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1
Discussion / Re: Charch's Null Pointer, is it ever worth using?
« on: April 15, 2019, 22:22 »
Treat it as an oddly shaped stack of 60 cells and move on, fair enough.
2
Post Mortem / Re: [U|AoSh|82%|YAVP] My first Diamond badge
« on: April 14, 2019, 22:36 »
Congrats on going diamond!
I don't see anything wrong with that assembly choice, tac boots are useful all game whereas the armor gets riskier as the monsters start hitting harder.
I don't see anything wrong with that assembly choice, tac boots are useful all game whereas the armor gets riskier as the monsters start hitting harder.
3
Post Mortem / Re: [U|AoMr|100%|YAFW] What started off as yet another Arena Gold attempt
« on: April 14, 2019, 22:26 »
Congrats on the double platinums.
4
Discussion / Charch's Null Pointer, is it ever worth using?
« on: April 14, 2019, 22:10 »
Recently Charch's Null Pointer has shown up quite a bit for me.
After many experiments I can tell that it's effect is to mess with the game's calculation of turn order delaying the target's next turn but it never seems to give enough time to even swap to another weapon and shoot more than once. Perhaps if I ever decide to waste traits on juggler it might give me the chance to perm-stun a single target while shooting it with a real weapon but the pointer only holds 6 shots, is this thing ever worth the effort?
After many experiments I can tell that it's effect is to mess with the game's calculation of turn order delaying the target's next turn but it never seems to give enough time to even swap to another weapon and shoot more than once. Perhaps if I ever decide to waste traits on juggler it might give me the chance to perm-stun a single target while shooting it with a real weapon but the pointer only holds 6 shots, is this thing ever worth the effort?
5
Discussion / Re: Doomrl Guide
« on: April 13, 2019, 01:26 »
There's some issues with the special level section, kinda feels like it hasn't been updated in several versions.
Plate armor was actually rather sweet but it became the tower shield once shields were introduced.
Plate armor was actually rather sweet but it became the tower shield once shields were introduced.
6
Discussion / Re: The impossible bronze badge
« on: January 30, 2017, 14:03 »
Unfortunately console mode isn't an option for me anymore as I cannot full screen it and playing in a 2X3 inch window isn't viable... (I hate windows 8.1)
7
Discussion / Re: The impossible bronze badge
« on: January 30, 2017, 13:46 »
The badge requires it to be a standard game...
8
Discussion / The impossible bronze badge
« on: January 30, 2017, 13:33 »
Even after all these years there's one badge series that I find to be complete bullshit, the 'Speedrunner' series.
My average win in this game is around 3-4 hours and even the bronze asks for it to be done in 30 minutes, any suggestions on how to pickup the pace without getting killed?
My average win in this game is around 3-4 hours and even the bronze asks for it to be done in 30 minutes, any suggestions on how to pickup the pace without getting killed?
9
Discussion / Re: Nightmare advice?
« on: January 27, 2017, 00:07 »*Tormuse contemplates how to reply to this*Tormuse, you have videos showing how you do this stuff...
10
General Discussion / Re: Game Engine
« on: January 25, 2017, 01:24 »That procedurally generated games can be absolutely awful has been proven far before NMS ;) One example would be Spore, but there are several others.For something to be truly bad it needs to have had the potential to be truly good.
11
General Discussion / Re: Status Update : November 2015
« on: January 24, 2017, 22:29 »
The first thing I think of when I see that shotgun art is a drum-less Pancor Jackhammer...
12
Post Mortem / Re: [H|AoSh|97%|YAFW] First win since returning to the game
« on: January 11, 2017, 20:38 »
First win in about three and a half years.
13
Post Mortem / [H|AoSh|97%|YAFW] First win since returning to the game
« on: January 10, 2017, 21:53 »
I skipped the wall because I forgot the plasmatic shotgun mod used a sniper and not a nano.
This would have been 100% but I walked into the cathedral be accident due to a zerk pack...
I had very odd luck with mod packs this run, no less than 4 firestorm packs, 2 onyx packs, and 3 sniper packs.
This would have been 100% but I walked into the cathedral be accident due to a zerk pack...
I had very odd luck with mod packs this run, no less than 4 firestorm packs, 2 onyx packs, and 3 sniper packs.
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
Deathwind, level 14 Former Human Sergeant Marine,
nuked the Mastermind at the Hell Fortress.
He survived 158453 turns and scored 232769 points.
He played for 4 hours, 42 minutes and 36 seconds.
He wasn't afraid to be hurt plenty.
He killed 1003 out of 1030 hellspawn. (97%)
He held his right to remain violent.
He was an Angel of Shotgunnery!
He saved himself once.
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 10
Levels completed : 9
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Aurora Medallion
Grim Reaper's Badge
Hell Armorer Badge
Hell Champion Medal
Lava Bronze Badge
Reaper Silver Badge
Reaper Gold Badge
Shottyman Bronze Badge
Shottyman Silver Badge
-- Graveyard -------------------------------------------------
###########################################################
....................................%.....................#
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...............................%...%..........%...........#
..........................................................#
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...................................................%......#
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........................................%......%..........#
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...............................................%..........#
............................................|.|%..........#
...................................%...|....|.......%.....#
......................................|.....}..X..........#
.......................................|..|.|.............#
...............................................|.....%....#
###########################################################
-- Statistics ------------------------------------------------
Health 21/70 Experience 85072/14
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +4 ToDmg Melee +4
-- Traits ----------------------------------------------------
Class : Marine
Ironman (Level 1)
Tough as nails (Level 3)
Son of a bitch (Level 4)
Reloader (Level 2)
Badass (Level 2)
Shottyman (Level 1)
Army of the Dead (Level 1)
Rel->Rel->SM->Bad->SoB->MAD->TaN->Bad->TaN->Iro->SoB->TaN->SoB->SoB->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [4] (O)
[b] [ Weapon ] assault shotgun (8d3) [1/6] (P1)
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] shell box (x70)
-- Inventory -------------------------------------------------
[a] plasmatic double shotgun (9d3)x2 [2/2]
[b] tactical shotgun (8d3) [5/5]
[c] Angelic Armor [7/7] (100%)
[d] large med-pack
[e] large med-pack
[f] phase device
[g] homing phase device
[h] envirosuit pack
[i] agility mod pack
[j] agility mod pack
[k] fire skull
[l] acid-proof boots [0/0] (100%)
[m] shell box (x100)
[n] shell box (x100)
-- Resistances -----------------------------------------------
Acid - internal 25% torso 25% feet 25%
Fire - internal 25% torso 50% feet 25%
-- Kills -----------------------------------------------------
88 former humans
94 former sergeants
16 former captains
121 imps
73 demons
275 lost souls
74 cacodemons
65 hell knights
22 barons of hell
43 arachnotrons
9 former commandos
17 pain elementals
28 revenants
36 mancubi
20 arch-viles
12 nightmare demons
2 bruiser brothers
2 shamblers
1 lava elemental
1 agony elemental
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
He defeated the Hell Arena Master!
On level 5 he found the Arena Master's Staff!
On level 6 he assembled a tactical shotgun!
On level 7 he sneaked into the Phobos Lab.
On level 7 he assembled a tactical boots!
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Deimos Lab.
On level 9 he found the Revenant's Launcher!
He destroyed the evil within and reaped the rewards!
On level 12 he romped upon the Abyssal Plains.
He slaughtered the beasts living there.
On level 14 he ventured into the Halls of Carnage.
On level 14 he assembled a plasmatic shrapnel!
On level 15 he assembled a chainsword!
On level 15 he assembled a tactical armor!
On level 16 he found the Tower of Babel!
On level 17 he assembled a plasmatic shrapnel!
On level 17 he invaded the Unholy Cathedral!
He fled the Unholy Cathedral seeing no chance to win.
On level 19 he stumbled into a complex full of arch-viles!
On level 19 he entered the Vaults.
On level 19 he found the Anti-Freak Jackal!
He cracked the Vaults and cleared them out!
On level 20 he was foolish enough to enter Limbo!
On level 20 he found the Angelic Armor!
He managed to clear Limbo from evil!
On level 22 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
You dodge! Boom! You are hit!
Fire -- Choose target...
You see : John Carmack (mortally wounded) | pool of blood | [ m ]ore
John Carmack reloads his rocket launcher. The missile hits the hell knight.
The hell knight hits you. The hell knight hits you.
Fire -- Choose target...
You see : John Carmack (mortally wounded) | pool of blood | [ m ]ore
You hear the scream of a freed soul! The revenant dies. The revenant dies.
The missile hits the hell knight. The hell knight dies. The hell knight hits
you. You dodge! The missile hits the revenant. You dodge! The missile hits
John Carmack. The revenant hits you. You are hit! The hell knight dies.
Fire -- Choose target...
You see : John Carmack (almost dead) | pool of blood | [ m ]ore
The revenant dies. You hear the scream of a freed soul! John Carmack dies.
Congratulations! You defeated John Carmack! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
7 brave souls have ventured into Phobos:
6 of those were killed.
1 souls destroyed the Mastermind...
1 showed that it can outsmart Hell itself.
--------------------------------------------------------------
14
Discussion / Re: Quick questions thread!
« on: January 10, 2017, 00:11 »
nope, the gun took it just fine with the normal message and this AoSh is now the 'proud' owner of a "shotgun (8d3) [1/1] (S1)".
edit: Damn, I completely forgot the changed that assembly to use a sniper pack instead of a nano, had I remembered it would have gotten me through the wall...
edit: Damn, I completely forgot the changed that assembly to use a sniper pack instead of a nano, had I remembered it would have gotten me through the wall...
15
Discussion / Re: Quick questions thread!
« on: January 09, 2017, 23:48 »
Really dumb question from a returning player, does a sniper mod do anything at all on a shotgun? I don't think it does but just asking for confirmation.