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31
General Discussion / Listening to Roguelike Radio #154
« on: October 04, 2019, 13:03 »
* Sorry to hear that it took you that insane amount of resources to create a Mac version. It's a huge sacrifice, and I value it tremendously!
I can envision a headline in some press: "Apple's proprietary technology costs $100k to an indie game developer to port a game to Mac and drives them almost broke".
* I believe, RTX will make the missing lighting pre-calculation "problem" go away eventually. Maybe a bit too late, maybe not.
* Can't wait for a Switch version, even though then I'll be completely lost for the society. Will do my best to sell it to all the Switch gamers I know.
* I'm really happy to have pointed out that Zenimax only demands to take down the names :D Don't want to steal the credit for being the first with the idea, but I remember pointing this out.
* Can the game's animations be modded? For some reason, I feel that animation of hunkering down and shooting from behind a cover would feel super-fun. I do understand that it's a way lower priority than the stuff you have on your hands now.
I can envision a headline in some press: "Apple's proprietary technology costs $100k to an indie game developer to port a game to Mac and drives them almost broke".
* I believe, RTX will make the missing lighting pre-calculation "problem" go away eventually. Maybe a bit too late, maybe not.
* Can't wait for a Switch version, even though then I'll be completely lost for the society. Will do my best to sell it to all the Switch gamers I know.
* I'm really happy to have pointed out that Zenimax only demands to take down the names :D Don't want to steal the credit for being the first with the idea, but I remember pointing this out.
* Can the game's animations be modded? For some reason, I feel that animation of hunkering down and shooting from behind a cover would feel super-fun. I do understand that it's a way lower priority than the stuff you have on your hands now.
32
Bug Reports / Console mode crashes on Mac
« on: September 24, 2019, 23:52 »
Crash log:
Spoiler (click to show/hide)
33
Bug Reports / Lighting artifacts on Mac/Iris
« on: September 04, 2019, 12:16 »
on this MacBook: https://support.apple.com/kb/sp703?locale=en_US
Note the rectangular shades on the floor, and the triangular shards in a corner light.
I see these all the time.
Note the rectangular shades on the floor, and the triangular shards in a corner light.
I see these all the time.
34
Discussion / Aww cute.
« on: August 30, 2019, 14:10 »
Asking for a DoomRL mod: https://twitter.com/puppiesandanime/status/1164575636591190016
35
Discussion / Proposal: a cornershooting paragraph in "Getting started"
« on: February 09, 2018, 16:02 »
On Discord, Malek suggested that corner-shooting is a vital but not obvious tactic and should be described in "Getting started".
I'm drafting a pull request. I'd love to have a text for it from someone with a writer's bone. For now, here's what I'm thinking of:
Do you think it's a good idea?
I'm drafting a pull request. I'd love to have a text for it from someone with a writer's bone. For now, here's what I'm thinking of:
Quote
Are you a fan of running head-on into an enemy that shoots at you?
No? Smart recruit. There's a great tactic for you: shooting from behind
the corner. This way, you can see the enemies (and shoot them!), but
they cannot see (and shoot!) you.
On this map, you can shoot the cross location, even if you cannot see it:
.......X
@############
Do you think it's a good idea?
36
Modding / I have a working Mac package
« on: December 31, 2017, 21:05 »
Phew.
I got a working Mac package, with diagonal keys too.
Testers welcome.
It's based on tung's fork: https://github.com/tung/doomrl
His changes are:
* better mouse performance
* AnimationSpeed control. Maybe we'll get the console speed?
* Allow targeting beyond visible range
* crash after winning/dying on a continued game
* high ASCII chars for some terrains and a custom text backend (no idea what is it and if it works at all)
* Require Enter when run key fails due to nearby enemies
* more minor enhancements that I like.
http://victorsergienko.com/files/DoomRL%200.9.9.71.dmg
I got a working Mac package, with diagonal keys too.
Testers welcome.
It's based on tung's fork: https://github.com/tung/doomrl
His changes are:
* better mouse performance
* AnimationSpeed control. Maybe we'll get the console speed?
* Allow targeting beyond visible range
* crash after winning/dying on a continued game
* high ASCII chars for some terrains and a custom text backend (no idea what is it and if it works at all)
* Require Enter when run key fails due to nearby enemies
Spoiler (click to show/hide)
http://victorsergienko.com/files/DoomRL%200.9.9.71.dmg
37
Discussion / Anyone else on Mac - do diagonal keys work for you?
« on: December 18, 2017, 16:43 »
Thanks to collaborative effort on Github, D**mRL runs on Mac again: https://github.com/ChaosForge/doomrl/issues/4
I only miss diagonal keys, though mouse is OK.
I have an external PC keyboard and Karabiner Elements that translates numpad keys to PgUp/PgDn/Home/End. Does this configuration work for anybody else?
I only miss diagonal keys, though mouse is OK.
I have an external PC keyboard and Karabiner Elements that translates numpad keys to PgUp/PgDn/Home/End. Does this configuration work for anybody else?
38
Modding / Building D**RL for Mac 10.12
« on: October 05, 2017, 14:15 »
I made about 5th pass at trying to run DoomRL no Mac OS X 10.12.
Does anyone else do it? If yes, let's join forces. If no, you're welcome to follow.
Good news - this time, it built!
Bad news - I still see the yellow progress bar, but then it turns black, exactly the way the existing binary does.
My Lazarus cannot attach to gdb yet, though it might work after reboot.
Now I'm unsure - should I try to debug the graphics errors, or just migrate to SDL2 (if possible).
Does anyone else do it? If yes, let's join forces. If no, you're welcome to follow.
Good news - this time, it built!
Bad news - I still see the yellow progress bar, but then it turns black, exactly the way the existing binary does.
My Lazarus cannot attach to gdb yet, though it might work after reboot.
Now I'm unsure - should I try to debug the graphics errors, or just migrate to SDL2 (if possible).
39
Forum / Bug? Topics falsely marked as unread
« on: January 20, 2017, 12:34 »
Hi,
After not visiting for some time, some forums/topics have the unread icon for me, though there is nothing new there. Clicking "Mark read" helps.
It's been that way ever since I registered.
After not visiting for some time, some forums/topics have the unread icon for me, though there is nothing new there. Clicking "Mark read" helps.
It's been that way ever since I registered.
40
Off Topic / C++ and STL. How portable is JH?
« on: December 15, 2016, 18:58 »
Having found my C++ very rusty, I rationalized that it was not worth it in the first place. Turned to reading up on modern C++ and its downsides...
I found something worth attention -- EASTL - Electronic Arts' version of STL. The whole "Motivation" part is very interesting.
http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html#Motivation
I found something worth attention -- EASTL - Electronic Arts' version of STL. The whole "Motivation" part is very interesting.
http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html#Motivation
41
FPC Valkyrie / Getting "Error while linking" on makewad stage.
« on: December 14, 2016, 15:30 »
I'm on OS X, I've installed the recent Lazarus and FPC 3.0.0 [2015/11/14] for i386.
The hellish thing doesn't give any further diagnostics.
Did anyone advance further?
The hellish thing doesn't give any further diagnostics.
Did anyone advance further?
42
Post Mortem / [M|AoHu|100%|9|YASD] Death to ONE misstep
« on: December 14, 2014, 07:42 »
It was worth killing everything including 4 arachnotrons on AoHu, just to forget that I swapped Acid-proof boots for Tactical boots.
In my defense I can say that I was distracted by the strongest opponent, my 4-year old daughter.
Not a very remarkable AoHu run otherwise.
I was happily carrying a gift of a Fireproof Red armor and two Enviro-suits for Cybie... an d'oh.
And only now I thought that with Dodgemaster I wouldn't need these. Well, anyway.
In my defense I can say that I was distracted by the strongest opponent, my 4-year old daughter.
Not a very remarkable AoHu run otherwise.
I was happily carrying a gift of a Fireproof Red armor and two Enviro-suits for Cybie... an d'oh.
And only now I thought that with Dodgemaster I wouldn't need these. Well, anyway.
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
sogo, level 6 Arch-Vile Lt. Colonel Technician,
committed a stupid suicide on level 1 of the Deimos base.
He survived 87804 turns and scored 26348 points.
He played for 2 hours, 38 minutes and 38 seconds.
He didn't like it too rough.
He killed 259 out of 259 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Humanity!
He saved himself once.
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 4
Levels completed : 3
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Hell Champion Medal
-- Graveyard -------------------------------------------------
###########################################################
...........====########.............######........#........
..........====#########..............####....}|...#..|.....
.........====##########..##########...##........../...|....
........====###==================###.......[..#####.....[..
.......====###====================###........}#!..#########
.......===###======================###.....}||#...#========
.......===###=====&..........&=====####..|!...#...#========
.......===###====..##########..====####..|....##++#==######
.......===###====..##########..====......||........==/..|}.
.......===###====..##########..====...|............==/...}}
.......===###====..##########..====####|......##+}#==######
.......===###=====&..........&X====####..;....#.|.#========
.......===###======================###........#...#========
.......====###====================###.....#...#!?[#########
........====###==================###...}....|}#####}....||.
.........====##########..##########+..##|.........}.|}...!.
..........====#########..............####.........#|.......
...........====########.............######........#.[......
###########################################################
-- Statistics ------------------------------------------------
Health 0/10 Experience 15902/6
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Hellrunner (Level 2)
Son of a gun (Level 2)
Dualgunner (Level 1)
Dodgemaster (Level 1)
SoG->SoG->DG->HR->HR->DM->
-- Equipment -------------------------------------------------
[a] [ Armor ] blue armor [4/4] (83%) (P)
[b] [ Weapon ] shotgun (8d3) [1/1]
[c] [ Boots ] tactical boots [0/0] (88%)
[d] [ Prepared ] pistol (2d4) [6/6] (T1)
-- Inventory -------------------------------------------------
[a] pistol (2d4) [6/6] (T1)
[b] rocket launcher (6d6) [1/1]
[c] minigun (1d6)x8 [200/200]
[d] red armor [3/6] (49%) (P)
[e] fireproof red armor [4/4] (81%)
[f] 10mm ammo (x100)
[g] 10mm ammo (x53)
[h] 10mm ammo (x100)
[i] shotgun shell (x41)
[j] large med-pack
[k] large med-pack
[l] homing phase device
[m] envirosuit pack
[n] envirosuit pack
[o] power mod pack
[p] power mod pack
[q] technical mod pack
[r] agility mod pack
[s] acid-proof boots [0/0] (100%) (A)
[t] shell box (x100)
-- Resistances -----------------------------------------------
Plasma - internal 0% torso 20% feet 0%
-- Kills -----------------------------------------------------
75 former humans
39 former sergeants
9 former captains
37 imps
32 demons
44 lost souls
14 cacodemons
2 hell knights
4 arachnotrons
2 bruiser brothers
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
He defeated the Hell Arena Master!
On level 5 he found the Arena Master's Staff!
On level 7 he sneaked into the Phobos Lab.
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 8 he assembled a fireproof armor!
On level 9 he entered Deimos Lab.
On level 9 he assembled a tactical boots!
On level 9 he finally committed a stupid suicide.
-- Messages --------------------------------------------------
Fire -- Choose target...
You see : floor
You reload the shotgun.
Fire -- Choose target...
You see : floor
You are hit! You are hit! You are hit! You are hit! You are hit!
You reload the shotgun.
Fire -- Choose target...
You see : an arachnotron (heavily wounded) | floor | [ m ]ore
You reload the shotgun.
Fire -- Choose target...
You see : an arachnotron (almost dead) | 10mm ammo (x24) | floor | [ m ]ore
The arachnotron dies.
You reload the shotgun.
There is a lever here.
Argh!!! Acid! You die!... Press <Enter>...
-- General ---------------------------------------------------
990 brave souls have ventured into Phobos:
939 of those were killed.
2 of those were killed by something unknown.
4 didn't read the thermonuclear bomb manual.
And 23 couldn't handle the stress and committed a stupid suicide.
22 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
17 killed the bitch and survived.
4 showed that it can outsmart Hell itself.
--------------------------------------------------------------
43
Post Mortem / [M|AoMs|100%|YAFW] Masochism turned out to be not that bad!
« on: August 15, 2014, 14:55 »
Like in that joke, "Did you actually try it?".
Building a Vampyre for AoMs is cheating. Well, if you can't win fairly, just win.
Duelist armor [OAP] was insanely good, I didn't even wear Angelic Armor.
Limbo was the only hard piece, I only had 2% health at some point, and an Arch-Vile with Mancubi in front of me, at eastern edge. Luckily, I managed to phase to the center, then to lure and cornershoot the Vile and three Mancubi to "wounded", to jump on them and to EAT THEM. 34% was way better.
Nuked
Building a Vampyre for AoMs is cheating. Well, if you can't win fairly, just win.
Duelist armor [OAP] was insanely good, I didn't even wear Angelic Armor.
Limbo was the only hard piece, I only had 2% health at some point, and an Arch-Vile with Mancubi in front of me, at eastern edge. Luckily, I managed to phase to the center, then to lure and cornershoot the Vile and three Mancubi to "wounded", to jump on them and to EAT THEM. 34% was way better.
Nuked
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
v, level 13 Arch-Vile Lt. Colonel Marine,
nuked the Mastermind at the Hell Fortress.
He survived 167197 turns and scored 146898 points.
He played for 2 hours, 5 minutes and 5 seconds.
He didn't like it too rough.
He killed 751 out of 751 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Masochism!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 11
Levels completed : 11
-- Awards ----------------------------------------------------
Medal of Prejudice
Aurora Medallion
Conqueror Badge
Fallout Gold Cross
Grim Reaper's Badge
Hell Armorer Badge
Hell Champion Medal
Masochist Gold Badge
-- Graveyard -------------------------------------------------
###########################################################
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
.........................................................|#
.......................................................X}.#
.......................................................|.|#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
###########################################################
-- Statistics ------------------------------------------------
Health 180/90 Experience 75248/13
ToHit Ranged +0 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +6
-- Traits ----------------------------------------------------
Class : Marine
Ironman (Level 3)
Finesse (Level 2)
Brute (Level 2)
Berserker (Level 1)
Whizkid (Level 2)
Badass (Level 2)
Vampyre (Level 1)
Bad->Bad->Bru->Bru->Ber->MVm->Fin->Fin->WK->WK->Iro->Iro->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] Malek's Armor [3/3] (90%)
[b] [ Weapon ] Longinus Spear (8d8)
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] BFG 9000 (10d6) [220/220] (B3)
-- Inventory -------------------------------------------------
[a] shotgun (8d3) [1/1] (T2)
[b] missile launcher (6d6) [4/4]
[c] duelist armor [4] (AOP)
[d] Angelic Armor [7/7] (100%)
[e] piercing chainsaw (4d7)
[f] shotgun shell (x59)
[g] rocket (x3)
[h] power cell (x70)
[i] power cell (x19)
[j] large med-pack
[k] phase device
[l] phase device
[m] envirosuit pack
[n] envirosuit pack
[o] lava element
[p] steel boots [2/2] (100%) (APT)
[q] shell box (x100)
[r] rocket box (x16)
[s] power battery (x120)
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 85% torso 95% feet 85%
Fire - internal 85% torso 95% feet 85%
Plasma - internal 60% torso 90% feet 60%
-- Kills -----------------------------------------------------
102 former humans
78 former sergeants
21 former captains
85 imps
73 demons
156 lost souls
57 cacodemons
44 hell knights
41 barons of hell
26 arachnotrons
1 former commando
7 pain elementals
12 revenants
16 mancubi
11 arch-viles
4 nightmare demons
5 elite former humans
2 elite former sergeants
2 bruiser brothers
1 shambler
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 7 he marched into the Military Base.
On level 7 he assembled a piercing blade!
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Hell's Armory.
On level 9 he assembled a tactical boots!
He destroyed the evil within and reaped the rewards!
On level 10 he found the Medical Powerarmor!
On level 11 he arrived at the Containment Area.
He emerged from the Containment Area victorious!
On level 12 he romped upon the Abyssal Plains.
He slaughtered the beasts living there.
On level 14 he ventured into the Halls of Carnage.
On level 16 he found the Tower of Babel!
On level 17 he invaded the Unholy Cathedral!
On level 17 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
On level 19 he entered the Vaults.
He cracked the Vaults and cleared them out!
On level 20 he was foolish enough to enter Limbo!
On level 20 he found the Angelic Armor!
He managed to clear Limbo from evil!
He nuked level 22!
On level 22 he entered the Lava Pits.
On level 22 he found the Malek's Armor!
He managed to clear the Lava Pits completely!
He overloaded a nuclear BFG 9000 on level 23!
Then at last he found Dis!
He overloaded a nuclear plasma rifle on level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
taste blood!
The lost soul hits you. The lost soul hits you. You need to taste blood!
You hit the lost soul. The lost soul dies. The lost soul hits you. You need
to taste blood!
You hit the lost soul. The lost soul dies. You're going berserk! John Carmack
reloads his rocket launcher. The lost soul hits you. You need to taste blood!
You need to taste blood!
You hit John Carmack. The lost soul hits you. The lost soul hits you. You
need to taste blood!
You hit John Carmack. You're going berserk! The lost soul hits you. You are
hit! The lost soul dies. The lost soul dies. The lost soul dies. The lost
soul dies. You need to taste blood!
You hit John Carmack. The lost soul hits you. You need to taste blood!
You hit John Carmack. John Carmack dies. Congratulations! You defeated John
Carmack! Press <Enter>...
You feel relatively safe now. You're going berserk!
-- General ---------------------------------------------------
962 brave souls have ventured into Phobos:
911 of those were killed.
2 of those were killed by something unknown.
5 didn't read the thermonuclear bomb manual.
And 22 couldn't handle the stress and committed a stupid suicide.
22 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
16 killed the bitch and survived.
5 showed that it can outsmart Hell itself.
--------------------------------------------------------------
44
Post Mortem / [M|AoHu|97%|YASD] How do you keep a cold head, even in a turn-based game?
« on: June 22, 2014, 08:21 »
One in a row of AoHu attempts looked like a dream run.
Somewhy I tend to do them with handguns, though this is probably a bad idea, until you're at SoG4.
Red Armor + Power mod make AoHu so much easier. I managed to win Arena and Court, Phobos Lab was easy, chose not to confront arachnos and Shamblers in a Deimos Lab, and then I found IT. The Beretta. It looked like a perfect luck.
Invulnerability Sphere + graphics version (and my stupidity in the first place) on level 12 did me a disservice: I eliminated a cluster of daemons in a daemon cave on L13, and descended deeper... only that was a Spider's Lair entry. Didn't see red in black/white, didn't read the name, didn't take time to consider a starting position and recognize the layout.
Somehow I tended to continue shooting not even thinking to escape and that the level layout seemed familiar... and voila, invulnerability eroded, and I'm dead in one turn.
How do you keep a cold head? I find that I die when I become too involved, fall to basic reflexes and lose track of something. This keeps happening to me in DoomRL and every other game.
Probably I should never try gambling.
Somewhy I tend to do them with handguns, though this is probably a bad idea, until you're at SoG4.
Red Armor + Power mod make AoHu so much easier. I managed to win Arena and Court, Phobos Lab was easy, chose not to confront arachnos and Shamblers in a Deimos Lab, and then I found IT. The Beretta. It looked like a perfect luck.
Invulnerability Sphere + graphics version (and my stupidity in the first place) on level 12 did me a disservice: I eliminated a cluster of daemons in a daemon cave on L13, and descended deeper... only that was a Spider's Lair entry. Didn't see red in black/white, didn't read the name, didn't take time to consider a starting position and recognize the layout.
Somehow I tended to continue shooting not even thinking to escape and that the level layout seemed familiar... and voila, invulnerability eroded, and I'm dead in one turn.
How do you keep a cold head? I find that I die when I become too involved, fall to basic reflexes and lose track of something. This keeps happening to me in DoomRL and every other game.
Probably I should never try gambling.
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
huhu, level 7 Arch-Vile Lt. Colonel Marine,
let an arachnotron get him on level 6 of the Deimos base.
He survived 153652 turns and scored 34951 points.
He played for 3 hours, 28 minutes and 13 seconds.
He didn't like it too rough.
He killed 305 out of 313 hellspawn. (97%)
He held his right to remain violent.
He was an Angel of Humanity!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 4
Levels completed : 3
-- Awards ----------------------------------------------------
Hell Champion Medal
-- Graveyard -------------------------------------------------
###########################################################
##############.....#####.........#####.....################
###...........####......#####>........####...####......####
..................####.......###..|.......##.....##........
#.........#####.......###.......#A..........#......##....#.
#......###.....####.....A##A.....#..........#........#...#|
#....##............###.....#.....#.........#..........#..#|
#...#.................##....*...*........##...........#..#.
...#..................................###..............#...
..#.................A.A.......X........................#...
..#.................###................................#...
...#..............##........*...*.....##.A............#....
#..#............##.........#.....#......###A.........#...#.
#...#..........#...........#..A...##.......####....##....#|
#....#........#.............#.......##.........####......#|
#.....##.....#...............#..|.....###................#.
........##...#................###........###...............
###.......###.###............>...####.......####.......####
##############...######..............#####.################
###########################################################
-- Statistics ------------------------------------------------
Health 0/12 Experience 19038/7
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +2 ToDmg Melee +2
-- Traits ----------------------------------------------------
Class : Marine
Son of a bitch (Level 2)
Son of a gun (Level 2)
Dualgunner (Level 1)
Triggerhappy (Level 1)
Bullet Dance (Level 1)
SoG->SoG->DG->SoB->SoB->TH->MBD->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [6/6] (77%) (P)
[b] [ Weapon ] Grammaton Cleric Beretta (2d6) [8/18]
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] pistol (2d4) [0/8] (B1)
-- Inventory -------------------------------------------------
[a] pistol (2d4) [6/6] (T1)
[b] high power pistol (2d6) [4/4]
[c] combat shotgun (7d3) [5/5]
[d] micro launcher (5d5) [0/1]
[e] red armor [4/4] (100%)
[f] red armor [4/4] (88%) (A)
[g] red armor [6/6] (100%) (P)
[h] 10mm ammo (x100)
[i] 10mm ammo (x26)
[j] 10mm ammo (x100)
[k] 10mm ammo (x100)
[l] shotgun shell (x35)
[m] rocket (x3)
[n] small med-pack
[o] small med-pack
[p] large med-pack
[q] large med-pack
[r] large med-pack
[s] large med-pack
[t] large med-pack
[u] phase device
[v] 10mm ammo chain (x250)
-- Resistances -----------------------------------------------
Fire - internal 0% torso 25% feet 0%
-- Kills -----------------------------------------------------
68 former humans
34 former sergeants
13 former captains
59 imps
29 demons
62 lost souls
20 cacodemons
8 hell knights
1 baron of hell
2 arachnotrons
2 former commandos
4 pain elementals
2 bruiser brothers
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
He defeated the Hell Arena Master!
On level 5 he found the Arena Master's Staff!
On level 7 he sneaked into the Phobos Lab.
On level 7 he assembled a tactical boots!
On level 7 he assembled a micro launcher!
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 9 he assembled a high power weapon!
On level 13 he found the Grammaton Cleric Beretta!
On level 14 he ventured into the Spider's Lair.
On level 14 he finally let an arachnotron get him.
-- Messages --------------------------------------------------
Fire -- Choose target...
You see : an arachnotron (mortally wounded) | blood | [ m ]ore
The missile hits the arachnotron. The arachnotron dies. You are hit! You are
hit! You are hit!
Fire -- Choose target...
You see : an arachnotron (unhurt) | floor | [ m ]ore
The missile hits the arachnotron. The missile hits the arachnotron. The
missile hits the arachnotron. The missile hits the arachnotron. You are hit!
You are hit! You are hit! You are hit! You are hit! You are hit! You are hit!
You are hit! You are hit! You are hit! You are hit! You are hit! You are hit!
You are hit! You are hit! You feel vulnerable again.
Fire -- Choose target...
You see : an arachnotron (severely wounded) | floor | [ m ]ore
The missile hits the arachnotron. The arachnotron dies. You are hit! You are
hit! You are hit! You are hit! You are hit! You are hit! You are hit! You are
hit! You are hit! You are hit! You are hit! You die!... Press <Enter>...
-- General ---------------------------------------------------
907 brave souls have ventured into Phobos:
863 of those were killed.
2 of those were killed by something unknown.
4 didn't read the thermonuclear bomb manual.
And 20 couldn't handle the stress and committed a stupid suicide.
18 souls destroyed the Mastermind...
14 killed the bitch and survived.
4 showed that it can outsmart Hell itself.
--------------------------------------------------------------
45
Bug Reports / [0.9.9.7|G|Linux x86] Crashes with OOM when loading a game
« on: October 09, 2013, 14:45 »
On a netbook with 1G RAM, DoomRL crashes trying to read my Ao100 save file. Luckily, I had it in my Dropbox (only to move between computers!).
Here's the error:
The screen goes black, but the music continues to play.
As per top, the game only takes 400M of memory, with about 400 more available.
Here's the error:
Spoiler (click to show/hide)
The screen goes black, but the music continues to play.
As per top, the game only takes 400M of memory, with about 400 more available.