Chaosforge Forum

DoomRL => Bug Reports => Topic started by: ortoslon on January 07, 2012, 20:35

Title: [Not Bug][0.9.9.5 WinXP SP3] lost souls not palalyzed
Post by: ortoslon on January 07, 2012, 20:35
While other enemies don't act for some time after being lever-summoned or at level start, lost souls act the next turn.
Title: Re: [0.9.9.5 WinXP SP3] lost souls not palalyzed
Post by: tehtmi on January 07, 2012, 20:44
This is just a quirk of the game's speed system.  Lost souls are faster than other enemies, so they are quicker to recover from the surprise of being summoned.  They're a lot faster... twice as fast or more in a lot of cases, so the difference is very noticeable.  Not a bug.