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Messages - szopin

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AliensRL / Re: How to make AliensRL fun
« on: October 12, 2011, 13:19 »
I would actually prefer the game to keep its UI as simple as it is now. Sure, flashlight would be great (that damned storage tower grrrr) same with crowbar, but inventory management is something that currently is non-existing and the game can be played with few keys = awesome. Vents/between tower areas would be nice, facehuggers, hive with eggs, or 'survivors' would add flavour. NPCs yes yes yes. Having a team of marines arrive for your extraction few days after sending SOS from radio tower and cooperating against hordes would also be cool (second movie-likish). This game has a LOT of potential, really looking forward to 0.8.5
EDIT: flares (like grenades - 4 maybe?) get some vision further down that corridor and shoot the bastards before they reach you. Would be awesome with npc marines and keeping perimeter while someone fixes that goddamn radio...

FPC Valkyrie / Re: Valkyrie is not free spftware
« on: September 05, 2011, 06:30 »
Would that mean nosound version could be built for maemo repositories? All open sourced valkyrie based games are already packaged and fully working thanks to Aapo. DoomRL (and Aliens) would be very appreciated addition. I'm sure Aapo could provide help/howto's (he is maintainer of maemo FPC package and both Diablo/Berserk ports) and greater audience means more downloads/donations.

Freepascal has recently been ported to maemo (, any chance for an ARM port? (wanted to post in the old N900 thread but its locked)
Pretty please?

Berserk! / Re: Linux builds
« on: July 01, 2011, 15:35 »
How is it that Berserk! linux binary can be emulated with qemu on N900, and DoomRL (same vaklyrie behind) doesn't work :(

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