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Messages - Obscillesk

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31
Requests For Features / Proposed Feature - Challenge Modes
« on: November 30, 2005, 10:53 »
Thanks for the feedback on the Demons, anyone got some debilitating but fun ideas to increase the numbers?  I just came up with those right off to support it

32
Discussion / How do you run?
« on: November 30, 2005, 10:47 »
Yeah, I don't run, leads to over running and imps chucking fireballs at me the entire time

edit: till I forget again and like a moron, try to run across a room

33
Requests For Features / LAN Co-op
« on: November 24, 2005, 01:04 »
Thats a pretty cool method actually, I'd never considered that before, I think that'd work out pretty well.

34
Requests For Features / Proposed Feature - Challenge Modes
« on: November 23, 2005, 15:24 »
Interesting, guess we'll see what's what if it gets imped yeah?
Cool idea either way :)

35
Requests For Features / Level Type additions
« on: November 22, 2005, 20:34 »
Well think about it, how hard is a maze that you can demolish the walls of?

Toss a couple of imps in there and that maze quickle becomes a bunch of scattered corridors

36
Requests For Features / Proposed Feature - Challenge Modes
« on: November 22, 2005, 20:30 »
Heh, that and eagle eye, be a shame to miss your opening shot just to get nailed in return :)

37
Discussion / Tips
« on: November 22, 2005, 01:38 »
Tactics I'm not too sure on, perhaps we could get some light shed on them? :D

Generally though, I'm a hellrunner addict so I'm in coward the whole time, I avoid being in aggressive at all costs (unless I'm getting a berserk pack out of the deal) I've found eagle eye works well with cowardly and hellrunner and backing it up with son of a bitch makes any weapon a nice long range killer (chainguns can kill a demon in a single volley with maxed SOB)

38
Requests For Features / Level Type additions
« on: November 21, 2005, 22:24 »
Hmm Maze isn't really difficult with a healthy number of rockets, maybe add in an indestructable wall type?

39
Requests For Features / New monster ideas
« on: November 21, 2005, 22:21 »
Hah, wheres the pain elementals, as well as Revenants?  If fighting a pain elemental isn't different, I dunno what is :)


Or have I just not hit a high enough level? :P

40
Requests For Features / LAN Co-op
« on: November 21, 2005, 22:16 »
I dunno, it could be possible to do it in some of the old Strategy game styles, all players take their turns, then the computer takes its turn.

I dunno though, waiting on someone else to move would kinda kill it for me, I love how frantic this game is, especially considering its a roguelike

41
Requests For Features / A few ideas...
« on: November 21, 2005, 22:13 »
The explosion trait would be good to have if say, the Angel of Explosions mode is imped :)

42
Requests For Features / Proposed Feature - Challenge Modes
« on: November 21, 2005, 22:06 »
Hah, the bad experience one is more about how far you can get before you die.  Perhaps have a second class of modes that are along those lines, only they'd be Demons, like Demon of Bad Experience.

I like the explosions idea, maybe add explosions to all projectiles (bullets become as imp fireballs)

continuing on the demon idea:

Demon of Distraction: randomly, the game advances 1-3 turns ahead, while you stand around comatose

Demon of Travel: randomly, you teleport somewhere on the level

Demon of Annihilation: all shots are one hit kills for you and demons alike (hahah yeah right!)

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