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Messages - White Rider

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226
Discussion / Re: DoomRL: Dynamic difficulty
« on: March 29, 2013, 08:32 »
Rather than delving in to specifics, I think the general problem with this approach is that players will start 'managing' the difficulty level in ways that would defeat the spirit of the challenge. I'd rather players manage the action through combat, not through INaction :P

Agreed. That's one of the major problems with dynamic difficulty--that managing the increasing difficulty becomes a metagame in itself.

I doubt the Devteam would include this in the game, but it could make an interesting mod if someone wants to go about creating it.  :)

Argh. That would require free time outside of school and knowledge of what I'm doing, as well knowing what I want to do with it, if anything, at that.

227
Discussion / DoomRL: Dynamic difficulty
« on: March 29, 2013, 03:17 »

This is just something I thought over the course of a few days and decided to share. Don't take this too seriously, now.

What if DoomRL had dynamic difficulty? By that I mean, what if the difficulty automatically increased/decreased itself when certain things happened?
There could still be a base difficulty setting (ITYTD/HNTR/HMP/UV/N!), but dynamic rank could make the run even harder, for those seeking a challenge for a specific type of playstyle. Yeah, you could limit yourself with just a certain type of weapon through Angel of...whatever, but dynamic rank can gradually tweak the difficulty such that what used to be easy, turn into an unexpected hurdle that can catch players by surprise. Imagine playing a standard game on HNTR, entering a floor on Deimos where the floor is replaced with all former humans of all varieties. But with dynamic rank, the spawn pool could eliminate any spawns of former privates and replace them with sergeants, or thin out the number of former humans and add some former commandos into the mix, or for players who have unusually high rank at that point, spawn in some former elites.

A short list of what dynamic rank could potentially do

1. Rank raises when:
- Doomguy directly kills an enemy
- Doomguy's kill streak increases
- Time passes
   * By that I mean, every few minutes or so, the dynamic rank increases a little bit. For example, every 5 minutes on a standard run at ITYTD difficulty on Phobos, the rank increases a notch. On Deimos on the same difficulty, rank increases every 4 minutes. On Phobos for a standard HNTR run, rank increases every 4 minutes, or a little less.

2. Rank lowers when:
- Doomguy's health enters the red region--when you are mortally wounded or almost dead. Reward the player for living life on the edge, so to speak. Spending
more time while having lower health could lower the dynamic rank a little bit at a time, but spending too much time will also increase the rank back up again.

3. What rank does:
- Affects what enemies spawn (higher rank = tougher monsters earlier)
- Affects enemies' stats (higher rank = higher hp, damage, ac, etc)
- Rank is invisible and has no numeric representation
- Difficulty changes upon entering next floor
- Increased AI pathfinding to player and items for formers/knights/barons; maybe formers/knights spawn closer to armors

- Increase base exp as difficulty increases?

If it all sounds convoluted at the moment, it's because this is all something I thought of on the fly.

Other links and related information of interest

http://tvtropes.org/pmwiki/pmwiki.php/Main/DynamicDifficulty

http://en.wikipedia.org/wiki/Raizing
http://en.wikipedia.org/wiki/Battle_Garegga

re: dynamic difficulty on Battle Garegga:

"The game features an adjustable difficulty system that will increase difficulty based on the actions of the player. Uncontrolled increase of the game's rank can quickly turn it into a manic shooter. Firing and powering up the main weapon, as well as picking up various items, will increase the difficulty of the game. Losing a life will decrease the difficulty (rank) of the game. The fewer lives a player has when he or she dies, the more rank is decreased, thus, the game rewards a player who doesn't stock up many lives at a time. Players are thus "forced" to keep themselves powered down, conserve shots, and lose lives on purpose in order to keep the last few stages of the game playable, though it is possible to finish the game in one life given an intricate knowledge of the game's rank system and an ultra-prudent playstyle."

228
Post Mortem / Re: [M|AoB|100%|YAVP] I did it at last!
« on: March 29, 2013, 03:05 »
My personal experience with Arena on AoB is only with 0.9.9.6, when Arena was on either Floor 2 or 3.
If Arena appeared on Floor 2, restart.
If Arena appeared on Floor 3, attempt. I usually make it past the first wave, and then the second wave kills me because berserker loves to proc when nothing is around to berserk on. Argh.

On another note though, I had a Blademaster Sunrise Iron Fist + Conqueror run on ITYTD earlier where I finished Arena with 3 levels into Brute instead of getting Berserker, since from prior experience, Berserker probably would not proc at the times I wanted it to proc (see definition: RNG). In a similar situation, I wonder if a point into Hellrunner or Tough as Nails would have been useful, but I doubt one extra point of armor would help as much as some more dodge chance.

229
Discussion / Re: Oh dragonslayer why do you taunt me
« on: March 29, 2013, 02:24 »
inb4 spoilers on how to obtain dragonslayer

Have you tried leaving the floor and coming back to it later?

230
Post Mortem / Re: [M|AoB|100%|YAVP] I did it at last!
« on: March 28, 2013, 19:05 »
Nice, Conqueror Badge and a Gargulec Medal! Definitely something to feel good about.

231
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 White Rider, level 11 Demon Corporal Technician,
 committed a stupid suicide on level 4 of Hell.
 He survived 104630 turns and scored 123890 points.
 He played for 3 hours, 25 minutes and 45 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 932 out of 967 hellspawn. (96%)
 He held his right to remain violent.
 He was an Angel of Shotgunnery!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 8
  Levels completed : 7

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  UAC Star (bronze cluster)
  UAC Star (silver cluster)
  UAC Star (gold cluster)
  Hell Armorer Badge
  Hell Champion Medal
  Heroic Bronze Badge
  Gatekeeper Gold Badge
  Reaper Bronze Badge
  Shottyman Bronze Badge
  Scavenger Bronze Badge
  Scavenger Silver Badge
  Scavenger Gold Badge

-- Graveyard -------------------------------------------------

  ===========================================================
  ===========================================================
  =O=======.%..==============....=====================%%+^}==
  =========.&..==========A===..&.==========%%%.=======%##>[==
  =========...B========O=====....=========%%....======.###^==
  =========...i==============....=========......======.###%==
  ==============O==============M==========......======%.%%.==
  ================##====.#=================....==============
  ===========i====##.....#===================================
  =================.....A=====A==============================
  ===O=============V.....===%================================
  ================##......=====A=============================
  ================##====##=====M===========....==============
  ============================|A==========......====X=%..%.==
  =========....=======R======..%|=========......======.###.==
  =========....=R============..|.=========......======%###^==
  =========.&..====%=====A===..&.==========....=======%##>[==
  =========%...==============....=====================.%+^"==
  ===========================================================
  ===========================================================

-- Statistics ------------------------------------------------

  Health 0/60   Experience 59817/11
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Ironman          (Level 1)
    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Reloader         (Level 2)
    Dodgemaster      (Level 1)
    Whizkid          (Level 1)
    Shottyman        (Level 1)
    Fireangel        (Level 1)

  Rel->Rel->SM->HR->HR->DM->MFa->WK->Fin->Fin->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   duelist armor [1/4] (12%) (P)
    [b] [ Weapon     ]   tactical shotgun (8d3) [5/5]
    [c] [ Boots      ]   fireproof acid-proof boots [0/0] (5%)
    [d] [ Prepared   ]   plasmatic double shotgun (9d3)x2 [2/2]

-- Inventory -------------------------------------------------

    [a] plasma rifle (1d7)x6 [68/68] (B2)
    [b] BFG 9000 (10d6) [169/169] (B2)
    [c] blue armor [2/2] (96%) (AB)
    [d] shotgun shell (x37)
    [e] shotgun shell (x50)
    [f] power cell (x50)
    [g] power cell (x50)
    [h] power cell (x50)
    [i] power cell (x50)
    [j] power cell (x50)
    [k] power cell (x40)
    [l] power cell (x50)
    [m] tactical boots [0/0] (83%)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 12%   feet 0%   
    Melee      - internal 0%    torso 12%   feet 0%   
    Shrapnel   - internal 0%    torso 12%   feet 0%   
    Acid       - internal 0%    torso 0%    feet 25% 
    Fire       - internal 0%    torso 0%    feet 7%   

-- Kills -----------------------------------------------------

    118 former humans
    133 former sergeants
    30 former captains
    85 imps
    52 demons
    337 lost souls
    27 cacodemons
    33 hell knights
    8 barons of hell
    20 arachnotrons
    8 former commandos
    22 pain elementals
    12 revenants
    10 mancubi
    8 arch-viles
    4 nightmare cacodemons
    6 nightmare demons
    5 elite former humans
    5 elite former sergeants
    2 elite former captains
    2 bruiser brothers
    2 shamblers
    1 agony elemental
    1 Cyberdemon
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he marched into the Military Base.
  On level 7 he assembled a tactical boots!
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  On level 9 he assembled a tactical shotgun!
  He destroyed the evil within and reaped the rewards!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he assembled a plasmatic shrapnel!
  On level 14 he ventured into the Halls of Carnage.
  On level 15 he assembled a tactical boots!
  On level 16 he found the Tower of Babel!
  On level 19 he assembled a fireproof boots!
  On level 19 he entered the Vaults.
  On level 19 he found the Anti-Freak Jackal!
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter Limbo!
  On level 20 he finally committed a stupid suicide.

-- Messages --------------------------------------------------

 You hear the scream of a freed soul!
 You fully load the tactical shotgun.
 You hear the scream of a freed soul!
 You fully load the tactical shotgun.
 You fully load the tactical shotgun.
 You hear the scream of a freed soul!
 You hear the scream of a freed soul!
 You fully load the tactical shotgun.
 You fully load the tactical shotgun.
 You fully load the tactical shotgun.
 You start running!
 Argh!!! Lava!
 Argh!!! Lava!
 Argh!!! Lava!
 Argh!!! Lava!
 Argh!!! Lava! You die!... Press <Enter>...

-- General ---------------------------------------------------

 7 brave souls have ventured into Phobos:
 2 of those were killed.
 And 4 couldn't handle the stress and committed a stupid suicide.

 1 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.

--------------------------------------------------------------

This was supposed to be "generic AoSh YAVP #9001". But let's start from the top, since there were a couple amusing points in this run.

1. Chained Court+

I normally have a huge problem with ammo conservation in AoSh runs. I also usually have a problem with Arena Master in AoSh, but on this particular run I let the Arena Master do its thing and resurrect sergeants for more ammo. Left with an inventory of a green armor, a blue armor, some mods, and full shells for whatever space I had left over.

2. Deimos Lab

There's been a few posts on the forums after 0.9.9.7's been released regarding the double Shamblers.
My two cents: F@!& the double shamblers.

3. Abyssal Plains

Deimos Lab was nice for a change and gave me a sniper mod, which I immediately placed on my double shotty.
The hell knights at the Plains gladly melted whatever armor I had with me and forced me to use the heals I had too.
After everything was cleared out, I entered the middle zone of the plains and faced the Agony Elemental. With the S-modded double shotgun, it was a free UAC gold cluster.

4. Vaults

Did HMP Vaults always have mancubi/revenants? I think I rather prefer this combination over Hell Knights/Barons, when they can run around with gothic armors and never die. At the same time, I can't imagine clearing the Vaults on AoB and still have anything survive the ICBM shit-storm afterward. But that's implying I even get the staff on AoB in the first place.

5. Limbo

Entered Limbo with two phase devices and a blood skull, figured I give Limbo a shot. I think some people have been tweaking Limbo compared to the 0.9.9.7 beta days. It was a lot different compared to what I remember about it. I'll let the screencap speak for itself. My Doomguy's suffering ended after using both the phase devices I had--the first warped me 10 feet away, and the second took me out to a lava island, at which point some nightmare cacodemons chased me down, but they died the same death that killed Cyberdemon--more on that in a moment. Used my blood skull and went up to 200%, but that did no good for me since I was being stupid at the time and shot into the dark with my tactical shotty in an attempt to take down the viles from a distance. I didn't attempt to cross the lava until the health decay had stopped. Dumb. Tried to cross the lava and died.

...No, don't ask me why I thought to enter Limbo with what I had when I didn't think of entering with a decent Malicious Blades setup.

6. Things of lesser note

- a. Cyberdemon's Head: Cybie fires rocket, I dodge, I shoot with plasmatic shrapnel double shotgun, Cybie reloads rocket launcher, Cybie fires rocket, I dodge, rinse and repeat. Wasn't invulnerable at all.

- b. Post-Fireangel build: I put two points into Finesse and a point into Ironman, but in retrospect I probably should have invested into Badass instead. Had I put a point into Badass, I probably could have survived a little longer at Limbo, but you can't counter player stupidity with traits.

- c. B2 Plasma Rifle and B2 BFG9000? Don't mind that. I thought I would have used the plasmatic shrapnel double shotty a lot more than I did. It didn't happen.

<3 Fireangel

232
Post Mortem / Re: [E|YAAM] Full Win with BFG10k? easy mode
« on: March 27, 2013, 19:13 »
Hah, BFG10k on a ITYTD run? JC/Spidey must have pissed off ye RNG gods.

233
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 White Rider, level 10 Former Human Lance Corporal Technician,
 sacrificed himself to kill the Mastermind at the Hell Fortress.
 He survived 94218 turns and scored 108669 points.
 He played for 1 hour, 32 minutes and 16 seconds.
 He didn't like it too rough.

 He killed 595 out of 595 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Berserk!

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 5
  Levels completed : 5

-- Awards ----------------------------------------------------

  Medal of Prejudice
  Hell Armorer Badge
  Gargulec Medal
  Technician Silver Badge
  Armorer Bronze Badge
  Veteran Bronze Badge
  Skull Bronze Badge
  Berserker Bronze Badge
  Berserker Silver Badge
  Longinus Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #X.........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 48718/10
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Technician

    Finesse          (Level 1)
    Hellrunner       (Level 2)
    Brute            (Level 3)
    Dodgemaster      (Level 1)
    Whizkid          (Level 2)
    Malicious Blades (Level 1)

  Bru->Bru->HR->HR->DM->Fin->MMB->WK->WK->Bru->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   medical armor [4/4] (100%) (PT)
    [b] [ Weapon     ]   ripper (6d6) (A)
    [c] [ Boots      ]   plasteel boots [2/2] (100%) (AT)
    [d] [ Prepared   ]   chainsword (8d2)

-- Inventory -------------------------------------------------

    [a] fireproof red armor [4/4] (100%)
    [b] medical armor [2/2] (200%) (AB)
    [c] Necroarmor [6/6] (78%)
    [d] Longinus Spear (8d8)
    [e] large med-pack
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] phase device
    [p] phase device
    [q] envirosuit pack
    [r] thermonuclear bomb
    [s] tactical boots [0/0] (100%)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 70%   feet 50% 
    Melee      - internal 0%    torso 95%   feet 75% 
    Shrapnel   - internal 0%    torso 70%   feet 50% 
    Acid       - internal 0%    torso 0%    feet 50% 
    Fire       - internal 0%    torso 50%   feet 75% 

-- Kills -----------------------------------------------------

    109 former humans
    62 former sergeants
    20 former captains
    81 imps
    59 demons
    174 lost souls
    21 cacodemons
    18 hell knights
    17 barons of hell
    6 arachnotrons
    1 former commando
    12 pain elementals
    3 revenants
    1 mancubus
    1 arch-vile
    4 bruiser brothers
    1 shambler
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 7 he sneaked into the Phobos Lab.
  On level 7 he assembled a chainsword!
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he assembled a tactical boots!
  On level 9 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 12 he assembled a fireproof armor!
  On level 12 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 16 he found the Tower of Babel!
  On level 17 he assembled a ripper!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 19 he stumbled into a complex full of hell knights!
  On level 23 he found the Necroarmor!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  He nuked level 25!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 This is it. This is the lair of all evil! What will you meet here?
 Are you sure you want activate the thermonuclear bomb? [Y/n]
 You use a thermonuclear bomb. Warning! Explosion in 10 seconds!
 Run - direction...
 Warning! Explosion in 9 seconds!
 Warning! Explosion in 8 seconds!
 Warning! Explosion in 7 seconds!
 Warning! Explosion in 6 seconds!
 Warning! Explosion in 5 seconds!
 Warning! Explosion in 4 seconds!
 Warning! Explosion in 3 seconds!
 Warning! Explosion in 2 seconds!
 Warning! Explosion in 1 seconds!
 Congratulations! You defeated John Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 5 brave souls have ventured into Phobos:
 2 of those were killed.
 And 2 couldn't handle the stress and committed a stupid suicide.

 1 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.

--------------------------------------------------------------

First victory for 0.9.9.7. Could have gotten Fallout Gold if I had remembered to put down one of my three nukes on Hell-7. Learned a couple things during the course of this run, such as how amusing Malicious Blades is. Ripper is inconvenient at times, with a troublesome -4 accuracy that I have to cope with. Decided to chicken out on a good number of special stages--in particular, Arena has always been a questionable choice for my AoB runs (also on Marksmanship runs). Initially I was a little upset that, by skipping out on Arena, I had already messed up a 100% kill rate run, but as I entered the Chained Court, I remembered the new 0.9.9.7 layout!

The other stages I skipped out on were: Halls of Carnage, Containment Area, Vaults, Limbo, and Lava Pits. Agony Elemental left me with 2 fire skulls and 1 hatred skull, and I had used the hatred skull at Unholy Cathedral like I normally do. Not having a berserk that I can proc from hitting things makes me uneasy to attempt UC without a hatred skull. Not having a hatred skull for Limbo made Angelic Armor not very appealing, but with two Medical Armors and a fireproof red armor for mancubi, viles and revenants, I decided to opt out of Limbo.

I skipped Lava Pits because...accident. I missed the red stairs. But even then I probably would have skipped it. Never liked attempting to get a lava element on AoB runs.

Overall quite pleased with how this run turned out.

Two questions:

1. Where is the Spider's Lair in all of this now?
2. Have bruiser brothers always been part of the "you hear a battle cry" level feeling?

234
Releases / Re: Skulltag Arena
« on: March 20, 2013, 00:10 »
Picked up a chainsaw that had spawned at the beginning of a new wave...and got a lovely string of angry error messages. The game continued as usual, after about 6-7 lines of angry error messages, as the screencap shows, and I was able to perform one action before the error messages repeated itself.

Here are some excerpts taken from error.log:

Code: [Select]
----------------------------------------------------------------------
Timestamp   : 3/20/2013 0:01:42
Error level : ERROR
Message     : Lua hook OnPickupItem caught ELuaStateException!

Call path     : beings[soldier].OnPickupItem
Call params   : (<object>)
Error message : Lua error : ...odules\skulltag_arena.module\\skulltag_arena_HUD.lua:77: attempt to compare number with nil
----------------------------------------------------------------------

----------------------------------------------------------------------
Timestamp   : 3/20/2013 0:01:45
Error level : ERROR
Message     : Lua call OnTick caught ELuaException!

Call path     : skulltag_arena.OnTick
Call params   : ()
Error message : Call(skulltag_arena.OnTick) Lua error : ...odules\skulltag_arena.module\\skulltag_arena_HUD.lua:77: attempt to compare number with nil
----------------------------------------------------------------------

After quitting out of the game, DoomRL crashed and spat this out at me:

Code: [Select]
----------------------------------------------------------------------
Timestamp   : 3/20/2013 0:03:27
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $0046E619 :
ELuaException : LuaError: skulltag_arena.OnTick -- Call(skulltag_arena.OnTick) Lua error : ...odules\skulltag_arena.module\\skulltag_arena_HUD.lua:77: attempt to compare number with nil
  $0046E619  TDOOMLUA__ONERROR,  line 435 of src/doomlua.pas
  $00457F16  TLUASYSTEM__PROTECTEDCALL,  line 1476 of e:/Projects/fpcvalkyrie/src/vluasystem.pas
  $0041DFE6  TDOOM__CALLHOOK,  line 85 of src/doombase.pas
  $0045D3B2  TLEVEL__CALLHOOK,  line 589 of src/dflevel.pas
  $0045EB12  TLEVEL__TICK,  line 945 of src/dflevel.pas
  $0041F64F  TDOOM__RUN,  line 378 of src/doombase.pas
  $00401CC5  main,  line 111 of src/doomrl.pas

----------------------------------------------------------------------

235
And if you ask about power or speed, I would say... go both! Why didn't you take more SoG or TH? :P

I think the reason why I didn't take more SoG was because I was so concerned with getting Whizkid to finish up my storm bolter, but then I found the Trigun and I didn't care anymore. Though I do keep forgetting that SoG doesn't cap at 2.

236
I can't figure out if I favor speed or power in some of these challenges. Before I attempted this run, I was mostly aiming for Gun Kata, but I always died before I got Dodgemaster. I've heard great things about Sharpshooter, and maybe if/when I attempt UV AoMr I'll try that out, but building Bullet Dance seemed like a good idea at the time. Judging by how this turned out, I can't say that Bullet Dance was a bad choice. Having the combat pistol show up when it did helped though.

I had enough mods to dual-wield storm bolters, but then I found a combat pistol and I wasn't able to find another T mod. Wasn't too sure if I should have opted for the high power combat pistol instead of a B1P1 combat pistol. With my build I was able to go through the arch-vile only floor on floor 19 without taking a hit, so that was neat.

The 9 enemies that I missed were:
- the bruiser brothers at the anomaly
- 7 enemies on floor 15 with a primed nuke, had three minutes left and I didn't want to risk getting melted from the nuke that I didn't place, so I made a beeline for the stairs

And then I found a Trigun. And then there were two invulernability globes really close to one another. And I also had two homing phase devices with me. So I put the Trigun to good use. Almost feels like cheating, using that Trigun for that purpose.

As a small aside, I passed my 10 day mark on DoomRL. :whoo:

--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 White Rider, level 11 Arch-Vile Major Marine,
 nuked the Mastermind on level 9 of Hell.
 He survived 123388 turns and scored 176812 points.
 He played for 1 hour, 28 minutes and 26 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 543 out of 552 hellspawn. (98%)
 He held his right to remain violent.
 He was an Angel of Marksmanship!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 4
  Levels completed : 4

-- Awards ----------------------------------------------------

  Fallout Gold Cross
  Hell Armorer Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #X.........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 54241/11
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 1)
    Finesse          (Level 2)
    Son of a bitch   (Level 2)
    Son of a gun     (Level 2)
    Dualgunner       (Level 1)
    Whizkid          (Level 1)
    Triggerhappy     (Level 1)
    Bullet Dance     (Level 1)

  SoG->SoG->DG->SoB->SoB->TH->MBD->Fin->Fin->WK->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   energy shield [0/0] (39%)
    [b] [ Weapon     ]   Trigun (3d6) [0/6]
    [c] [ Boots      ]   fireproof plasteel boots [2/2] (95%)
    [d] [ Prepared   ]   combat pistol (3d4) [20/20] (B1P1)

-- Inventory -------------------------------------------------

    [a] storm pistol (1d8)x2 [9/9]
    [b] tactical armor [0/0] (100%)
    [c] onyx armor [4] (P)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x39)
    [g] 10mm ammo (x100)
    [h] small med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] homing phase device
    [q] envirosuit pack
    [r] thermonuclear bomb
    [s] bulk mod pack
    [t] blood skull
    [u] 10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 80%   feet 50% 
    Fire       - internal 0%    torso 80%   feet 55% 
    Plasma     - internal 0%    torso 80%   feet 0%   

-- Kills -----------------------------------------------------

    99 former humans
    83 former sergeants
    14 former captains
    86 imps
    53 demons
    82 lost souls
    18 cacodemons
    13 hell knights
    13 barons of hell
    24 arachnotrons
    9 former commandos
    6 pain elementals
    15 revenants
    9 mancubi
    15 arch-viles
    1 shambler
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 4 he stormed the Chained Court.
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  On level 10 he assembled a tactical armor!
  He destroyed the evil within and reaped the rewards!
  On level 11 he ventured into the Halls of Carnage.
  On level 13 he assembled a fireproof armor!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 15 he encountered an armed nuke!
  On level 15 he assembled a fireproof boots!
  On level 16 he found the Tower of Babel!
  On level 19 he stumbled into complex full of arch-viles!
  Level 20 was a hard nut to crack!
  On level 20 he assembled a storm bolter pistol!
  On level 20 he found the Trigun!
  He activated the Angel Arm on level 22!
  On level 23 he stumbled into complex full of revenants!
  He activated the Angel Arm on level 23!
  He left level 23 as soon as possible.
  Then at last he found Dis!
  He activated the Angel Arm on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  He activated the Angel Arm on level 25!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 Do you want to use the dangerous Angel Arm?? [y/n]
 You activate the Angel Arm! Your life is drained! Congratulations! You
 defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now. You ingenious son of a gun! You're as smart as
 hell itself! Press <Enter>...
 But... something's wrong! You sense a menace, a threat so evil it kills your
 mind! Was not all evil destroyed???
 There are stairs leading downward here.
 This is it. This is the lair of all evil! What will you meet here?
 Do you want to use the dangerous Angel Arm?? [y/n]
 You activate the Angel Arm! Your life is drained! Congratulations! You
 defeated John Carmack! Press <Enter>...
 You feel relatively safe now.
 You swap your weapons instantly!

-- General ---------------------------------------------------

 328 brave souls have ventured into Phobos:
 286 of those were killed.
 5 didn't read the thermonuclear bomb manual.

 36 souls destroyed the Mastermind...
 8 sacrificed itself for the good of mankind.
 20 killed the bitch and survived.
 8 showed that it can outsmart hell itself.

--------------------------------------------------------------

237
Discussion / Re: Quick questions thread!
« on: February 05, 2013, 23:57 »
Had a bit of a silly thought and then turned it into a rather silly question.

Does health decay count as "taking damage" as far as Untouchable Badge/Medal/Cross go?

238
0.9.9.6 / [M|AoD|24|87%] Forgot my flashlight and some duct tape
« on: January 25, 2013, 11:18 »
Some decent weapons probably would have helped too. I found a jackhammer on this run but didn't feel inclined enough to make use of it.
I made good use of a rocket launcher I found fairly early on though. I also found a napalm launcher in this run, briefly contemplated using it, but came to the conclusion that it would have made more of a hassle for myself in the long run. I've used the napalm launcher in Mortuary runs and I would always end up getting knocked into a pool of lava that I made. >_>;;

I made a few silly mistakes during my battle with the spider mastermind, including firing at the spot I originally intended moving toward.
With the BFG.
So any cover I originally planned to move toward was no longer there.
Next best thing: overloading a nuclear plasma rifle for a partial win :)

The mortem doesn't show it but I felt that there were more caves than usual--2 caco caves in Deimos and 2-3 arach caves in Hell.
I didn't mind it that much--with cave stages, typically the exit stairs are in your immediate view, even on Angel of Darkness.

--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 White Rider, level 12 Arch-Vile Major Scout,
 sacrificed himself to kill the Mastermind on level 8 of Hell.
 He survived 66494 turns and scored 111992 points.
 He played for 58 minutes and 58 seconds.
 He didn't like it too rough.

 He killed 664 out of 767 hellspawn. (86%)
 He was an Angel of Darkness!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 4
  Levels completed : 2

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Hunter Silver Badge
  Arachno Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................................
  ...........................................................
  ...........................................................
  ..............................X............................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  .....&.....................................................
  ..........................................&................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 62709/12
  ToHit Ranged +0  ToHit Melee +2  ToDmg Ranged +0  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Reloader         (Level 2)
    Brute            (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 1)
    Shottyman        (Level 1)

  Int->Int->Fin->Fin->WK->HR->HR->DM->Rel->Rel->SM->Bru->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   duelist armor [1/4] (10%) (P)
    [b] [ Weapon     ]   BFG 9000 (10d8) [60/100]
    [c] [ Boots      ]   protective boots [2/2] (50%) (T)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [5/5]
    [b] tactical armor [0/0] (100%)
    [c] shotgun shell (x50)
    [d] shotgun shell (x50)
    [e] shotgun shell (x50)
    [f] shotgun shell (x32)
    [g] shotgun shell (x50)
    [h] shotgun shell (x50)
    [i] power cell (x20)
    [j] power cell (x50)
    [k] power cell (x50)
    [l] power cell (x50)
    [m] power cell (x50)
    [n] envirosuit pack
    [o] blood skull

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 12%   feet 0%   
    Melee      - internal 0%    torso 12%   feet 0%   
    Shrapnel   - internal 0%    torso 12%   feet 0%   
    Acid       - internal 0%    torso 0%    feet 25% 

-- Kills -----------------------------------------------------

    95 former humans
    59 former sergeants
    7 former captains
    85 imps
    44 demons
    306 lost souls
    21 cacodemons
    4 hell knights
    1 baron of hell
    11 arachnotrons
    4 former commandos
    20 pain elementals
    1 revenant
    1 mancubus
    2 bruiser brothers
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 8 he encountered the Phobos Anomaly.
  On level 11 he assembled a tactical shotgun!
  On level 11 he assembled a tactical armor!
  On level 12 he ventured into the Halls of Carnage.
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  Level 15 was a hard nut to crack!
  On level 16 he found the Tower of Babel!
  On level 17 he found the Jackhammer!
  He left level 21 as soon as possible.
  Then at last he found Dis!
  He overloaded a nuclear plasma rifle on level 24!
  On level 24 he finally sacrificed himself to kill the Mastermind.

-- Messages --------------------------------------------------

 You start running!
 You dodge! Boom! You dodge! Boom! You dodge! You dodge!
 You use a large med-pack. You feel fully healed. You are hit! You are hit!
 Your duelist armor is damaged! You are hit!
 You start running!
 You wear/wield : a nuclear plasma rifle (1d7)x6 [24/24] You are hit! You are
 hit! Your duelist armor is damaged!
 Are you sure you want to overcharge the nuclear plasma rifle? This will
 overload the nuclear reactor... [Y/n]
 You overcharge the nuclear plasma rifle! Warning! Explosion in 10 seconds!
 You swap your weapons. Warning! Explosion in 9 seconds! The Spider Mastermind
 misses you.
 You prepare the BFG 9000! The Spider Mastermind hits you. You die!... Press
 <Enter>...
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...
 You are hit! Boom! You are hit! Boom! You are hit!

-- General ---------------------------------------------------

 313 brave souls have ventured into Phobos:
 272 of those were killed.
 5 didn't read the thermonuclear bomb manual.

 35 souls destroyed the Mastermind...
 8 sacrificed itself for the good of mankind.
 20 killed the bitch and survived.
 7 showed that it can outsmart hell itself.

--------------------------------------------------------------

239
Was your ballistic vest intended to protect you from bullets or melee damages ?

I used it mostly for Unholy Cathedral to block out some of the melee damage.

240
> looks at badges needed to next rank
> 12 Golds, 2 plats

"Hmm...What are some golds I could attempt?"

And then I decided to try for Lightfoot Gold with a Blademaster build with a side of shotgun because, I love shotguns. ;)

Skipped Arena because I wanted an easy access to Chainsaw. Even if it meant walking through lava lakes to kill some more enemies. Initially I wasn't concerned about getting 100% kill rate because the requirements for Lightfoot Gold is to simply clear Angel of Light Travel on HMP. It didn't require a minimum kill rate, it didn't require a full win, just...clear AoLT.

Skipped the Wall on purpose, passed up Hell's Armory and then regretted it a floor later, left Halls of Carnage alone for some reason, and skipped City of Skulls because I didn't have Blademaster yet. If I had Blademaster I definitely would have attempted it. Probably would have came out with a few more skulls that I didn't need, and a BFG I knew I wouldn't have the room to carry. I think I typically pass up BFG if I don't have a backpack to have extra copious amounts of ammo, since that thing eats up ammo reaaaally quickly.

Ignored Spider's Lair, and then Cyberdemon. Painless.
And then...Unholy Cathedral. It had occurred to me that I had 100% kill rate when I reached the floor with Unholy Cathedral, and I had a spare hatred skull so I figured, "why not? I can probably beat the Angel of Death and walk away with an Azrael's Scythe". And oh yes, I definitely won.

The following words echoed in my mind as I left Unholy Cathedral with the scythe.
"I don't need to go out of my way to kill everything. I just need to get to Spider Mastermind and kill that, and I'll have my 11th Gold."

So from Hell-2 to Hell-7, I made a mad dash for the stairs. Occasionally I took out my tactical shotgun and gunned some enemies down, but other than that, the stairs were the only priority. Everything was fine and dandy until Hell-7. Between me and the stairs were some viles and a mancubus. I narrowly escaped into Dis with 22%. I thought, "all right, I made it. I can do this. I'll have another Gold in my record in a few minutes.

But I need to heal."

> pressed U
> "No items."

...FFFFFFFFFFFFFFFFFFFFFFFFFFFFF

...
As an aside, I think this is probably the 3rd or 4th time I've played a round of Angel of Light Travel and found a Minigun. trollololol.

--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 White Rider, level 9 Arch-Vile Major Scout,
 killed by a Spider Mastermind on level 8 of Hell.
 He survived 48895 turns and scored 90106 points.
 He played for 40 minutes and 12 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 408 out of 514 hellspawn. (79%)
 He was an Angel of Light Travel!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 3
  Levels completed : 2

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)

-- Graveyard -------------------------------------------------

  ###########################################################
  ####................................#####################>#
  ###...............####...............######################
  ##.......####.....####.....####.......#####################
  #........####.....####.....####........####################
  .........####.....####.....####.........###################
  .........####..............####X.........##################
  ..............................M...........#################
  ..####............................####....#################
  .&####............................####....#################
  ..####............................####&...#################
  ..####............................####....#################
  ..........................................#################
  .........####..............####..........##################
  .........####.....####.....####.........###################
  #........####.....####.....####........####################
  ##.......####.....####.....####.......#####################
  ###...............####...............######################
  ####................................#####################>#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/60   Experience 32398/9
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 1)
    Finesse          (Level 1)
    Hellrunner       (Level 2)
    Brute            (Level 3)
    Berserker        (Level 1)
    Blademaster      (Level 1)

  Bru->Bru->Ber->Bru->HR->Fin->HR->MBm->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   ballistic vest [1/1] (17%)
    [b] [ Weapon     ]   Azrael's Scythe (9d9)
    [c] [ Boots      ]   Enviroboots [0]
    [d] [ Prepared   ]   tactical shotgun (8d3) [5/5]

-- Inventory -------------------------------------------------

    [a] green armor [1/1] (57%) (A)
    [b] shotgun shell (x50)
    [c] shotgun shell (x12)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 12%   feet 0%   
    Melee      - internal 0%    torso 12%   feet 0%   
    Shrapnel   - internal 0%    torso 12%   feet 0%   
    Acid       - internal 0%    torso 0%    feet 100%
    Fire       - internal 0%    torso 0%    feet 100%

-- Kills -----------------------------------------------------

    50 former humans
    48 former sergeants
    18 former captains
    65 imps
    70 demons
    95 lost souls
    17 cacodemons
    9 hell knights
    5 barons of hell
    8 arachnotrons
    2 former commandos
    6 pain elementals
    3 revenants
    1 mancubus
    7 arch-viles
    2 bruiser brothers
    1 Angel of Death
    1 Cyberdemon

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 8 he encountered the Phobos Anomaly.
  On level 14 he assembled a tactical shotgun!
  On level 15 he found the Enviroboots!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Azrael's Scythe!
  He then destroyed the Unholy Cathedral!
  On level 20 he encountered an armed nuke!
  He left level 20 as soon as possible.
  On level 22 he entered the Lava Pits.
  He decided it was too hot there.
  Level 23 was a hard nut to crack!
  Then at last he found Dis!
  On level 24 he finally killed by a Spider Mastermind.

-- Messages --------------------------------------------------

 dodge! The missile hits the arch-vile. You dodge! The missile hits the
 arch-vile. You are hit! The missile hits the former captain. The former
 captain dies. Boom!
 You start running!
 You hit the arch-vile. The arch-vile dies. Next!
 Boom! Boom!
 Boom! Boom! Boom! There are stairs leading downward here.
 You enter the damned city of Dis...
 There is a lever here.
 You pull the lever... There is a lever here.
 You start running! Boom! Boom! Boom! You are hit!
 Boom! Boom! Boom! Boom!
 The Spider Mastermind hits you. You die!... Press <Enter>...
 There are stairs leading to The Lava Pits here. You need to taste blood!

-- General ---------------------------------------------------

 301 brave souls have ventured into Phobos:
 262 of those were killed.
 5 didn't read the thermonuclear bomb manual.

 33 souls destroyed the Mastermind...
 7 sacrificed itself for the good of mankind.
 19 killed the bitch and survived.
 7 showed that it can outsmart hell itself.

--------------------------------------------------------------

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