Chaosforge Forum

  • April 16, 2024, 04:46
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Tormuse

Pages: 1 2 3 [4] 5 6 ... 108
46
AliensRL / Re: [0.8.4 BETA 1|SC|YAVP] Trusty sidearm
« on: July 28, 2021, 18:09 »
Congratulations!

Thanks!  :D

Are there any roguelikes that you are not supernaturally good at?

*Shrug,* I don't know about "supernaturally" good;  I just generally take my time and consider each move as I go along, while observing any patterns that may help me.  It seems to serve me well.  (Also, there were lots of deaths on the way to figuring out what strategies work best)  :P  So I dunno...  I'll play any roguelike that offers a challenge, really.

How much real-time did this run take?

Hmm...  I'm not sure.  A few sessions, I guess?  This is the kind of thing where I easily lose track of time.  :P

I tried AliensRL years ago and bounced off it, I suppose I was waiting for it to come out of BETA.

Yeah, version 0.8.4 has some nice additions, like the ability to carry primary weapons in the heavy slot, and the sentry bots in the Military Tower, but the fact that the tech abilities are broken is unfortunate.  I hope someone fixes it someday.

47
AliensRL / [0.8.4 BETA 1|SC|YAVP] Trusty sidearm
« on: July 26, 2021, 21:34 »
Someone randomly brought up AliensRL the other day, and it made me feel like playing this again.  :)  I haven't played the game at all since 2019, and apparently, I haven't played this version since 2015.  (I guess I really like the technician features of the previous version;  :P  seriously, if someone picks up development of this game, I hope they fix the things that broke during the last update)

Anyway, I decided to play as the Scout, for no particular reason, with the intention to lean into his strengths with the sidearm...  though in the long run, I ended up relying on my primary weapons anyway, and never fully upgraded my sidearm skill.  I didn't really notice a difference with my sidearm between "unskilled" and "expert."  I still think those weapon skills either need a buff, or need to be made less expensive;  there was no way I was going to grind all the way up to "master" skill level, when I was already ready to win the game by that point.

-- AliensRL 0.8.4 BETA 1 (r983) Post Mortem --------------------------

  Name     : Tormuse
  Class    : Scout
  Rank     : Experienced
  Result   : killed the queen and escaped
  Score    : 10970

  Total experience  : 7940
  Experience left   : 1400
  Game length       : 147082 turns

  Security keycards : 7
  Military keys     : 2

  Armor   : Power armor [4]
  Sidearm : .44 colt (6/6)
  Primary : M41A pulse rifle (99/99)
  Heavy   : HK MG4 machine gun (80/80)
  Medpacks: 2

-- Graveyard ---------------------------------------------------------

                               #X.#                             
                               #..#                             
                               #..#                             
  ##############################//##############################
  ...#.þ...#.......#......../....../...°.....#.°.°.....#.°.....
  ...#....þ|........|°......./....../.........#.........#.......
  Ü..#..Ü..|þ.ÜÜ.Ü..|..Ü..Ü..########..Ü..Ü...#°.Ü..Ü...#.Ü..Ü.
  ...|....þ|.......%|........#      #......../........./....%..
  ..#...þ.#..ÜÜ.Ü..,..Ü..Ü..#      #.°....°..#.......°.#.°...°.
  ##########þ.......|°......°#      ##---###/###################
  ....#%.°.#........|..Ü..Ü..#      #..°..#...þ.þ.þ..#..°.°...#.
  ....#°+.°#....þ...#........#      #....°#þ%........|........|þ
  ....#....####/#####..Ü..Ü..#      #°.Ü..#..ÜÜÜ.ÜÜ..|..Ü..Ü..|.
  ....#°...#....°..#°.......#      #.....#þ........þ|........|þ
  ....|....#........#.......°#      #°....#..ÜÜÜ.ÜÜ..|..Ü..Ü..|.
  ....###-##..Ü..Ü..#..°..°..#      #...../.........þ|........|.
  ....#.°..#........#####-####      ####-##.....þ....#a%Ü..Ü..|þ
  ..|.#....#.......°#.þ.°..°.#      #.°...#######-####.||....°#.
  .%..#...a#......°.#........#      #....#..........#a.......##
  ....#...°####-#####..°..°..#      #..Ü.|#..........#####-####.
  ....#...#.....þ..#####-####      #°....#..........#........#.
  ....#....#þ......þ#.....°..#      #..Ü..#..........#........#.
  #####....#..ÜÜÜ.|%#°.......#      #....°#..........#........#.
  .þ..#°...#........#..Ü..Ü..#      #.°...#..........#........#.
  ....|...°#þ.ÜÜÜ...|.......°#      ####-##..........#....../%#°
  ÜÜ..|....#........#..Ü..Ü..#      #.°...#..........#........#.
  ....|....#þ.ÜÜÜ...#........#      #...°#..........#........#.
  ..þ.#a..a#........#..Ü..Ü.°#      #..Ü|%#.%........#.....|..#.
  ##########..ÜÜÜ...#°.......#      #°....#.|........#........#.
  ...#.....#.......þ#........#      #..Ü%|#####-######........|.
  ...#°....#.....þ..#.°.....#      #°.%+.#...°....°.#####-#####
  ...#..Ü..#######-###########      #..Ü..#..........#.°.°.°..#.

-- Skills ------------------------------------------------------------

  Sidearms      : expert
  Light weapons : untrained
  Heavy weapons : untrained
  Technical     : untrained
  Medicine      : advanced
  Fitness       : basic
  Perception    : basic

-- Ammunition --------------------------------------------------------

  9mm ammo      : 400/400
  5.56 ammo     : 139/400
  .44 ammo      : 138/150
  M309 ammo     : 96/500
  M250 ammo     : 300/500
  60mm gren.    : 4/40
  12g. shells   : 195/200
  napalm cartrid: 20/20
  frag grenade  : 4/4
  inc grenade   : 3/4
  krak grenade  : 1/4

-- Other items -------------------------------------------------------

  2 * medpack
  5 * stimpack
  7 * security key
  5 * armor pack
  5 * painkiller pack
  8 * multi-tool
  1 * sentry turret kit
  2 * military key

-- Kills (467) -------------------------------------------------------

  42 juveniles
  54 warriors
  21 elites
  13 praetorians
  90 scavengers
  42 hunters
  9 stalkers
  114 drones
  76 workers
  5 overseers
  1 queen

-- Messages ----------------------------------------------------------

 hit the praetorian! You barely hit
 the praetorian! You barely hit the
 praetorian! The praetorian shreds
 you!
 You barely hit the praetorian! You
 barely hit the praetorian! You barely
 hit the praetorian! You barely hit
 the praetorian! The praetorian
 slashes you! The praetorian slashes
 you! The praetorian impales you!
 You barely hit the praetorian! The
 praetorian dies.
 You reload your weapon.
 You enter the corridor. Entering
 Civilian Tower, level 1...

----------------------------------------------------------------------


48
Bug Reports / Re: [0.9.11a] 1000+ Ammo Breaks UI Slightly
« on: July 17, 2021, 04:46 »
Or just shift it over to the left one character when it hits four digits?

49
Post Mortem / Re: [E|YAAM] Decided to get Sunrise Iron Fist
« on: July 15, 2021, 21:19 »
Maybe Trar didn't employ advanced tactics of smacking stuff down with heavier weapons before finishing with fists to get the achievement, and so skipped out on the heavy-duty chainsaw?

Sure, but I'm not suggesting using the chainsaw;  that level contains the equivalent of five berserk packs, and with the increased powerup duration of ITYTD, those can last you all the way to the Cyberdemon.  I mean...  you don't have to use them, but it sure is a lot of fun.  :)

50
Post Mortem / Re: [E|YAAM] Decided to get Sunrise Iron Fist
« on: July 15, 2021, 06:44 »
Congrats on your victory, but you made some rather curious choices there.  If you intended to get 100% kills, why didn't you do a Vampyre build instead of Blademaster?  (Or would that be "Fistmaster?"  Never mind, that sounds wrong)  :P

And you passed up Chained Court in a melee game?  :o  I try not to judge or anything, but that feels like it should be a crime.  :P

51
Releases / Re: The Elevator of Dimensions (0.9.2)
« on: July 08, 2021, 06:39 »
(Huh, no posts here in two years?)  :o

Well, today, I randomly felt like playing this mod again, trying it with a Malicious Blades build.  This made me very dependent on my shotgun for the first two levels, which was tricky, but I was barely able to scrape by, up until I got cornered in the elevator on level 2 by two of those yellow baron guys.  (I can't remember what they're called, but they're the ones that cause spontaneous explosions around themselves)  They completely torched everything in the area, and I had no cover, and was reduced to just running up to them and knifing them with my Brute 2 unmodded combat knife, which wasn't terribly effective, and that's where I got the vast majority of those 25 deaths.  :P  (I didn't actually get Malicious Blades trait until the Wolfenstein level)

So no Diamond badge for me this time, but it was at least good enough for Platinum.  :)  (The game didn't actually take 11 hours;  I just left it running overnight)

Spoiler: Mortem (click to show/hide)

52
Post Mortem / [0.9.10c|N!|Sc|YASD] Buckle those swashes
« on: June 24, 2021, 23:47 »
So I decided to record myself playing a Nightmare game, seeing if I can get the Jovisec and CRI Diamond badges.  Sadly, I didn't make it, largely due to a bug that caused the game to crash twice, forcing me to play one of the levels three times.  By that point, I was getting impatient and frustrated, and died in a very avoidable way.  (Though still pretty unlikely;  the RNG was against me in the final second of the game)  :P

Here's the video series anyway.  (Fair warning, the video and audio go way out of sync after the second crash)

I wanted to see if I could make the Swashbuckler trait work, and built the game around that.  It took a while to get off the ground, but a lucky AV2 katana in Europa was a big help.  (As was the extended mag chaingun I found in Callisto)  The katana had frenzy 20, and I discovered that (as far as I can tell) this caused each of the chaingun's bullets to do 20 extra damage once the katana triggered the frenzy effect, which gave me the glorious opportunity a few times to whack someone with the sword to trigger frenzy and the 100% critical chance from Swashbuckler 3, then insta-switch to the chaingun to absolutely shred anything nearby, even gibbing ravagers with the opening volley!  :o

This game should've been in the bag.  I had plenty of ammo and supplies, with a good collection of weapons.  There was no reason to take that last swing at the "deadly" exalted reaver at the end when I did.  I had a bazillion options available, including simply taking a step back to let the pain dissipate before taking that second swing, so he couldn't hit me again.  I just didn't realize how much damage he was doing;  two moves before I died, I had almost full health, and didn't expect him to do that much.  The whole game up 'til that point had been slow and plodding, being careful with every move, and I'm 100% sure that if the game hadn't crashed repeatedly, I wouldn't have been so thrown off as to make that mistake.  Oh well...

Tormuse, level 16 Scout, killed on
IO L6 by a exalted reaver.

He survived for 13228 turns.
The run time was 5h 7m 0s.
World seed was 2809.
He scored 5690 points.
He opposed the NIGHTMARE!

CALLISTO L5 - Secure Vault
CALLISTO L5 -> Military Barracks
EUROPA L3 - Infestation
Europa Concourse -> Europa Dig Zone L1
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - cleared
IO L2 -> Mephitic Mines L1
Mephitic Mines L2 - The Hunt
Mephitic Mines L3 - Low Power
Mephitic Mines L3 -> Noxious Hollow
Noxious Hollow - cleared

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage

He killed 720 out of 781 enemies.

  14 archreavers
  4 plasma ravagers
  23 exalted ravagers
  21 fiends
  56 exalted fiends
  16 turrets
  12 rocket turrets
  10 military sentrys
  1 former CRI grunt
  12 security sentrys
  84 exalted reavers
  11 CalSec bots
  1 former CRI soldier
  2 corrupted sergeants
  23 exalted kerbeross
  7 ravagers
  3 hellish sergeants
  2 medusas
  14 former soldiers
  17 former guards
  2 exalted medusas
  16 fire fiends
  2 former heavys
  85 exalted soldiers
  3 former sergeants
  6 CRI marines
  4 corrupted heavys
  20 cryobeross
  8 hellish soldiers
  3 former CRI commandos
  4 hellish heavys
  2 military drones
  19 corrupted soldiers
  25 ice fiends
  40 toxic reavers
  40 former grunts
  8 hellish commandos
  6 armored ravagers
  5 former CRI sergeants
  3 CRI bots
  14 reavers
  8 corrupted commandos
  9 toxic fiends
  11 security drones
  18 cryoreavers
  4 kerbeross
  6 CalSec sentrys
  6 former commandos
  3 security bots
  8 toxibeross

Traits
  Skilled L2
  Dash L2
  Executioner L1
  Swashbuckler L3
  Hoarder L3
  Scavenger L1
  Energy leech L3

Trait order
  Hor->Swa->Swa->Das->Skl->Skl->EnL->Swa->
  Hor->EnL->EnL->Das->Hor->Exe->Scv

Equipment
  Slot #1 : AV1 chaingun +PA
   * Auto-calibrated
   * Ripper 1
   * Calibrated 1
   * Extended Mag 30
   * Spin-up

  Slot #2 : AV2 katana AV
   * Exalted bane
   * Vampiric 3
   * Resilient
   * Frenzy 20

  Slot #3 : JAC .44 SMG A
   * Calibrated 1
   * Splatter

  Body    : duramesh scout armor P
   * Meshed
   * Duramesh

  Head    : ENV helmet
   * Heatvision 6
   * Darkvision
   * Sealed
   * Fire-resistant
   * Padded

  Utility : AV2 utility AMP
   * Energetic
   * Metabolic boost


Inventory
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x34)
  .44 ammo (x3)
  gas grenade (x2)
  EMP grenade (x1)
  krak grenade (x2)
  frag grenade (x2)
  smoke grenade (x2)
  CRI phase kit (x1)
  multitool (x2)
  stimpack (x3)
  small medkit (x2)
  large medkit
  large medkit

53
So I thought I'd try out the latest beta release candidate to test out the new "medusa" enemy, and I played at Ultraviolence to ensure that I'd survive long enough to encounter them...  though I still played Angel of New York Reload, because I didn't want it too easy.  :P

My build was based around trying to make the most of my inability to reload, so lots of hacking to help get mechanical enemies, (later getting Wizard) grenadier, and toxicologist.  (The late game involved lots of poisoning enemies with my free poison smoke screen)  :)  The neat thing about hacking enemies is that the hacked enemies still dropped weapons when they died, so any time I was able to bring an entourage of bots between levels, I was effectively carrying in an extra pile of weapons.  :)

Spoiler: Medusae (click to show/hide)

I went up against the Summoner with a railgun, a super nailgun, and an army of six sentries, all with overhealth.  I didn't even need to use the Golden Gun I started with.  I always brought it along just in case, but I actually managed to go the whole game without firing it once.  (I wonder if there should be an achievement for that)  :P

Tormuse, level 17 Technician, defeated
The Summoner against all odds.
He survived for 23119 turns.
The run time was 8h 20m 17s.
World seed was 6928.
He scored 7213 points.
He was ULTRAVIOLENT!
He was an Angel of New York Reload!

CALLISTO L3 - Infestation
Callisto Hub -> Valhalla Terminal L1
Valhalla Terminal L2 - Lockdown
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 - Low Power
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 - Low Power
Europa Dig Zone L3 -> Tyre Outpost
Tyre Outpost - cleared
EUROPA L6 - Secure Vault
IO L2 -> Io Black Site L1
Io Black Site L2 - Secure Vault
Io Black Site L3 -> Black Site Vaults
Black Site Vaults - cleared
IO L6 - Low Power
BEYOND L2 - The Hunt
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  New York Bronze Badge
   * Reach Io on Angel of New York Reload
  New York Silver Badge
   * Complete Angel of New York Reload
  New York Gold Badge
   * Complete Angel of New York Reload on Hard
  New York Platinum Badge
   * Complete Angel of New York Reload on UV

He killed 634 out of 629 enemies.

  53 reavers
  4 corrupted commandos
  28 ice fiends
  6 cybeross
  1 CRI sergeant
  44 fiends
  4 hellish sergeants
  2 military sentrys
  6 exalted ravagers
  8 security drones
  23 cryoreavers
  3 corrupted grunts
  33 hellish soldiers
  18 armored ravagers
  11 toxibeross
  21 exalted reavers
  37 former grunts
  2 CRI soldiers
  1 corrupted heavy
  9 exalted kerbeross
  23 combat drones
  4 kerbeross
  9 archmedusas
  3 military bots
  14 hellish commandos
  10 CRI bots
  4 guardian bots
  8 plasma ravagers
  7 medusas
  26 former guards
  6 former CRI sergeants
  4 former sergeants
  4 corrupted sergeants
  18 ravagers
  9 CRI marines
  27 fire fiends
  1 former CRI grunt
  1 Summoner
  8 siege ravagers
  31 turrets
  2 former heavys
  10 cryobeross
  20 CalSec bots
  2 former commandos
  6 former CRI commandos
  8 security bots
  34 toxic reavers
  53 archreavers
  23 exalted fiends
  9 exalted soldiers
  11 rocket turrets
  7 security sentrys
  5 corrupted soldiers
  17 CalSec sentrys
  14 former soldiers
  9 former CRI soldiers
  9 hellish heavys
  16 toxic fiends

Traits
  Skilled L2
  Powerjack L1
  Hacker L3
  Hoarder L1
  Toxicologist L3
  Remote Hack L1
  Grenadier L3
  WIZARD L2

Trait order
  Hor->Hak->Hak->RHa->Hak->Gre->Gre->Gre->
  Skl->MWZ->Pow->Tox->Tox->Tox->Skl->MWZ->


Equipment
  Slot #1 : Golden Gun
  Slot #2 : 7.62 assault SMG
  Slot #3 : AV1 plasma launcher
   * Hunter 12

  Slot #4 : super nailgun
   * 9 inch nails
   * Spin-up

  Body    : meditech armor A
   * Swift
   * MediTech
   * Powered

  Head    : AV3 combat headset B
   * Durable
   * Darkvision
   * Critical 20
   * Target tracking

  Utility : AV3 auto AMP
   * Auto gyro-stabilizer
   * Auto crit system


Inventory
  plasma grenade (x2)
  gas grenade (x3)
  gas grenade (x3)
  gas grenade (x3)
  krak grenade (x3)
  CRI phase kit (x2)
  multitool (x3)
  military stimpack
  large medkit
  large medkit
  large medkit

54
Post Mortem / Re: [0.9.9b|U|AoB|Te|YAAM] Master of blades
« on: May 20, 2021, 04:00 »
Cover Master seems a bit odd, especially level 2 but if it worked then it worked.

By that point, I was running out of useful traits to get.  Whizkid wouldn't have any benefit unless I could sink three levels into it, and I was close enough to the end that I wasn't expecting the game to go that long.  It was a toss-up between Juggernaut and Cover Master, and I decided on the latter, because an explosive enemy had troubled me recently, and I didn't want an unexpected instadeath that close to the finish line.

55
Post Mortem / [0.9.9b|U|AoB|Te|YAAM] Master of blades
« on: May 19, 2021, 19:58 »
For once, I wasn't trying for an achievement this time;  I saw other people having fun with the new Blademaster trait, and I wanted to get in on that.  :D  After a few false starts playing at Nightmare difficulty, I decided to take it (relatively) easy with an Ultraviolence game.  :)  (Naturally, Angel of Berserk was the way to go)

I delayed getting Bladedancer for a while, for the simple reason that it took me a long time to find any blades.  In all my recent past games, sergeants drop combat knives, but in this game, only the one on level 1 did.  I'm not sure if it's a difficulty level thing or a version thing, but I decided to put my levels into Hacker instead, and found that Valhalla Command, normally pretty harrowing, becomes super easy with Hacker 3 combined with Remote Hack.  All the Calsec Bots on the level could be remotely hacked for free!  :D  (I don't really get to use the hacked bots much, since Calsec gets shut down at the end, but it was still fun)  :)

Blademaster works very well with my usual strategy of waiting two squares around a corner, so that when an enemy pokes his head around, I can run up and cut it off.  :P  They often get a hit on me when I do that, normally, but Blademaster auto-attacks them before they can react, which is very nice.  :)

I did encounter a crash a couple times toward the end after Shattered Abyss.  It seems that the Demonic Sword doesn't play nicely with Blademaster trait.  Oh well...  I kinda liked two-weaponing my katanas anyway.  :)

Tormuse, level 17 Technician, defeated
The Summoner against all odds.
He survived for 17406 turns.
The run time was 5h 53m 22s.
He scored 7336 points.
He was ULTRAVIOLENT!
He was an Angel of Berserk!

Callisto Hub -> Valhalla Terminal L1
Valhalla Terminal L2 - Low Power
Valhalla Terminal L2 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 - Secure Vault
EUROPA L2 -> Asterius Habitat L1
Asterius Habitat L2 - Exalted Summons
Asterius Habitat L3 -> Asterius Breach
Asterius Breach - cleared
IO L5 - Lockdown
IO L5 -> Infernal Lock
Infernal Lock - cleared
The Shattered Abyss - cleared
BEYOND L2 - The Hunt
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels

He killed 616 out of 616 enemies.

  8 corrupted commandos
  55 reavers
  22 ice fiends
  2 cybeross
  3 hellish sergeants
  38 fiends
  21 cryoreavers
  8 security drones
  4 military sentrys
  9 exalted ravagers
  5 toxibeross
  24 armored ravagers
  3 hellish soldiers
  3 corrupted grunts
  25 former grunts
  13 exalted reavers
  5 corrupted heavys
  6 combat drones
  6 exalted kerbeross
  1 kerberos
  9 hellish commandos
  4 military bots
  4 CRI bots
  5 guardian bots
  2 plasma ravagers
  4 former CRI sergeants
  14 former guards
  9 former sergeants
  6 CRI marines
  22 ravagers
  5 corrupted sergeants
  28 fire fiends
  1 former CRI grunt
  1 Summoner
  16 siege ravagers
  2 former CRI heavys
  15 turrets
  2 former heavys
  10 cryobeross
  2 former commandos
  23 CalSec bots
  12 security bots
  6 former CRI commandos
  34 toxic reavers
  71 archreavers
  16 exalted soldiers
  35 exalted fiends
  21 security sentrys
  9 rocket turrets
  21 CalSec sentrys
  1 Swordmaster
  31 corrupted soldiers
  17 former soldiers
  5 former CRI soldiers
  16 toxic fiends

Traits
  Skilled L1
  Cover Master L2
  Hacker L3
  Juggernaut L3
  Remote Hack L1
  Bladedancer L3
  BLADEMASTER L3

Trait order
  Jgn->Hak->Hak->RHa->Hak->Bda->Bda->Bda->
  MBM->MBM->Skl->Cov->MBM->Jgn->Jgn->Cov->


Equipment
  Slot #1 : AV2 katana BA
   * Resilient
   * Guarded 10
   * Surrounded
   * Frenzy 10

  Slot #2 : AV3 katana PA
   * Hunter 5
   * Resilient
   * Ripper 30
   * Freezing 2

  Slot #3 : demonic sword
   * Frenzy 10
   * Vampiric 5

  Body    : AV3 combat armor PB
   * Durable
   * Meshed
   * Loading feed
   * Powered

  Head    : analytic visor A
   * Critical 10
   * Tactical computer
   * Aim assist

  Utility : AV2 utility AMP
   * Powerful
   * Metabolic boost


Inventory
  plasma grenade (x1)
  gas grenade (x2)
  krak grenade (x3)
  smoke grenade (x3)
  CRI phase kit (x3)
  multitool (x3)
  military stimpack
  military stimpack
  military stimpack
  military stimpack
  large medkit

56
Recently, over on the Discord server, the subject of combining Survivor trait with Angry MotherFucker trait came up, and Kornel had this to say about it:

Quote
That combo is intended. For a Berserk! style of gameplay :P
I wanna see a RaT+AMF+Survivor melee build :P
With the demonic sword. I'd call it Gattsu

So naturally, I had to try that out.  :)  I figured I'd do it in an AoI game to really be living on the edge.  :P  (And also so I could get a Diamond badge while I was doing it)  :)  After making a few failed attempts where I tried to make it an exclusively melee game, I decided to try it as a hybrid build, using mostly ranged weapons until I was leveled up enough to make the transition to using only melee weapons, and that worked out better.

I've learned over the course of the last bunch of games that the reward at the end of Calsec Central is based on your kill counts.  Whatever type of weapon you have the most kills of, you get an AV3 version of that weapon.  I also noticed that in this version, the character screen tracks kills for auto rifles, hunter rifles, and chainguns separately, as "automatics," "semi-automatics," and "rotaries" respectively, so I thought it would be neat to see if I could get enough "rotary" kills to get an advanced chaingun.  This is a little tricky, because 7.62 ammo is relatively scarce in Callisto, and you generally don't see any chainguns until a few levels in.  I dealt with this by balancing my kills out, getting some kills with pistols, some with shotguns, some with melee, etc...  keeping each of the numbers low, so that when I got the chaingun, the number of "rotary" kills would be highest.

Unfortunately, it didn't work.  Even though I was successful in keeping the chaingun kills up, the reward was an AV3 9mm auto rifle instead, and 9mm ammo isn't common enough in mid to late game to make it worth it, so I left it behind, all that work for nothing.  :(  (I guess the game still considers chaingun kills to be "automatic" kills for purposes of Calsec Central rewards, if not on the character screen;  oh well, live and learn...)

I got an AV2 katana from the Mk2 manufacture station in Asterius Breach, (Side note:  I find it kind of weird that Asterius Breach is harder than Tyre Outpost, but Tyre Outpost has a better reward of a Mk3 manufacture station) which is about the time I switched to more or less full time melee.  I was a little dismayed by the fact that the katana had the "molten" perk, because in my experience, melee weapons that burn enemies are just as likely to burn you.  :P  But it worked out okay, because it was doing enough damage from the RaT and AMF bonuses that most enemies were gibbed with one hit, and the burning wasn't an issue.  :)

That katana later got replaced by the AV3 katana you see in slot 1, which I found as the reward in Noxious Hollow...  which is kind of a funny level to play in Nightmare difficulty, because of the abundant toxic clouds around, which are no problem for all the toxic reavers around, which are immune to poison, but when they revived in exalted forms, the whole level was filled with the pain and dying sounds of all the exalted reavers, which were not immune to the poison.  :D

For a long while, I had a really nice self-repairing combat armour with bleeding resistance.  The self-repairing aspect was really important for the fact that armour really takes a beating in a melee build, and the bleeding resistance was important for the stacking bleeding damage that melee enemies do.  Unfortunately, I ended up losing that armour in Shattered Abyss from all the abundant Archreavers.  (Damn acid damage!)

The Swordmaster was kind of funny to fight.  :)  By that time, I had max 160hp, so the Survivor trait was keeping me at 40hp, but he apparently does more damage than that, since one hit brought me down to 1hp, with the message that Survivor kept me alive.  This was followed by me running around in circles for a while to keep away from him long enough for my hp to regenerate enough for me to take another swing at him.  :P

I did use the Demonic Sword for a while at the end, just to keep the theme of Kornel's game, but it wasn't the greatest for a number of reasons...  the fact that it kept healing me meant that for each kill, I was getting a smaller and smaller damage bonus, and I was also no longer getting the bonus of the "surrounded" perk from the katana.  Worst of all, I no longer had the effect of the "resilient" perk from the katana, so I was missing more often any time I was in pain.  (Which is really worrying when you're low on health and counting on each of your hits to land!)  I still used the Demonic Sword to finish off the Summoner, but things were a little shaky at the end.

So there you go, another Diamond badge!  Yay!  :D  My new highest score too!  :)

Tormuse, level 19 Marine, defeated
The Summoner against all odds.
He survived for 16039 turns.
The run time was 5h 13m 1s.
He scored 9962 points.
He opposed the NIGHTMARE!
He was an Angel of Impatience!

CALLISTO L2 - Infestation
CALLISTO L3 -> Mimir Habitat L1
Mimir Habitat L2 - Lockdown
Mimir Habitat L3 - Lockdown
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
EUROPA L3 - Lockdown
Europa Concourse -> Asterius Habitat L1
Asterius Habitat L2 -> Asterius Breach
Asterius Breach - cleared
IO L3 - The Hunt
IO L3 -> Mephitic Mines L1
Mephitic Mines L2 -> Noxious Hollow
Noxious Hollow - cleared
IO L6 - Lockdown
The Shattered Abyss - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - Exalted Summons

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  Eagerness Platinum Badge
   * Complete Angel of Impatience on UV
  Eagerness Diamond Badge
   * Complete AoI on Nightmare!

He killed 906 out of 925 enemies.

  12 corrupted commandos
  71 reavers
  1 Summoner
  24 ice fiends
  7 cybeross
  3 hellish sergeants
  22 fiends
  21 cryoreavers
  2 security drones
  17 military sentrys
  21 exalted ravagers
  3 hellish soldiers
  13 toxibeross
  17 armored ravagers
  19 former grunts
  99 exalted reavers
  3 corrupted heavys
  9 combat drones
  35 exalted kerbeross
  5 kerbeross
  3 hellish commandos
  6 military bots
  12 CRI bots
  1 guardian bot
  7 plasma ravagers
  2 former CRI sergeants
  18 former guards
  6 former sergeants
  16 CRI marines
  15 ravagers
  5 corrupted sergeants
  16 fire fiends
  1 former CRI grunt
  5 siege ravagers
  2 former CRI heavys
  22 turrets
  2 former heavys
  14 cryobeross
  4 former commandos
  18 CalSec bots
  11 security bots
  4 former CRI commandos
  27 toxic reavers
  69 archreavers
  84 exalted soldiers
  64 exalted fiends
  17 security sentrys
  22 rocket turrets
  36 CalSec sentrys
  1 Swordmaster
  18 corrupted soldiers
  22 former soldiers
  4 hellish heavys
  7 former CRI soldiers
  12 toxic fiends

Traits
  Ironman L2
  Furious L1
  Hellrunner L3
  Sustained fire L1
  Tough as Nails L3
  Rip and tear L2
  Angry Motherfucker L3
  SURVIVOR L3

Trait order
  SF->AMf->AMf->AMf->TaN->TaN->Iro->MSV->
  Hr->RaT->RaT->MSV->MSV->Iro->Hr->TaN->
  Fur->Hr

Equipment
  Slot #1 : AV3 katana BA
   * Guarded 10
   * Resilient
   * Surrounded
   * Freezing 2

  Slot #2 : demonic sword
   * Frenzy 10
   * Vampiric 5

  Slot #3 : 9mm frag shotgun B
   * Autoloader
   * Shredder
   * Swap Harness

  Body    : AV3 combat armor A
   * Swift
   * Compartments
   * Adrenal

  Head    : ENV helmet
   * Heatvision 6
   * Darkvision
   * Sealed
   * Fire-resistant
   * Padded

  Utility : AV3 utility AMP
   * Metabolic boost
   * Improved adrenaline


Inventory
  energy cell (x73)
  rocket (x10)
  rocket (x5)
  12ga shell (x50)
  7.62 ammo (x100)
  .44 ammo (x24)
  9mm ammo (x100)
  9mm ammo (x2)
  gas grenade (x1)
  EMP grenade (x2)
  krak grenade (x3)
  frag grenade (x2)
  smoke grenade (x3)

57
So, I really wanted to do a challenge that doesn't restrict me from using the master traits, (Why do so many of the Diamond badges require you to play masterless?  Hmph!)  so I decided to try for Blood Diamond.  (Also, I didn't want my game to be interrupted by an update, so I turned off beta testing)  :P  Since Angel of Vampirism theoretically meant my hp would be low all the time, I decided to lean into the strengths of Survivor and Angry MotherFucker traits.

I say "theoretically," because I actually turned out to be too effective a killer, up to the point that my health ended up being high almost all the time.  :P  (Oops!)  I started by going straight to AMF, because of the new 50% damage reduction when you're below 25% health, which...  I guess was helpful at the beginning, but as it turned out, quickly became irrelevant.  I think the re-kills of revived enemies is partly responsible for the fact that my health stayed high.

I didn't quite get Conqueror, because I wasn't able to kill everything at once in Frozen Temple.  (And I only went there to see if I could figure out how to use the "Frozen Heart," but I never did)  :(  I also tried to figure out how to open that mysterious right-most door in Infernal Lock, but didn't get that either.  :|  I did map out which switches open which doors, though, so there's that.

The shotgun with freezing ability you see there was one I got as the reward in Valhalla Command, and it was quite useful for the whole game, including the Summoner battle, especially against those occasional groups of fast-moving melee enemies.  I was able to freeze them and reload while running away.  :)

I'm not wearing any armour in the mortem, because it took a real beating on the second last level, (a hunt level where I got cornered) and got finished off during the Summoner battle, but I was wearing some basic armour I found early on that offered auto-reloading of automatic weapons, which I found quite helpful for the whole game, especially in combination with the automatic amp that gave a nice 20% damage boost to my pierce rifle.  :)

I carried around a storm SMG (or whatever it's called?  The one that fires 11 bullets at a time) for a while in case any enemies ever got too close, but it wasn't really getting very frequent use, so I was content to switch it up for the rocket launcher with the toxic cloud ability for the last few levels.

Tormuse, level 20 Marine, defeated
The Summoner against all odds.
He survived for 18086 turns.
The run time was 6h 7m 5s.
He scored 9470 points.
He opposed the NIGHTMARE!
He was an Angel of Vampirism!

CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L2 - Lockdown
Valhalla Terminal L3 - Low Power
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 -> Europa Ruins L1
Europa Ruins L1 - The Hunt
Europa Ruins L3 -> Frozen Temple
IO L3 - The Hunt
IO L5 -> Infernal Lock
Infernal Lock - cleared
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - The Hunt

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Blood Platinum Badge
   * Complete Angel of Vampirism on UV
  Blood Diamond Badge
   * Complete AoV on Nightmare!

He killed 960 out of 1102 enemies.

  56 archreavers
  18 plasma ravagers
  49 exalted ravagers
  27 fiends
  51 exalted fiends
  2 military bots
  22 turrets
  25 rocket turrets
  1 Summoner
  8 military sentrys
  1 former CRI grunt
  7 security sentrys
  158 exalted reavers
  24 CalSec bots
  1 former CRI soldier
  60 exalted kerbeross
  1 hellish sergeant
  12 ravagers
  11 former soldiers
  13 former guards
  6 siege ravagers
  6 fire fiends
  2 former heavys
  103 exalted soldiers
  8 former sergeants
  16 CRI marines
  1 corrupted heavy
  13 cryobeross
  6 guardian bots
  6 hellish soldiers
  16 former CRI commandos
  2 military drones
  17 corrupted soldiers
  11 ice fiends
  12 toxic reavers
  39 former grunts
  3 hellish commandos
  2 former CRI heavys
  26 armored ravagers
  4 former CRI sergeants
  6 CRI bots
  11 reavers
  9 toxic fiends
  10 corrupted commandos
  17 security drones
  5 cybeross
  57 cryoreavers
  3 kerbeross
  12 CalSec sentrys
  9 former commandos
  2 security bots
  5 toxibeross

Traits
  Skilled L1
  Ironman L2
  Hellrunner L3
  Sustained fire L1
  Tough as Nails L3
  Army Surplus L1
  Bloodhound L1
  Whizkid L3
  Angry Motherfucker L3
  SURVIVOR L1

Trait order
  SF->AMf->AMf->AMf->TaN->TaN->Iro->MSV->
  Hr->Iro->Arm->Whk->Hr->Hr->TaN->Whk->
  Whk->Ski->Blo

Equipment
  Slot #1 : 7.62 pierce rifle BA
   * Critical 25
   * Extended Mag 6
   * Anti-armor
   * Calibrated 2

  Slot #2 : AV3 rocket launcher
   * Calibrated 2
   * Toxic 2

  Slot #3 : AV3 12ga shotgun PBAL
   * Frenzy 8
   * Calibrated 1
   * Autoloader
   * Swap Harness
   * Critical 40
   * Freezing 2

  Body    :  - NONE -
  Head    :  - NONE -
  Utility : AV3 auto AMP
   * Auto accelerator
   * Auto booster


Inventory
  rocket (x4)
  12ga shell (x25)
  7.62 ammo (x100)
  7.62 ammo (x20)
  krak grenade (x1)
  frag grenade (x1)
  smoke grenade (x1)
  CRI phase kit (x3)
  stimpack (x3)
  large medkit
  frozen heart
  red keycard (x2)

58
Yeah, it's just as well, thelaptop.  It's hard to actually finish games if you're doing the beta-testing stuff, because you'll be all the way to Io or Beyond, and then Kornel will update the beta without warning, which erases your saved game.  I'm pretty sure he does it on purpose.  :P

Huh, .44 use?  7.62mm pistols?

7.62 pistols are uncommon, but you see them once in a while.  In the latest beta, you can also get them from manufacturing stations, like I did in the above game.  :)

As for .44 use, I was lucky in this game that I encountered a surprising amount of it in the early game, and Army Surplus trait helped me keep my stock up in mid to late game.

EDIT:  Oh yeah, I should probably mention that all three of the weapons I'm carrying in the above mortem came from the same manufacturing station.  (I had a stack of multitools burning a hole in my pocket)  :P

59
So I was testing out the latest beta release candidate to see how the new experience awarding system works, and I accidentally won the game.  Erm...  can we call this a successful test?  :P

Seriously, though, I've tried AoMr many times unsuccessfully with a technician, because (in theory) I prefer the Headshot trait over Gunslinger, because it's more ammo efficient.  Then I decided to try out a Marine game with Gunslinger and won on my first try.  :P  I was able to mitigate the ammo inefficiency from all the extra bullets fired by Gunslinger with Army Surplus trait in the early game, and with the "Efficient" bulk mod bonus in the late game.  (I'm also not a fan of the fact that you fire more slowly with the guns until you reach Gunslinger level 3, but fortunately, that wasn't a problem for long)

I didn't get Conqueror, but not for lack of trying.  I'm convinced now that the key to getting the game to consider a level "finished" is to have all enemies dead at the same time, even if some revive afterward.  I was able to achieve that on all the special levels except Dark Cathedral, where I very nearly ran myself out of bullets.  (I completely exhausted my 7.62 rounds on that level and was down to my last stack of .44, and I was only hanging on because of the above-mentioned "efficient" bonus)  With all the enemies spawning so far apart, there was no way I could get all of them dead simultaneously, not even if I had enough bullets.  (At least I was able to get the rewards, including the "don't let the door hit your ass on the way out" message)  :P  It didn't help that on Shadow Halls level 1, there were zero supply boxes of any kind, (bug or feature?  It was seed 9765) and it was an Infestation level full of Archreavers, so I was already low on ammo going into Dark Cathedral.

I had a stack of multitools going into Limbo, and I pumped them into the tech station there to fill out my remaining mod slots that I hadn't filled yet, and I put the Frenzy bonus on everything, and shortly after regretted that I didn't get it sooner, because once it gets going, it dramatically increases the damage, though that might be partially a reflection of my HR 3 plus powered armour with metabolic boost, which made me super speedy, which let me charge headlong into extra groups before the Frenzy bonus wore off.  In any case, between that and the 20% bonus from the Pistol Booster amp, and the 25% crit enhancer in the helmet and all my boosts to critical chances, I was able to gib things like Siege Ravagers and Toxic Reavers in one volley!  By the time I got to the Summoner, I was able to shred him pretty quickly, three volleys per each of his three stages.

It's probably also worth noting that this was my highest ever score in this game.  Yay!  :D

Also notable, this brings me up to General rank, and the next available rank is "God Hand" for 15 Diamonds.  With 8 Diamond badges to go, that'll take a while.  :P

Tormuse, level 20 Marine, defeated
The Summoner against all odds.
He survived for 12853 turns.
The run time was 6h 45m 13s.
He scored 9752 points.
He opposed the NIGHTMARE!
He was an Angel of Marksmanship!

CALLISTO L3 -> Mimir Habitat L1
Mimir Habitat L3 - Low Power
Mimir Habitat L3 -> CalSec Central
CalSec Central - cleared
EUROPA L2 - Secure Vault
Europa Concourse -> Asterius Habitat L1
Asterius Habitat L2 -> Asterius Breach
Asterius Breach - cleared
Io Nexus -> Shadow Halls L1
Shadow Halls L1 - Infestation
Shadow Halls L2 -> Dark Cathedral
BEYOND L2 - Exalted Summons
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Marksman Platinum Badge
   * Complete AoMr on Nightmare!
  Marksman Diamond Badge
   * Complete AoMr on N! master-less

He killed 1101 out of 1254 enemies.

  94 archreavers
  7 plasma ravagers
  30 exalted ravagers
  22 fiends
  3 corrupted grunts
  47 exalted fiends
  5 military bots
  25 turrets
  20 rocket turrets
  1 Summoner
  6 military sentrys
  1 former CRI grunt
  19 security sentrys
  181 exalted reavers
  9 CalSec bots
  5 former CRI soldiers
  7 corrupted sergeants
  37 exalted kerbeross
  1 hellish sergeant
  7 ravagers
  22 former soldiers
  12 combat drones
  30 former guards
  7 siege ravagers
  7 fire fiends
  1 former heavy
  129 exalted soldiers
  8 former sergeants
  20 CRI marines
  6 corrupted heavys
  19 cryobeross
  3 hellish soldiers
  4 former CRI commandos
  39 corrupted soldiers
  10 ice fiends
  46 toxic reavers
  34 former grunts
  4 former CRI heavys
  26 armored ravagers
  3 former CRI sergeants
  13 CRI bots
  9 reavers
  5 toxic fiends
  21 corrupted commandos
  11 security drones
  8 cybeross
  33 cryoreavers
  4 kerbeross
  18 CalSec sentrys
  10 former commandos
  8 security bots
  11 toxibeross

Traits
  Ironman L2
  Hellrunner L3
  Son of a Gun L3
  Tough as Nails L1
  Army Surplus L3
  Cover Master L1
  Gunslinger L3
  Whizkid L3

Trait order
  SoG->SoG->Gsl->Gsl->Gsl->SoG->Arm->Whk->
  Whk->Arm->Arm->Whk->Hr->Hr->TaN->Hun->
  Hr->Iro->Iro

Equipment
  Slot #1 : AV2 .44 long revolver PBA
   * Efficient
   * Calibrated 1
   * Frenzy 3
   * Zombiebane
   * Autoloader

  Slot #2 : AV2 .44 long revolver PBA
   * Frenzy 3
   * Efficient
   * Calibrated 1
   * Critical 40
   * Hunter 6

  Slot #3 : AV2 7.62 sidearm PBE
   * Frenzy 3
   * Efficient
   * Disruptive 3
   * Critical 40
   * Calibrated 2

  Body    : AV3 marine armor PA2
   * Swift
   * Metabolic boost
   * Carrier
   * Painkiller
   * Powered

  Head    : AV1 basic helmet P2B2
   * Crit Enhancer 25
   * Tech Monitor
   * Durable
   * Danger Monitor
   * Health Monitor

  Utility : AV3 pistol AMP
   * Pistol accelerator
   * Pistol booster


Inventory
  7.62 ammo (x100)
  7.62 ammo (x80)
  .44 ammo (x50)
  .44 ammo (x50)
  .44 ammo (x45)
  gas grenade (x1)
  krak grenade (x3)
  smoke grenade (x3)
  CRI phase kit (x2)
  multitool (x1)
  military stimpack
  large medkit
  large medkit

60
Post Mortem / Re: [0.9.8a|M|AoSh|Ma|YAAM] U MAD BRO?
« on: April 22, 2021, 17:01 »
Ooo... thanks for the tip!  Just realised that Whizkid has a different trait path to it as well.  I am totally not going to knock that luck played a big part of the sucess at AoSh.

Do yourself a favour and try a technician run where you max out Whizkid.  There are tons of new weapon and armour upgrades available.  :)  (And the technician has the dismantle ability, so if you don't like what a mod does, you can get it back, and apply it to something else while choosing a new upgrade)

Pages: 1 2 3 [4] 5 6 ... 108