Chaosforge Forum

  • December 05, 2024, 09:00
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Santiago Zapata

Pages: [1] 2 3 ... 15
1
You are wrong, AliensRL is already there!

2
Hello all!

I invite you to please participate on the 2013 Roguelike World Activity Survey!

Let the world know what roguelikes you play!

https://docs.google.com/forms/d/13T_HBmkgg2RaJaTalUB4QAhZtjBoBo8dyRxcK4yYj84/viewform

Thank you for your participation!

3
Off Topic / The Roguemundi
« on: June 04, 2008, 09:41 »
Just wanted to let you know about the new roguelike world map, the Roguemundi!

As a GearHead fan or seasoned developer, add yourself to the map!

http://roguetemple.com/map

4
Off Topic / Re: Gather around, everyone, to hear this epic tale!
« on: October 29, 2007, 22:30 »
Wow... It is unfair how Malek can move in a real time realm while I helplessly watch him hanging me on a meathook, I am glad however to have such great friends as my apes and Blade. Thank you boys, you rock!

Its 12:30 AM... I guess having read this will make me arrive late at work tomorrow. Cool.

(Yes, I read it ALL :P )

5
Pre-0.9.9 / [M|88%|17] Damn city of skulls
« on: October 08, 2007, 22:46 »
Ok, my first serious run in the game since a long long time... since the old version before all that player data, weapons mods and backpack you know kids :)

I did quite well, destroyed the wall and modded the rocket launcher twice for damage... found a fastload double shotgun which is always nice and had plenty armor... my last three choices: using the lever at the city of skulls, deciding to explore the first hell and engaging two 'M's with my double shotgun while having no medpacks were quite bad, I didnt even get see the V's that killed me, thus my sad dead. Hope to make it better soon!

--------------------------------------------------------------
 DoomRL (v.0.9.8.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Adrian Carmack, level 7 Human Soldier, killed by a arch-vile
 on level 17 of the Phobos base.
 He survived 64559 turns and scored 37730 points.
 He didn't like it too rough.

 He killed 327 out of 371 hellspawn. (88%)

 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
 He found the Hell's Armory.
 He witnessed the City of Skulls.
 He faced The Wall.
 And he cleared it completely!.
-- Graveyard -------------------------------------------------

  ###########################################################
  .......#.............................%.......#....>......#.
  .".....#............................|........#.####+####.#.
  .......#..........................;..........++#......}#.#.
  .......#.|.........^.........................#.#OO^.&}.#.##
  .......#0......^....=.......=................#.#OO|.|..#.+=
  .......#........;=.=.......====..............#.#########.#=
  .0..}..#.........==.........==.=M.M..........#...........#=
  #################===#######===O######........#############=
  .......#.=......=.===........=.....+.........}...........#=
  .......#==.0.....====..............#..........|..}.......#=
  .....====..........=..........VV...#..............|....../=
  0...=..=####.##.##==####/###.....####..........###########=
  ...===.#........==..=.........X..........................#=
  ...==..#.................................................#=
  ...==..+\...............B................................#=
  .......#.................................................#=
  .......#.................................................#=
  .......#..................0..............................#=
  ###########################################################

-- Statistics ------------------------------------------------

  Health -4/70   Experience 18406/7
  ToHit +0  ToDmg Ranged +1  ToDmg Melee +1

-- Traits ----------------------------------------------------

    Ironman        (Level 2)
    Hellrunner     (Level 2)
    Tough as nails (Level 2)
    Son of a bitch (Level 1)

  Iro->TaN->HR->TaN->SoB->HR->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [1/4] (21%)
    [b] [ Weapon     ]   advanced rocket launcher (4d6) [0/1] (D2)
    [c] [ Boots      ]   plasteel boots [8/8] (76%)
    [d] [ Prepared   ]   fastload double shotgun (6d3)x2 [0/2]

-- Inventory -------------------------------------------------

    [a] blue armor [0/2] (25%)
    [b] blue armor [1/2] (40%)
    [c] blue armor [2/2] (100%)
    [d] BFG 9000 (8d8) [100/100]
    [e] 10mm ammo (x100)
    [f] shotgun shell (x70)
    [g] shotgun shell (x70)
    [h] shotgun shell (x70)
    [i] shotgun shell (x70)
    [j] shotgun shell (x10)
    [k] rocket (x14)
    [l] rocket (x14)
    [m] rocket (x14)
    [n] rocket (x14)
    [o] power cell (x70)
    [p] power cell (x70)
    [q] power cell (x70)
    [r] power cell (x30)
    [s] weapon magazine mod

-- Kills -----------------------------------------------------

    37 former humans
    36 former sergeants
    13 former captains
    32 imps
    23 demons
    84 lost souls
    17 cacodemons
    5 barons of hell
    10 hell knights
    1 former commando
    6 pain elementals

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 6 he stormed the Chained Court.
  On level 10 he found Hell's Armory.
  On level 12 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 14 he ventured into the Halls of Carnage.
  On level 15 he he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 17 he finally was killed by a arch-vile.

-- Messages --------------------------------------------------

 Fire -- Choose target... The former human dies.
 You reload the double shotgun with shotgun shell.
 There is 10mm ammo (x24) lying here.
 Your double shotgun is already loaded.
 Fire -- Choose target...
 You reload the double shotgun with shotgun shell.
 Fire -- Choose target...
 You reload the double shotgun with shotgun shell.
 Fire -- Choose target... The mancubus fires! Boom! Boom! Your red armor
 is damaged! You hear an explosion! You hear an explosion!
 The mancubus fires! Boom! Boom!
 You swap your weapon.
 Fire -- Choose target... You hear an explosion! You hear an explosion! The
 baron of hell fires! You are hit! The arch-vile raises his arms! You
 are engulfed in flames! Your red armor is damaged! You die!...

-- General ---------------------------------------------------

 Before him 6 brave souls have ventured into Phobos:
 5 of those were killed.
 1 of those was killed by something unknown.

--------------------------------------------------------------


6
Congratulations on the article Comrade!

7
Bug Reports / Re: savescumming breaks record saving?
« on: August 10, 2007, 09:50 »
You know its not really the same ^_^

8
A funny thing, I always thought all those wikipedia-clone sites based on content stealing bots where useless and nonsense... what now? they are the only way to retrieve lost articles!

Anybody knows a serious initiative against the certain path to death wikipedia has taken?

THIS IS MADNESS!

9
Mind you, even the Roguelike article has been considered for deletion... wikipedia has lot all of its charm to me

If I want to see an encyclopedia with strictly verifiable, academic content, I'd rather visit a library... methinks the people that are actually trying to make it better do not realize this.

10
Berserk! / Re: Had anyone tried doing a...
« on: July 16, 2007, 19:40 »
This is madness.

11
Discussion / Re: Discussion on game development
« on: June 23, 2007, 09:44 »
(BTW: Does anybody else but me feel like coder is a pejorative word or at least a bit myopic? Saying coder is like calling an author a wordsmith.  There's way more to writing than just pen to paper.)
Yeah... I prefer the much more sophisticated term: "Developer" :P

Anyhow...I don't want to hype the difficulty of developing a roguelike compared to another genres... it is an entirely different endeavour; development and game design skills are fuelled by willpower instead of money when you develop this kind of games.. thus, profficience in programming is on a secondary layer when compared to willpower and capacity to complete playable products.

Also, I think that's one misconception of you Karry... roguelike developers are not commonly perceived at DA 1337 h@x0rs.... In my opinion the common perception is of a dreamer developer fighting (commonly alone) against the tides of modern gaming,

12
Discussion / Re: Discussion on game development
« on: June 21, 2007, 11:29 »
What?

Picking between a Chaingun or a Shotgun is of utter relevance if you want to develop a serious game; we live in a dangerous world.

Or maybe not.

13
Discussion / Discussion on game development
« on: June 20, 2007, 13:14 »
I agree with what Kornel napisaled... developing a roguelike is hard, not only because of its randomness/LOS/pathfinding/AI, etc algorithms and technical challenges, but because of generating playable, interesting and balanced content, tasks which are often underestimated by the fellow roguelike developer which thinks he has the next major game on his pockets.

Also, injecting a theme into your players using a limited symbol set is an interesting challenge.

14
1 adom was created in like a couple of hours
What? I thought it had been made in 7 days...

15
Requests For Features / Re: Special levels - spiced up !
« on: June 14, 2007, 11:02 »
What about Halls of Carnage? (They are extremely easy with their inv globes if I recall correctly)

Pages: [1] 2 3 ... 15