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Messages - Eyro

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31
Post Mortem / [M|AoMr|100%|YAAM/FW] First challenge win.
« on: September 24, 2013, 09:08 »
As well as my first Asskicking Marine win. :D

Man, this run was awesome, RNG was generous near the end but, taking on both Hell's Arena/CC+ as well as Deimos Lab with just two pistols has shown me how much better I've become. Feelsgood.jpg

Still can't really take on the mortuary yet. :<


--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Eyro, level 12 Cacodemon Warrant Officer Scout,
 nuked the Mastermind at the Hell Fortress.
 He survived 91237 turns and scored 125568 points.
 He played for 1 hour, 29 minutes and 33 seconds.
 He didn't like it too rough.

 He killed 640 out of 640 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Marksmanship!

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 7
  Levels completed : 7

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (silver cluster)
  Hell Armorer Badge
  Hell Champion Medal
  Marksman Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................%...%%.%........#
  ..........................................................#
  ..............................................%%.%.%%.....#
  .............................................%....%..%....#
  ...........................................%......%%......#
  .............................................%..%%}....X..#
  ................................................%|.|......#
  ................................................%%.....%..#
  ..................................................%.......#
  ..........................................................#
  .....................................%..........%.........#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 29/50   Experience 61452/12
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Hellrunner       (Level 2)
    Son of a gun     (Level 4)
    Reloader         (Level 1)
    Eagle Eye        (Level 2)
    Dualgunner       (Level 1)
    Dodgemaster      (Level 1)
    Gun Kata         (Level 1)

  SoG->SoG->DG->HR->EE->HR->DM->MGK->SoG->EE->Rel->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   fireproof red armor [4/4] (60%)
    [b] [ Weapon     ]   high power combat pistol (3d5) [10/10]
    [c] [ Boots      ]   steel boots [1/1] (76%) (A)
    [d] [ Prepared   ]   combat pistol (3d3) [20/20] (B1)

-- Inventory -------------------------------------------------

    [a] high power pistol (2d6) [4/4]
    [b] high power pistol (2d6) [4/4]
    [c] tactical armor [0/0] (79%)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x11)
    [f] 10mm ammo (x100)
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] envirosuit pack
    [n] technical mod pack
    [o] lava element
    [p] nano pack
    [q] blood skull
    [r] 10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    Melee      - internal 0%    torso -30%  feet 0%   
    Fire       - internal 0%    torso 55%   feet 0%   

-- Kills -----------------------------------------------------

    129 former humans
    89 former sergeants
    29 former captains
    69 imps
    33 demons
    111 lost souls
    40 cacodemons
    53 hell knights
    29 barons of hell
    16 arachnotrons
    4 former commandos
    6 pain elementals
    4 revenants
    6 mancubi
    6 arch-viles
    5 elite former humans
    2 elite former sergeants
    2 bruiser brothers
    2 shamblers
    1 lava elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  On level 2 he assembled a high power weapon!
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he marched into the Military Base.
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 8 he assembled a fireproof armor!
  On level 9 he entered Deimos Lab.
  On level 9 he assembled a tactical armor!
  On level 9 he assembled a high power weapon!
  He destroyed the evil within and reaped the rewards!
  On level 12 he found the Hellwave Pack!
  On level 14 he ventured into the Halls of Carnage.
  He nuked level 14!
  On level 16 he found the Tower of Babel!
  On level 19 he entered the Vaults.
  He cracked the Vaults and cleared them out!
  On level 20 he assembled a high power weapon!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Level 23 was a hard nut to crack!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You dodge! The missile hits the hell knight. You dodge! The missile hits the
 hell knight. The hell knight dies. You dodge! Boom! You dodge! The missile
 hits the hell knight. The hell knight dies.
 The missile hits John Carmack. The missile hits John Carmack.
 The missile hits John Carmack. The missile hits John Carmack. You are hit!
 The hell knight dies.
 The missile hits John Carmack. The missile hits John Carmack. John Carmack
 reloads his rocket launcher.
 The missile hits the hell knight. The hell knight dies. The missile hits the
 hell knight. You are hit! You are hit! You dodge! The missile hits the hell
 knight.
 The missile hits John Carmack. The missile hits John Carmack.
 The missile hits John Carmack. The missile hits John Carmack.
 The missile hits John Carmack. The missile hits John Carmack. John Carmack
 dies. Congratulations! You defeated John Carmack! Press <Enter>...
 You feel relatively safe now. You dualreload your guns!

-- General ---------------------------------------------------

 176 brave souls have ventured into Phobos:
 153 of those were killed.
 1 of those was killed by something unknown.
 4 didn't read the thermonuclear bomb manual.
 And 14 couldn't handle the stress and committed a stupid suicide.

 4 souls destroyed the Mastermind...
 2 killed the bitch and survived.
 2 showed that it can outsmart Hell itself.

--------------------------------------------------------------

32
Century Lounge / Re: [M|Ao100|100%|YAAM] This run, guys.
« on: September 20, 2013, 12:01 »
How many times did they try to nuke you man. ._. Like, like, like. Every other level "Encountered an armed nuke"

AND YOU GOT 100%.

Geegee.

33
Post Mortem / Re: [H|100%|YAAM]
« on: September 19, 2013, 21:34 »
Barely use it, destroys items, barrels, walls. It's basically a Rocket Launcher in every aspect (Including ammo availability) except it doesn't affect you directly.

It doesn't feel unique at all.

34
Post Mortem / Re: [UV|100%|YAAM/FW] Finally.
« on: September 18, 2013, 20:27 »
Well, you're a far better player than I.

35
Bug Reports / Re: Armorer Platinum overconfidence exploit
« on: September 17, 2013, 14:09 »
Farming for exotics is a horrible achievement anyway, shows nothing about skill, just length of time played. Achievements should be noteworthy, not accomplished for just being there.

36
Post Mortem / [N!| AoB+AoOC|84%|2|YASD] First Diamond! :D
« on: September 17, 2013, 09:06 »
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Eyro, level 6 Cacodemon Warrant Officer Scout,
 couldn't evade a revenant's fireball on level 2 of Hell.
 He survived 18699 turns and scored 57628 points.
 He played for 26 minutes and 30 seconds.
 He opposed the Nightmare!

 He killed 95 out of 112 hellspawn. (84%)
 He was an Angel of Berserk!
 He was also an Angel of Overconfidence!

-- Special levels --------------------------------------------

  Levels generated : 4
  Levels visited   : 1
  Levels completed : 1

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Longinus Platinum Badge
  Longinus Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #############;..####..############..######.##########...###
  #############.......0..##.##.#####..#####..##########.....#
  #############.0h...............###...##===..#########...^..
  #############..#######..======.......##====..#########.###0
  ############.......}.#.=======.....0..=.===...#######..#.#.
  ###########.....X....#.==h............==.==....#####.....#.
  #######........|.....#.==h#######.#....===#+.............#.
  #######.##/###R#######.==.#..=.=#.##...#....#.....#......#.
  #####..|#....#.;.......==.#R.====.####.#....#|...#....####.
  ####....#....#.........==./.=====.#....#..".#...........###
  #####...######...#####."..##=====.##...#....#.".....==..#..
  #######..........+.00#..h...=====|....B######.......===..##
  ##########R.===..#...#..##..====##..==V........###..====..#
  ##########.=====V#####.###.====###===========..####..====.#
  ##########h====.......^##..=====.============..#####.====..
  ##########.....^.......#h...===V=============.######..===..
  ###########...#######...#..........h|==....=..#####........
  ############.########..#####..}|..##}...##....#####...###|.
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 12218/6
  ToHit Ranged +2  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Eagle Eye        (Level 1)
    Brute            (Level 1)

  Fin->HR->HR->Fin->EE->Bru->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   duelist armor [2/2] (80%)
    [b] [ Weapon     ]   Longinus Spear (8d8)
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   chainsaw (4d6)

-- Inventory -------------------------------------------------

    [a] combat knife (2d5)
    [b] onyx armor pack

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 50%   feet 0%   
    Melee      - internal 0%    torso 50%   feet 0%   
    Shrapnel   - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    12 former humans
    14 former sergeants
    11 former captains
    11 imps
    16 demons
    16 lost souls
    6 barons of hell
    1 former commando
    2 revenants
    1 mancubus
    4 arch-viles
    1 Angel of Death

-- History ---------------------------------------------------

  He sounded the alarm on level 1!
  On level 1 he invaded the Unholy Cathedral!
  On level 1 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 2 he finally couldn't evade a revenant's fireball.

-- Messages --------------------------------------------------

 The baron of hell suddenly rises from the dead!
 You use a phase device. You feel yanked in a non-existing direction! The
 arch-vile raises his arms! You dodge! You dodge! Boom!
 You start running!
 There is a duelist armor [2/2] (100%) lying here.
 You equip a duelist armor [2/2] (100%) from the ground.
 You hit the arch-vile. The arch-vile hits you.
 You hit the arch-vile. The arch-vile dies. You advance to level 6! Press
 <Enter>...
 You hit the revenant. The revenant dies.
 Run - direction...
 You stop running.
 You miss the revenant. The revenant hits you.
 You hit the revenant. The revenant dies.
 Run - direction...
 You are hit! You die!... Press <Enter>...

-- General ---------------------------------------------------

 147 brave souls have ventured into Phobos:
 131 of those were killed.
 1 of those was killed by something unknown.
 3 didn't read the thermonuclear bomb manual.
 And 10 couldn't handle the stress and committed a stupid suicide.

 2 souls destroyed the Mastermind...
 1 killed the bitch and survived.
 1 showed that it can outsmart Hell itself.

--------------------------------------------------------------

All I did was abuse the "Run and hit faster than AoD", but I think the amount of time it took to kill him makes it worth. :v

I died because I thought a revenant would move to the door, but he just stood there and lobbed a high roll rocket when I moved back into view.

Wasn't sure if I should've put this in the N! board or not, every thread in there is locked with no reason given, so I didn't know what to do. Thought posting it in here would be safer. :D

37
Post Mortem / Re: [UV|84%|YASD] Well then.
« on: September 17, 2013, 08:13 »



Gotta keep them phase devices handy!

38
Discussion / Re: Master trait discussion 1: Gunrunner
« on: September 16, 2013, 21:31 »
2birds basically summed up my thoughts.

I'm finding I like Gunrunner more and more as my "Main Master". It's incredibly fun to use as it can get you out of a tight spot like nothing else, but use it badly and you'll turn a corner with 3 lave barrels in front of you and a imp just chillin' off to the side.

39
Discussion / Re: Quick questions thread!
« on: September 16, 2013, 06:12 »


The picture is clickablllllllle.

40
Discussion / Re: Assemblies
« on: September 15, 2013, 12:30 »
Well, when I meant useless, I didn't mean literally useless, I just meant "It may as well be useless" since their are better alternatives.

Environmental boots seem fine to me, I just plop them on Plasteel boots and I take 2% damage from lava and acid, good enough, in my eyes, even considering the mod packs. However, I do agree that mod ORDER affecting it seems odd.

As for other assemblies, generic ones seem boring. Functional, but boring.

DOUBLE CHAINSAW and RIPPER and HYPERBLASTER just sound MUCH more fun. :3

I wouldn't mind a knife master assembly so that way melees could get a respectable melee weapon in A100/A666 since chainsaw is not Garen'Td in those levels, as far as I'm aware.

Shotguns assemblies in general -really- need to be looked at, Tactical shouldn't be king.

Armors and Boots have a lot of generics but feel more filled out and you have options.

41
Discussion / Re: DoomRL Failures thread!
« on: September 15, 2013, 11:04 »
Well I just right click the square... I suppose I'm the only one that uses graphics? o.o Or does manually firing allow you better angles for cornershooting?

42
Discussion / Re: Assemblies
« on: September 15, 2013, 10:48 »
I feel like there should be more "Unique" master assemblies, where it requires a specific item and makes a specific item, like Ripper.

I also think that, like, some of the assemblies just look useless on paper. Tactical shotgun pretty much is THE shotgun except for some circumstances (Uniques, Elephant gun on some builds).

43
Discussion / Re: DoomRL Failures thread!
« on: September 15, 2013, 10:45 »
It's OK to be active; I check the forums constantly and am likely to respond unless I literally have no idea about the subject.

44
Discussion / Re: DoomRL Failures thread!
« on: September 15, 2013, 07:50 »
Everytime I pull a lever without a second thought.

45
Discussion / Re: Master trait discussion 1: Gunrunner
« on: September 15, 2013, 07:47 »
Yeah, I'm wondering though, if that just means that they also moved while you were firing. I've never had one GET CLOSER after I've fired, so I think they just get a move and it looks like they weren't knocked back.

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