- December 09, 2024, 16:07
- Welcome, Guest
Show Posts
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages: [1] 2
1
Discussion / Re: The new Spider Mastermind...
« on: March 07, 2012, 17:21 »
Now wait...
...her?...
...she?...
The Spider Mastermind is female???
...
...
--------.--------
|
\(|)/
--(")-- *you sexy thing*
/`\
;)
...her?...
...she?...
The Spider Mastermind is female???
...
...
--------.--------
|
\(|)/
--(")-- *you sexy thing*
/`\
;)
2
AliensRL / Re: Sikret leaked video of a new version
« on: August 11, 2011, 14:39 »
I don't see anything rogue-like there...
3
0.9.9.3 / Re: [M|AoMr|92%|YAVP] First Angel w/ nearly no good equipment
« on: July 08, 2011, 03:54 »...
He nuked level 25!
On level 25 he finally sacrificed himself to kill the Cyberdemon.
...
You feel relatively safe now. ...
Now this is a strange combination.
Anyway: Well done!
4
Discussion / Re: You feel a deadly chill!
« on: June 21, 2011, 06:26 »
I just wanted to know what the constant "You feel a deadly chill!" means. Because I didn't find anything in the Wiki (using the search function).
5
Discussion / You feel a deadly chill!
« on: June 21, 2011, 03:42 »
Why? Seriously!
EDIT:
OK. I think this is it, isn't it:
You enter Phobos Hell, level 1. The air seems deadly here, you better leave
quick!
EDIT:
OK. I think this is it, isn't it:
You enter Phobos Hell, level 1. The air seems deadly here, you better leave
quick!
6
Modding / Re: Marine Base
« on: March 17, 2011, 23:54 »Not a bad first round. The windows give it some real atmosphere.
I totally agree with that.
7
Bug Reports / Re: [0.9.9.2] UAC Star not avarded
« on: March 02, 2011, 08:58 »
This is neighter a solution nor is it satisfactory.
8
Bug Reports / [0.9.9.2] UAC Star not avarded
« on: March 02, 2011, 03:47 »
Hello.
Why don't I get the UAC Star (bronze cluster) when I get the UAC Star (silver cluster)?
It should be included because when I do 50 kills without taking damage then the 25 kills for bronze are already reached.
The same is with the UAC Star (gold cluster). It should include silver and bronze. Shouldn't it?
Why don't I get the UAC Star (bronze cluster) when I get the UAC Star (silver cluster)?
It should be included because when I do 50 kills without taking damage then the 25 kills for bronze are already reached.
The same is with the UAC Star (gold cluster). It should include silver and bronze. Shouldn't it?
9
Bug Reports / [0.9.9.2] config.lua - case sensitive FALSE/false and TRUE/true
« on: March 01, 2011, 04:38 »
When editing the file config.lua I noticed the following:
In the comments almost always "FALSE" or "TRUE" are written upper case.
If I use "FALSE" or "TRUE" anywhere I get the following when I start the game:
An unhandled exception occurred at $00459433 :
EVariantTypeCastError : Could not convert variant of type (Null) into type (Boolean)
$00459433
$00453322
$0041CECD TDOOM__CREATE, line 290 of src/doombase.pas
$00402069 main, line 74 of src/doomrl.pas
When using "false" or "true" lower case then everything is fine.
Or to make it short:
if( FILE( "CONFIG.LUA" )::edit( "Use uppercase TRUE or FALSE" ) == TRUE ) {
APP->crash( "unhandled exception" );
}
In the comments almost always "FALSE" or "TRUE" are written upper case.
If I use "FALSE" or "TRUE" anywhere I get the following when I start the game:
An unhandled exception occurred at $00459433 :
EVariantTypeCastError : Could not convert variant of type (Null) into type (Boolean)
$00459433
$00453322
$0041CECD TDOOM__CREATE, line 290 of src/doombase.pas
$00402069 main, line 74 of src/doomrl.pas
When using "false" or "true" lower case then everything is fine.
Or to make it short:
if( FILE( "CONFIG.LUA" )::edit( "Use uppercase TRUE or FALSE" ) == TRUE ) {
APP->crash( "unhandled exception" );
}
10
DiabloRL / Re: Crash/bug topic
« on: November 26, 2010, 02:08 »
If I unpack the game from .zip, then I expect the game to work like I read it in the manual. So I gues it's a bug in the manual? *g*
11
DiabloRL / Re: Crash/bug topic
« on: November 25, 2010, 05:47 »
I found that waiting using the "." does not work. It says "Unknown command. Read the help file!". Waiting using "Numpad 5" works.
12
Requests For Features / Re: Better Sound Synthesis Technique
« on: November 09, 2010, 22:42 »
Additionally one thing needs reworking: Multiple sounds played short after each other should not be louder.
Example: I move one tile. In the time one ore more lost soul(s) may move/attack several times. Result: My ears explode from the use of a headset because all the lost soul moves/attacks are played in one extreme loud sound. I mean extreme loud in comparison to the normal loudness of the sound.
Example: I move one tile. In the time one ore more lost soul(s) may move/attack several times. Result: My ears explode from the use of a headset because all the lost soul moves/attacks are played in one extreme loud sound. I mean extreme loud in comparison to the normal loudness of the sound.
13
Bug Reports / [0991-win-7]-Melee and pistol kill counter
« on: November 09, 2010, 01:56 »
Hello,
I found a reproducable bug with the melee kill counter:
A melee kill with pistol in the hand counts a kill with the pistol but not as a melee kill.
Solution 1: Count kill as pistol AND melee kill (not so good because TOTAL would need an other calculation)
Solution 2: count kill as melee kill only (preferred)
I found a reproducable bug with the melee kill counter:
A melee kill with pistol in the hand counts a kill with the pistol but not as a melee kill.
Solution 1: Count kill as pistol AND melee kill (not so good because TOTAL would need an other calculation)
Solution 2: count kill as melee kill only (preferred)
14
Discussion / Re: Screenshots: ASCII and Graphics
« on: October 27, 2010, 14:16 »You open the door.
You close the door.
You feel like a hidden ninja now. Kehehe.
##############################################################################
#........# #.......#
#........# . 0 } #.......#
#........# . #.......#
#........#######+#############/########+##############################.......#
#........# ....... ................. #.......#
#........# .....^ ......00..... 0 #.....>.#
#|.......# ... | ^ ....... #.......#
#........#######.#################/######################### #########.......#
#........#@+..........................}|.}|............ #.......#
#..}|....######.##.##########################|########################.......#
#........# ...... /=========}========= =========/.../.......#
#........#####+##+############################/##############.###.##.#..0....#
#......../........................%.}%..%..}|}.|.....................#.......#
#........#......%...................|......|.|.......................#.......#
#........#..........0......................}..........}..............#.......#
#.....>..#...|........................................|....#.................#
#........#............0.............................................&#.......#
#........#...........................0.....................#.........#.......#
##############################################################################
Jim Knopf Armor : green armor [1/1] (63%)
Health: 10% Exp: 3/17% Weapon: none
cautious Phobos Base Lev3
15
Bug Reports / Re: couldn't clear Lava Pits
« on: January 13, 2010, 00:02 »
Its the same with the Hell's Arena.
Pages: [1] 2