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31
Requests For Features / Re: Request for simple usability and comfort features
« on: September 10, 2011, 06:08 »
It would be great to make a special key that can give you list of discovered assemblies. For now it's possible to do only in menu as I know.
32
Requests For Features / Re: New unique items
« on: September 08, 2011, 03:47 »
How about Gravitational Beam Emitter from 'Blame!'?
http://en.wikipedia.org/wiki/Killy_(Blame!)#Gravitational_Beam_Emitter
http://en.wikipedia.org/wiki/Killy_(Blame!)#Gravitational_Beam_Emitter
33
Bug Reports / Re: DoomRL typos
« on: September 08, 2011, 03:27 »
Just completed 0.9.9.4. In post mortem it's written: "1 souls destroyed the Cyberdemon..." It should be: "1 soul destroyed the Cyberdemon..."
34
Discussion / Re: Screenshots: ASCII and Graphics
« on: September 07, 2011, 16:52 »
Not this time, bastards!
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drugon Armor : red armor [4/4] (100%)
Health: 100% Exp: 7/99% Weapon: modified shotgun (8d3) [1/1] (B2)
cautious berserk invulnerable Phobos Hell Lev2
Screenshot created.
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drugon Armor : red armor [4/4] (100%)
Health: 100% Exp: 7/99% Weapon: modified shotgun (8d3) [1/1] (B2)
cautious berserk invulnerable Phobos Hell Lev2
35
Discussion / Re: Screenshots: ASCII and Graphics
« on: September 03, 2011, 07:46 »
Yep, that's right. Just saw such a room first time.
36
Discussion / Re: DoomRL Mini-Competition #2!
« on: September 03, 2011, 07:21 »
Well, I'm not a good player but it will be fun to try I think. The competition is for 0.9.9.4? In this case it will be my first play this version also. ^_^
37
Discussion / Re: Screenshots: ASCII and Graphics
« on: September 03, 2011, 07:17 »Screenshot created.
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drugon Armor : red armor [4/4] (80%)
Health: 100% Exp: 5/92% Weapon: chaingun (1d6)x4 [40/40]
tired Phobos Base Lev10
Room without door. Pretty strange.
P.S. Oh, understood. The lever has opened it.
38
Discussion / Re: Doom the Roguelike: The Album All-In-One Mega Thread
« on: August 03, 2011, 11:05 »
Can't say that I liked Doom the Roguelike Theme and Too Hot Down Here but others are great. Especially Hell's Weapons (midi version rule!) and Unholy Cathedral.
39
Bug Reports / Re: DoomRL typos
« on: July 01, 2011, 09:22 »
Hell Staff ingame description: "Now this is a interesting piece of equipment..." It should be not "a" but "an". At least thus is written here: http://doom.chaosforge.org/wiki/index.php?title=Hell_Staff
40
AliensRL / Marks on the map
« on: May 21, 2011, 04:50 »
In the current version I can see marks on the areas that is out of sight. These marks denote bodies of aliens and fuel barrels. It's pretty useful to see there are fuel barrels located. But what's the point of marking bodies? More than that - there are no marks for stuff. Medkits or ammo for example. But marking these items would be very useful so you could easily find stuff that you left behind for some reason than you need to go back for it.
41
Discussion / Re: Screenshots: ASCII and Graphics
« on: May 15, 2011, 12:33 »
Well I had nuclear bomd already... And didn't use it. Just killed by mancubus on 23rd level because of my greed for medkits. -_-
42
Discussion / Re: Screenshots: ASCII and Graphics
« on: May 15, 2011, 10:26 »Fire -- Choose target...
You see : a Megasphere | floor
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drugon Armor : modified red armor [4/4] (51%) (T)
Health: 80% Exp: 9/35% Weapon: tactical shotgun (8d3) [6/6]
tired Phobos Hell Lev5
Good (Small Health Globe), better (Supercharge Globe) and the best (Megasphere)!
You see : a Megasphere | floor
You see : a Trigun (3d6) [6/6] | floor
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drugon Armor : modified red armor [4/4] (51%) (T)
Health: 80% Exp: 9/35% Weapon: tactical shotgun (8d3) [6/6]
tired Phobos Hell Lev5
God dammit! This is AoS...
43
Discussion / Re: Ammochain
« on: May 10, 2011, 02:10 »
And plasma is very powerful weapon. More than that - there are much powerful chain weapons in the game. For example - you can make High Power Plasma Rifle or find Laser Rifle.
44
Discussion / Re: DooMRL Comics
« on: May 10, 2011, 01:49 »
ParaSait
Is this really happened to you? ^_^
Is this really happened to you? ^_^