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Messages - drugon

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16
AliensRL / Re: Some thoughts
« on: September 22, 2012, 11:38 »
Low armour warning and flares are great ideas I think. I would like to see/hear it in future versions.

17
AliensRL / Exploration bonus message
« on: September 22, 2012, 08:05 »
When you're receiving exploration bonus a message appears:
Hint: Press C to spend your experience!

But C doesn't work now. If I understood right the only way to open Character screen is to chose it in the menu.

18
AliensRL / YASD - Welcome to Valhalla, brave scout
« on: September 22, 2012, 08:00 »
Suddenly plenty of Elites and Stalkers attacked me in already (though partly) discovered sector. I used inc grenade first but that didn't help me much because of quantity and quality of the enemy. After that I blew up frag grenade but it was not enough also. Finally I understood that there are only two ways out - die horribly and die horribly with taking those bastards with me into the depths of hell. Well... To be honest I hoped that krak grenade wouldn't scrape me but it did.
What I noticed is extremely rarity of sawed-off shotgun and colt. I only found one sawed-off shotgun (but decided not to take it because of low penetration rate) and no colts at all. I think that these two weapons should appear more often. Now I play as HW and I have really big problems with ammo sometimes. Sawed-off shotgun or usual shotgun (primary weapon I mean) would help me but I can't find them yet.
I must admit that 5.56 weapons is a great addition into the game. FN SCAR really helps much at the beginning. And it is a great step forward to compare with previous versions of the game there you experienced ammo lack all the time but in the very beginning.
-- AliensRL 0.8.2 Post Mortem ----------------------------------------

  Name     : drugon
  Class    : Scout
  Rank     : Experienced
  Result   : killed in action
  Died on  : Main Tower, level 5
  Score    : 5180

  Total experience  : 6720
  Experience left   : 320
  Game length       : 164281 turns

  Security keycards : 0
  Military keys     : 0

  Armor   : Flak armor [2]
  Sidearm : M4A3 pistol (8/12)
  Primary : H&K G36 rifle (reload)
  Medpacks: 0

-- Graveyard ---------------------------------------------------------

                               #..#                             
                               #..#                             
                               #..#                             
                               #..#                             
                               #..#                             
                               #..#                             
                               #..#                             
                               #X.#                             
             ###################%%###################           
            ##.................A%...A...............##         
           ##........................................##         
    #########...........%...........%.....%.....A.A..######### 
    #.......|..###..##########################..###..|.......# 
    #.......|.####--##########################//####.|.......# 
    #.......###..................a.................###.......# 
    #.......##....%.................................##.......# 
    #.......#.................................%......#.......# 
    #.......#........................................#.......# 
   ##.......#........................................#.......##
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  #....##%.....|..........................%..............##%*..#
  .%..##*|................................................##....
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  ....###.........###--###...%..........###//###.....|%..###....
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  #.....|........#........#...........a#.......A#........|.....#
  ....###........#........##############........#........###....
  ...##..........|......%.|............/........|..........##...
  ....#..........|.....|..|............/........|..........#....
  ....#A.........#........######//######........#..........#....
  ...##..........#........##.....|....##.......A#..........##...

-- Skills ------------------------------------------------------------

  Sidearms      : master
  Light weapons : untrained
  Heavy weapons : untrained
  Technical     : untrained
  Medicine      : untrained
  Fitness       : untrained
  Perception    : untrained

-- Ammunition --------------------------------------------------------

  9mm ammo      : 125/400
  5.56 ammo     : 279/400
  .44 ammo      : 150/150
  M309 ammo     : 168/500
  M250 ammo     : 0/500
  60mm gren.    : 0/40
  12g. shells   : 200/200
  napalm cartrid: 8/20
  frag grenade  : 2/3
  inc grenade   : 2/3
  krak grenade  : 2/3

-- Other items -------------------------------------------------------

  10 * multi-tool
  4 * armor pack
  5 * painkiller pack
  5 * stimpack
  1 * sentry turret kit

-- Kills (415) -------------------------------------------------------

  146 juveniles
  55 warriors
  3 elites
  53 scavengers
  56 hunters
  3 stalkers
  83 drones
  16 workers

-- Messages ----------------------------------------------------------

 Your weapon is empty!
 You let go of your weapon and grab
 the sidearm!
 You heavily hit the elite! The elite
 slashes you! The elite dies.
 You heavily hit the elite! The elite
 shreds you!
 You perfectly hit the elite! The
 elite slashes you! The elite dies.
 Canceled.
 The elite slashes you!
 You heavily hit the elite! The elite
 slashes you! The elite shreds you!
 You die. Press < Enter >... The stalker
 dies. The elite dies.

----------------------------------------------------------------------


19
AliensRL / Re: Map marks
« on: September 22, 2012, 05:49 »
There could also be beacons as alternative to map marks. So I could put them near some weapon or medkits so it would be easier to find them later. Beacons should work like marks from dead bodies or barrels but with specific symbol and colour.

20
AliensRL / Re: Map marks
« on: September 21, 2012, 02:55 »
Well at least we need map of the whole level with already opened sectors in it. Something like that:
Level 2
  ?
  |
?-M-S
  | |
  m-s

Where M is main tower, S is security tower, m is medical tower, and s is storage tower.

And it would be really great if I could make my own marks attached to these sectors. For example if I'll move cursor to storage tower then I'll see a mark that I left there earlier - "shotgun". That means that I left shotgun in that sector that can be useful when I'll go back cause there will be no more 9mm ammo in my inventory or on the level but will be pretty many shotgun shells. You may count it as a map AlienRL notepad. For now I can do it in actual notepad but it is not very convenient.

21
AliensRL / Map marks
« on: September 20, 2012, 18:44 »
I asked that already but I didn't receive an answer about it. For now there are only barrels and dead alien bodies (didn't find any benefit from it) marked behind the sight line. What would be really great is to mark ammo, weapons and other useful stuff that is lying on the floor so you could run already discovered areas without such a trouble (changing to weapon which ammo you have, gathering leaved medpacs, etc.).

22
Why not to take all berserk packs just after entering The Chained Court?

23
Just noticed the "depreciated version. What is the difference exactly?
Only the music I think. It's in MP3 in usual version and in midi in LQ version. LQ version have tiles.

24
Requests For Features / Re: Throwing knifes
« on: February 06, 2012, 01:07 »
But you can take only 23 knives with you. In case if you won't take any medkit or any other useful thing. More than that - knives can be found not very often and you can throw them only on four squares.

25
Requests For Features / Throwing knifes
« on: February 03, 2012, 18:43 »
Could brute also increase the hit chance of throwing knives please?

26
Discussion / Re: Screenshots: ASCII and Graphics
« on: January 19, 2012, 13:13 »

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drugon                     Armor : red armor [4/4] (100%)                     
 
Health: 100% Exp:  9/47%   Weapon: nuclear plasma rifle (1d6)x6 [24/24] (T1)   
 
tired                                                       Hell         Lev3 

Game definetely wants me to blow up the hell.

27
I liked The Brick Song. Well done!

28
Requests For Features / Re: Challenge modes ideas - old and new.
« on: September 19, 2011, 09:38 »
Angel of Exclusiveness

On the start player receive two random exotic items (at least one weapon and special, armor, boots or weapon) that he already discovered. Player can use only exotics, assemblies and uniques. Normal weapon can't shoot (knife can not be thrown or used), normal armor and boots will not give any affect except move maluses. Small and large health globes aren't work, just like small and large med-packs (phase devices, envirosuit pack, Supercharge Globe, Berserk Pack, Computer Map and Tracking Map possibly too, need to test balance).

29
Oh. Thanks. Didn't know about it. ^_^ In this case - is it possible to make a list of all combinations that you've tried while searching the assemblies? For now I'm writing them down manually.

30
Discussion / Re: Screenshots: ASCII and Graphics
« on: September 10, 2011, 06:51 »

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drugon                     Armor : blue armor [2/2] (68%)                     
 
Health: 194% Exp:  7/0%    Weapon: Grammaton Cleric Beretta (1d8)x3 [18/18]   
 cautious                                                   
Phobos Base  Lev12

Like a shooting-gallery.

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