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Messages - ryballs

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1
DiabloRL / Re: DiabloRL 0.5.0: Sorcerer [YASD]
« on: May 22, 2013, 18:35 »
stone curse wears off in this version when you attack the monster
I don't think it was like that in the original diablo.. It should stay on for a certain amount of turns depending on the spell level and not be affected by other attacks.

I also noticed that all the 0.5.0 postmortem's show killed 0 Hellspawn.. Shouldn't that be in the hundreds?

Sorcerer sounds challenging, congrats on getting as far as you did. ;)

2
DiabloRL / Re: A few questions
« on: May 22, 2013, 18:31 »
For example, stand next to a door, press SPACE and you can close the door again. It has its uses ;)
Also you can skip a turn by pressing CTRL and any movement key. If there is an enemy standing next to you, you will attack them, but if there is nobody, you will skip a turn.

Yes I know those ones.. ;p

I wish there was a warning when one of your equipment is low on durability (quite sure there was on the original diablo) coz mine always break without me knowing then I wonder why I die :s

3
DiabloRL / Re: DiabloRL 0.5.0: Rogue [YAVP]
« on: May 22, 2013, 18:28 »
I think it's meant to say: hypochondriac.. missing the c ;p

4
DiabloRL / Re: A few questions
« on: May 21, 2013, 23:11 »
durability: just press TAB in inventory and look to item
That worked.. Thanks!

tomes: what? it's not a Diablo2, just Diablo-1 v. 0.5. No tomes for scrolls here!
Oh s**t my bad lol

sound: you need original Diablo and change config.lua adding path to .mpq
Thanks again!

rogue can't detect traps for now... And I do not see traps in game, maybe not implemented yet?
I was thinking maybe it could detect explosive barrels.. Oh well I'll wait for an update ;p

5
DiabloRL / A few questions
« on: May 21, 2013, 19:32 »
Great game, just wondering a few things:

How do I check durability of equipped items?
How do I enable sound?
How do I get tomes to store scrolls of town portal/identify?
In the description of rogue it says you can detect traps.. How?

6
DiabloRL / Re: Crash/bug topic
« on: May 21, 2013, 02:11 »
You can find all the errors in the error.log file.

Thanks for that. :) I noticed that the error.log filed is stored in 'Applications' which is very unusual for an osx app. Generally they are stored in ~/Documents/<Game Name>. Anyway here is a copy/paste of my error.log.. The earlier errors are when I first got an error after loading and the latter I think is occurring now that I can't load the save.

Timestamp   : 21-5-13 11:11:02
Error level : ERROR
Message     : Lua hook OnEnter caught ELuaStateException!

Call path     : levels[town].OnEnter
Call params   : (true)
Error message : Lua error : lua/levels//town.lua:189: Position expected!

Timestamp   : 21-5-13 11:23:49
Error level : ERROR
Message     : Lua hook OnEnter caught ELuaStateException!

Call path     : levels[town].OnEnter
Call params   : (false)
Error message : Lua error : lua/levels//town.lua:189: Position expected!

Timestamp   : 21-5-13 11:28:18
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $0000000100040E4B :
EInvalidCast : Invalid type cast
  $0000000100040E4B

Timestamp   : 21-5-13 11:28:28
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $0000000100041BD9 :
EAccessViolation : Access violation
  $0000000100041BD9

7
DiabloRL / Re: Crash/bug topic
« on: May 21, 2013, 02:02 »
After loading a game where I was standing in front of a portal I got an error (which I ignored as it wasn't fatal).. I think it was error in a lua file (next time I will screen shot). I then went down portal did some looting, went back to town, tried to go down portal again and it crashed the game. Now I can't load my saved game which is a pity as I was going quite well :(

Bugged Save Game: http://cl.ly/1z443a2K3W2F

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