Chaosforge Forum

DoomRL => Discussion => Topic started by: grommile on May 03, 2011, 10:30

Title: ITYTD + MAc in 0.9.9.3
Post by: grommile on May 03, 2011, 10:30
Having played around a (very small) bit with running MAc builds in 0.9.9.3, I have a suspicion that on ITYTD, not only is MAc no longer the lowest-skill-required master trait build (MAD builds are less demanding to play, especially if you start off TaNx2 Bad), I'm not even convinced it has a lower skill requirement than MVm.

How's it holding up at the higher difficulties where health isn't in such ridiculously profuse supply?
Title: Re: ITYTD + MAc in 0.9.9.3
Post by: MaiZure on May 03, 2011, 11:33
on UV, mid-game seems to be a little more difficult, but it quickly regresses back to total domination.

Early game might even be a little easier since most people use shotguns until getting ammochain so Reloader is actually a good thing.

After getting ammochain, you find yourself shooting slower than normal (no finesse) AND you can't use more than one mod.

But by late game, you're clevel 12+ and reaping the new trait cap features of Finx3 and SoBx5 so its really no different. Ao100 isn't much different at all.