, 20:55 »
I actually got both the combat pistols in the Vaults. Like, I got one, was like "HOLY SHIIIIIIIIIIIET" and then fought through Barons/Spiders til I found the other one in the neighboring vault.

GmerfinG 2legit2quit #lata.

First time with Gun Kata, kinda fun but didn't fit me well, I think.

Wanna try Bullet Dance but everytime I look at what it does, then the fact it blocks hellrunner and EE, I'm like "So is this a pure cornershooting mastery...?" Seems awesome at first glance, but then just kinda meh when you realize you can't use it at max range without missing half your shots (Defeating the benefits), and you don't have a good way to close the gap, so like, I can only see it as a cornershooting build. ._.

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