Chaosforge Forum

  • June 08, 2023, 19:25
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: 1 [2] 3 4 ... 10
 11 
 on: January 18, 2023, 21:33 
Started by Tormuse - Last post by Tormuse
I've been making a lot of attempts at the Royal Trial challenge lately at Inferno difficulty, and I finally won with a Survivor build, nabbing the Royal Diamond badge in the process.  Yay!  :D  I can't take all the credit, though, since Rexio kind of stole the show partway through.  :P

It wasn't the first time I tried to put Rexio to use in this challenge, but it was the first time I was able to level him up enough to properly take on the late game opposition.  I think what was different this time was a combination of me being extra careful with early Rexio, due to losing him early in previous attempts, and the fact that this time, he had the "toxin" modifier, so he had a ranged attack, so he pulled aggro of the enemies really easily, which helped me move into positions to control the battlefield more easily.  (Though the beginning was still a bit touch and go, because on his first level-up, he lost his 100% poison resistance, so he took damage from his own attacks, and it took time for him to level up enough to get it back again)

One thing that did complicate matters a bit was that I encountered a bug where walking into Rexio while holding a melee weapon displayed the message "ouch" on the screen and permanently disabled my ability to bring up the menu for trading places with him and so on for the rest of the game.  After that, any time I walked into him, I melee attacked him instead of bringing up the usual menu.  I'm reliably informed that the "ouch" message is supposed to be displayed if your very first move into Rexio is with a melee weapon, and it isn't supposed to display this after he's been tamed, but apparently, if you do it after taming, he remains tamed, but you're unable to interact with him any more.  This meant I had to generally be very careful about any movement when he was around, and it made navigating single-file paths quite tedious, because I frequently had to just wait on the spot for him to decide to randomly move in the correct direction for every step I wanted to take.

The only other really notable thing was that this was my first time seeing the Summoner as the final boss again since JH was released to the public.  (He's so shiny now!)  :D  He's had some super mean design revisions, including doing a simultaneous summon of two archwarlocks on either side of me at point-blank range when he entered his last stage, one of which had the "deadly" modifier.  If I hadn't had a phase kit, I probably would've been in trouble there.  Also, he was notably uninterested in Rexio and kept making a beeline toward me.  I was thankful for my autoloader barbed double shotgun, which let me keep pounding on him while running away, while Rexio handled most of the other mobs that got summoned in.  It allowed me to deliver the coup de grace, myself.  :)

Tormuse, level 16 Marine,
defeated The Summoner against all odds.

He survived for 21144 turns.
The run time was 5h 35m 48s.
World seed was 10615.
He scored 20196 points.
He challenged the INFERNO!
He took the royal way!

CALLISTO L1 -> MDF Central
MDF Central - Cleared!
MDF Central -> Callisto Docking Bay
Callisto Docking Bay - Cleared!
Callisto Docking Bay -> The Rift
The Rift - Cleared!
The Rift -> Valhalla Command
Valhalla Command - Cleared!
Valhalla Command -> Callisto Anomaly
Callisto Anomaly - Cleared!
Callisto Anomaly -> Military Barracks
Military Barracks - Cleared!
Military Barracks -> Valhalla Spaceport
EUROPA L1 -> The Pit
The Pit - Cleared!
The Pit -> Containment Area
Containment Area - Cleared!
Containment Area -> Tyre Outpost
Tyre Outpost - Cleared!
Tyre Outpost -> Frozen Temple
Frozen Temple - Cleared!
Frozen Temple -> Asterius Breach
Asterius Breach - Cleared!
Asterius Breach -> Refueling Base
Refueling Base - Cleared!
Refueling Base -> Europa Central Dig
IO L1 -> Infernal Lock
Infernal Lock - Cleared!
Infernal Lock - found Exosuit
Infernal Lock -> Dark Cathedral
Dark Cathedral - Cleared!
Dark Cathedral -> Noxious Hollow
Noxious Hollow - Cleared!
Noxious Hollow -> CRI Armory
CRI Armory - Cleared!
CRI Armory -> Black Site Vaults
Black Site Vaults - Cleared!
Black Site Vaults -> Io Warehouse
Io Warehouse - Cleared!
Io Warehouse -> Gateway
The Shattered Abyss - Cleared!
The Shattered Abyss - found Soulstealer
Limbo - Cleared!
Limbo -> Precipice of Defeat

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+50)
   * 25+ kills without taking damage
  Conqueror Ribbon (+200)
   * Completed all encountered special levels
  Blind Luck Star (+50)
   * Won despite getting down to 1hp at some point
  Royal Silver Badge
   * Complete the Royal Trial
  Royal Gold Badge
   * Fully complete (all levels) the Royal Trial
  Royal Platinum Badge
   * Fully complete the Royal Trial on Hard+
  Royal Diamond Badge
   * Complete Royal Trial on Nightmare!

He killed 632 out of 632 enemies.

 7  former grunts           4  military sentries
 1  former CRI grunt        14 CalSec bots
 4  former soldiers         8  security bots
 13 hellish soldiers        5  military bots
 3  former CRI soldiers     5  guardian bots
 11 CRI soldiers            38 reavers
 1  former sergeant         44 cryoreavers
 3  hellish sergeants       36 toxic reavers
 1  former CRI sergeant     86 archreavers
 13 former guards           7  kerberi
 4  CRI guards              3  cyberi
 6  former commandoes       26 cryoberi
 8  hellish commandoes      7  toxiberi
 2  former CRI commandoes   2  medusae
 8  CRI commandoes          1  archmedusa
 2  former heavies          16 ravagers
 5  hellish heavies         5  armored ravagers
 1  CRI heavy               4  siege ravagers
 5  fanatics                1  plasma ravager
 2  security drones         6  CRI marines
 6  combat drones           14 CRI bots
 60 fiends                  7  warlocks
 20 fire fiends             4  archwarlocks
 42 ice fiends              4  cryowatchers
 11 toxic fiends            2  pyrowatchers
 2  CalSec sentries         4  AsterTech sentries
 5  security sentries

Traits
  Ironman L3
  Furious L2
  Hellrunner L1
  Tough as Nails L3
  Rip and tear L1
  Angry Motherfucker L3
  SURVIVOR L2

Trait order
  Hr->AMf->AMf->TaN->MSV->AMf->TaN->TaN->
  MSV->Iro->Fur->Fur->Iro->RaT->Iro

Equipment
  Slot #1 : AV3 7.62 assault rifle +B
   * Speed-loader
   * Auto-calibrated
   * Calibrated 2
   * Freezing 2

  Slot #2 : CCB katana BAC
   * Retaliate
   * Freezing 2
   * Guarded 10
   * CC BioLabs

  Slot #3 : AV2 12ga dual shotgun BA
   * Stabilized 1
   * Swap Harness
   * Barbed 10
   * Autoloader

  Body : AV2 marine armor PB
   * Acid shield
   * Durable
   * Meshed
   * Compartments

  Head : analytic visor B
   * Durable
   * Aim assist
   * Tactical computer

  Utility : AV3 utility AMP
   * Metabolic boost
   * Improved adrenaline

  Relic : reaver's tendon
   * Reaver's speed


Permanents
  Demonblood
  CRI backpack
  Crystal skin
  CRI backpack

Inventory
  12ga shell (x50)
  12ga shell (x2)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x55)
  plasma grenade (x3)
  gas grenade (x3)
  krak grenade (x3)
  smoke grenade (x2)
  multitool (x4)
  military stimpack
  military stimpack
  stimpack (x2)
  large medkit
  large medkit
  large medkit
  large medkit

 12 
 on: November 28, 2022, 01:19 
Started by Icy - Last post by ZicherCZ
Damn, Icy. Must have been a hell of a ride.
If memory serves me right, you are only the third person ever to achieve this victory (and report it here), and the first one in nearly a decade.
Congratulations!

 13 
 on: November 27, 2022, 20:59 
Started by Icy - Last post by Icy
Fun challenge! I always wanted to do one of these and finally got around to it. It gets pretty easy after your build is fully decked out and enemies are no longer much of a threat, but it's still pretty enjoyable to go through.

For this game, I opted to go with a masterless Scout as I figure that all the best weapons don't benefit too much from most master traits and Scout is generally the best masterless class. Given that Intuition requires Eagle Eye, Badass requires Tough as Nails, and Whizkid requires Finesse, going Scout means I can skip two traits (Eagle Eye) and have a bit more room for other traits.

I took many screenshots to cover all the highlights.

I was very lucky to find a Laser Rifle, which is one of my ideal weapons. Once made with Nanomanufacture Ammo, and especially with (F), I can melt basically everything and without needing to get Eagle Eye.

Spoiler (click to show/hide)

Nasty Arachnotron cave early on.

Spoiler (click to show/hide)

Cute placement of Technical Packs. No, I did not make Grappling Boots or Micro Launcher.

Spoiler (click to show/hide)

Very nasty start.

Spoiler (click to show/hide)

Another critical weapon to ease the mid-game. Having a cheap source of semi-infinite ammo helps a ton, especially with UV using up so much more ammo compared to easier difficulties.

Spoiler (click to show/hide)

More cute item placements.

Spoiler (click to show/hide)

Dragonslayer! Although I wasn't going to use it, but I couldn't have picked it up anyway.

Spoiler (click to show/hide)

Somewhat early Onyx Pack is very nice. It would later go into a Cerberus Armor.

Spoiler (click to show/hide)

Another excellent mid-game weapon, and potentially late-game weapon with a Nuclear BFG!

Spoiler (click to show/hide)

10 floors later and I found another BFG! I definitely prefer making Biggest Fucking Gun in a regular one for more power and 2.5 shots per clip, but it would require a Nano Pack.

Spoiler (click to show/hide)

Really rough start here.

Spoiler (click to show/hide)

Firestorm Pack! I opted to hang onto it for awhile as I may have wanted to use it for Laser Rifle instead of a BFG.

Spoiler (click to show/hide)

Inventory on floor 71.

Spoiler (click to show/hide)

Nano Pack! Floor 89 was pretty late in finding one, but the game was about to get significantly easier with an end-game Laser Rifle and no more ammo clogging inventory space.

Spoiler (click to show/hide)

2 floors later I found another rofl. This one would be save for a BFG.

Spoiler (click to show/hide)

Yet another Onyx Pack. I used it for a Phaseshift Armor with (PAO).

Spoiler (click to show/hide)

Another BFG!

Spoiler (click to show/hide)

And another! I figured having 3 was already likely overkill since each one requires 2 Firestorm Packs. At least Nuclear BFG is usable without them, but a regular BFG is just an ammo drain, which I didn't want to bother with.

Spoiler (click to show/hide)

Level 25 on floor 108.

Spoiler (click to show/hide)

Yet another Firestorm Pack!

Spoiler (click to show/hide)

And also another Onyx Pack lol. This one I left behind.

Spoiler (click to show/hide)

2 floors later, no seriously, I don't need any more.

Spoiler (click to show/hide)

I found another Plasma Shield, which I figured might come in handy. They don't get used often, but do tend to break pretty easily.

Spoiler (click to show/hide)

A somewhat uncommon split island floor.

Spoiler (click to show/hide)

Or maybe not that uncommon, finding another one 2 floors later lol.

Spoiler (click to show/hide)

Really rough start.

Spoiler (click to show/hide)

Finally found a Super Shotgun! Nano Shrapnel Super Shotgun is another excellent weapon for clearing out groups of enemies, while Nanomanufacture Laser Rifle is better for single targets.

Spoiler (click to show/hide)

And another BFG, jeez.

Spoiler (click to show/hide)

More useless Onyx Packs.

Spoiler (click to show/hide)

And a third Nano Pack! This one would go into a regular BFG later.

Spoiler (click to show/hide)

Giant clog of a start lol.

Spoiler (click to show/hide)

This was actually the worst start yet and was pretty terrifying to be honest.

Spoiler (click to show/hide)

After dashing for some coverage, I got pretty dang close to dying!

Spoiler (click to show/hide)

And after using a Homing Phase Device and going through all 8 of my Large Med Packs...

Spoiler (click to show/hide)

I managed to just barely survive. I would have been horribly devastated if I died this far in.

Spoiler (click to show/hide)

My inventory got wiped pretty badly, so it was a good thing I hung onto as many Med Packs as I did.

Spoiler (click to show/hide)

More BFGs!

Spoiler (click to show/hide)

And another Dragonslayer lol. Still not picking it up.

Spoiler (click to show/hide)

More Onyx Packs!

Spoiler (click to show/hide)

And another Nano Pack!

Spoiler (click to show/hide)

Since I already had a spare waiting for another Firestorm Packs, I made Antigrav Phaseshift Boots.

Spoiler (click to show/hide)

My first Sniper Pack, although I didn't have any need for it.

Spoiler (click to show/hide)

And finally another Firestorm Pack!

Spoiler (click to show/hide)

With it, I made arguably the single best weapon in the game, at least in terms of clearing out floors of everything. I held onto my other BFGs should I find more packs so that I can rotate between them and effectively give myself 4 such shots.

Spoiler (click to show/hide)

Another scary Nightmare Arachnotron cave...

Spoiler (click to show/hide)

...now trivialized!

Spoiler (click to show/hide)

A Shambler floor!

Spoiler (click to show/hide)

I overlooked the fact that each action would result in a pile of them teleporting all at once, but fortunately I was Invulnerable.

Spoiler (click to show/hide)

More Sniper Packs.

Spoiler (click to show/hide)

And another.

Spoiler (click to show/hide)

...and another...

Spoiler (click to show/hide)

Party house of enemies. Glad I wasn't invited.

Spoiler (click to show/hide)

Horrible start, but again made easy having Biggest Fucking Gun.

Spoiler (click to show/hide)

On a floor with a rush of lava as well as some teleporters in the level, it seemed like some Cacodemon or something caused this error. Fortunately, it didn't crash my game or anything bad.

Spoiler (click to show/hide)

Another brutal start, but again, BFG saves the day.

Spoiler (click to show/hide)

Quite the bright light.

Spoiler (click to show/hide)

Another scary start if not for BFG.

Spoiler (click to show/hide)

Brutal clog of a start lol.

Spoiler (click to show/hide)

More Plasma Shields. I'm good on skipping this one.

Spoiler (click to show/hide)

This was a silly start.

Spoiler (click to show/hide)

Another split island floor.

Spoiler (click to show/hide)

Many Pain Elementals on this floor!

Spoiler (click to show/hide)

I opted to charge into the middle.

Spoiler (click to show/hide)

And made a big boom!

Spoiler (click to show/hide)

Another Sniper Pack.

Spoiler (click to show/hide)

More bad starts.

Spoiler (click to show/hide)

One particular Baron was seemingly unkillable, which was very confusing until it actually died.

Spoiler (click to show/hide)

Quite a mosaic of fluids. The Radiation Suit is a nice touch.

Spoiler (click to show/hide)

Yet another split island.

Spoiler (click to show/hide)

Another Lava Elemental cave.

Spoiler (click to show/hide)

I took some nice coverage and lured them all in.

Spoiler (click to show/hide)

Getting some seriously dense starts.

Spoiler (click to show/hide)

More split islands.

Spoiler (click to show/hide)

Insane enemy density.

Spoiler (click to show/hide)

I entered another Lava Elemental cave and since I had Invulnerability, I decided to let them get close for a big bang.

Spoiler (click to show/hide)

Except for the floor where I almost died, this was my absolute least favorite floor of the entire game. A maze with unbreakable walls and huge density.

Spoiler (click to show/hide)

This was another cute layout.

Spoiler (click to show/hide)

And my final status screen before ending the game. Still quite a bit away from Iron Skull damage lol.

Spoiler (click to show/hide)

And here's the mortem:

Spoiler (click to show/hide)

Overall, this wasn't too hard, just very long. Cerberus Armor (P) in Gothic Armor was excellent and I generally reduced damage enough that it hardly lost much durability and only had to use my backup Cerberus Armor (O) a few times. Phaseshift Armor set was mostly for if I got an awful floor with an auto-nuke, which I only ran into a couple times and they were all fortunately easy, so the set didn't get used at all. One wild thing is I never completed the Inquisitor Set, and actually didn't find quite a few different unique items. I mostly would have only used it for a Cyberdemon floor, but I never had one, and probably would have been fine anyway. Cerberus Armor and Boots did all the work needed.

Once I had assembled Biggest Fucking Gun (N), most floors were reduced to me firing it twice, and then cleaning up with Nanomanufacture Laser Rifle (F) and Nano Shrapnel Super Shotgun (P). Only a handful of times were particularly dangerous and the only concern was if I myself did something dumb. Fortunately, I did fine. I probably could have found a lot more Firestorm Packs to make more BFGs, but I was busy blowing up every floor and it's almost certain that I destroyed some. Having 2 or more Biggest Fucking Guns would have definitely been even more overkill. Finally, Hell Staff and Homing Phase Devices were only needed a few times to escape bad situations, and I honestly used them moreso to enter a floor with Invulnerability, particularly with a nuke for a quick clear.

I genuinely might do this again at some point.

 14 
 on: November 19, 2022, 21:45 
Started by Icy - Last post by Icy
Nothing too crazy or special here, but this is my first time achieving this badge and wanted to provide the mortem.

I haven't extensively used pistols too much, but Gun Kata is very strong once you get going, and I still had so many more traits I could invest into. I imagine a fully decked out build would be sick. Getting a completion wasn't too bad after I switched off trying to use Sharpshooter. This is now my 23rd of 26 Platinum Badges, missing Strongman, Elite, and Demonic.

Here's the mortem:

Spoiler (click to show/hide)

 15 
 on: November 13, 2022, 19:18 
Started by Icy - Last post by Icy
(Video)

I've been working on Masochist Angelic Badge for the last couple days as it seems nobody has ever achieved it despite being far more doable than the rest. I think it'd be cool to be the first to get a badge, and likely for some time, be the only one with it. For the most part, it's a lot like Everyman Angelic Badge with avoiding damage as much as possible and then relying on some Invulnerability luck to get through the rest. I will definitely get this badge, but it could take some effort depending on how lucky I get.

This run itself was pretty well-played, although I had worse luck relative to what is really needed. Unfortunately, I made a bad misstep against the Cyberdemon and died. Had I killed it and moved onto Hell, I likely wouldn't have survived for too much longer, given that I only had 3 HP, but with a lucky Invulnerability nearby, this run had a chance for a completion. Nonetheless, because I think it's a good demonstration and I wanted to share, I uploaded a video of the run. Perhaps it will help other aspiring players, or even those going for this badge itself in the future. I'll try not to get too spammy with gameplay footage. :D

Here's the mortem:
Spoiler (click to show/hide)

I'll keep grinding this and eventually get it!

 16 
 on: November 13, 2022, 08:02 
Started by Icy - Last post by Icy
(Video)

I figured I'm long overdue for some videos, so I spent a bit of time setting up recording software and then did this run for something casual. I think I played pretty well overall, only made a few small mistakes, and had above average luck for items and floors. The only big blunder was forgetting to grab the Invulnerability leaving Hell 6 lol. I also wanted to use the trick to get the Spider Mastermind stuck, but it wasn't working out and just went for the kill.

I'll likely upload more videos in the future of shorter and interesting games, but probably not for games that span multiple hours or are tedious like farming kills. Maybe I'll also play for medals and badges I already have as a demonstration for anyone else trying to get them.

Here's the mortem:

Spoiler (click to show/hide)

 17 
 on: November 12, 2022, 19:09 
Started by Tormuse - Last post by Tormuse
This seems like a good place to say congratulations to Icy for having the second confirmed achievement of this badge!  :D

 18 
 on: November 12, 2022, 19:07 
Started by Icy - Last post by Tormuse
Hey, big congratulations to you, Icy!  :D  This must be very exciting!  :)  (Also, you're from Ontario too?  I don't think I knew that!)  :)

At first, I was skeptical about the viability of an intuition build for this challenge, but looking again, I realize that this is a case where playing with the graphics version of DRL has a massive advantage over playing the console version, as I did.  In the console version, all powerups look identical when you're berserk, or invulnerable, or even if you use a radiation suit, and you can't tell what they actually are unless you have line of sight with them...  but in graphics mode, you instantly know what all powerups on the whole level are as soon as you enter the level.  This hypothetically makes it a snap to zero in on every invulnerability sphere you find to chain them together.

Still, as you say, this does require a fair bit of skill, experience, and luck, (not to mention patience)  :)  so kudos on your victory!  :D

 19 
 on: November 11, 2022, 18:18 
Started by Icy - Last post by Icy
Let's fucking go!!! I am now the second player in Ontario to achieve Everyman Angelic Badge.

Through theorycrafting about this badge in my research and learning more about the challenge with real attempts, I am convinced that Scout->Intuition is the best build by a large gap. Getting through Deimos and especially Hell are highly dependent on Invulnerabilities, and to a lesser extent, Berserk Packs. There's just no way to fight back with basically no health, no traits, no real equipment, etc. You just have to run to the stairs, and Invulnerability is the key. Hellrunner is definitely the second best build, and then by a large gap Finesse and Reloader are in the next tier, but I highly recommend to anyone else attempting this to use Intuition.

Phobos Base Entry is pretty trivial, but can get a bit tedious and annoying since it takes 3-5 minutes and your run often doesn't pan out long after that. Ensuring you exit it with high health and ideally some extra Small Med Packs is nice and I would let myself get killed if I wasn't happy with the start. Floor 2 isn't too bad, but immediately entering floor 3 are Hell Knights, which you have to push through until you get to The Chained Court. Intuition is actually quite handy beyond just finding Invulnerabilities as knowing where Berserk Packs is very helpful for speed and resistances, and Health Globes are functionally like Soulspheres.

Floor 7 ideally offers Invulnerability near the stairs, but Phobos Anomaly is totally doable with just Berserk. After that, it really comes down to starting near stairs, stacking Invulnerabilities, and not getting overwhelmed by enemies.

Onto this particular run, I had a standard start and nothing too interesting came up all the way to Deimos 7, although being Invulnerable at that point was nice. Before this, I've had 2 runs to and past Tower of Babel, and 3 other runs to Deimos 7.

Deimos 7 had extremely good fortune for me.

Spoiler (click to show/hide)

It was even better too with a Homing Phase Device! But I was pretty concerned about the enemies in there, but I figured I could get at least one Invulnerability.

Spoiler (click to show/hide)

Luckily, the Homing Phase Device survived the attacks and I was able to grab it. I even was able to get the other Invulnerability too, giving me a really strong setup!

Spoiler (click to show/hide)

Tower of Babel was also nice as the Cyberdemon was close by, saving many turns of Berserk and Invulnerability, although I got shot back a few times due to the direct diagonal angel.

Spoiler (click to show/hide)

Hell 1 was a solid start, definitely above average.

Spoiler (click to show/hide)

Turned out it was excellent!

Spoiler (click to show/hide)

Hell 2 sucked, but given that I had 2 Homing Phase Devices, I could skip it and hoped that there wouldn't be any nasty floors ahead.

Spoiler (click to show/hide)

Hell 3 was very good for an arena.

Spoiler (click to show/hide)

Hell 4 was also great. At this point, I was realizing that this could be it!

Spoiler (click to show/hide)

Hell 5 presented me a very difficult call. This floor was a bit below average, nothing atrocious, so I was very split on whether to use my other Homing Phase Device or not, but after taking a moment, I decided to go for it.

Spoiler (click to show/hide)

Hell 6 was insanely good and at this point barring extremely bad luck, I was ready to win!!!

Spoiler (click to show/hide)

And Hell 7 completely sealed the deal!!!

Spoiler (click to show/hide)

I was getting a touch concerned trying to get down the stairs as I was getting pinballed around.

Spoiler (click to show/hide)

But eventually I got on them!

Spoiler (click to show/hide)

And time to hack away for an easy finish!

Spoiler (click to show/hide)

And got the lovely Everyman Angelic Badge!!!

Spoiler (click to show/hide)

And here's the mortem:

Spoiler (click to show/hide)

This is now my 4th life-time Angelic Badge, and 3rd on this save file (I haven't regained Veteran Angelic Badge yet), and I'm extremely pumped to get it. The game itself was extremely lucky, but that's pretty much what you need to beat it. All that said though, I do thing the difficulty of this badge is a bit overrated. It's very, very hard, but I have no doubt that many other players can achieve this if they buckle down and grind out the games. Intuition is the way to go and getting past Phobos Anomaly is not exceptionally difficult. From there, it's all about getting enough games until you get a massive stack of Invulernabilities.

Let's go!

 20 
 on: November 08, 2022, 20:02 
Started by Icy - Last post by Icy


Most of my games today had pretty good item luck, but horrendous stairs luck, and I wasn't really getting anywhere. I decided to switch from Hellrunner to Intuition for experimenting, and I think I'm making the switch.

After you find an Invulnerability or two, especially with the help of Intuition, you can pretty effectively keep chasing for more as you go through each floor, and because the duration is action-based, Hellrunner doesn't really help in this regard anyway. I've also been finding that while Invulnerabilities don't appear until Phobos floor 7, being able to map out Berserk Packs and Health Globes have been incredibly helpful too. Once Berserk, basically all damage is reduce to just 1 with Red Armor (P), and even Small Health Globes heal straight to 200%, which help a lot. Even Armor Shards are very nice to spot. It's definitely a bit harder in some cases without some movement speed and dodging bonus, but I do believe Intuition is the way to go.

As a prime example, I had this Phobos floor 7:

Spoiler (click to show/hide)

With Hellrunner, players would grab the Med Pack, head straight for the stairs, and consider themselves very lucky. With Intuition, players see just how lucky they really are!

As for the game itself here, it honestly wasn't too interesting, and I spent a huge majority of it with Invulnerability and Berserk, simply zipping through levels and detouring for more power-ups. I did find a nuke and was able to get to and past the Cyberdemon again. Once the Invulnerability ran out though, I was pretty much instantly obliterated. It was unfortunate too since there was a Homing Phase Device nearby, but it got destroyed before I could use it.

Here's the mortem:

Spoiler (click to show/hide)

At the rate these games are coming, I'm feeling very confident I'll get it soon once the necessary luck strikes, and most importantly, it no longer feels like an insurmountable challenge, which significantly alleviates the pressure of starting each game. I'm going to get it!

Pages: 1 [2] 3 4 ... 10