Phew.
I got a working Mac package, with diagonal keys too.
Testers welcome.
It's based on tung's fork: https://github.com/tung/doomrl
His changes are:
* better mouse performance
* AnimationSpeed control. Maybe we'll get the console speed?
* Allow targeting beyond visible range
* crash after winning/dying on a continued game
* high ASCII chars for some terrains and a custom text backend (no idea what is it and if it works at all)
* Require Enter when run key fails due to nearby enemies
* The count of monsters killed on this level only becomes visible after clearing the level.
* more minor enhancements that I like.
http://victorsergienko.com/files/DoomRL%200.9.9.71.dmg