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Topics - BEEF

Pages: [1]
1
Requests For Features / New level style: warehouse
« on: July 10, 2010, 22:19 »
Just something to shake things up on your way down to the Cyberdemon. Between 5-10 wall segments with one door each are generated in fixed locations, dividing the level into as many as 8 rooms. If all the walls generate, the level looks like this:
Code: [Select]
#########
#.#.#.#.#
#########
The rooms are loosely filled with stacks of crates, which are 1x1, 2x2, and 2x3 pillars.

With the crates here and there but so few doors, you'll have lots of cover and lots of mobility, but you won't have much control over the monsters. Ambushes would be common.

2
0.9.9.1 / [U|100%|YAAM] Moving up in the world
« on: April 09, 2010, 19:34 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 Cucumber, level 15 Hell Baron 1st Lieutenant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 161373 turns and scored 329810 points.
 He played for 3 hours, 2 minutes and 11 seconds.
 He was a man of Ultra-Violence!

 He killed 967 out of 967 hellspawn. (100%)
 This ass-kicking marine killed all of them!


 He saved himself once.

-- Awards ----------------------------------------------------

  Grammaton Cleric Cross
  Medal of Prejudice
  UAC Star (silver cluster)
  Hell Champion Medal
  UAC Gold Badge
  Veteran Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ....###...................................................#
  #...###...................................................#
  #...###...###....###...........###........................#
  ..........###....###...........#>#||......................#
  ..........###....###....###....###|}......................#
  ........................###...............................#
  ........................###...............................#
  ..................###.....................................#
  .........###......###.........X...........................#
  .........###......###.....................................#
  .........###..........................###........###......#
  ......................................###........###......#
  ......................................###........###......#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 70/70   Experience 102504/15
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Ironman          (Level 2)
    Finesse          (Level 1)
    Son of a bitch   (Level 3)
    Son of a gun     (Level 2)
    Eagle Eye        (Level 2)
    Juggler          (Level 1)
    Intuition        (Level 2)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  Fin->Jug->EE->SoB->SoB->TH->EE->Int->MCe->Int->SoB->SoG->Iro->SoG->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified red armor [3/6] (39%) (P)
    [b] [ Weapon     ]   Grammaton Cleric Beretta (1d8)x3 [0/18]
    [c] [ Boots      ]   modified protective boots [2/2] (100%) (A)
    [d] [ Prepared   ]   modified missile launcher (6d7) [4/4] (P1)

-- Inventory -------------------------------------------------

    [a] modified chaingun (1d6)x4 [40/40] (T1)
    [b] modified plasma rifle (1d7)x6 [40/40] (T1)
    [c] BFG 9000 (10d8) [100/100]
    [d] blue armor [2/2] (100%)
    [e] modified red armor [4/4] (191%) (B)
    [f] modified red armor [4/4] (200%) (B)
    [g] 10mm ammo (x48)
    [h] 10mm ammo (x140)
    [i] 10mm ammo (x140)
    [j] 10mm ammo (x140)
    [k] rocket (x14)
    [l] rocket (x14)
    [m] power cell (x30)
    [n] power cell (x70)
    [o] power cell (x70)
    [p] power cell (x70)
    [q] large med-pack
    [r] large med-pack
    [s] thermonuclear bomb

-- Kills -----------------------------------------------------

    124 former humans
    135 former sergeants
    79 former captains
    150 imps
    62 demons
    113 lost souls
    45 cacodemons
    78 barons of hell
    1 Cyberdemon
    26 hell knights
    17 arachnotrons
    21 former commandos
    8 pain elementals
    33 arch-viles
    41 mancubi
    30 revenants
    2 nightmare imps
    2 bruiser brothers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 13 he ventured into the Halls of Carnage.
  On level 15 he encoutered the Phobos Hellgate.
  On level 17 he found the Grammaton Cleric Beretta!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You use a large med-pack. You feel fully healed. The Cyberdemon reloads his
 rocket launcher.
 You start running!
 The Cyberdemon fires! You dodge! Boom!
 Fire -- Choose target...   The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The missile hits the Cyberdemon. The missile
 hits the Cyberdemon.
 Fire -- Choose target...   The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The missile hits the Cyberdemon. The Cyberdemon
 reloads his rocket launcher.
 Fire -- Choose target...   The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The missile hits the Cyberdemon. The missile
 hits the Cyberdemon.
 Fire -- Choose target...   The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The Cyberdemon dies. You feel relatively safe

-- General ---------------------------------------------------

 Before him 208 brave souls have ventured into Phobos:
 162 of those were killed.
 6 of those were killed by something unknown.
 5 didn't read the thermonuclear bomb manual.
 And 16 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 19 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.
 15 killed the bastard and survived.
 3 showed that it can outsmart hell itself.

--------------------------------------------------------------

My first win on UV, and a few other shiny trinkets picked up along the way.

Juggler was a huge help throughout, especially at the Wall. When things finally starting to get sticky, running out of medpacks and rockets while running into the arch-viles, Ding! level 9! The rest of the Wall was a piece of cake with Cateye, along with everything up through the Hellgate.

Level 17 had a tricky start, sticking me in an alcove completely blocked off by lava, and staring down a big pack of arch-viles, revenants, and barons, but juggling some rockets their way took care of most of them before they noticed me. I was rewarded for my trouble with the Grammaton Cleric Beretta, which was basically the win button for this game. Single shot mode was enough to take care of most baddies before they could see me, and if I needed more firepower fast, I could unload the whole clip and toss it aside for the chaingun or plasma rifle. All I had to do to get two gold badges was to stay out of sight and out of the special levels.

I passed up a couple chances to nuke the level because I was afraid of destroying exotics, but I shouldn't have worried. The only one that came up was an assault shotgun on level 24. :\

3
Requests For Features / Changing weapon bindings ingame
« on: April 04, 2010, 10:47 »
It would be helpful to be able to assign a particular weapon to its own quickkey during the game, for example, binding a missile launcher to 7.

Exciting uses for it:
  • Reduces disruptions to the flow of the game. If your tertiary weapon is exotic, you won't have to dig into your inventory to get it.
  • Makes changing weapons more convenient for dualgunners. Currently, if you start using a different weapon, you have to go through the inventory screen to start dualgunning again, since hitting 2 will just swap your weapons.
  • Makes juggler more useful. It allows the trait to work better with exotics and uniques, and it makes juggling several of the same type of weapon more convenient.

Without juggler, it doesn't have any in-game effect, it just lets you change weapons without having to go through a menu. With juggler, it might be a bit too powerful if the swap were still free (5 double shotgun blasts without delay, or unloading two BFGs in a row), so weapons with custom bindings might need a small delay, maybe .1-.2 seconds.

4
Requests For Features / Minor lava lever changes
« on: March 29, 2010, 21:28 »
1) "Floods level with lava" levers should have a more interesting message than just "Lava floods up from the floor." Since acid already has the extreme "Oh fuck. OH FUCK!" lava should have something a little more understated, like "Whoops."

2) "Floods room with lava" levers shouldn't appear until level 6. That early on, they're more like "kills player" levers, which isn't terribly exciting or fun.

5
0.9.9.1 / [M|AoH|98%|YAVP] Need a pistol? Try the Mortuary.
« on: March 28, 2010, 12:20 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 Weet, level 8 Hell Baron 1st Lieutenant, defeated the Cyberdemon
 on level 12 of the Phobos base.
 He survived 82676 turns and scored 51012 points.
 He played for 1 hour, 9 minutes and 19 seconds.
 He didn't like it too rough.

 He killed 359 out of 364 hellspawn. (98%)
 He held his right to remain violent.
 He was an Angel of Haste!


-- Awards ----------------------------------------------------

  Grim Reaper's Badge
  Runner Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................................
  ...........................................................
  ......................................###.........###......
  ...............###.....###............###.........###......
  ...............###.....###............###.........###......
  ...............###.....###...###.......................###.
  .............................###.......................###.
  #........###.................###.......................###.
  #........###.......................###.....................
  #.........##....###................###.....................
  ................###................###.....................
  ................###.}..............................###.....
  ....................||........X....................###.....
  .....................|...........##................###.....
  ##..............................###........................
  >#..............................###........................
  ##.........................................................
  ...........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 38/50   Experience 26198/8
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

    Son of a bitch   (Level 2)
    Son of a gun     (Level 3)
    Eagle Eye        (Level 2)
    Dualgunner       (Level 1)

  EE->SoB->SoB->EE->SoG->SoG->DG->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [7/7] (60%)
    [b] [ Weapon     ]   modified pistol (2d5) [5/6] (P1)
    [c] [ Boots      ]   plasteel boots [4/4] (100%)
    [d] [ Prepared   ]   modified blaster (2d4) [19/20] (T1)

-- Inventory -------------------------------------------------

    [a] modified rocket launcher (6d6) [1/1] (B1)
    [b] nuclear BFG 9000 (8d8) [40/40]
    [c] modified BFG 9000 (10d8) [130/130] (B1)
    [d] modified blue armor [4/4] (100%) (P)
    [e] red armor [4/4] (100%)
    [f] red armor [4/4] (100%)
    [g] red armor [4/4] (57%)
    [h] 10mm ammo (x44)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] 10mm ammo (x100)
    [l] rocket (x4)
    [m] rocket (x10)
    [n] power cell (x30)
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] phase device
    [s] homing phase device
    [t] envirosuit pack

-- Kills -----------------------------------------------------

    57 former humans
    62 former sergeants
    11 former captains
    58 imps
    43 demons
    50 lost souls
    11 cacodemons
    15 barons of hell
    1 Cyberdemon
    12 hell knights
    16 arachnotrons
    2 pain elementals
    10 arch-viles
    4 mancubi
    7 revenants

-- History ---------------------------------------------------

  On level 3 he stormed the Chained Court.
  On level 6 he ventured into the Halls of Carnage.
  On level 8 he invaded the Unholy Cathedral!
  He fled the Unholy Cathedral seeing no chance to win.
  On level 11 he was foolish enough to enter the Mortuary!
  On level 11 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  Then at last he found Phobos Arena!
  On level 12 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 Fire -- Choose target... 
 Fire -- Choose target... 
 Fire -- Choose target... 
 Fire -- Choose target... 
 Fire -- Choose target... 
 Fire -- Choose target... 
 Fire -- Choose target... 
 Fire -- Choose target... 
 Fire -- Choose target... 
 Fire -- Choose target... 
 You swap your weapon. You are hit!
 Fire -- Choose target... 
 You reload the pistol with 10mm ammo.
 Fire -- Choose target...   You hear the scream of a freed soul! You feel
 relatively safe now. Congratulations! You defeated the Cyberdemon!

-- General ---------------------------------------------------

 Before him 187 brave souls have ventured into Phobos:
 147 of those were killed.
 5 of those were killed by something unknown.
 4 didn't read the thermonuclear bomb manual.
 And 16 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 15 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.
 13 killed the bastard and survived.
 1 showed that it can outsmart hell itself.

--------------------------------------------------------------

I was gunning for Cateye but dropped that when I found a blaster hiding in a corner of some early-ish maze level and started picking up SoG instead, and it worked surprisingly well for the most part with only one gun. There were a couple tight spots here and there, but [remembering to use] the BFG pulled me through. The toughest was taking on the Unholy Cathedral with only a combat knife, followed immediately by an arachnotron cave where I only had one large and one small medpack, and an arachnotron was camping out by a large medpack that I couldn't afford to blow up.

After that, it was pretty smooth sailing until level 12, where I still had only the one blaster and there hadn't been any former humans for a while. I had to choose: do I face the Cyberdemon with just one pistol (and plenty of explosives), or do I hope a former human shows up in the Mortuary? Obviously, the Mortuary! I don't care about Angelic Armor or anything, I just want my starting weapon back!

I remembered the lessons I'd learned from the last time I took on the Mortuary, also on Angel of Haste. The main lesson was "don't go in if you don't have a BFG," so I made sure to blast shit to pieces as soon as I saw anything move. Running off to get the Nuclear BFG 9000 helped a little bit too, but my trusty blaster really held its own. With a firing speed of .24 seconds and +4 damage, I was knocking back arch-viles with every hit and killing barons before they had a chance to get off a second shot. And yes, I did manage to get that pistol I was looking for. In fact, I was so flush from my victory that when I faced the Cyberdemon, I completely forgot about my fully charged BFGs and just shot him with pistols a bunch. Whoops.

6
Requests For Features / Doodads and other flavor bits
« on: March 14, 2010, 12:16 »
Right now, "maze" and "maze of rooms" levels are pretty flavorless. I'm sure some things are planned to spice them up, but hey here's some more:

New doodads: Purely cosmetic flourishes, although they can signify other things. Computer terminals, pentagrams, statues, pipes, walls made of variously-colored materials, that kind of thing.
Windows: Walls that don't block LoS, passable to lost souls.
Self-opening vaults: Small rooms with one or more collapsing wall like in the Hellgate, holding a handful of monsters.
Wasted space: Rooms filled with wall, just to shake things up a little bit.
Storage rooms: Rooms full of barrels, passable but more dense than "this will be a mess" level feeling.

7
Bug Reports / [0.9.9.1] Nuclear BFG balks
« on: March 13, 2010, 21:43 »
Trying to shoot the Nuclear BFG 9000 on the Mortuary after clearing the level caused it to explode harmlessly in my face instead of shooting a projectile. It worked fine against enemies in sight, but I didn't think to try it out against enemies out of LoS.

Update: even if there are enemies on the level, the projectile still explodes on top of you unless you're looking at somebody.

8
Bug Reports / Stop hitting yourself!
« on: March 06, 2010, 18:59 »
I was punching a mancubus without Brute, and I guess he got bored because about halfway through I heard the demon melee scratch and got the message "You hit the mancubus. The mancubus hits the mancubus."

The other mancubus I punched to death a few levels earlier didn't do that, so it might have something to do with Fireangel.

9
0.9.9 / [H|91%|YAVP] Lots of luck, both good and bad
« on: March 06, 2010, 18:48 »
--------------------------------------------------------------
 DoomRL (v.0.9.9) roguelike post-mortem character dump
--------------------------------------------------------------

 Fraggo, level 10 Former Human Corporal, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 136784 turns and scored 142644 points.
 He played for 2 hours, 38 minutes and 30 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 655 out of 715 hellspawn. (91%)
 He held his right to remain violent.


-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Hell Champion Medal
  UAC Silver Badge
  Scavenger Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #........................X.......###.......................
  #.....................###........###..................###..
  #.....###..##.........#>#.}......###...###............###..
  #.....###..##.........###|.............###............###..
  #.....###..##...........|..............###...###...........
  #............................................###...........
  #............................................###...........
  #...........................#.............................#
  #...........................#.............................#
  #...........................#.............................#
  #...............................................###........
  #...............................................###........
  #...............................................###........
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 60/60   Experience 46664/10
  ToHit Ranged +2  ToHit Melee +2  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman          (Level 1)
    Finesse          (Level 1)
    Tough as nails   (Level 3)
    Reloader         (Level 1)
    Eagle Eye        (Level 1)
    Juggler          (Level 1)
    Badass           (Level 1)
    Fireangel        (Level 1)

  EE->TaN->TaN->Bad->Fin->Jug->Iro->MFa->TaN->Rel->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   nothing
    [c] [ Boots      ]   modified protective boots [2/2] (99%) (A)
    [d] [ Prepared   ]   advanced rocket launcher (6d6) [1/1] (B1T1)

-- Inventory -------------------------------------------------

    [a] double shotgun (8d3)x3 [2/2]
    [b] combat shotgun (7d3) [5/5]
    [c] BFG 9000 (10d8) [100/100]
    [d] blue armor [0/2] (11%)
    [e] shotgun shell (x8)
    [f] shotgun shell (x50)
    [g] shotgun shell (x50)
    [h] shotgun shell (x50)
    [i] rocket (x5)
    [j] power cell (x50)
    [k] power cell (x50)
    [l] power cell (x50)
    [m] large med-pack
    [n] phase device
    [o] envirosuit pack
    [p] envirosuit pack

-- Kills -----------------------------------------------------

    86 former humans
    96 former sergeants
    24 former captains
    143 imps
    62 demons
    121 lost souls
    17 cacodemons
    16 barons of hell
    1 Cyberdemon
    25 hell knights
    2 arachnotrons
    10 former commandos
    9 pain elementals
    6 arch-viles
    13 mancubi
    24 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 12 he ventured into the Halls of Carnage.
  On level 21 he entered the Vaults.
  He came, he saw, but he left.
  Entering level 22 he was almost dead...
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You reload the rocket launcher with rocket.
 Fire -- Choose target...
   The missile hits the Cyberdemon.
 The Cyberdemon fires! You are hit!
 The Cyberdemon reloads his rocket launcher.
 You reload the rocket launcher with rocket.
 You use a large med-pack. You feel fully healed.
 You swap your weapons instantly!
 Fire -- Choose target...
 
 Are you sure you want to overcharge the plasma rifle? This will destroy the
 weapon after the next shot... [Y/n] You overcharge the plasma rifle!
 Fire -- Choose target...
   The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 Cyberdemon dies. You feel relatively safe now. Congratulations!

-- General ---------------------------------------------------

 Before him 1 brave souls have ventured into Phobos:

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 1 souls claim to have killed him...
 1 killed the bastard and survived.

--------------------------------------------------------------

This was my first attempt at a mFa build, and my first HMP win in a standard game (this wasn't on my main computer so I don't have a billion deaths yet).

Nothing terribly interesting happened until early on in Hell, when I ran into a vile/revenant pack in a maze. I should have any trouble with them, because Fireangel lets me ignore damage when I dodge their attacks, right? I learned the hard way that you're not going to dodge as much as you'd like when you don't have any levels of Hellrunner. I manage to take them all out, but I'm reduced to 30% health with one large medpack and no armor. Time to make that 100% health with no medpacks nor armor. Sounds like a good time to check out the Vaults!

And the RNG agrees with me, popping the first unique of the game in there! Even better, I hear revenants and mancubi, which obviously can't hurt me because Fireangel! I pop a hole in the right vault and blow up the revenants as they come out, taking a couple of hits but usually blowing them up from out of sight. It's worth it to get the unique, which turns out to be... not in that room. Damnit. Just standard weapons and a pair of steel boots. Maybe in the right vault? Mancubus missiles are easier to dodge than revenant missiles, so I'll definitely be fine here. Or I would be if that asshole wouldn't shoot at me from out of my LoS. I run away, tail between my legs, with only 8% health left.

Next level is another maze, and the first thing I encounter is a Baron. Not chancing that, I phase to the stairs and find a big pile of demons around an acid barrel. RUN, RUN, then I blow up the barrel and take care of those demons. I've got a little bit of breathing space, so I can take a quick look for extra health, and find a large medpack before any monsters. That gives me enough confidence to keep looking for more, and I get another large medpack and one small. Good enough to keep heading down, even though I still need some armor.

Next level, I start next to a berserk pack and see a red armor by a napalm barrel by the top of the level. I grab the berserk pack before heading for the armor, in case something blows up the barrel, something like a pack of mancubi and archviles. Which is exactly what I find next to it. The mancubi keep hitting each other and I'm berserk, so I don't take too much damage in taking out the pack, but I still don't have any armor. I get my revenge by finding the last one and punching him to death (he managed to attack himself once in there, somehow.)

I rush to the bottom and only find a couple of blue and green armors on the way, but there's an invulnerability globe next to the stairs so the next part isn't any trouble at all. Too bad I didn't find any nukes at all.

10
Bug Reports / Agility mod overrides sniper mod
« on: March 03, 2010, 00:00 »
I was playing Ao100 and had a decked-out advanced plasma rifle when I found the Sniper Weapon Pack. It was something like A2P2T1 when I put the SWP on, and I didn't notice any change in accuracy; it still missed on one shot in ten or so.

I doubt this would come up very often, but when it does I'd rather the agility mod be wasted rather than the unique mod.

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